Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Affective Computing Market, by Component
1.4.2 Global Affective Computing Market, by Technology
1.4.3 Global Affective Computing Market, by End User
1.4.4 Global Affective Computing Market, by Geography
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, May – 2020, Jun) Leading Players
Chapter 4. Global Affective Computing Market by Component
4.1 Global Affective Computing Software Market by Region
4.2 Global Affective Computing Market by Software Type
4.2.1 Global Speech Recognition Affective Computing Market by Region
4.2.2 Global Enterprise Software Affective Computing Market by Region
4.2.3 Global Face Recognition Affective Computing Market by Region
4.2.4 Global Analytics Software Affective Computing Market by Region
4.2.5 Global Other Software Type Affective Computing Market by Region
4.3 Global Affective Computing Hardware Market by Region
4.4 Global Affective Computing Market by Hardware Type
4.4.1 Global Affective Computing Sensors Market by Region
4.4.2 Global Affective Computing Storage Devices & Processors Market by Region
4.4.3 Global Affective Computing Cameras & Others Market by Region
Chapter 5. Global Affective Computing Market by Technology
5.1 Global Touch Based Affective Computing Market by Region
5.2 Global Touchless Affective Computing Market by Region
Chapter 6. Global Affective Computing Market by End Use
6.1 Global Healthcare Affective Computing Market by Region
6.2 Global Media & Entertainment Affective Computing Market by Region
6.3 Global BFSI Affective Computing Market by Region
6.4 Global Automotive Affective Computing Market by Region
6.5 Global IT & Telecom Affective Computing Market by Region
6.6 Global Retail & E-commerce Affective Computing Market by Region
6.7 Global Others Affective Computing Market by Region
Chapter 7. Global Affective Computing Market by Region
7.1 North America Affective Computing Market
7.1.1 North America Affective Computing Market by Component
7.1.1.1 North America Affective Computing Software Market by Country
7.1.1.2 North America Affective Computing Market by Software Type
7.1.1.2.1 North America Speech Recognition Affective Computing Market by Country
7.1.1.2.2 North America Enterprise Software Affective Computing Market by Country
7.1.1.2.3 North America Face Recognition Affective Computing Market by Country
7.1.1.2.4 North America Analytics Software Affective Computing Market by Country
7.1.1.2.5 North America Other Software Type Affective Computing Market by Country
7.1.1.3 North America Affective Computing Hardware Market by Country
7.1.1.4 North America Affective Computing Market by Hardware Type
7.1.1.4.1 North America Affective Computing Sensors Market by Country
7.1.1.4.2 North America Affective Computing Storage Devices & Processors Market by Country
7.1.1.4.3 North America Affective Computing Cameras & Others Market by Country
7.1.2 North America Affective Computing Market by Technology
7.1.2.1 North America Touch Based Affective Computing Market by Country
7.1.2.2 North America Touchless Affective Computing Market by Country
7.1.3 North America Affective Computing Market by End Use
7.1.3.1 North America Healthcare Affective Computing Market by Country
7.1.3.2 North America Media & Entertainment Affective Computing Market by Country
7.1.3.3 North America BFSI Affective Computing Market by Country
7.1.3.4 North America Automotive Affective Computing Market by Country
7.1.3.5 North America IT & Telecom Affective Computing Market by Country
7.1.3.6 North America Retail & E-commerce Affective Computing Market by Country
7.1.3.7 North America Others Affective Computing Market by Country
7.1.4 North America Affective Computing Market by Country
7.1.4.1 US Affective Computing Market
7.1.4.1.1 US Affective Computing Market by Component
7.1.4.1.2 US Affective Computing Market by Technology
7.1.4.1.3 US Affective Computing Market by End Use
7.1.4.2 Canada Affective Computing Market
7.1.4.2.1 Canada Affective Computing Market by Component
7.1.4.2.2 Canada Affective Computing Market by Technology
7.1.4.2.3 Canada Affective Computing Market by End Use
7.1.4.3 Mexico Affective Computing Market
7.1.4.3.1 Mexico Affective Computing Market by Component
7.1.4.3.2 Mexico Affective Computing Market by Technology
7.1.4.3.3 Mexico Affective Computing Market by End Use
7.1.4.4 Rest of North America Affective Computing Market
7.1.4.4.1 Rest of North America Affective Computing Market by Component
7.1.4.4.2 Rest of North America Affective Computing Market by Technology
7.1.4.4.3 Rest of North America Affective Computing Market by End Use
7.2 Europe Affective Computing Market
7.2.1 Europe Affective Computing Market by Component
7.2.1.1 Europe Affective Computing Software Market by Country
7.2.1.2 Europe Affective Computing Market by Software Type
7.2.1.2.1 Europe Speech Recognition Affective Computing Market by Country
7.2.1.2.2 Europe Enterprise Software Affective Computing Market by Country
7.2.1.2.3 Europe Face Recognition Affective Computing Market by Country
7.2.1.2.4 Europe Analytics Software Affective Computing Market by Country
7.2.1.2.5 Europe Other Software Type Affective Computing Market by Country
7.2.1.3 Europe Affective Computing Hardware Market by Country
7.2.1.4 Europe Affective Computing Market by Hardware Type
7.2.1.4.1 Europe Affective Computing Sensors Market by Country
7.2.1.4.2 Europe Affective Computing Storage Devices & Processors Market by Country
7.2.1.4.3 Europe Affective Computing Cameras & Others Market by Country
7.2.2 Europe Affective Computing Market by Technology
7.2.2.1 Europe Touch Based Affective Computing Market by Country
7.2.2.2 Europe Touchless Affective Computing Market by Country
7.2.3 Europe Affective Computing Market by End Use
7.2.3.1 Europe Healthcare Affective Computing Market by Country
7.2.3.2 Europe Media & Entertainment Affective Computing Market by Country
7.2.3.3 Europe BFSI Affective Computing Market by Country
7.2.3.4 Europe Automotive Affective Computing Market by Country
7.2.3.5 Europe IT & Telecom Affective Computing Market by Country
7.2.3.6 Europe Retail & E-commerce Affective Computing Market by Country
7.2.3.7 Europe Others Affective Computing Market by Country
7.2.4 Europe Affective Computing Market by Country
7.2.4.1 Germany Affective Computing Market
7.2.4.1.1 Germany Affective Computing Market by Component
7.2.4.1.2 Germany Affective Computing Market by Technology
7.2.4.1.3 Germany Affective Computing Market by End Use
7.2.4.2 UK Affective Computing Market
7.2.4.2.1 UK Affective Computing Market by Component
7.2.4.2.2 UK Affective Computing Market by Technology
7.2.4.2.3 UK Affective Computing Market by End Use
7.2.4.3 France Affective Computing Market
7.2.4.3.1 France Affective Computing Market by Component
7.2.4.3.2 France Affective Computing Market by Technology
7.2.4.3.3 France Affective Computing Market by End Use
7.2.4.4 Russia Affective Computing Market
7.2.4.4.1 Russia Affective Computing Market by Component
7.2.4.4.2 Russia Affective Computing Market by Technology
7.2.4.4.3 Russia Affective Computing Market by End Use
7.2.4.5 Spain Affective Computing Market
7.2.4.5.1 Spain Affective Computing Market by Component
7.2.4.5.2 Spain Affective Computing Market by Technology
7.2.4.5.3 Spain Affective Computing Market by End Use
7.2.4.6 Italy Affective Computing Market
7.2.4.6.1 Italy Affective Computing Market by Component
7.2.4.6.2 Italy Affective Computing Market by Technology
7.2.4.6.3 Italy Affective Computing Market by End Use
7.2.4.7 Rest of Europe Affective Computing Market
7.2.4.7.1 Rest of Europe Affective Computing Market by Component
7.2.4.7.2 Rest of Europe Affective Computing Market by Technology
7.2.4.7.3 Rest of Europe Affective Computing Market by End Use
7.3 Asia Pacific Affective Computing Market
7.3.1 Asia Pacific Affective Computing Market by Component
7.3.1.1 Asia Pacific Affective Computing Software Market by Country
7.3.1.2 Asia Pacific Affective Computing Market by Software Type
7.3.1.2.1 Asia Pacific Speech Recognition Affective Computing Market by Country
7.3.1.2.2 Asia Pacific Enterprise Software Affective Computing Market by Country
7.3.1.2.3 Asia Pacific Face Recognition Affective Computing Market by Country
7.3.1.2.4 Asia Pacific Analytics Software Affective Computing Market by Country
7.3.1.2.5 Asia Pacific Other Software Type Affective Computing Market by Country
7.3.1.3 Asia Pacific Affective Computing Hardware Market by Country
7.3.1.4 Asia Pacific Affective Computing Market by Hardware Type
7.3.1.4.1 Asia Pacific Affective Computing Sensors Market by Country
7.3.1.4.2 Asia Pacific Affective Computing Storage Devices & Processors Market by Country
7.3.1.4.3 Asia Pacific Affective Computing Cameras & Others Market by Country
7.3.2 Asia Pacific Affective Computing Market by Technology
7.3.2.1 Asia Pacific Touch Based Affective Computing Market by Country
7.3.2.2 Asia Pacific Touchless Affective Computing Market by Country
7.3.3 Asia Pacific Affective Computing Market by End Use
7.3.3.1 Asia Pacific Healthcare Affective Computing Market by Country
7.3.3.2 Asia Pacific Media & Entertainment Affective Computing Market by Country
7.3.3.3 Asia Pacific BFSI Affective Computing Market by Country
7.3.3.4 Asia Pacific Automotive Affective Computing Market by Country
7.3.3.5 Asia Pacific IT & Telecom Affective Computing Market by Country
7.3.3.6 Asia Pacific Retail & E-commerce Affective Computing Market by Country
7.3.3.7 Asia Pacific Others Affective Computing Market by Country
7.3.4 Asia Pacific Affective Computing Market by Country
7.3.4.1 China Affective Computing Market
7.3.4.1.1 China Affective Computing Market by Component
7.3.4.1.2 China Affective Computing Market by Technology
7.3.4.1.3 China Affective Computing Market by End Use
7.3.4.2 Japan Affective Computing Market
7.3.4.2.1 Japan Affective Computing Market by Component
7.3.4.2.2 Japan Affective Computing Market by Technology
7.3.4.2.3 Japan Affective Computing Market by End Use
7.3.4.3 India Affective Computing Market
7.3.4.3.1 India Affective Computing Market by Component
7.3.4.3.2 India Affective Computing Market by Technology
7.3.4.3.3 India Affective Computing Market by End Use
7.3.4.4 South Korea Affective Computing Market
7.3.4.4.1 South Korea Affective Computing Market by Component
7.3.4.4.2 South Korea Affective Computing Market by Technology
7.3.4.4.3 South Korea Affective Computing Market by End Use
7.3.4.5 Singapore Affective Computing Market
7.3.4.5.1 Singapore Affective Computing Market by Component
7.3.4.5.2 Singapore Affective Computing Market by Technology
7.3.4.5.3 Singapore Affective Computing Market by End Use
7.3.4.6 Malaysia Affective Computing Market
7.3.4.6.1 Malaysia Affective Computing Market by Component
7.3.4.6.2 Malaysia Affective Computing Market by Technology
7.3.4.6.3 Malaysia Affective Computing Market by End Use
7.3.4.7 Rest of Asia Pacific Affective Computing Market
7.3.4.7.1 Rest of Asia Pacific Affective Computing Market by Component
7.3.4.7.2 Rest of Asia Pacific Affective Computing Market by Technology
7.3.4.7.3 Rest of Asia Pacific Affective Computing Market by End Use
7.4 LAMEA Affective Computing Market
7.4.1 LAMEA Affective Computing Market by Component
7.4.1.1 LAMEA Affective Computing Software Market by Country
7.4.1.2 LAMEA Affective Computing Market by Software Type
7.4.1.2.1 LAMEA Speech Recognition Affective Computing Market by Country
7.4.1.2.2 LAMEA Enterprise Software Affective Computing Market by Country
7.4.1.2.3 LAMEA Face Recognition Affective Computing Market by Country
7.4.1.2.4 LAMEA Analytics Software Affective Computing Market by Country
7.4.1.2.5 LAMEA Other Software Type Affective Computing Market by Country
7.4.1.3 LAMEA Affective Computing Hardware Market by Country
7.4.1.4 LAMEA Affective Computing Market by Hardware Type
7.4.1.4.1 LAMEA Affective Computing Sensors Market by Country
7.4.1.4.2 LAMEA Affective Computing Storage Devices & Processors Market by Country
7.4.1.4.3 LAMEA Affective Computing Cameras & Others Market by Country
7.4.2 LAMEA Affective Computing Market by Technology
7.4.2.1 LAMEA Touch Based Affective Computing Market by Country
7.4.2.2 LAMEA Touchless Affective Computing Market by Country
7.4.3 LAMEA Affective Computing Market by End Use
7.4.3.1 LAMEA Healthcare Affective Computing Market by Country
7.4.3.2 LAMEA Media & Entertainment Affective Computing Market by Country
7.4.3.3 LAMEA BFSI Affective Computing Market by Country
7.4.3.4 LAMEA Automotive Affective Computing Market by Country
7.4.3.5 LAMEA IT & Telecom Affective Computing Market by Country
7.4.3.6 LAMEA Retail & E-commerce Affective Computing Market by Country
7.4.3.7 LAMEA Others Affective Computing Market by Country
7.4.4 LAMEA Affective Computing Market by Country
7.4.4.1 Brazil Affective Computing Market
7.4.4.1.1 Brazil Affective Computing Market by Component
7.4.4.1.2 Brazil Affective Computing Market by Technology
7.4.4.1.3 Brazil Affective Computing Market by End Use
7.4.4.2 Argentina Affective Computing Market
7.4.4.2.1 Argentina Affective Computing Market by Component
7.4.4.2.2 Argentina Affective Computing Market by Technology
7.4.4.2.3 Argentina Affective Computing Market by End Use
7.4.4.3 UAE Affective Computing Market
7.4.4.3.1 UAE Affective Computing Market by Component
7.4.4.3.2 UAE Affective Computing Market by Technology
7.4.4.3.3 UAE Affective Computing Market by End Use
7.4.4.4 Saudi Arabia Affective Computing Market
7.4.4.4.1 Saudi Arabia Affective Computing Market by Component
7.4.4.4.2 Saudi Arabia Affective Computing Market by Technology
7.4.4.4.3 Saudi Arabia Affective Computing Market by End Use
7.4.4.5 South Africa Affective Computing Market
7.4.4.5.1 South Africa Affective Computing Market by Component
7.4.4.5.2 South Africa Affective Computing Market by Technology
7.4.4.5.3 South Africa Affective Computing Market by End Use
7.4.4.6 Nigeria Affective Computing Market
7.4.4.6.1 Nigeria Affective Computing Market by Component
7.4.4.6.2 Nigeria Affective Computing Market by Technology
7.4.4.6.3 Nigeria Affective Computing Market by End Use
7.4.4.7 Rest of LAMEA Affective Computing Market
7.4.4.7.1 Rest of LAMEA Affective Computing Market by Component
7.4.4.7.2 Rest of LAMEA Affective Computing Market by Technology
7.4.4.7.3 Rest of LAMEA Affective Computing Market by End Use
Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Microsoft Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Product Launches and Product Expansions:
8.2.5.2 Acquisition and Mergers:
8.2.6 SWOT Analysis
8.3 Google, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expense
8.3.5 Recent strategies and developments:
8.3.5.1 Product Launches and Product Expansions:
8.3.6 SWOT Analysis
8.4 Apple, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Product and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Acquisition and Mergers:
8.4.6 SWOT Analysis
8.5 Qualcomm, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.6 SWOT Analysis
8.6 Elliptic Laboratories A/S
8.6.1 Company Overview
8.6.2 Recent strategies and developments:
8.6.2.1 Partnerships, Collaborations, and Agreements:
8.7 Cognitec Systems GmbH
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Product Launches and Product Expansions:
8.8 GestureTek, Inc.
8.8.1 Company Overview
8.9 Eyesight Technologies Ltd.
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Partnerships, Collaborations, and Agreements:
8.10. Vocalis Health
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions: