Asia Pacific Amusement Machine Market

Asia Pacific Amusement Machine Market Size, Share & Trends Analysis Report By Application, By Game Type, By Country and Growth Forecast, 2024 - 2031

Report Id: KBV-27638 Publication Date: April-2025 Number of Pages: 90
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Analysis of Market Size & Trends

The Asia Pacific Amusement Machine Market would witness market growth of 10.9% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific Amusement Machine Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $1,998.3 million by 2031. The Japan market is registering a CAGR of 10.3% during (2024 - 2031). Additionally, The India market would showcase a CAGR of 11.6% during (2024 - 2031).

Asia Pacific Amusement Machine Market

Countries like China and Japan have embraced amusement machines as entertainment devices and cultural phenomena, with claw machines (known as UFO catchers in Japan) evolving into hybrid retail experiences offering exclusive merchandise. Meanwhile, Europe is witnessing a resurgence of retro arcade gaming, with bar arcades and social gaming lounges capitalizing on nostalgia to draw millennials and Gen Z consumers.

The adoption process is thriving, propelled by enthusiasm and opportunity across the industry. Affordable technological advancements, a growing appetite for unique out-of-home entertainment, and stable demand in key markets are accelerating their uptake, even in smaller venues and emerging regions.

The market, which includes arcade games, vending machines, and interactive entertainment solutions, is expanding due to economic growth, rising tourism, and advancements in digital production. Furethermore, this market in India is growing, driven by increasing Gross National Disposable Income (GNDI). The Ministry of Statistics & Programme Implementation estimates GNDI for 2021-22 at ₹236.07 lakh crore, reflecting a 17.4% increase from ₹201.15 lakh crore in 2020-21. Also, market in China is growing rapidly, fuelled by the expansion of theme parks. Between 2020 and 2023, Fantawild, a leading theme park brand, launched 10 new parks, with further growth expected. Seven Fantawild parks are among the top 20 in the Asia-Pacific region regarding visitor numbers. This market in Australia is benefiting from advancements in digital production, particularly in New South Wales (NSW). The state accounted for 45% of the $2.29 billion spent on film production in Australia in 2022, exceeding $1 billion in expenditure. With Sydney’s Fox Studios being the largest production facility in the southern hemisphere, the strong presence of CGI and post-production work is accelerating the development of high-quality gaming content. In conclusion, economic expansion in India, theme park growth in China, and digital innovation in Australia are driving this market.

Free Valuable Insights: The Global Amusement Machine Market is Predict to reach USD 31.28 billion by 2031, at a CAGR of 10.2%

Based on Application, the market is segmented into Indoor Specialty Centers, Amusement & Recreational Theme Park, Game Centers, Hotel & Bars, and Other Application. Based on Game Type, the market is segmented into Indoor Go-Karts, Simulation & AR-VR Games, Redemption Games, Video Games, Electro-Mechanical Games, Claw Machine Games, Photo Booths, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

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List of Key Companies Profiled

  • Adrenaline Amusements Inc.
  • Bay Tek Entertainment, Inc.
  • Bob’s Space Racer
  • CAPCOM Group
  • Coastal Amusements Inc.
  • Elaut Group
  • Innovative Concepts in Entertainment, Inc.
  • Konami Holdings Corporation
  • LAI Games Pty. Ltd.
  • Player One Amusement Group Inc.

Asia Pacific Amusement Machine Market Report Segmentation

By Application

  • Indoor Specialty Centers
  • Amusement & Recreational Theme Park
  • Game Centers
  • Hotel & Bars
  • Other Application

By Game Type

  • Indoor Go-Karts
  • Simulation & AR-VR Games
  • Redemption Games
  • Video Games
  • Electro-Mechanical Games
  • Claw Machine Games
  • Photo Booths
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
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