Amusement Machine Market

Global Amusement Machine Market Size, Share & Trends Analysis Report By Application, By Game Type, By Regional Outlook and Forecast, 2024 - 2031

Report Id: KBV-27637 Publication Date: April-2025 Number of Pages: 207
2023
USD 14.52 Billion
2031
USD 31.28 Billion
CAGR
10.2%
Historical Data
2020 to 2022

“Global Amusement Machine Market to reach a market value of USD 31.28 Billion by 2031 growing at a CAGR of 10.2%”

Analysis of Market Size & Trends

The Global Amusement Machine Market size is expected to reach $31.28 billion by 2031, rising at a market growth of 10.2% CAGR during the forecast period.

The North America segment recorded 41% revenue share in the market in 2023. This dominance is driven by the high concentration of amusement parks, family entertainment centers (FECs), and regional gaming arcades. The increasing adoption of advanced amusement technologies, including AR-VR gaming, interactive simulation machines, and indoor go-karting, has further fuelled market growth.

Amusement Machine Market Size - Global Opportunities and Trends Analysis Report 2020-2031

The rise of esports and competitive gaming has created new opportunities for arcade-style amusement machines. With the increasing popularity of professional gaming tournaments, players seek immersive and skill-based experiences beyond traditional arcade games. Many amusement centers are capitalizing on this trend by integrating competitive gaming features such as real-time leaderboards, tournament modes, and multiplayer options, attracting a new generation of gamers. Hence, the growth of esports and competitive gaming is driving arcade machine popularity.

Additionally, the transition to digital transactions has significantly impacted the market. With the increasing adoption of mobile wallets, NFC payments, and QR code-based transactions, cashless payment systems have become essential for gaming machines. Consumers prefer the convenience and security of cashless transactions, leading to increased spending per session and improved revenue for arcade operators. In conclusion, the rising demand for cashless and contactless payment solutions in gaming machines drives the market's growth.

However, one of the biggest challenges in the market is the high upfront cost of acquiring and installing machines. Advanced gaming machines with VR, motion sensors, and high-definition displays require significant capital investment, making it difficult for small businesses and independent arcade operators to enter the market. The costs include purchasing the machines and setting up infrastructure, such as seating, lighting, and payment systems. Thus, amusement machines' high initial investment and maintenance costs are hindering market growth.

Driving and Restraining Factors
Amusement Machine Market
  • Growth of Esports and Competitive Gaming Driving Arcade Machine Popularity
  • Rising Demand for Cashless and Contactless Payment Solutions in Gaming Machines
  • Increasing Disposable Income Worldwide and Increased Consumer Spending on Entertainment
  • High Initial Investment and Maintenance Costs of Amusement Machines
  • Significant Dependence on Foot Traffic and Seasonal Variations Affecting Revenue
  • Development of Eco-Friendly and Energy-Efficient Amusement Machines to Meet Sustainability Goals
  • Integration of Virtual Reality (VR) and Augmented Reality (AR) to Enhance Gaming Experiences
  • Growing Concerns Over Screen Time and Potential Health Risks of Gaming Machines
  • Risk of Vandalism, Theft, and Wear-and-Tear Affecting Machine Longevity

Application Type Outlook

On the basis of application, the market is classified into amusement & recreational theme park, indoor specialty centers, game centers, hotel & bars, and others. The amusement & recreational theme park segment recorded 25% revenue share in the market in 2023. Large-scale theme parks and amusement parks continue to invest in advanced gaming and interactive entertainment options to enhance visitor engagement. The demand for high-end simulation games, virtual reality attractions, and interactive arcade experiences within these parks has fuelled the growth of this segment.

Amusement Machine Market Share and Industry Analysis Report 2023

Game Type Outlook

Based on game type, the market is characterized into video games, simulation/AR-VR games, electro-mechanical games, redemption games, claw machine games, photo booths, indoor go-karts, and others. The simulation/AR-VR games segment procured 15% revenue share in the market in 2023. The growing adoption of immersive gaming experiences and technological advancements in virtual reality (VR) and augmented reality (AR) have fuelled the expansion of this segment. AR-VR simulation games provide users with highly interactive and engaging gameplay, making them popular attractions in amusement parks, gaming arcades, and entertainment centers.

Free Valuable Insights: Global Amusement Machine Market size to reach USD 31.28 Billion by 2031

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific segment witnessed 23% revenue share in the market in 2023. The growing popularity of gaming arcades, indoor entertainment centers, and amusement parks in countries like China, Japan, South Korea, and India has driven demand for amusement machines. The region’s strong gaming culture, increasing investments in digital and immersive entertainment, and expanding urban population contribute to market growth.

Amusement Machine Market Report Coverage
Report Attribute Details
Market size value in 2023 USD 14.52 Billion
Market size forecast in 2031 USD 31.28 Billion
Base Year 2023
Historical Period 2020 to 2022
Forecast Period 2024 to 2031
Revenue Growth Rate CAGR of 10.2% from 2024 to 2031
Number of Pages 207
Number of Tables 330
Report coverage Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Porter’s 5 Forces Analysis, Company Profiling, Companies Strategic Developments, SWOT Analysis, Winning Imperatives
Segments covered Application, Game Type, Region
Country scope
  • North America (US, Canada, Mexico, and Rest of North America)
  • Europe (Germany, UK, France, Russia, Spain, Italy, and Rest of Europe)
  • Asia Pacific (Japan, China, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific)
  • LAMEA (Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA)
Companies Included

Adrenaline Amusements Inc., Bay Tek Entertainment, Inc., Bob’s Space Racer, CAPCOM Group, Coastal Amusements Inc., Elaut Group, Innovative Concepts in Entertainment, Inc., Konami Holdings Corporation, LAI Games Pty. Ltd., and Player One Amusement Group Inc.

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List of Key Companies Profiled

  • Adrenaline Amusements Inc.
  • Bay Tek Entertainment, Inc.
  • Bob’s Space Racer
  • CAPCOM Group
  • Coastal Amusements Inc.
  • Elaut Group
  • Innovative Concepts in Entertainment, Inc.
  • Konami Holdings Corporation
  • LAI Games Pty. Ltd.
  • Player One Amusement Group Inc.

Amusement Machine Market Report Segmentation

By Application

  • Indoor Specialty Centers
  • Amusement & Recreational Theme Park
  • Game Centers
  • Hotel & Bars
  • Other Application

By Game Type

  • Indoor Go-Karts
  • Simulation & AR-VR Games
  • Redemption Games
  • Video Games
  • Electro-Mechanical Games
  • Claw Machine Games
  • Photo Booths
  • Others

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Frequently Asked Questions About This Report

This Market size is expected to reach $31.28 billion by 2031.

Growth of Esports and Competitive Gaming Driving Arcade Machine Popularity are driving the Market in coming years, however, High Initial Investment and Maintenance Costs of Amusement Machines restraints the growth of the Market.

Adrenaline Amusements Inc., Bay Tek Entertainment, Inc., Bob’s Space Racer, CAPCOM Group, Coastal Amusements Inc., Elaut Group, Innovative Concepts in Entertainment, Inc., Konami Holdings Corporation, LAI Games Pty. Ltd., and Player One Amusement Group Inc.

The expected CAGR of this Market is 10.2% from 2023 to 2031.

The Indoor Specialty Centers segment led the maximum revenue in the Market by Application in 2023, thereby, achieving a market value of $8.89 Billion by 2031.

The North America region dominated the Market by Region in 2023, thereby, achieving a market value of $12.32 Billion by 2031.

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