The Asia Pacific Gaming Peripheral Market would witness market growth of 14.9% CAGR during the forecast period (2020-2026). The popularity has increased for virtual gaming in the past few years and this has resulted in the augmented growth of gaming peripherals. The rising popularity of e-sports and the growing number of gamers across the globe are anticipated to boost the demand in the market. E-sports and virtual games also have resulted in the development of special gaming keyboards and gamepads, which can be personalized and offer better ergonomics to their user and this is likely to drive the growth of the market. Growing demand for immersive and realistic gaming experience has generated the necessity for better quality gaming consoles, peripheral devices, and body sensors.
The use of flash memory, high-end, and DVD drives are some of the factors that are still prevalent in the industry. In addition to it, the industry shows a high demand for wired devices mainly among the youth is based on their preference. Other factors like low cost of maintenance are also likely to trigger its demand. There is an increasing preference for smart peripherals and wireless as it gives many benefits including ease-of-use and compatibility is predicted to boost the demand for the wireless segments. The growing popularity of computers and video games has led to a niche demand for wireless peripherals. Moreover, vendors in the market are constantly aiming on developing more advanced and wireless peripherals.
Gaming consoles show a high probability for swift growth in the coming years based on the availability of a compact size for hardware, growing popularity for a user-friendly interface. A growing number of hardcore gamers all across the globe are boosting the demand for an improved gaming experience. This in turn is likely to encourage console developers for introducing innovative and advanced consoles. For example, Microsoft Corporation’s forthcoming next-generation console Project Scarlett is expected to offer an advanced gaming console. The games on Xbox 360 and original Xbox Games through the new architecture of console, will experience improvement in performance, enhanced boot and load times, and stable frame rates.
Based on Device, the market is segmented into PC and Gaming Consoles. Based on Product, the market is segmented into Headset, Controller, Keyboard, Mice and Others. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
Free Valuable Insights: Gaming Peripheral Market in Asia Pacific is expected to register a CAGR of 14.9% during the forecast period (2020-2026)
The market research report covers theanalysis of key stake holders of the market. Key companies profiled in the report include Logitech International S.A., Razer, Inc., Cooler Master Technology, Inc., Eastern Times Technology Co., Ltd. (Redragon), Thermaltake Technology Co., Ltd., Guillemot Corporation S.A., Shenzhen Rapoo Technology Co., Ltd., Sennheiser Electronic GmbH & Co. KG, Anker Innovations Limited, and Kingston Technology Company, Inc.
Scope of the Asia Pacific Gaming Peripheral Market Analysis
Market Segmentation:
By Device
By Product
- Headset
- Controller
- Keyboard
- Mice
- Others
By Distribution Channel
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Companies Profiled
- Logitech International S.A.
- Razer, Inc.
- Cooler Master Technology, Inc.
- Eastern Times Technology Co., Ltd. (Redragon)
- Thermaltake Technology Co., Ltd.
- Guillemot Corporation S.A.
- Shenzhen Rapoo Technology Co., Ltd.
- Sennheiser Electronic GmbH & Co. KG
- Anker Innovations Limited
- Kingston Technology Company, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Gaming Peripheral Market, by Device
1.4.2 Asia Pacific Gaming Peripheral Market, by Product
1.4.3 Asia Pacific Gaming Peripheral Market, by Distribution Channel
1.4.4 Asia Pacific Gaming Peripheral Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr – 2020, Oct) Leading Players
Chapter 4. Asia Pacific Gaming Peripheral Market by Device
4.1 Asia Pacific Gaming Peripheral PC Market by Country
4.2 Asia Pacific Gaming Peripheral Gaming Consoles Market by Country
Chapter 5. Asia Pacific Gaming Peripheral Market by Product
5.1 Asia Pacific Headset Gaming Peripheral Market by Country
5.2 Asia Pacific Controller Gaming Peripheral Market by Country
5.3 Asia Pacific Keyboard Gaming Peripheral Market by Country
5.4 Asia Pacific Mice Gaming Peripheral Market by Country
5.5 Asia Pacific Other Product Gaming Peripheral Market by Country
Chapter 6. Asia Pacific Gaming Peripheral Market by Distribution Channel
6.1 Asia Pacific Offline Gaming Peripheral Market by Country
6.2 Asia Pacific Online Gaming Peripheral Market by Country
Chapter 7. Asia Pacific Gaming Peripheral Market by Country
7.1 China Gaming Peripheral Market
7.1.1 China Gaming Peripheral Market by Device
7.1.2 China Gaming Peripheral Market by Product
7.1.3 China Gaming Peripheral Market by Distribution Channel
7.2 Japan Gaming Peripheral Market
7.2.1 Japan Gaming Peripheral Market by Device
7.2.2 Japan Gaming Peripheral Market by Product
7.2.3 Japan Gaming Peripheral Market by Distribution Channel
7.3 India Gaming Peripheral Market
7.3.1 India Gaming Peripheral Market by Device
7.3.2 India Gaming Peripheral Market by Product
7.3.3 India Gaming Peripheral Market by Distribution Channel
7.4 South Korea Gaming Peripheral Market
7.4.1 South Korea Gaming Peripheral Market by Device
7.4.2 South Korea Gaming Peripheral Market by Product
7.4.3 South Korea Gaming Peripheral Market by Distribution Channel
7.5 Singapore Gaming Peripheral Market
7.5.1 Singapore Gaming Peripheral Market by Device
7.5.2 Singapore Gaming Peripheral Market by Product
7.5.3 Singapore Gaming Peripheral Market by Distribution Channel
7.6 Malaysia Gaming Peripheral Market
7.6.1 Malaysia Gaming Peripheral Market by Device
7.6.2 Malaysia Gaming Peripheral Market by Product
7.6.3 Malaysia Gaming Peripheral Market by Distribution Channel
7.7 Rest of Asia Pacific Gaming Peripheral Market
7.7.1 Rest of Asia Pacific Gaming Peripheral Market by Device
7.7.2 Rest of Asia Pacific Gaming Peripheral Market by Product
7.7.3 Rest of Asia Pacific Gaming Peripheral Market by Distribution Channel
Chapter 8. Company Profiles
8.1 Logitech International S.A.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Acquisition and Mergers:
8.1.5.3 Product Launches and Product Expansions:
8.2 Razer, Inc.
8.2.1 Company overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.3 Cooler Master Technology, Inc.
8.3.1 Company Overview
8.3.2 Recent strategies and developments:
8.3.2.1 Partnerships, Collaborations, and Agreements:
8.3.2.2 Product Launches and Product Expansions:
8.4 Eastern Times Technology Co., Ltd. (Redragon)
8.4.1 Company Overview
8.4.2 Recent strategies and developments:
8.4.2.1 Partnerships, Collaborations, and Agreements:
8.5 Thermaltake Technology Co., Ltd.
8.5.1 Company Overview
8.5.2 Recent strategies and developments:
8.5.2.1 Partnerships, Collaborations, and Agreements:
8.5.2.2 Product Launches and Product Expansions:
8.6 Guillemot Corporation S.A.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Research & Development Expense
8.7 Shenzhen Rapoo Technology Co., Ltd.
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Product Launches and Product Expansions:
8.7.2.2 Geographical Expansions:
8.8 Sennheiser Electronic GmbH & Co. KG
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Product Launches and Product Expansions:
8.9 Anker Innovations Limited
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Product Launches and Product Expansions:
8.10. Kingston Technology Company, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Partnerships, Collaborations, and Agreements:
TABLE 1 Asia Pacific Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 2 Asia Pacific Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Gaming Peripheral Market
TABLE 4 Product Launches And Product Expansions– Gaming Peripheral Market
TABLE 5 Geographical Expansions– Gaming Peripheral Market
TABLE 6 Mergers & Acquisitions – Gaming Peripheral Market
TABLE 7 Asia Pacific Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 8 Asia Pacific Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 9 Asia Pacific Gaming Peripheral PC Market by Country, 2016 - 2019, USD Million
TABLE 10 Asia Pacific Gaming Peripheral PC Market by Country, 2020 - 2026, USD Million
TABLE 11 Asia Pacific Gaming Peripheral Gaming Consoles Market by Country, 2016 - 2019, USD Million
TABLE 12 Asia Pacific Gaming Peripheral Gaming Consoles Market by Country, 2020 - 2026, USD Million
TABLE 13 Asia Pacific Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 14 Asia Pacific Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 15 Asia Pacific Headset Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 16 Asia Pacific Headset Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 17 Asia Pacific Controller Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 18 Asia Pacific Controller Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 19 Asia Pacific Keyboard Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 20 Asia Pacific Keyboard Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 21 Asia Pacific Mice Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 22 Asia Pacific Mice Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 23 Asia Pacific Other Product Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 24 Asia Pacific Other Product Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 25 Asia Pacific Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 26 Asia Pacific Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 27 Asia Pacific Offline Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 28 Asia Pacific Offline Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 29 Asia Pacific Online Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 30 Asia Pacific Online Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 31 Asia Pacific Gaming Peripheral Market by Country, 2016 - 2019, USD Million
TABLE 32 Asia Pacific Gaming Peripheral Market by Country, 2020 - 2026, USD Million
TABLE 33 China Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 34 China Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 35 China Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 36 China Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 37 China Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 38 China Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 39 China Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 40 China Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 41 Japan Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 42 Japan Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 43 Japan Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 44 Japan Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 45 Japan Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 46 Japan Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 47 Japan Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 48 Japan Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 49 India Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 50 India Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 51 India Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 52 India Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 53 India Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 54 India Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 55 India Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 56 India Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 57 South Korea Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 58 South Korea Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 59 South Korea Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 60 South Korea Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 61 South Korea Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 62 South Korea Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 63 South Korea Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 64 South Korea Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 65 Singapore Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 66 Singapore Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 67 Singapore Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 68 Singapore Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 69 Singapore Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 70 Singapore Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 71 Singapore Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 72 Singapore Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 73 Malaysia Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 74 Malaysia Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 75 Malaysia Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 76 Malaysia Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 77 Malaysia Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 78 Malaysia Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 79 Malaysia Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 80 Malaysia Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 81 Rest of Asia Pacific Gaming Peripheral Market, 2016 - 2019, USD Million
TABLE 82 Rest of Asia Pacific Gaming Peripheral Market, 2020 - 2026, USD Million
TABLE 83 Rest of Asia Pacific Gaming Peripheral Market by Device, 2016 - 2019, USD Million
TABLE 84 Rest of Asia Pacific Gaming Peripheral Market by Device, 2020 - 2026, USD Million
TABLE 85 Rest of Asia Pacific Gaming Peripheral Market by Product, 2016 - 2019, USD Million
TABLE 86 Rest of Asia Pacific Gaming Peripheral Market by Product, 2020 - 2026, USD Million
TABLE 87 Rest of Asia Pacific Gaming Peripheral Market by Distribution Channel, 2016 - 2019, USD Million
TABLE 88 Rest of Asia Pacific Gaming Peripheral Market by Distribution Channel, 2020 - 2026, USD Million
TABLE 89 Key Information – Logitech International S.A.
TABLE 90 Key Information – Razer, Inc.
TABLE 91 Key Information – Cooler Master Technology, Inc.
TABLE 92 Key Information – Eastern Times Technology Co., Ltd.
TABLE 93 Key Information – Thermaltake Technology Co., Ltd.
TABLE 94 key information – Guillemot Corporation S.A.
TABLE 95 Key information – Shenzhen Rapoo Technology Co., Ltd.
TABLE 96 Key Information – Sennheiser Electronic GmbH & Co. KG
TABLE 97 Key Information – Anker Innovations Limited
TABLE 98 Key Information – Kingston Technology Company, Inc.
List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2016-2020)
FIG 4 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr – 2020, Oct) Leading Players
FIG 5 Recent strategies and developments: Logitech International S.A.
FIG 6 Recent strategies and developments: Razer, Inc.
FIG 7 Recent strategies and developments: Cooler Master Technology, Inc.
FIG 8 Recent strategies and developments: Thermaltake Technology Co., Ltd.
FIG 9 Recent strategies and developments: Shenzhen Rapoo Technology Co., Ltd.