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Asia Pacific Extended Reality Market Size, Share & Industry Trends Analysis Report By Component, By Technology (Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR)), By End User, By Country and Growth Forecast, 2022 - 2028

Published Date : 28-Feb-2023

Pages: 115

Formats: PDF

The Asia Pacific Extended Reality Market would witness market growth of 30.8% CAGR during the forecast period (2022-2028).

Virtual reality is also being used by automotive businesses to shorten the time between conceptual design and practical modeling. There is no requirement to create actual prototypes. Instead, information and resources for access control are given to engineers and technicians through an AR interface. Digital twins are used in production to visualize regional problems and flaws more quickly. Risky situations can be easily reenacted during staff training.

Moreover, AR and VR are encouraging deeper audience engagement with digital content. Digital connections have assumed prominence in the personal, business, and leisure spheres as a result of the pandemic. For example, experts and spectators are able to access real-time information about the weather, ball speed and trajectory, player history, and other topics by utilizing VR technology. The same holds for concerts, theatrical performances, and amusement parks.

Businesses also depend on MR technology to greatly expand people's understanding of the world by superimposing information on the real environment. Additionally, it can enhance cooperation by allowing remote teams to view the task in real time and give more accurate feedback. Successful MR content for the entertainment industry needs to elicit an emotional response from the viewer.

A new experience studio has been established at the NITI Aayog Frontier Technologies Cloud Innovation Center (CIC) attributable to collaboration between NITI Aayog, Intel, and Amazon Web Services (AWS). Additionally, the National Institution for Transforming India (NITI Aayog) is the national policy think tank of the Indian government. The studio will serve as a center for experimentation and collaboration between government stakeholders, businesses, startups, and industry domain experts to promote problem-solving and innovation. The regional market would expand as a result of this factor.

The China market dominated the Asia Pacific Extended Reality Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $12,559.9 million by 2028. The Japan market is estimated to grow a CAGR of 30% during (2022 - 2028). Additionally, The India market would experience a CAGR of 31.6% during (2022 - 2028).

Based on Component, the market is segmented into Hardware, Software and Services. Based on Technology, the market is segmented into Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). Based on End User, the market is segmented into Gaming, Aerospace & Defense, Manufacturing & Industrial, Healthcare, Education, Retail, Media & Entertainment and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

Free Valuable Insights: The Worldwide Extended Reality Market is Projected to reach USD 161.6 Billion by 2028, at a CAGR of 29.7%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Meta Platforms, Inc. (Facebook), Sony Corporation, Microsoft Corporation, Google LLC (Alphabet Inc.), Accenture PLC, Qualcomm Incorporated (Qualcomm Technologies, Inc.), HTC Corporation, Unity Software, Inc., Adobe, Inc., and SoftServe, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Hardware
  • Software
  • Services

By Technology

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

By End User

  • Gaming
  • Aerospace & Defense
  • Manufacturing & Industrial
  • Healthcare
  • Education
  • Retail
  • Media & Entertainment
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Meta Platforms, Inc. (Facebook)
  • Sony Corporation
  • Microsoft Corporation
  • Google LLC (Alphabet Inc.)
  • Accenture PLC
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • HTC Corporation
  • Unity Software, Inc.
  • Adobe, Inc.
  • SoftServe, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Extended Reality Market, by Component
1.4.2 Asia Pacific Extended Reality Market, by Technology
1.4.3 Asia Pacific Extended Reality Market, by End User
1.4.4 Asia Pacific Extended Reality Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Market Share Analysis, 2021
3.4 Top Winning Strategies
3.4.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.4.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2020, Sep – 2023, Feb) Leading Players

Chapter 4. Asia Pacific Extended Reality Market by Component
4.1 Asia Pacific Hardware Market by Country
4.2 Asia Pacific Software Market by Country
4.3 Asia Pacific Services Market by Country

Chapter 5. Asia Pacific Extended Reality Market by Technology
5.1 Asia Pacific Virtual Reality (VR) Market by Country
5.2 Asia Pacific Augmented Reality (AR) Market by Country
5.3 Asia Pacific Mixed Reality (MR) Market by Country

Chapter 6. Asia Pacific Extended Reality Market by End User
6.1 Asia Pacific Gaming Market by Country
6.2 Asia Pacific Aerospace & Defense Market by Country
6.3 Asia Pacific Manufacturing & Industrial Market by Country
6.4 Asia Pacific Healthcare Market by Country
6.5 Asia Pacific Education Market by Country
6.6 Asia Pacific Retail Market by Country
6.7 Asia Pacific Media & Entertainment Market by Country
6.8 Asia Pacific Others Market by Country

Chapter 7. Asia Pacific Extended Reality Market by Country
7.1 China Extended Reality Market
7.1.1 China Extended Reality Market by Component
7.1.2 China Extended Reality Market by Technology
7.1.3 China Extended Reality Market by End User
7.2 Japan Extended Reality Market
7.2.1 Japan Extended Reality Market by Component
7.2.2 Japan Extended Reality Market by Technology
7.2.3 Japan Extended Reality Market by End User
7.3 India Extended Reality Market
7.3.1 India Extended Reality Market by Component
7.3.2 India Extended Reality Market by Technology
7.3.3 India Extended Reality Market by End User
7.4 South Korea Extended Reality Market
7.4.1 South Korea Extended Reality Market by Component
7.4.2 South Korea Extended Reality Market by Technology
7.4.3 South Korea Extended Reality Market by End User
7.5 Singapore Extended Reality Market
7.5.1 Singapore Extended Reality Market by Component
7.5.2 Singapore Extended Reality Market by Technology
7.5.3 Singapore Extended Reality Market by End User
7.6 Malaysia Extended Reality Market
7.6.1 Malaysia Extended Reality Market by Component
7.6.2 Malaysia Extended Reality Market by Technology
7.6.3 Malaysia Extended Reality Market by End User
7.7 Rest of Asia Pacific Extended Reality Market
7.7.1 Rest of Asia Pacific Extended Reality Market by Component
7.7.2 Rest of Asia Pacific Extended Reality Market by Technology
7.7.3 Rest of Asia Pacific Extended Reality Market by End User

Chapter 8. Company Profiles
8.1 Meta Platforms, Inc. (Facebook)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segment and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Sony Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 Microsoft Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations, and Agreements:
8.3.6 SWOT Analysis
8.4 Google LLC (Alphabet Inc.)
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Accenture PLC
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expenses
8.5.5 SWOT Analysis
8.6 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expense
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 HTC Corporation
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Product Launches and Product Expansions:
8.8 Unity Software, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Regional Analysis
8.8.4 Research & Development Expenses
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisition and Mergers:
8.9 Adobe, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expense
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.10. SoftServe, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:
TABLE 1 Asia Pacific Extended Reality Market, 2018 - 2021, USD Million
TABLE 2 Asia Pacific Extended Reality Market, 2022 - 2028, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Extended Reality Market
TABLE 4 Product Launches And Product Expansions– Extended Reality Market
TABLE 5 Acquisition and Mergers– Extended Reality Market
TABLE 6 Asia Pacific Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 7 Asia Pacific Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 8 Asia Pacific Hardware Market by Country, 2018 - 2021, USD Million
TABLE 9 Asia Pacific Hardware Market by Country, 2022 - 2028, USD Million
TABLE 10 Asia Pacific Software Market by Country, 2018 - 2021, USD Million
TABLE 11 Asia Pacific Software Market by Country, 2022 - 2028, USD Million
TABLE 12 Asia Pacific Services Market by Country, 2018 - 2021, USD Million
TABLE 13 Asia Pacific Services Market by Country, 2022 - 2028, USD Million
TABLE 14 Asia Pacific Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 15 Asia Pacific Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 16 Asia Pacific Virtual Reality (VR) Market by Country, 2018 - 2021, USD Million
TABLE 17 Asia Pacific Virtual Reality (VR) Market by Country, 2022 - 2028, USD Million
TABLE 18 Asia Pacific Augmented Reality (AR) Market by Country, 2018 - 2021, USD Million
TABLE 19 Asia Pacific Augmented Reality (AR) Market by Country, 2022 - 2028, USD Million
TABLE 20 Asia Pacific Mixed Reality (MR) Market by Country, 2018 - 2021, USD Million
TABLE 21 Asia Pacific Mixed Reality (MR) Market by Country, 2022 - 2028, USD Million
TABLE 22 Asia Pacific Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 23 Asia Pacific Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 24 Asia Pacific Gaming Market by Country, 2018 - 2021, USD Million
TABLE 25 Asia Pacific Gaming Market by Country, 2022 - 2028, USD Million
TABLE 26 Asia Pacific Aerospace & Defense Market by Country, 2018 - 2021, USD Million
TABLE 27 Asia Pacific Aerospace & Defense Market by Country, 2022 - 2028, USD Million
TABLE 28 Asia Pacific Manufacturing & Industrial Market by Country, 2018 - 2021, USD Million
TABLE 29 Asia Pacific Manufacturing & Industrial Market by Country, 2022 - 2028, USD Million
TABLE 30 Asia Pacific Healthcare Market by Country, 2018 - 2021, USD Million
TABLE 31 Asia Pacific Healthcare Market by Country, 2022 - 2028, USD Million
TABLE 32 Asia Pacific Education Market by Country, 2018 - 2021, USD Million
TABLE 33 Asia Pacific Education Market by Country, 2022 - 2028, USD Million
TABLE 34 Asia Pacific Retail Market by Country, 2018 - 2021, USD Million
TABLE 35 Asia Pacific Retail Market by Country, 2022 - 2028, USD Million
TABLE 36 Asia Pacific Media & Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 37 Asia Pacific Media & Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 38 Asia Pacific Others Market by Country, 2018 - 2021, USD Million
TABLE 39 Asia Pacific Others Market by Country, 2022 - 2028, USD Million
TABLE 40 Asia Pacific Extended Reality Market by Country, 2018 - 2021, USD Million
TABLE 41 Asia Pacific Extended Reality Market by Country, 2022 - 2028, USD Million
TABLE 42 China Extended Reality Market, 2018 - 2021, USD Million
TABLE 43 China Extended Reality Market, 2022 - 2028, USD Million
TABLE 44 China Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 45 China Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 46 China Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 47 China Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 48 China Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 49 China Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 50 Japan Extended Reality Market, 2018 - 2021, USD Million
TABLE 51 Japan Extended Reality Market, 2022 - 2028, USD Million
TABLE 52 Japan Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 53 Japan Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 54 Japan Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 55 Japan Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 56 Japan Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 57 Japan Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 58 India Extended Reality Market, 2018 - 2021, USD Million
TABLE 59 India Extended Reality Market, 2022 - 2028, USD Million
TABLE 60 India Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 61 India Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 62 India Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 63 India Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 64 India Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 65 India Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 66 South Korea Extended Reality Market, 2018 - 2021, USD Million
TABLE 67 South Korea Extended Reality Market, 2022 - 2028, USD Million
TABLE 68 South Korea Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 69 South Korea Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 70 South Korea Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 71 South Korea Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 72 South Korea Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 73 South Korea Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 74 Singapore Extended Reality Market, 2018 - 2021, USD Million
TABLE 75 Singapore Extended Reality Market, 2022 - 2028, USD Million
TABLE 76 Singapore Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 77 Singapore Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 78 Singapore Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 79 Singapore Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 80 Singapore Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 81 Singapore Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 82 Malaysia Extended Reality Market, 2018 - 2021, USD Million
TABLE 83 Malaysia Extended Reality Market, 2022 - 2028, USD Million
TABLE 84 Malaysia Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 85 Malaysia Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 86 Malaysia Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 87 Malaysia Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 88 Malaysia Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 89 Malaysia Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 90 Rest of Asia Pacific Extended Reality Market, 2018 - 2021, USD Million
TABLE 91 Rest of Asia Pacific Extended Reality Market, 2022 - 2028, USD Million
TABLE 92 Rest of Asia Pacific Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 93 Rest of Asia Pacific Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 94 Rest of Asia Pacific Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 95 Rest of Asia Pacific Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 96 Rest of Asia Pacific Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 97 Rest of Asia Pacific Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 98 Key Information – Meta Platforms, Inc.
TABLE 99 Key Information – Sony Corporation
TABLE 100 key information – Microsoft Corporation
TABLE 101 Key Information – Google LLC
TABLE 102 Key information – Accenture PLC
TABLE 103 Key Information – Qualcomm Incorporated
TABLE 104 Key Information – HTC Corporation
TABLE 105 Key Information – Unity Software, Inc.
TABLE 106 Key Information – Adobe, Inc.
TABLE 107 Key Information – SoftServe, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Market Share Analysis, 2021
FIG 4 Key Leading Strategies: Percentage Distribution (2018-2022)
FIG 5 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2020, Sep – 2023, Feb) Leading Players
FIG 6 Recent strategies and developments: Meta Platforms, Inc. (Facebook)
FIG 7 SWOT Analysis: Facebook
FIG 8 Swot analysis: sony corporation
FIG 9 SWOT Analysis: Microsoft Corporation
FIG 10 SWOT Analysis: Alphabet Inc. (Google LLC)
FIG 11 Swot analysis: Accenture plC
FIG 12 Recent strategies and developments: Qualcomm, Inc.
FIG 13 Recent strategies and developments: HTC Corporation

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