The Asia Pacific 3D Eye Tracking Software Market would witness market growth of 26.9% CAGR during the forecast period (2022-2028).
Eye-tracking has begun to appear in a more significant amount in virtual reality (VR) and mixed reality (MR). Multiple HMDs with eye-tracking products are commercially available and have been mass-produced. Additional solutions enable the addition of binocular eye-tracking to current headsets. The usage of eye-tracking in real-time visual applications and visual analytics has increased. This trend will likely continue as these applications produce more data than ever.
Eye-tracking and visual attention focus have also been utilized in HMDs to improve the quality of specific areas where the observer is looking. This kind of selective rendering is also known as foveated rendering. The field of game analytics has also expanded dramatically during the past decade. Initially, game designers and developers employed game analytics to enhance game design, evaluate performance, and examine user behaviors. Players have adopted it to assess their own and other matches uniquely.
Emerging technologies, such as VR games utilizing eye-tracking in HMDs, generate additional data about face, head, and body movement. In the rapidly expanding field of eSports, eye-tracking can be utilized to investigate cognitive load and performance. Another example is exploring the visual attention of spectators regarding eSport advertisements. There is also a greater potential for HMD devices that feature eye-tracking to be utilized jointly in games and virtual environments (VEs) by playing or cooperating.
Even though India's robotic startup sector is in its infancy, it is expanding in response to the increased need for industrial robots. According to an IFR press release titled India's Robot Wonder, the number of robot installations in India has been growing quickly for several years. In 2018, the sales of industrial robots in India reached a new high of 4,771 units, representing a 39% increase over the previous year. The Chinese government intends for the robotics industry to compete with the most inventive economies in the world. China has been the world's most significant part of industrial robot applications for about a decade and is a rising industrial robot manufacturing power. These Factors are driving the market’s growth in the Asia Pacific region.
The China market dominated the Asia Pacific 3D Eye Tracking Software Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $44,462.2 Thousands by 2028. The Japan market is estimated to grow a CAGR of 26.2% during (2022 - 2028). Additionally, The India market would experience a CAGR of 27.7% during (2022 - 2028).
Based on Type, the market is segmented into Mobile Systems, Remote Eye Tracking, and Tower-Mounted Eye Tracking. Based on Application, the market is segmented into Scientific Research, Marketing & User Research, and Industry & Human Performance. Based on Industry, the market is segmented into Consumer Devices, Robotics, Automotive, Retail, Assistive Technology Solutions, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
Free Valuable Insights: The Worldwide 3D Eye Tracking Software Market is Projected to reach USD 665.5 Million by 2028, at a CAGR of 25.7%
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Tobii AB, iMotions A/S (Smart Eye A/S), Gaze Intelligence, ParallelDots, Inc., EyeTech Digital Systems, Inc., Eyegaze, Inc., Pupil Labs GmbH, Gazepoint, alea technologies gmbh (IntelliGaze), and Converus, Inc.
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