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Asia Pacific Game Engines Market Size, Share & Industry Trends Analysis Report By Type (3D Game Engines, 2D Game Engines and Others), By Component (Solution and Services), By Platform (Mobile, Console, Computer and Others), By Country and Growth Forecast, 2022 - 2028

Published Date : 30-Nov-2022

Pages: 69

Formats: PDF

The Asia Pacific Game Engines Market would witness market growth of 14.9% CAGR during the forecast period (2022-2028).

RAD game Tools’ Blink, Scaleform GFx, Firelight FMOD, and Havok are four of the most used middleware packages that provide subsystem functions. RAD game tools, Granny 3D rendering, and Miles audio develop the bank for basic video rendering. Firelight FMOD is a cost-effective, powerful audio library and toolset. Havok provides a robust physics simulation system with numerous applications for behavior and animation.

Finally, Scaleform gives GFx for high-quality video playback, an input method editor (IME) add-on for in-game Asian chat support, and a high-performance flash UI. The rising game community is making a need for developers to enhance gamers' overall experience by using gaming engines. With players of different backgrounds and ages using gaming as entertainment, the gaming industry has become a multi-billion-dollar industry.

The gaming industry is changing due to the origin of cloud gaming, improvements in gaming hardware, and mobile gaming. With this transformation, the creation of games is becoming more complex. And also, with the rising complexity, the production cost of mobile games and games for the console have also increased. Therefore, the demand for game engines has also been boosted as they are less costly than traditional development ways and easy to use for the creation of high-quality images quickly.

Hong Kong is responsible for many multinational gaming titles in Asia. Because the general public has a big gaming community, who are big-time spenders and mobile enthusiasts. Hong Kong has developed as a commercial hub where e-sports and video gaming companies can sell their goods build partnerships, raise funds, manage finances for overseas expansion and organize tournaments. With approximately $1.1 billion in sales by 2024, Hong Kong has a vast and ever-growing industry. The popularity of PC, Console, and mobile games is ringing in the area.

The China market dominated the Asia Pacific Game Engines Market by Country in 2021; thereby, achieving a market value of $687.6 million by 2028. The Japan market is registering a CAGR of 14.2% during (2022 - 2028). Additionally, The India market would showcase a CAGR of 15.6% during (2022 - 2028).

Based on Type, the market is segmented into 3D Game Engines, 2D Game Engines and Others. Based on Component, the market is segmented into Solution and Services. Based on Platform, the market is segmented into Mobile, Console, Computer and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

Free Valuable Insights: The Worldwide Game Engines Market is Projected to reach USD 5.9 Billion by 2028, at a CAGR of 14.6%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Epic Games, Inc., Unity Software, Inc., Cocos, Marmalade Game Studio Limited, CRYTEK GmbH, The Game Creators Ltd., Buildbox (AppOnboard, Inc.), Clickteam LLC, Stencyl, LLC and GameSalad, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Type

  • 3D Game Engines
  • 2D Game Engines
  • Others

By Component

  • Solution
  • Services

By Platform

  • Mobile
  • Console
  • Computer
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Game Engines Market, by Type
1.4.2 Asia Pacific Game Engines Market, by Component
1.4.3 Asia Pacific Game Engines Market, by Platform
1.4.4 Asia Pacific Game Engines Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition and Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Strategies deployed in Game Engines Market

Chapter 4. Asia Pacific Game Engines Market by Type
4.1 Asia Pacific 3D Game Engines Market by Country
4.2 Asia Pacific 2D Game Engines Market by Country
4.3 Asia Pacific Others Market by Country

Chapter 5. Asia Pacific Game Engines Market by Component
5.1 Asia Pacific Solution Market by Country
5.2 Asia Pacific Services Market by Country

Chapter 6. Asia Pacific Game Engines Market by Platform
6.1 Asia Pacific Mobile Market by Country
6.2 Asia Pacific Console Market by Country
6.3 Asia Pacific Computer Market by Country
6.4 Asia Pacific Others Market by Country

Chapter 7. Asia Pacific Game Engines Market by Country
7.1 China Game Engines Market
7.1.1 China Game Engines Market by Type
7.1.2 China Game Engines Market by Component
7.1.3 China Game Engines Market by Platform
7.2 Japan Game Engines Market
7.2.1 Japan Game Engines Market by Type
7.2.2 Japan Game Engines Market by Component
7.2.3 Japan Game Engines Market by Platform
7.3 India Game Engines Market
7.3.1 India Game Engines Market by Type
7.3.2 India Game Engines Market by Component
7.3.3 India Game Engines Market by Platform
7.4 South Korea Game Engines Market
7.4.1 South Korea Game Engines Market by Type
7.4.2 South Korea Game Engines Market by Component
7.4.3 South Korea Game Engines Market by Platform
7.5 Singapore Game Engines Market
7.5.1 Singapore Game Engines Market by Type
7.5.2 Singapore Game Engines Market by Component
7.5.3 Singapore Game Engines Market by Platform
7.6 Malaysia Game Engines Market
7.6.1 Malaysia Game Engines Market by Type
7.6.2 Malaysia Game Engines Market by Component
7.6.3 Malaysia Game Engines Market by Platform
7.7 Rest of Asia Pacific Game Engines Market
7.7.1 Rest of Asia Pacific Game Engines Market by Type
7.7.2 Rest of Asia Pacific Game Engines Market by Component
7.7.3 Rest of Asia Pacific Game Engines Market by Platform

Chapter 8. Company Profiles
8.1 Unity Software, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.2 Epic Games, Inc.
8.2.1 Company Overview
8.2.2 Recent strategies and developments:
8.2.2.1 Partnerships, Collaborations, and Agreements:
8.2.2.2 Product Launches and Product Expansions:
8.2.2.3 Acquisitions and Mergers:
8.3 Cocos
8.3.1 Company Overview
8.3.2 Recent strategies and developments:
8.3.2.1 Product Launches and Product Expansions:
8.4 Marmalade Game Studio Limited
8.4.1 Company Overview
8.5 Crytek GmbH
8.5.1 Company Overview
8.6 The Game Creators Ltd.
8.6.1 Company Overview
8.7 Buildbox (AppOnboard, Inc.)
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Partnerships, Collaborations, and Agreements:
8.8 Clickteam LLC
8.8.1 Company Overview
8.9 Stencyl, LLC
8.9.1 Company Overview
8.10. GameSalad, Inc.
8.10.1 Company Overview
TABLE 1 Asia Pacific Game Engines Market, 2018 - 2021, USD Million
TABLE 2 Asia Pacific Game Engines Market, 2022 - 2028, USD Million
TABLE 3 Asia Pacific Game Engines Market by Type, 2018 - 2021, USD Million
TABLE 4 Asia Pacific Game Engines Market by Type, 2022 - 2028, USD Million
TABLE 5 Asia Pacific 3D Game Engines Market by Country, 2018 - 2021, USD Million
TABLE 6 Asia Pacific 3D Game Engines Market by Country, 2022 - 2028, USD Million
TABLE 7 Asia Pacific 2D Game Engines Market by Country, 2018 - 2021, USD Million
TABLE 8 Asia Pacific 2D Game Engines Market by Country, 2022 - 2028, USD Million
TABLE 9 Asia Pacific Others Market by Country, 2018 - 2021, USD Million
TABLE 10 Asia Pacific Others Market by Country, 2022 - 2028, USD Million
TABLE 11 Asia Pacific Game Engines Market by Component, 2018 - 2021, USD Million
TABLE 12 Asia Pacific Game Engines Market by Component, 2022 - 2028, USD Million
TABLE 13 Asia Pacific Solution Market by Country, 2018 - 2021, USD Million
TABLE 14 Asia Pacific Solution Market by Country, 2022 - 2028, USD Million
TABLE 15 Asia Pacific Services Market by Country, 2018 - 2021, USD Million
TABLE 16 Asia Pacific Services Market by Country, 2022 - 2028, USD Million
TABLE 17 Asia Pacific Game Engines Market by Platform, 2018 - 2021, USD Million
TABLE 18 Asia Pacific Game Engines Market by Platform, 2022 - 2028, USD Million
TABLE 19 Asia Pacific Mobile Market by Country, 2018 - 2021, USD Million
TABLE 20 Asia Pacific Mobile Market by Country, 2022 - 2028, USD Million
TABLE 21 Asia Pacific Console Market by Country, 2018 - 2021, USD Million
TABLE 22 Asia Pacific Console Market by Country, 2022 - 2028, USD Million
TABLE 23 Asia Pacific Computer Market by Country, 2018 - 2021, USD Million
TABLE 24 Asia Pacific Computer Market by Country, 2022 - 2028, USD Million
TABLE 25 Asia Pacific Others Market by Country, 2018 - 2021, USD Million
TABLE 26 Asia Pacific Others Market by Country, 2022 - 2028, USD Million
TABLE 27 Asia Pacific Game Engines Market by Country, 2018 - 2021, USD Million
TABLE 28 Asia Pacific Game Engines Market by Country, 2022 - 2028, USD Million
TABLE 29 China Game Engines Market, 2018 - 2021, USD Million
TABLE 30 China Game Engines Market, 2022 - 2028, USD Million
TABLE 31 China Game Engines Market by Type, 2018 - 2021, USD Million
TABLE 32 China Game Engines Market by Type, 2022 - 2028, USD Million
TABLE 33 China Game Engines Market by Component, 2018 - 2021, USD Million
TABLE 34 China Game Engines Market by Component, 2022 - 2028, USD Million
TABLE 35 China Game Engines Market by Platform, 2018 - 2021, USD Million
TABLE 36 China Game Engines Market by Platform, 2022 - 2028, USD Million
TABLE 37 Japan Game Engines Market, 2018 - 2021, USD Million
TABLE 38 Japan Game Engines Market, 2022 - 2028, USD Million
TABLE 39 Japan Game Engines Market by Type, 2018 - 2021, USD Million
TABLE 40 Japan Game Engines Market by Type, 2022 - 2028, USD Million
TABLE 41 Japan Game Engines Market by Component, 2018 - 2021, USD Million
TABLE 42 Japan Game Engines Market by Component, 2022 - 2028, USD Million
TABLE 43 Japan Game Engines Market by Platform, 2018 - 2021, USD Million
TABLE 44 Japan Game Engines Market by Platform, 2022 - 2028, USD Million
TABLE 45 India Game Engines Market, 2018 - 2021, USD Million
TABLE 46 India Game Engines Market, 2022 - 2028, USD Million
TABLE 47 India Game Engines Market by Type, 2018 - 2021, USD Million
TABLE 48 India Game Engines Market by Type, 2022 - 2028, USD Million
TABLE 49 India Game Engines Market by Component, 2018 - 2021, USD Million
TABLE 50 India Game Engines Market by Component, 2022 - 2028, USD Million
TABLE 51 India Game Engines Market by Platform, 2018 - 2021, USD Million
TABLE 52 India Game Engines Market by Platform, 2022 - 2028, USD Million
TABLE 53 South Korea Game Engines Market, 2018 - 2021, USD Million
TABLE 54 South Korea Game Engines Market, 2022 - 2028, USD Million
TABLE 55 South Korea Game Engines Market by Type, 2018 - 2021, USD Million
TABLE 56 South Korea Game Engines Market by Type, 2022 - 2028, USD Million
TABLE 57 South Korea Game Engines Market by Component, 2018 - 2021, USD Million
TABLE 58 South Korea Game Engines Market by Component, 2022 - 2028, USD Million
TABLE 59 South Korea Game Engines Market by Platform, 2018 - 2021, USD Million
TABLE 60 South Korea Game Engines Market by Platform, 2022 - 2028, USD Million
TABLE 61 Singapore Game Engines Market, 2018 - 2021, USD Million
TABLE 62 Singapore Game Engines Market, 2022 - 2028, USD Million
TABLE 63 Singapore Game Engines Market by Type, 2018 - 2021, USD Million
TABLE 64 Singapore Game Engines Market by Type, 2022 - 2028, USD Million
TABLE 65 Singapore Game Engines Market by Component, 2018 - 2021, USD Million
TABLE 66 Singapore Game Engines Market by Component, 2022 - 2028, USD Million
TABLE 67 Singapore Game Engines Market by Platform, 2018 - 2021, USD Million
TABLE 68 Singapore Game Engines Market by Platform, 2022 - 2028, USD Million
TABLE 69 Malaysia Game Engines Market, 2018 - 2021, USD Million
TABLE 70 Malaysia Game Engines Market, 2022 - 2028, USD Million
TABLE 71 Malaysia Game Engines Market by Type, 2018 - 2021, USD Million
TABLE 72 Malaysia Game Engines Market by Type, 2022 - 2028, USD Million
TABLE 73 Malaysia Game Engines Market by Component, 2018 - 2021, USD Million
TABLE 74 Malaysia Game Engines Market by Component, 2022 - 2028, USD Million
TABLE 75 Malaysia Game Engines Market by Platform, 2018 - 2021, USD Million
TABLE 76 Malaysia Game Engines Market by Platform, 2022 - 2028, USD Million
TABLE 77 Rest of Asia Pacific Game Engines Market, 2018 - 2021, USD Million
TABLE 78 Rest of Asia Pacific Game Engines Market, 2022 - 2028, USD Million
TABLE 79 Rest of Asia Pacific Game Engines Market by Type, 2018 - 2021, USD Million
TABLE 80 Rest of Asia Pacific Game Engines Market by Type, 2022 - 2028, USD Million
TABLE 81 Rest of Asia Pacific Game Engines Market by Component, 2018 - 2021, USD Million
TABLE 82 Rest of Asia Pacific Game Engines Market by Component, 2022 - 2028, USD Million
TABLE 83 Rest of Asia Pacific Game Engines Market by Platform, 2018 - 2021, USD Million
TABLE 84 Rest of Asia Pacific Game Engines Market by Platform, 2022 - 2028, USD Million
TABLE 85 Key Information – Unity Software, Inc.
TABLE 86 key Information – Epic Games, Inc.
TABLE 87 Key Information – Cocos
TABLE 88 Key Information – Marmalade Game Studio Limited
TABLE 89 Key Information – Crytek GmbH
TABLE 90 Key Information – The Game Creators Ltd.
TABLE 91 Key Information – Buildbox
TABLE 92 Key Information – Clickteam LLC
TABLE 93 Key Information – Stencyl, LLC
TABLE 94 Key Information – GameSalad, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 Recent strategies and developments: Epic Games, Inc.

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