Our Reports
Automotive Reports Electronics & Semiconductor Telecom & IT Technology & IT Consumer Goods Healthcare Food & Beverages Chemical
Our Links
About Us Contact Us Press Release News Our Blogs

Int'l : +1(646) 600-5072 | query@kbvresearch.com

Asia Pacific AR/VR Chip Market Size, Share & Industry Trends Analysis Report By Device Type, By End User (Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others), By Chip Type, By Country and Growth Forecast, 2022 - 2028

Published Date : 30-Sep-2022

Pages: 111

Formats: PDF

The Asia Pacific AR/VR Chip Market would witness market growth of 26.0% CAGR during the forecast period (2022-2028).

People can participate in the virtual environment using both a real video feed and an avatar with avatar image-based virtual reality. The 3D distributed virtual environment allows for participation using either a traditional avatar or a real video. Depending on the capabilities of the system, users can choose their form of participation.

Many virtual reality applications, like robot navigation, building modeling, and aircraft simulation, depend on accurate representations of the real world in projector-based virtual reality. In the computer graphics and computer vision communities, image-based virtual reality systems are becoming more and more common. Accurately registering the 3D data that has been gathered is crucial for producing realistic models; often, a camera is used to represent small objects that are close up.

With desktop-based virtual reality, a 3D virtual environment is displayed on a standard desktop screen without the aid of any specialized VR positional tracking apparatus. As an illustration, many current first-person video games use a variety of triggers, responsive characters, and other interactive elements to give the player the impression that they are inside a virtual environment.

Additionally, China, Japan, and India are perhaps the countries with the fastest-growing markets for products for human enhancement in the region. Additionally, a lot of companies are heavily investing in the esports sector since they are interested in it, which is helping the local esports market expand. Additionally, there is a significant demand for advanced gaming advances in this area, which would motivate industry players to develop better gaming technology to satisfy consumer demand.

The China market dominated the Asia Pacific AR/VR Chip Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $833.6 Million by 2028.The Japan market is estimated to grow a CAGR of 25.3% during (2022 - 2028). Additionally, The India market would experience a CAGR of 26.8% during (2022 - 2028).

Based on Device Type, the market is segmented into Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display and Handheld Device. Based on End User, the market is segmented into Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others. Based on Chip Type, the market is segmented into Processor ICs, User Interface ICs and Power Management IC. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

Free Valuable Insights: The Worldwide AR/VR Chip Market is Projected to reach USD 7.6 Billion by 2028, at a CAGR of 25.4%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, NVIDIA Corporation, Intel Corporation, Samsung Electronics Co., Ltd. (Samsung Group), QUALCOMM Incorporated (Qualcomm Technologies, Inc.), Spectra7 Microsystems Inc., MediaTek, Inc., Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.), Advanced Micro Devices, Inc., and Imagination Technologies Limited.

Scope of the Study

Market Segments Covered in the Report:

By Device Type

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector & Display Wall
  • Head Up Display
  • Handheld Device

By End User

  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Others

By Chip Type

  • Processor ICs
  • User Interface ICs
  • Power Management IC

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • IBM Corporation
  • NVIDIA Corporation
  • Intel Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
  • Spectra7 Microsystems Inc.
  • MediaTek, Inc.
  • Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
  • Advanced Micro Devices, Inc.
  • Imagination Technologies Limited
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific AR/VR Chip Market, by Device Type
1.4.2 Asia Pacific AR/VR Chip Market, by End User
1.4.3 Asia Pacific AR/VR Chip Market, by Chip Type
1.4.4 Asia Pacific AR/VR Chip Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansion
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)

Chapter 4. Asia Pacific AR/VR Chip Market by Device Type
4.1 Asia Pacific Head Mounted Display Market by Country
4.2 Asia Pacific Gesture Tracking Device Market by Country
4.3 Asia Pacific Projector & Display Wall Market by Country
4.4 Asia Pacific Head Up Display Market by Country
4.5 Asia Pacific Handheld Device Market by Country

Chapter 5. Asia Pacific AR/VR Chip Market by End User
5.1 Asia Pacific Gaming Market by Country
5.2 Asia Pacific Entertainment & Media Market by Country
5.3 Asia Pacific Aerospace & Defense Market by Country
5.4 Asia Pacific Healthcare Market by Country
5.5 Asia Pacific Others Market by Country

Chapter 6. Asia Pacific AR/VR Chip Market by Chip Type
6.1 Asia Pacific Processor ICs Market by Country
6.2 Asia Pacific User Interface ICs Market by Country
6.3 Asia Pacific Power Management IC Market by Country

Chapter 7. Asia Pacific AR/VR Chip Market by Country
7.1 China AR/VR Chip Market
7.1.1 China AR/VR Chip Market by Device Type
7.1.2 China AR/VR Chip Market by End User
7.1.3 China AR/VR Chip Market by Chip Type
7.2 Japan AR/VR Chip Market
7.2.1 Japan AR/VR Chip Market by Device Type
7.2.2 Japan AR/VR Chip Market by End User
7.2.3 Japan AR/VR Chip Market by Chip Type
7.3 India AR/VR Chip Market
7.3.1 India AR/VR Chip Market by Device Type
7.3.2 India AR/VR Chip Market by End User
7.3.3 India AR/VR Chip Market by Chip Type
7.4 South Korea AR/VR Chip Market
7.4.1 South Korea AR/VR Chip Market by Device Type
7.4.2 South Korea AR/VR Chip Market by End User
7.4.3 South Korea AR/VR Chip Market by Chip Type
7.5 Singapore AR/VR Chip Market
7.5.1 Singapore AR/VR Chip Market by Device Type
7.5.2 Singapore AR/VR Chip Market by End User
7.5.3 Singapore AR/VR Chip Market by Chip Type
7.6 Malaysia AR/VR Chip Market
7.6.1 Malaysia AR/VR Chip Market by Device Type
7.6.2 Malaysia AR/VR Chip Market by End User
7.6.3 Malaysia AR/VR Chip Market by Chip Type
7.7 Rest of Asia Pacific AR/VR Chip Market
7.7.1 Rest of Asia Pacific AR/VR Chip Market by Device Type
7.7.2 Rest of Asia Pacific AR/VR Chip Market by End User
7.7.3 Rest of Asia Pacific AR/VR Chip Market by Chip Type

Chapter 8. Company Profiles
8.1 Samsung Electronics Co., Ltd. (Samsung Group)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Acquisition & Mergers:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Intel Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Geographical Expansions:
8.2.6 SWOT Analysis
8.3 IBM Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Regional & Segmental Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations & Agreements:
8.3.6 SWOT Analysis
8.4 NVIDIA Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 SWOT Analysis
8.5 QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.5.2 Product Launches and Product Expansions:
8.6 MediaTek, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 Spectra7 Microsystems, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Research & Development Expenses
8.8 Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.9 Advanced Micro Devices, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.10. Imagination Technologies Limited
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:
TABLE 1 Asia Pacific AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 2 Asia Pacific AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– AR/VR Chip Market
TABLE 4 Product Launches And Product Expansions– AR/VR Chip Market
TABLE 5 Acquisition and Mergers– AR/VR Chip Market
TABLE 6 Geographical Expansion– AR/VR Chip Market
TABLE 7 Asia Pacific AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 8 Asia Pacific AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 9 Asia Pacific Head Mounted Display Market by Country, 2018 - 2021, USD Million
TABLE 10 Asia Pacific Head Mounted Display Market by Country, 2022 - 2028, USD Million
TABLE 11 Asia Pacific Gesture Tracking Device Market by Country, 2018 - 2021, USD Million
TABLE 12 Asia Pacific Gesture Tracking Device Market by Country, 2022 - 2028, USD Million
TABLE 13 Asia Pacific Projector & Display Wall Market by Country, 2018 - 2021, USD Million
TABLE 14 Asia Pacific Projector & Display Wall Market by Country, 2022 - 2028, USD Million
TABLE 15 Asia Pacific Head Up Display Market by Country, 2018 - 2021, USD Million
TABLE 16 Asia Pacific Head Up Display Market by Country, 2022 - 2028, USD Million
TABLE 17 Asia Pacific Handheld Device Market by Country, 2018 - 2021, USD Million
TABLE 18 Asia Pacific Handheld Device Market by Country, 2022 - 2028, USD Million
TABLE 19 Asia Pacific AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 20 Asia Pacific AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 21 Asia Pacific Gaming Market by Country, 2018 - 2021, USD Million
TABLE 22 Asia Pacific Gaming Market by Country, 2022 - 2028, USD Million
TABLE 23 Asia Pacific Entertainment & Media Market by Country, 2018 - 2021, USD Million
TABLE 24 Asia Pacific Entertainment & Media Market by Country, 2022 - 2028, USD Million
TABLE 25 Asia Pacific Aerospace & Defense Market by Country, 2018 - 2021, USD Million
TABLE 26 Asia Pacific Aerospace & Defense Market by Country, 2022 - 2028, USD Million
TABLE 27 Asia Pacific Healthcare Market by Country, 2018 - 2021, USD Million
TABLE 28 Asia Pacific Healthcare Market by Country, 2022 - 2028, USD Million
TABLE 29 Asia Pacific Others Market by Country, 2018 - 2021, USD Million
TABLE 30 Asia Pacific Others Market by Country, 2022 - 2028, USD Million
TABLE 31 Asia Pacific AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 32 Asia Pacific AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 33 Asia Pacific Processor ICs Market by Country, 2018 - 2021, USD Million
TABLE 34 Asia Pacific Processor ICs Market by Country, 2022 - 2028, USD Million
TABLE 35 Asia Pacific User Interface ICs Market by Country, 2018 - 2021, USD Million
TABLE 36 Asia Pacific User Interface ICs Market by Country, 2022 - 2028, USD Million
TABLE 37 Asia Pacific Power Management IC Market by Country, 2018 - 2021, USD Million
TABLE 38 Asia Pacific Power Management IC Market by Country, 2022 - 2028, USD Million
TABLE 39 Asia Pacific AR/VR Chip Market by Country, 2018 - 2021, USD Million
TABLE 40 Asia Pacific AR/VR Chip Market by Country, 2022 - 2028, USD Million
TABLE 41 China AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 42 China AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 43 China AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 44 China AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 45 China AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 46 China AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 47 China AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 48 China AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 49 Japan AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 50 Japan AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 51 Japan AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 52 Japan AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 53 Japan AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 54 Japan AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 55 Japan AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 56 Japan AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 57 India AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 58 India AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 59 India AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 60 India AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 61 India AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 62 India AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 63 India AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 64 India AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 65 South Korea AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 66 South Korea AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 67 South Korea AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 68 South Korea AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 69 South Korea AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 70 South Korea AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 71 South Korea AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 72 South Korea AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 73 Singapore AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 74 Singapore AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 75 Singapore AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 76 Singapore AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 77 Singapore AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 78 Singapore AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 79 Singapore AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 80 Singapore AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 81 Malaysia AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 82 Malaysia AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 83 Malaysia AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 84 Malaysia AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 85 Malaysia AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 86 Malaysia AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 87 Malaysia AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 88 Malaysia AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 89 Rest of Asia Pacific AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 90 Rest of Asia Pacific AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 91 Rest of Asia Pacific AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 92 Rest of Asia Pacific AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 93 Rest of Asia Pacific AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 94 Rest of Asia Pacific AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 95 Rest of Asia Pacific AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 96 Rest of Asia Pacific AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 97 Key Information – Samsung Electronics Co., Ltd.
TABLE 98 Key Information – Intel Corporation
TABLE 99 Key information – IBM Corporation
TABLE 100 Key Information – NVIDIA Corporation
TABLE 101 Key Information – QUALCOMM Incorporated
TABLE 102 Key Information – MediaTek, Inc.
TABLE 103 Key Information – Spectra7 Microsystems, Inc.
TABLE 104 key information – Huawei Technologies Co., Ltd.
TABLE 105 Key information – Advanced Micro Devices, Inc.
TABLE 106 Key information – Imagination Technologies Limited

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2018-2022)
FIG 4 Recent strategies and developments: Samsung Electronics Co., Ltd.
FIG 5 SWOT Analysis: Samsung Electronics CO. Ltd.
FIG 6 Recent strategies and developments: Intel Corporation
FIG 7 SWOT analysis: Intel corporation
FIG 8 Swot analysis: IBM Corporation
FIG 9 SWOT Analysis: NVIDIA Corporation
FIG 10 Recent strategies and developments: Qualcomm Technologies, Inc.
FIG 11 Recent strategies and developments: MEDIATEK, INC.

Purchase Full Report of
Asia Pacific ARVR Chip Market

Buy Now

Avail up to 60% discount on subscription plans on

SUBSCRIPTION MODEL