Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global AR/VR Chip Market, by Device Type
1.4.2 Global AR/VR Chip Market, by End User
1.4.3 Global AR/VR Chip Market, by Chip Type
1.4.4 Global AR/VR Chip Market, by Geography
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansion
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
Chapter 4. Global AR/VR Chip Market by Device Type
4.1 Global Head Mounted Display Market by Region
4.2 Global Gesture Tracking Device Market by Region
4.3 Global Projector & Display Wall Market by Region
4.4 Global Head Up Display Market by Region
4.5 Global Handheld Device Market by Region
Chapter 5. Global AR/VR Chip Market by End User
5.1 Global Gaming Market by Region
5.2 Global Entertainment & Media Market by Region
5.3 Global Aerospace & Defense Market by Region
5.4 Global Healthcare Market by Region
5.5 Global Others Market by Region
Chapter 6. Global AR/VR Chip Market by Chip Type
6.1 Global Processor ICs Market by Region
6.2 Global User Interface ICs Market by Region
6.3 Global Power Management IC Market by Region
Chapter 7. Global AR/VR Chip Market by Region
7.1 North America AR/VR Chip Market
7.1.1 North America AR/VR Chip Market by Device Type
7.1.1.1 North America Head Mounted Display Market by Country
7.1.1.2 North America Gesture Tracking Device Market by Country
7.1.1.3 North America Projector & Display Wall Market by Country
7.1.1.4 North America Head Up Display Market by Country
7.1.1.5 North America Handheld Device Market by Country
7.1.2 North America AR/VR Chip Market by End User
7.1.2.1 North America Gaming Market by Country
7.1.2.2 North America Entertainment & Media Market by Country
7.1.2.3 North America Aerospace & Defense Market by Country
7.1.2.4 North America Healthcare Market by Country
7.1.2.5 North America Others Market by Country
7.1.3 North America AR/VR Chip Market by Chip Type
7.1.3.1 North America Processor ICs Market by Country
7.1.3.2 North America User Interface ICs Market by Country
7.1.3.3 North America Power Management IC Market by Country
7.1.4 North America AR/VR Chip Market by Country
7.1.4.1 US AR/VR Chip Market
7.1.4.1.1 US AR/VR Chip Market by Device Type
7.1.4.1.2 US AR/VR Chip Market by End User
7.1.4.1.3 US AR/VR Chip Market by Chip Type
7.1.4.2 Canada AR/VR Chip Market
7.1.4.2.1 Canada AR/VR Chip Market by Device Type
7.1.4.2.2 Canada AR/VR Chip Market by End User
7.1.4.2.3 Canada AR/VR Chip Market by Chip Type
7.1.4.3 Mexico AR/VR Chip Market
7.1.4.3.1 Mexico AR/VR Chip Market by Device Type
7.1.4.3.2 Mexico AR/VR Chip Market by End User
7.1.4.3.3 Mexico AR/VR Chip Market by Chip Type
7.1.4.4 Rest of North America AR/VR Chip Market
7.1.4.4.1 Rest of North America AR/VR Chip Market by Device Type
7.1.4.4.2 Rest of North America AR/VR Chip Market by End User
7.1.4.4.3 Rest of North America AR/VR Chip Market by Chip Type
7.2 Europe AR/VR Chip Market
7.2.1 Europe AR/VR Chip Market by Device Type
7.2.1.1 Europe Head Mounted Display Market by Country
7.2.1.2 Europe Gesture Tracking Device Market by Country
7.2.1.3 Europe Projector & Display Wall Market by Country
7.2.1.4 Europe Head Up Display Market by Country
7.2.1.5 Europe Handheld Device Market by Country
7.2.2 Europe AR/VR Chip Market by End User
7.2.2.1 Europe Gaming Market by Country
7.2.2.2 Europe Entertainment & Media Market by Country
7.2.2.3 Europe Aerospace & Defense Market by Country
7.2.2.4 Europe Healthcare Market by Country
7.2.2.5 Europe Others Market by Country
7.2.3 Europe AR/VR Chip Market by Chip Type
7.2.3.1 Europe Processor ICs Market by Country
7.2.3.2 Europe User Interface ICs Market by Country
7.2.3.3 Europe Power Management IC Market by Country
7.2.4 Europe AR/VR Chip Market by Country
7.2.4.1 Germany AR/VR Chip Market
7.2.4.1.1 Germany AR/VR Chip Market by Device Type
7.2.4.1.2 Germany AR/VR Chip Market by End User
7.2.4.1.3 Germany AR/VR Chip Market by Chip Type
7.2.4.2 UK AR/VR Chip Market
7.2.4.2.1 UK AR/VR Chip Market by Device Type
7.2.4.2.2 UK AR/VR Chip Market by End User
7.2.4.2.3 UK AR/VR Chip Market by Chip Type
7.2.4.3 France AR/VR Chip Market
7.2.4.3.1 France AR/VR Chip Market by Device Type
7.2.4.3.2 France AR/VR Chip Market by End User
7.2.4.3.3 France AR/VR Chip Market by Chip Type
7.2.4.4 Russia AR/VR Chip Market
7.2.4.4.1 Russia AR/VR Chip Market by Device Type
7.2.4.4.2 Russia AR/VR Chip Market by End User
7.2.4.4.3 Russia AR/VR Chip Market by Chip Type
7.2.4.5 Spain AR/VR Chip Market
7.2.4.5.1 Spain AR/VR Chip Market by Device Type
7.2.4.5.2 Spain AR/VR Chip Market by End User
7.2.4.5.3 Spain AR/VR Chip Market by Chip Type
7.2.4.6 Italy AR/VR Chip Market
7.2.4.6.1 Italy AR/VR Chip Market by Device Type
7.2.4.6.2 Italy AR/VR Chip Market by End User
7.2.4.6.3 Italy AR/VR Chip Market by Chip Type
7.2.4.7 Rest of Europe AR/VR Chip Market
7.2.4.7.1 Rest of Europe AR/VR Chip Market by Device Type
7.2.4.7.2 Rest of Europe AR/VR Chip Market by End User
7.2.4.7.3 Rest of Europe AR/VR Chip Market by Chip Type
7.3 Asia Pacific AR/VR Chip Market
7.3.1 Asia Pacific AR/VR Chip Market by Device Type
7.3.1.1 Asia Pacific Head Mounted Display Market by Country
7.3.1.2 Asia Pacific Gesture Tracking Device Market by Country
7.3.1.3 Asia Pacific Projector & Display Wall Market by Country
7.3.1.4 Asia Pacific Head Up Display Market by Country
7.3.1.5 Asia Pacific Handheld Device Market by Country
7.3.2 Asia Pacific AR/VR Chip Market by End User
7.3.2.1 Asia Pacific Gaming Market by Country
7.3.2.2 Asia Pacific Entertainment & Media Market by Country
7.3.2.3 Asia Pacific Aerospace & Defense Market by Country
7.3.2.4 Asia Pacific Healthcare Market by Country
7.3.2.5 Asia Pacific Others Market by Country
7.3.3 Asia Pacific AR/VR Chip Market by Chip Type
7.3.3.1 Asia Pacific Processor ICs Market by Country
7.3.3.2 Asia Pacific User Interface ICs Market by Country
7.3.3.3 Asia Pacific Power Management IC Market by Country
7.3.4 Asia Pacific AR/VR Chip Market by Country
7.3.4.1 China AR/VR Chip Market
7.3.4.1.1 China AR/VR Chip Market by Device Type
7.3.4.1.2 China AR/VR Chip Market by End User
7.3.4.1.3 China AR/VR Chip Market by Chip Type
7.3.4.2 Japan AR/VR Chip Market
7.3.4.2.1 Japan AR/VR Chip Market by Device Type
7.3.4.2.2 Japan AR/VR Chip Market by End User
7.3.4.2.3 Japan AR/VR Chip Market by Chip Type
7.3.4.3 India AR/VR Chip Market
7.3.4.3.1 India AR/VR Chip Market by Device Type
7.3.4.3.2 India AR/VR Chip Market by End User
7.3.4.3.3 India AR/VR Chip Market by Chip Type
7.3.4.4 South Korea AR/VR Chip Market
7.3.4.4.1 South Korea AR/VR Chip Market by Device Type
7.3.4.4.2 South Korea AR/VR Chip Market by End User
7.3.4.4.3 South Korea AR/VR Chip Market by Chip Type
7.3.4.5 Singapore AR/VR Chip Market
7.3.4.5.1 Singapore AR/VR Chip Market by Device Type
7.3.4.5.2 Singapore AR/VR Chip Market by End User
7.3.4.5.3 Singapore AR/VR Chip Market by Chip Type
7.3.4.6 Malaysia AR/VR Chip Market
7.3.4.6.1 Malaysia AR/VR Chip Market by Device Type
7.3.4.6.2 Malaysia AR/VR Chip Market by End User
7.3.4.6.3 Malaysia AR/VR Chip Market by Chip Type
7.3.4.7 Rest of Asia Pacific AR/VR Chip Market
7.3.4.7.1 Rest of Asia Pacific AR/VR Chip Market by Device Type
7.3.4.7.2 Rest of Asia Pacific AR/VR Chip Market by End User
7.3.4.7.3 Rest of Asia Pacific AR/VR Chip Market by Chip Type
7.4 LAMEA AR/VR Chip Market
7.4.1 LAMEA AR/VR Chip Market by Device Type
7.4.1.1 LAMEA Head Mounted Display Market by Country
7.4.1.2 LAMEA Gesture Tracking Device Market by Country
7.4.1.3 LAMEA Projector & Display Wall Market by Country
7.4.1.4 LAMEA Head Up Display Market by Country
7.4.1.5 LAMEA Handheld Device Market by Country
7.4.2 LAMEA AR/VR Chip Market by End User
7.4.2.1 LAMEA Gaming Market by Country
7.4.2.2 LAMEA Entertainment & Media Market by Country
7.4.2.3 LAMEA Aerospace & Defense Market by Country
7.4.2.4 LAMEA Healthcare Market by Country
7.4.2.5 LAMEA Others Market by Country
7.4.3 LAMEA AR/VR Chip Market by Chip Type
7.4.3.1 LAMEA Processor ICs Market by Country
7.4.3.2 LAMEA User Interface ICs Market by Country
7.4.3.3 LAMEA Power Management IC Market by Country
7.4.4 LAMEA AR/VR Chip Market by Country
7.4.4.1 Brazil AR/VR Chip Market
7.4.4.1.1 Brazil AR/VR Chip Market by Device Type
7.4.4.1.2 Brazil AR/VR Chip Market by End User
7.4.4.1.3 Brazil AR/VR Chip Market by Chip Type
7.4.4.2 Argentina AR/VR Chip Market
7.4.4.2.1 Argentina AR/VR Chip Market by Device Type
7.4.4.2.2 Argentina AR/VR Chip Market by End User
7.4.4.2.3 Argentina AR/VR Chip Market by Chip Type
7.4.4.3 UAE AR/VR Chip Market
7.4.4.3.1 UAE AR/VR Chip Market by Device Type
7.4.4.3.2 UAE AR/VR Chip Market by End User
7.4.4.3.3 UAE AR/VR Chip Market by Chip Type
7.4.4.4 Saudi Arabia AR/VR Chip Market
7.4.4.4.1 Saudi Arabia AR/VR Chip Market by Device Type
7.4.4.4.2 Saudi Arabia AR/VR Chip Market by End User
7.4.4.4.3 Saudi Arabia AR/VR Chip Market by Chip Type
7.4.4.5 South Africa AR/VR Chip Market
7.4.4.5.1 South Africa AR/VR Chip Market by Device Type
7.4.4.5.2 South Africa AR/VR Chip Market by End User
7.4.4.5.3 South Africa AR/VR Chip Market by Chip Type
7.4.4.6 Nigeria AR/VR Chip Market
7.4.4.6.1 Nigeria AR/VR Chip Market by Device Type
7.4.4.6.2 Nigeria AR/VR Chip Market by End User
7.4.4.6.3 Nigeria AR/VR Chip Market by Chip Type
7.4.4.7 Rest of LAMEA AR/VR Chip Market
7.4.4.7.1 Rest of LAMEA AR/VR Chip Market by Device Type
7.4.4.7.2 Rest of LAMEA AR/VR Chip Market by End User
7.4.4.7.3 Rest of LAMEA AR/VR Chip Market by Chip Type
Chapter 8. Company Profiles
8.1 Samsung Electronics Co., Ltd. (Samsung Group)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Acquisition & Mergers:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Intel Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Geographical Expansions:
8.2.6 SWOT Analysis
8.3 IBM Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Regional & Segmental Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations & Agreements:
8.3.6 SWOT Analysis
8.4 NVIDIA Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 SWOT Analysis
8.5 QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.5.2 Product Launches and Product Expansions:
8.6 MediaTek, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 Spectra7 Microsystems, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Research & Development Expenses
8.8 Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.9 Advanced Micro Devices, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.10. Imagination Technologies Limited
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions: