Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Anime Market, by Genre
1.4.2 Global Anime Market, by Type
1.4.3 Global Anime Market, by Geography
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Global Anime Market by Genre
4.1 Global Action & Adventure Market by Region
4.2 Global Sci-Fi & Fantasy Market by Region
4.3 Global Romance & Drama Market by Region
4.4 Global Sports Market by Region
4.5 Global Other Genre Market by Region
Chapter 5. Global Anime Market by Type
5.1 Global Merchandising Market by Region
5.2 Global Internet Distribution Market by Region
5.3 Global Pachinko Market by Region
5.4 Global T.V. Market by Region
5.5 Global Live Entertainment Market by Region
5.6 Global Video Market by Region
5.7 Global Movie Market by Region
5.8 Global Other Type Market by Region
Chapter 6. Global Anime Market by Region
6.1 North America Anime Market
6.1.1 North America Anime Market by Genre
6.1.1.1 North America Action & Adventure Market by Country
6.1.1.2 North America Sci-Fi & Fantasy Market by Country
6.1.1.3 North America Romance & Drama Market by Country
6.1.1.4 North America Sports Market by Country
6.1.1.5 North America Other Genre Market by Country
6.1.2 North America Anime Market by Type
6.1.2.1 North America Merchandising Market by Country
6.1.2.2 North America Internet Distribution Market by Country
6.1.2.3 North America Pachinko Market by Country
6.1.2.4 North America T.V. Market by Country
6.1.2.5 North America Live Entertainment Market by Country
6.1.2.6 North America Video Market by Country
6.1.2.7 North America Movie Market by Country
6.1.2.8 North America Other Type Market by Country
6.1.3 North America Anime Market by Country
6.1.3.1 US Anime Market
6.1.3.1.1 US Anime Market by Genre
6.1.3.1.2 US Anime Market by Type
6.1.3.2 Canada Anime Market
6.1.3.2.1 Canada Anime Market by Genre
6.1.3.2.2 Canada Anime Market by Type
6.1.3.3 Mexico Anime Market
6.1.3.3.1 Mexico Anime Market by Genre
6.1.3.3.2 Mexico Anime Market by Type
6.1.3.4 Rest of North America Anime Market
6.1.3.4.1 Rest of North America Anime Market by Genre
6.1.3.4.2 Rest of North America Anime Market by Type
6.2 Europe Anime Market
6.2.1 Europe Anime Market by Genre
6.2.1.1 Europe Action & Adventure Market by Country
6.2.1.2 Europe Sci-Fi & Fantasy Market by Country
6.2.1.3 Europe Romance & Drama Market by Country
6.2.1.4 Europe Sports Market by Country
6.2.1.5 Europe Other Genre Market by Country
6.2.2 Europe Anime Market by Type
6.2.2.1 Europe Merchandising Market by Country
6.2.2.2 Europe Internet Distribution Market by Country
6.2.2.3 Europe Pachinko Market by Country
6.2.2.4 Europe T.V. Market by Country
6.2.2.5 Europe Live Entertainment Market by Country
6.2.2.6 Europe Video Market by Country
6.2.2.7 Europe Movie Market by Country
6.2.2.8 Europe Other Type Market by Country
6.2.3 Europe Anime Market by Country
6.2.3.1 Germany Anime Market
6.2.3.1.1 Germany Anime Market by Genre
6.2.3.1.2 Germany Anime Market by Type
6.2.3.2 UK Anime Market
6.2.3.2.1 UK Anime Market by Genre
6.2.3.2.2 UK Anime Market by Type
6.2.3.3 France Anime Market
6.2.3.3.1 France Anime Market by Genre
6.2.3.3.2 France Anime Market by Type
6.2.3.4 Russia Anime Market
6.2.3.4.1 Russia Anime Market by Genre
6.2.3.4.2 Russia Anime Market by Type
6.2.3.5 Spain Anime Market
6.2.3.5.1 Spain Anime Market by Genre
6.2.3.5.2 Spain Anime Market by Type
6.2.3.6 Italy Anime Market
6.2.3.6.1 Italy Anime Market by Genre
6.2.3.6.2 Italy Anime Market by Type
6.2.3.7 Rest of Europe Anime Market
6.2.3.7.1 Rest of Europe Anime Market by Genre
6.2.3.7.2 Rest of Europe Anime Market by Type
6.3 Asia Pacific Anime Market
6.3.1 Asia Pacific Anime Market by Genre
6.3.1.1 Asia Pacific Action & Adventure Market by Country
6.3.1.2 Asia Pacific Sci-Fi & Fantasy Market by Country
6.3.1.3 Asia Pacific Romance & Drama Market by Country
6.3.1.4 Asia Pacific Sports Market by Country
6.3.1.5 Asia Pacific Other Genre Market by Country
6.3.2 Asia Pacific Anime Market by Type
6.3.2.1 Asia Pacific Merchandising Market by Country
6.3.2.2 Asia Pacific Internet Distribution Market by Country
6.3.2.3 Asia Pacific Pachinko Market by Country
6.3.2.4 Asia Pacific T.V. Market by Country
6.3.2.5 Asia Pacific Live Entertainment Market by Country
6.3.2.6 Asia Pacific Video Market by Country
6.3.2.7 Asia Pacific Movie Market by Country
6.3.2.8 Asia Pacific Other Type Market by Country
6.3.3 Asia Pacific Anime Market by Country
6.3.3.1 China Anime Market
6.3.3.1.1 China Anime Market by Genre
6.3.3.1.2 China Anime Market by Type
6.3.3.2 Japan Anime Market
6.3.3.2.1 Japan Anime Market by Genre
6.3.3.2.2 Japan Anime Market by Type
6.3.3.3 India Anime Market
6.3.3.3.1 India Anime Market by Genre
6.3.3.3.2 India Anime Market by Type
6.3.3.4 South Korea Anime Market
6.3.3.4.1 South Korea Anime Market by Genre
6.3.3.4.2 South Korea Anime Market by Type
6.3.3.5 Singapore Anime Market
6.3.3.5.1 Singapore Anime Market by Genre
6.3.3.5.2 Singapore Anime Market by Type
6.3.3.6 Malaysia Anime Market
6.3.3.6.1 Malaysia Anime Market by Genre
6.3.3.6.2 Malaysia Anime Market by Type
6.3.3.7 Rest of Asia Pacific Anime Market
6.3.3.7.1 Rest of Asia Pacific Anime Market by Genre
6.3.3.7.2 Rest of Asia Pacific Anime Market by Type
6.4 LAMEA Anime Market
6.4.1 LAMEA Anime Market by Genre
6.4.1.1 LAMEA Action & Adventure Market by Country
6.4.1.2 LAMEA Sci-Fi & Fantasy Market by Country
6.4.1.3 LAMEA Romance & Drama Market by Country
6.4.1.4 LAMEA Sports Market by Country
6.4.1.5 LAMEA Other Genre Market by Country
6.4.2 LAMEA Anime Market by Type
6.4.2.1 LAMEA Merchandising Market by Country
6.4.2.2 LAMEA Internet Distribution Market by Country
6.4.2.3 LAMEA Pachinko Market by Country
6.4.2.4 LAMEA T.V. Market by Country
6.4.2.5 LAMEA Live Entertainment Market by Country
6.4.2.6 LAMEA Video Market by Country
6.4.2.7 LAMEA Movie Market by Country
6.4.2.8 LAMEA Other Type Market by Country
6.4.3 LAMEA Anime Market by Country
6.4.3.1 Brazil Anime Market
6.4.3.1.1 Brazil Anime Market by Genre
6.4.3.1.2 Brazil Anime Market by Type
6.4.3.2 Argentina Anime Market
6.4.3.2.1 Argentina Anime Market by Genre
6.4.3.2.2 Argentina Anime Market by Type
6.4.3.3 UAE Anime Market
6.4.3.3.1 UAE Anime Market by Genre
6.4.3.3.2 UAE Anime Market by Type
6.4.3.4 Saudi Arabia Anime Market
6.4.3.4.1 Saudi Arabia Anime Market by Genre
6.4.3.4.2 Saudi Arabia Anime Market by Type
6.4.3.5 South Africa Anime Market
6.4.3.5.1 South Africa Anime Market by Genre
6.4.3.5.2 South Africa Anime Market by Type
6.4.3.6 Nigeria Anime Market
6.4.3.6.1 Nigeria Anime Market by Genre
6.4.3.6.2 Nigeria Anime Market by Type
6.4.3.7 Rest of LAMEA Anime Market
6.4.3.7.1 Rest of LAMEA Anime Market by Genre
6.4.3.7.2 Rest of LAMEA Anime Market by Type
Chapter 7. Company Profiles
7.1 Crunchyroll (Sony Pictures Entertainment Inc.)
7.1.1 Company Overview
7.2 Pierrot Co., Ltd.
7.2.1 Company Overview
7.3 Production I.G, Inc.
7.3.1 Company Overview
7.4 Kyoto Animation Co., Ltd.
7.4.1 Company Overview
7.5 MADHOUSE, Inc.
7.5.1 Company Overview
7.6 Progressive Animation Works Co., Ltd.
7.6.1 Company Overview
7.7 VIZ Media, LLC
7.7.1 Company Overview
7.8 Ufotable Co., Ltd.
7.8.1 Company Overview
7.9 Good Smile Company, Inc.
7.9.1 Company Overview
7.10. Studio Ghibli, Inc.
7.10.1 Company Overview
Chapter 8. Winning Imperatives of Anime Market