Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global AI in Virtual Reality Market, by Technology
1.4.2 Global AI in Virtual Reality Market, by Platform
1.4.3 Global AI in Virtual Reality Market, by Application
1.4.4 Global AI in Virtual Reality Market, by Geography
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2023, Jan – 2024, Sep) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. Global AI in Virtual Reality Market by Technology
5.1 Global Computer Vision Market by Region
5.2 Global Machine Learning & Deep Learning Market by Region
5.3 Global Natural Language Processing (NLP) Market by Region
5.4 Global Gesture, Speech Recognition & Others Market by Region
Chapter 6. Global AI in Virtual Reality Market by Platform
6.1 Global Head-Mounted Displays (HMDs) Market by Region
6.2 Global Desktop Computers & Consoles Market by Region
6.3 Global Mobile Devices Market by Region
6.4 Global Projectors & Smart Glasses Market by Region
6.5 Global Wearables & Body Tracking Devices Market by Region
Chapter 7. Global AI in Virtual Reality Market by Application
7.1 Global Gaming & Entertainment Market by Region
7.2 Global Education & Training Market by Region
7.3 Global Healthcare & Medical Market by Region
7.4 Global Retail & E-commerce Market by Region
7.5 Global Social Media & Communication Market by Region
7.6 Global Industrial & Manufacturing Market by Region
7.7 Global Tourism & Travel Market by Region
7.8 Global Others Market by Region
Chapter 8. Global AI in Virtual Reality Market by Region
8.1 North America AI in Virtual Reality Market
8.1.1 North America AI in Virtual Reality Market by Technology
8.1.1.1 North America Computer Vision Market by Country
8.1.1.2 North America Machine Learning & Deep Learning Market by Country
8.1.1.3 North America Natural Language Processing (NLP) Market by Country
8.1.1.4 North America Gesture, Speech Recognition & Others Market by Country
8.1.2 North America AI in Virtual Reality Market by Platform
8.1.2.1 North America Head-Mounted Displays (HMDs) Market by Country
8.1.2.2 North America Desktop Computers & Consoles Market by Country
8.1.2.3 North America Mobile Devices Market by Country
8.1.2.4 North America Projectors & Smart Glasses Market by Country
8.1.2.5 North America Wearables & Body Tracking Devices Market by Country
8.1.3 North America AI in Virtual Reality Market by Application
8.1.3.1 North America Gaming & Entertainment Market by Country
8.1.3.2 North America Education & Training Market by Country
8.1.3.3 North America Healthcare & Medical Market by Country
8.1.3.4 North America Retail & E-commerce Market by Country
8.1.3.5 North America Social Media & Communication Market by Country
8.1.3.6 North America Industrial & Manufacturing Market by Country
8.1.3.7 North America Tourism & Travel Market by Country
8.1.3.8 North America Others Market by Country
8.1.4 North America AI in Virtual Reality Market by Country
8.1.4.1 US AI in Virtual Reality Market
8.1.4.1.1 US AI in Virtual Reality Market by Technology
8.1.4.1.2 US AI in Virtual Reality Market by Platform
8.1.4.1.3 US AI in Virtual Reality Market by Application
8.1.4.2 Canada AI in Virtual Reality Market
8.1.4.2.1 Canada AI in Virtual Reality Market by Technology
8.1.4.2.2 Canada AI in Virtual Reality Market by Platform
8.1.4.2.3 Canada AI in Virtual Reality Market by Application
8.1.4.3 Mexico AI in Virtual Reality Market
8.1.4.3.1 Mexico AI in Virtual Reality Market by Technology
8.1.4.3.2 Mexico AI in Virtual Reality Market by Platform
8.1.4.3.3 Mexico AI in Virtual Reality Market by Application
8.1.4.4 Rest of North America AI in Virtual Reality Market
8.1.4.4.1 Rest of North America AI in Virtual Reality Market by Technology
8.1.4.4.2 Rest of North America AI in Virtual Reality Market by Platform
8.1.4.4.3 Rest of North America AI in Virtual Reality Market by Application
8.2 Europe AI in Virtual Reality Market
8.2.1 Europe AI in Virtual Reality Market by Technology
8.2.1.1 Europe Computer Vision Market by Country
8.2.1.2 Europe Machine Learning & Deep Learning Market by Country
8.2.1.3 Europe Natural Language Processing (NLP) Market by Country
8.2.1.4 Europe Gesture, Speech Recognition & Others Market by Country
8.2.2 Europe AI in Virtual Reality Market by Platform
8.2.2.1 Europe Head-Mounted Displays (HMDs) Market by Country
8.2.2.2 Europe Desktop Computers & Consoles Market by Country
8.2.2.3 Europe Mobile Devices Market by Country
8.2.2.4 Europe Projectors & Smart Glasses Market by Country
8.2.2.5 Europe Wearables & Body Tracking Devices Market by Country
8.2.3 Europe AI in Virtual Reality Market by Application
8.2.3.1 Europe Gaming & Entertainment Market by Country
8.2.3.2 Europe Education & Training Market by Country
8.2.3.3 Europe Healthcare & Medical Market by Country
8.2.3.4 Europe Retail & E-commerce Market by Country
8.2.3.5 Europe Social Media & Communication Market by Country
8.2.3.6 Europe Industrial & Manufacturing Market by Country
8.2.3.7 Europe Tourism & Travel Market by Country
8.2.3.8 Europe Others Market by Country
8.2.4 Europe AI in Virtual Reality Market by Country
8.2.4.1 Germany AI in Virtual Reality Market
8.2.4.1.1 Germany AI in Virtual Reality Market by Technology
8.2.4.1.2 Germany AI in Virtual Reality Market by Platform
8.2.4.1.3 Germany AI in Virtual Reality Market by Application
8.2.4.2 UK AI in Virtual Reality Market
8.2.4.2.1 UK AI in Virtual Reality Market by Technology
8.2.4.2.2 UK AI in Virtual Reality Market by Platform
8.2.4.2.3 UK AI in Virtual Reality Market by Application
8.2.4.3 France AI in Virtual Reality Market
8.2.4.3.1 France AI in Virtual Reality Market by Technology
8.2.4.3.2 France AI in Virtual Reality Market by Platform
8.2.4.3.3 France AI in Virtual Reality Market by Application
8.2.4.4 Russia AI in Virtual Reality Market
8.2.4.4.1 Russia AI in Virtual Reality Market by Technology
8.2.4.4.2 Russia AI in Virtual Reality Market by Platform
8.2.4.4.3 Russia AI in Virtual Reality Market by Application
8.2.4.5 Spain AI in Virtual Reality Market
8.2.4.5.1 Spain AI in Virtual Reality Market by Technology
8.2.4.5.2 Spain AI in Virtual Reality Market by Platform
8.2.4.5.3 Spain AI in Virtual Reality Market by Application
8.2.4.6 Italy AI in Virtual Reality Market
8.2.4.6.1 Italy AI in Virtual Reality Market by Technology
8.2.4.6.2 Italy AI in Virtual Reality Market by Platform
8.2.4.6.3 Italy AI in Virtual Reality Market by Application
8.2.4.7 Rest of Europe AI in Virtual Reality Market
8.2.4.7.1 Rest of Europe AI in Virtual Reality Market by Technology
8.2.4.7.2 Rest of Europe AI in Virtual Reality Market by Platform
8.2.4.7.3 Rest of Europe AI in Virtual Reality Market by Application
8.3 Asia Pacific AI in Virtual Reality Market
8.3.1 Asia Pacific AI in Virtual Reality Market by Technology
8.3.1.1 Asia Pacific Computer Vision Market by Country
8.3.1.2 Asia Pacific Machine Learning & Deep Learning Market by Country
8.3.1.3 Asia Pacific Natural Language Processing (NLP) Market by Country
8.3.1.4 Asia Pacific Gesture, Speech Recognition & Others Market by Country
8.3.2 Asia Pacific AI in Virtual Reality Market by Platform
8.3.2.1 Asia Pacific Head-Mounted Displays (HMDs) Market by Country
8.3.2.2 Asia Pacific Desktop Computers & Consoles Market by Country
8.3.2.3 Asia Pacific Mobile Devices Market by Country
8.3.2.4 Asia Pacific Projectors & Smart Glasses Market by Country
8.3.2.5 Asia Pacific Wearables & Body Tracking Devices Market by Country
8.3.3 Asia Pacific AI in Virtual Reality Market by Application
8.3.3.1 Asia Pacific Gaming & Entertainment Market by Country
8.3.3.2 Asia Pacific Education & Training Market by Country
8.3.3.3 Asia Pacific Healthcare & Medical Market by Country
8.3.3.4 Asia Pacific Retail & E-commerce Market by Country
8.3.3.5 Asia Pacific Social Media & Communication Market by Country
8.3.3.6 Asia Pacific Industrial & Manufacturing Market by Country
8.3.3.7 Asia Pacific Tourism & Travel Market by Country
8.3.3.8 Asia Pacific Others Market by Country
8.3.4 Asia Pacific AI in Virtual Reality Market by Country
8.3.4.1 China AI in Virtual Reality Market
8.3.4.1.1 China AI in Virtual Reality Market by Technology
8.3.4.1.2 China AI in Virtual Reality Market by Platform
8.3.4.1.3 China AI in Virtual Reality Market by Application
8.3.4.2 Japan AI in Virtual Reality Market
8.3.4.2.1 Japan AI in Virtual Reality Market by Technology
8.3.4.2.2 Japan AI in Virtual Reality Market by Platform
8.3.4.2.3 Japan AI in Virtual Reality Market by Application
8.3.4.3 India AI in Virtual Reality Market
8.3.4.3.1 India AI in Virtual Reality Market by Technology
8.3.4.3.2 India AI in Virtual Reality Market by Platform
8.3.4.3.3 India AI in Virtual Reality Market by Application
8.3.4.4 South Korea AI in Virtual Reality Market
8.3.4.4.1 South Korea AI in Virtual Reality Market by Technology
8.3.4.4.2 South Korea AI in Virtual Reality Market by Platform
8.3.4.4.3 South Korea AI in Virtual Reality Market by Application
8.3.4.5 Singapore AI in Virtual Reality Market
8.3.4.5.1 Singapore AI in Virtual Reality Market by Technology
8.3.4.5.2 Singapore AI in Virtual Reality Market by Platform
8.3.4.5.3 Singapore AI in Virtual Reality Market by Application
8.3.4.6 Malaysia AI in Virtual Reality Market
8.3.4.6.1 Malaysia AI in Virtual Reality Market by Technology
8.3.4.6.2 Malaysia AI in Virtual Reality Market by Platform
8.3.4.6.3 Malaysia AI in Virtual Reality Market by Application
8.3.4.7 Rest of Asia Pacific AI in Virtual Reality Market
8.3.4.7.1 Rest of Asia Pacific AI in Virtual Reality Market by Technology
8.3.4.7.2 Rest of Asia Pacific AI in Virtual Reality Market by Platform
8.3.4.7.3 Rest of Asia Pacific AI in Virtual Reality Market by Application
8.4 LAMEA AI in Virtual Reality Market
8.4.1 LAMEA AI in Virtual Reality Market by Technology
8.4.1.1 LAMEA Computer Vision Market by Country
8.4.1.2 LAMEA Machine Learning & Deep Learning Market by Country
8.4.1.3 LAMEA Natural Language Processing (NLP) Market by Country
8.4.1.4 LAMEA Gesture, Speech Recognition & Others Market by Country
8.4.2 LAMEA AI in Virtual Reality Market by Platform
8.4.2.1 LAMEA Head-Mounted Displays (HMDs) Market by Country
8.4.2.2 LAMEA Desktop Computers & Consoles Market by Country
8.4.2.3 LAMEA Mobile Devices Market by Country
8.4.2.4 LAMEA Projectors & Smart Glasses Market by Country
8.4.2.5 LAMEA Wearables & Body Tracking Devices Market by Country
8.4.3 LAMEA AI in Virtual Reality Market by Application
8.4.3.1 LAMEA Gaming & Entertainment Market by Country
8.4.3.2 LAMEA Education & Training Market by Country
8.4.3.3 LAMEA Healthcare & Medical Market by Country
8.4.3.4 LAMEA Retail & E-commerce Market by Country
8.4.3.5 LAMEA Social Media & Communication Market by Country
8.4.3.6 LAMEA Industrial & Manufacturing Market by Country
8.4.3.7 LAMEA Tourism & Travel Market by Country
8.4.3.8 LAMEA Others Market by Country
8.4.4 LAMEA AI in Virtual Reality Market by Country
8.4.4.1 Brazil AI in Virtual Reality Market
8.4.4.1.1 Brazil AI in Virtual Reality Market by Technology
8.4.4.1.2 Brazil AI in Virtual Reality Market by Platform
8.4.4.1.3 Brazil AI in Virtual Reality Market by Application
8.4.4.2 Argentina AI in Virtual Reality Market
8.4.4.2.1 Argentina AI in Virtual Reality Market by Technology
8.4.4.2.2 Argentina AI in Virtual Reality Market by Platform
8.4.4.2.3 Argentina AI in Virtual Reality Market by Application
8.4.4.3 UAE AI in Virtual Reality Market
8.4.4.3.1 UAE AI in Virtual Reality Market by Technology
8.4.4.3.2 UAE AI in Virtual Reality Market by Platform
8.4.4.3.3 UAE AI in Virtual Reality Market by Application
8.4.4.4 Saudi Arabia AI in Virtual Reality Market
8.4.4.4.1 Saudi Arabia AI in Virtual Reality Market by Technology
8.4.4.4.2 Saudi Arabia AI in Virtual Reality Market by Platform
8.4.4.4.3 Saudi Arabia AI in Virtual Reality Market by Application
8.4.4.5 South Africa AI in Virtual Reality Market
8.4.4.5.1 South Africa AI in Virtual Reality Market by Technology
8.4.4.5.2 South Africa AI in Virtual Reality Market by Platform
8.4.4.5.3 South Africa AI in Virtual Reality Market by Application
8.4.4.6 Nigeria AI in Virtual Reality Market
8.4.4.6.1 Nigeria AI in Virtual Reality Market by Technology
8.4.4.6.2 Nigeria AI in Virtual Reality Market by Platform
8.4.4.6.3 Nigeria AI in Virtual Reality Market by Application
8.4.4.7 Rest of LAMEA AI in Virtual Reality Market
8.4.4.7.1 Rest of LAMEA AI in Virtual Reality Market by Technology
8.4.4.7.2 Rest of LAMEA AI in Virtual Reality Market by Platform
8.4.4.7.3 Rest of LAMEA AI in Virtual Reality Market by Application
Chapter 9. Company Profiles
9.1 Microsoft Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 HTC Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Research & Development Expenses
9.2.4 Recent strategies and developments:
9.2.4.1 Partnerships, Collaborations, and Agreements:
9.2.4.2 Product Launches and Product Expansions:
9.2.5 SWOT Analysis
9.3 Meta Platforms, Inc.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segment and Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Samsung Electronics Co., Ltd. (Samsung Group)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 SWOT Analysis
9.5 Sony Corporation
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 SWOT Analysis
9.6 Unity Software, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.7 Magic Leap, Inc.
9.7.1 Company Overview
9.7.2 Recent strategies and developments:
9.7.2.1 Product Launches and Product Expansions:
9.7.3 SWOT Analysis
9.8 Apple, Inc.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Regional Analysis
9.8.4 Research & Development Expense
9.8.5 Recent strategies and developments:
9.8.5.1 Product Launches and Product Expansions:
9.8.6 SWOT Analysis
9.9 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental and Regional Analysis
9.9.4 Research & Development Expense
9.9.5 Recent strategies and developments:
9.9.5.1 Product Launches and Product Expansions:
9.9.6 SWOT Analysis
9.10. Google LLC (Alphabet Inc.)
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental and Regional Analysis
9.10.4 Research & Development Expense
9.10.5 Recent strategies and developments:
9.10.5.1 Partnerships, Collaborations, and Agreements:
9.10.6 SWOT Analysis
Chapter 10. Winning Imperatives for AI in Virtual Reality Market