The Asia Pacific Blockchain Gaming Market would witness market growth of 69.1% CAGR during the forecast period (2022-2028).
Cryptocurrency play-to-earn (P2E) gaming is a trend that shouldn't be ignored. However, it's critical to comprehend how it works before getting too far into the details. In the first quarter of 2021, more games were played on blockchain.
The play-to-earn model is used in most blockchain games, enabling players to be paid for playing games and participating in game-based economies where they may trade in game-related goods. Blockchain-based games provide players complete ownership over their online assets, unlike conventional game concepts such as free-to-play games with in-app purchases or pay-to-play games. In addition, players get prizes such as weapons, skins, and game-related things as they progress through the system's positive circle.
The first item players must purchase generally an NFT, a pay-to-earn approach comparable to play-to-earn. Like the play-to-learn approach, the object will increase in value over time, and the prospect of profit will serve as a perk for sticking around.
Asia-Pacific has the most prominent mobile player base; thus, it is crucial for the gaming industry's growth and consumer consumption. Mobile game creators are drawn to the quick advancements in communications networks and the youthful population demographics. Because of the rise in smart devices, social media, and internet users, the Asian market is expanding at the quickest rate. People in the South Asian area are transforming their lives thanks to affordable tablets and cell phones.
The China market dominated the Asia Pacific Blockchain Gaming Market by Country in 2021; thereby, achieving a market value of $11.4 Billion by 2028. The Japan market is exhibiting a CAGR of 68% during (2022 - 2028). Additionally, The India market would register a CAGR of 70.1% during (2022 - 2028).
Based on Platform, the market is segmented into ETH, BNB Chain, Polygon and Others. Based on Game Type, the market is segmented into Role Playing, Open World and Collectible. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Australia, and Rest of Asia Pacific.
Free Valuable Insights: The Worldwide Blockchain Gaming Market is Projected to reach USD 104.5 Billion by 2028, at a CAGR of 68.2%
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd, Dacoco GmbH, Dapper Labs, Inc., Immutable Pty Ltd., Alwaysgeeky games, Mythical, Inc.
Scope of the Study
Market Segments Covered in the Report:
By Platform
- ETH
- BNB Chain
- Polygon
- Others
By Game Type
- Role Playing
- Open World
- Collectible
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Australia
- Rest of Asia Pacific
Key Market Players
List of Companies Profiled in the Report:
- Sky Mavis Pte. Ltd.
- Splinterlands
- Animoca Brands Corporation Ltd.
- Wemade Co., Ltd
- Dacoco GmbH
- Dapper Labs, Inc.
- Immutable Pty Ltd.
- Alwaysgeeky games
- Mythical, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Blockchain Gaming Market, by Platform
1.4.2 Asia Pacific Blockchain Gaming Market, by Game Type
1.4.3 Asia Pacific Blockchain Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Recent Industry Wide Strategic Developments
3.1.1 Partnerships, Collaborations and Agreements
3.1.2 Product Launches and Product Expansions
3.1.3 Acquisition and Mergers
3.2 Top Winning Strategies
3.2.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.2.2 Key Strategic Move: (Partnerships, Collaborations and Agreements : 2021, Nov – 2022, Dec) Leading Players
Chapter 4. Asia Pacific Blockchain Gaming Market by Platform
4.1 Asia Pacific ETH Market by Country
4.2 Asia Pacific BNB Chain Market by Country
4.3 Asia Pacific Polygon Market by Country
4.4 Asia Pacific Others Market by Country
Chapter 5. Asia Pacific Blockchain Gaming Market by Game Type
5.1 Asia Pacific Role Playing Market by Country
5.2 Asia Pacific Open World Market by Country
5.3 Asia Pacific Collectible Market by Country
Chapter 6. Asia Pacific Blockchain Gaming Market by Country
6.1 China Blockchain Gaming Market
6.1.1 China Blockchain Gaming Market by Platform
6.1.2 China Blockchain Gaming Market by Game Type
6.2 Japan Blockchain Gaming Market
6.2.1 Japan Blockchain Gaming Market by Platform
6.2.2 Japan Blockchain Gaming Market by Game Type
6.3 India Blockchain Gaming Market
6.3.1 India Blockchain Gaming Market by Platform
6.3.2 India Blockchain Gaming Market by Game Type
6.4 Australia Blockchain Gaming Market
6.4.1 Australia Blockchain Gaming Market by Platform
6.4.2 Australia Blockchain Gaming Market by Game Type
6.5 South Korea Blockchain Gaming Market
6.5.1 South Korea Blockchain Gaming Market by Platform
6.5.2 South Korea Blockchain Gaming Market by Game Type
6.6 Singapore Blockchain Gaming Market
6.6.1 Singapore Blockchain Gaming Market by Platform
6.6.2 Singapore Blockchain Gaming Market by Game Type
6.7 Rest of Asia Pacific Blockchain Gaming Market
6.7.1 Rest of Asia Pacific Blockchain Gaming Market by Platform
6.7.2 Rest of Asia Pacific Blockchain Gaming Market by Game Type
Chapter 7. Company Profiles
7.1 Wemade Co., Ltd
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Recent strategies and developments:
7.1.3.1 Partnerships, Collaborations, and Agreements:
7.2 Sky Mavis Pte. Ltd.
7.2.1 Company Overview
7.2.2 Recent strategies and developments:
7.2.2.1 Partnerships, Collaborations, and Agreements:
7.2.2.2 Product Launches and Product Expansions:
7.3 Splinterlands
7.3.1 Company Overview
7.3.2 Recent strategies and developments:
7.3.2.1 Partnerships, Collaborations, and Agreements:
7.4 Animoca Brands Corporation Ltd.
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Product Launches and Product Expansions:
7.4.2.2 Acquisition and Mergers:
7.5 Dacoco GmbH
7.5.1 Company Overview
7.6 Dapper Labs, Inc.
7.6.1 Company Overview
7.6.2 Recent strategies and developments:
7.6.2.1 Partnerships, Collaborations, and Agreements:
7.7 Immutable Pty Ltd.
7.7.1 Company Overview
7.7.2 Recent strategies and developments:
7.7.2.1 Partnerships, Collaborations, and Agreements:
7.8 AlwaysGeeky Games
7.8.1 Company Overview
7.8.2 Recent strategies and developments:
7.8.2.1 Product Launches and Product Expansions:
7.9 Mythical, Inc.
7.9.1 Company Overview
7.9.2 Recent strategies and developments:
7.9.2.1 Partnerships, Collaborations, and Agreements:
7.9.2.2 Product Launches and Product Expansions:
7.9.2.3 Acquisition and Mergers:
TABLE 1 Asia Pacific Blockchain Gaming Market, 2018 - 2021, USD Million
TABLE 2 Asia Pacific Blockchain Gaming Market, 2022 - 2028, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Blockchain Gaming Market
TABLE 4 Product Launches And Product Expansions– Blockchain Gaming Market
TABLE 5 Acquisition and Mergers– Blockchain Gaming Market
TABLE 6 Asia Pacific Blockchain Gaming Market by Platform, 2018 - 2021, USD Million
TABLE 7 Asia Pacific Blockchain Gaming Market by Platform, 2022 - 2028, USD Million
TABLE 8 Asia Pacific ETH Market by Country, 2018 - 2021, USD Million
TABLE 9 Asia Pacific ETH Market by Country, 2022 - 2028, USD Million
TABLE 10 Asia Pacific BNB Chain Market by Country, 2018 - 2021, USD Million
TABLE 11 Asia Pacific BNB Chain Market by Country, 2022 - 2028, USD Million
TABLE 12 Asia Pacific Polygon Market by Country, 2018 - 2021, USD Million
TABLE 13 Asia Pacific Polygon Market by Country, 2022 - 2028, USD Million
TABLE 14 Asia Pacific Others Market by Country, 2018 - 2021, USD Million
TABLE 15 Asia Pacific Others Market by Country, 2022 - 2028, USD Million
TABLE 16 Asia Pacific Blockchain Gaming Market by Game Type, 2018 - 2021, USD Million
TABLE 17 Asia Pacific Blockchain Gaming Market by Game Type, 2022 - 2028, USD Million
TABLE 18 Asia Pacific Role Playing Market by Country, 2018 - 2021, USD Million
TABLE 19 Asia Pacific Role Playing Market by Country, 2022 - 2028, USD Million
TABLE 20 Asia Pacific Open World Market by Country, 2018 - 2021, USD Million
TABLE 21 Asia Pacific Open World Market by Country, 2022 - 2028, USD Million
TABLE 22 Asia Pacific Collectible Market by Country, 2018 - 2021, USD Million
TABLE 23 Asia Pacific Collectible Market by Country, 2022 - 2028, USD Million
TABLE 24 Asia Pacific Blockchain Gaming Market by Country, 2018 - 2021, USD Million
TABLE 25 Asia Pacific Blockchain Gaming Market by Country, 2022 - 2028, USD Million
TABLE 26 China Blockchain Gaming Market, 2018 - 2021, USD Million
TABLE 27 China Blockchain Gaming Market, 2022 - 2028, USD Million
TABLE 28 China Blockchain Gaming Market by Platform, 2018 - 2021, USD Million
TABLE 29 China Blockchain Gaming Market by Platform, 2022 - 2028, USD Million
TABLE 30 China Blockchain Gaming Market by Game Type, 2018 - 2021, USD Million
TABLE 31 China Blockchain Gaming Market by Game Type, 2022 - 2028, USD Million
TABLE 32 Japan Blockchain Gaming Market, 2018 - 2021, USD Million
TABLE 33 Japan Blockchain Gaming Market, 2022 - 2028, USD Million
TABLE 34 Japan Blockchain Gaming Market by Platform, 2018 - 2021, USD Million
TABLE 35 Japan Blockchain Gaming Market by Platform, 2022 - 2028, USD Million
TABLE 36 Japan Blockchain Gaming Market by Game Type, 2018 - 2021, USD Million
TABLE 37 Japan Blockchain Gaming Market by Game Type, 2022 - 2028, USD Million
TABLE 38 India Blockchain Gaming Market, 2018 - 2021, USD Million
TABLE 39 India Blockchain Gaming Market, 2022 - 2028, USD Million
TABLE 40 India Blockchain Gaming Market by Platform, 2018 - 2021, USD Million
TABLE 41 India Blockchain Gaming Market by Platform, 2022 - 2028, USD Million
TABLE 42 India Blockchain Gaming Market by Game Type, 2018 - 2021, USD Million
TABLE 43 India Blockchain Gaming Market by Game Type, 2022 - 2028, USD Million
TABLE 44 Australia Blockchain Gaming Market, 2018 - 2021, USD Million
TABLE 45 Australia Blockchain Gaming Market, 2022 - 2028, USD Million
TABLE 46 Australia Blockchain Gaming Market by Platform, 2018 - 2021, USD Million
TABLE 47 Australia Blockchain Gaming Market by Platform, 2022 - 2028, USD Million
TABLE 48 Australia Blockchain Gaming Market by Game Type, 2018 - 2021, USD Million
TABLE 49 Australia Blockchain Gaming Market by Game Type, 2022 - 2028, USD Million
TABLE 50 South Korea Blockchain Gaming Market, 2018 - 2021, USD Million
TABLE 51 South Korea Blockchain Gaming Market, 2022 - 2028, USD Million
TABLE 52 South Korea Blockchain Gaming Market by Platform, 2018 - 2021, USD Million
TABLE 53 South Korea Blockchain Gaming Market by Platform, 2022 - 2028, USD Million
TABLE 54 South Korea Blockchain Gaming Market by Game Type, 2018 - 2021, USD Million
TABLE 55 South Korea Blockchain Gaming Market by Game Type, 2022 - 2028, USD Million
TABLE 56 Singapore Blockchain Gaming Market, 2018 - 2021, USD Million
TABLE 57 Singapore Blockchain Gaming Market, 2022 - 2028, USD Million
TABLE 58 Singapore Blockchain Gaming Market by Platform, 2018 - 2021, USD Million
TABLE 59 Singapore Blockchain Gaming Market by Platform, 2022 - 2028, USD Million
TABLE 60 Singapore Blockchain Gaming Market by Game Type, 2018 - 2021, USD Million
TABLE 61 Singapore Blockchain Gaming Market by Game Type, 2022 - 2028, USD Million
TABLE 62 Rest of Asia Pacific Blockchain Gaming Market, 2018 - 2021, USD Million
TABLE 63 Rest of Asia Pacific Blockchain Gaming Market, 2022 - 2028, USD Million
TABLE 64 Rest of Asia Pacific Blockchain Gaming Market by Platform, 2018 - 2021, USD Million
TABLE 65 Rest of Asia Pacific Blockchain Gaming Market by Platform, 2022 - 2028, USD Million
TABLE 66 Rest of Asia Pacific Blockchain Gaming Market by Game Type, 2018 - 2021, USD Million
TABLE 67 Rest of Asia Pacific Blockchain Gaming Market by Game Type, 2022 - 2028, USD Million
TABLE 68 Key Information – Wemade Co., Ltd
TABLE 69 Key Information – Sky Mavis PTE. LTD
TABLE 70 Key Information – Splinterlands
TABLE 71 Key Information – Animoca Brands Corporation Ltd.
TABLE 72 Key Information – Dacoco GmbH
TABLE 73 Key Information – Dapper Labs, Inc.
TABLE 74 Key Information – Immutable Pty Ltd.
TABLE 75 Key Information – AlwaysGeeky Games
TABLE 76 Key Information – Mythical, Inc.
List of Figures
FIG 1 Methodology for the research
FIG 2 Key Leading Strategies: Percentage Distribution (2018-2022)
FIG 3 Key Strategic Move: (Partnerships, Collaborations and Agreements : 2021, Nov – 2022, Dec) Leading Players
FIG 4 Recent strategies and developments: Sky Mavis Pte. Ltd
FIG 5 Recent strategies and developments: Animoca Brands Corporation Ltd.
FIG 6 Recent strategies and developments: Mythical, Inc.