The Asia Pacific Gaming Simulator Market would witness market growth of 16.4% CAGR during the forecast period (2020-2026).
Continual implementation of modern technologies, such as Virtual Reality (VR), in gaming simulators in order to give real-life gaming experiences to the players is expected to open fresh opportunities for the market players in the coming years. Having apprehended that the new generation remains intense on trying out innovative games featuring 360-degree cameras, revolving platforms and sellers have started proposing handy gaming setups. For example, at the VR Summit convened in Seoul, South Korea in 2017, Roto VR Ltd. has launched Roto VR Chair. This Roto VR Chair happens to be a motor-powered chair that can auto-rotate to enable 360-degree viewing.
The sum of gaming zones proposing a better gaming experience by means of gaming simulators is also rising. In the meantime, numerous e-sports championships being systematized in different parts of the globe are also fascinating the gamers. Market participants are countering the situation by facilitating advanced gaming simulators for gaming zones and also for e-sports championships. For example, in 2019, Next Level Racing providing 20 units of GTultimate cockpits to the Toyota Velocity Esports Championship organized in Malaysia. The continuous rollout of high-speed internet networks as well as the increasing popularity of network sharing and also cloud computing is playing a key role in boosting the demand for gaming simulators.
Based on Component, the market is segmented into Hardware and Software. Based on Product, the market is segmented into Racing, Shooting, Fighting, and Others. Based on End User, the market is segmented into Residential and Commercial. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
Free Valuable Insights: Gaming Simulator Market in Asia Pacific is expected to register a CAGR of 16.4% during the forecast period (2020-2026)
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include D-BOX Technologies, Inc., Sony Corporation (Sony Interactive Entertainment LLC), CKAS Mechatronics Pty. Ltd., Eleetus LLC, Rseat Limited, Vesaro Limited, GTR Simulators (Abtivan), Cruden B.V., CXC Simulations and 3D Perception, Inc.
Scope of the Study
Market Segments Covered in the Report:
By Component
By Product
- Racing
- Shooting
- Fighting
- Others
By End-User
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Companies Profiled
- D-BOX Technologies, Inc.
- Sony Corporation (Sony Interactive Entertainment LLC)
- CKAS Mechatronics Pty. Ltd.
- Eleetus LLC
- Rseat Limited
- Vesaro Limited
- GTR Simulators (Abtivan)
- Cruden B.V.
- CXC Simulations
- 3D Perception, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Gaming Simulator Market, by Component
1.4.2 Asia Pacific Gaming Simulator Market, by Product
1.4.3 Asia Pacific Gaming Simulator Market, by End User
1.4.4 Asia Pacific Gaming Simulator Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Asia Pacific Gaming Simulator Market by Component
3.1 Asia Pacific Gaming Simulator Hardware Market by Country
3.2 Asia Pacific Gaming Simulator Software Market by Country
Chapter 4. Asia Pacific Gaming Simulator Market by Product
4.1 Asia Pacific Racing Gaming Simulator Market by Country
4.2 Asia Pacific Shooting Gaming Simulator Market by Country
4.3 Asia Pacific Fighting Gaming Simulator Market by Country
4.4 Asia Pacific Other Product Gaming Simulator Market by Country
Chapter 5. Asia Pacific Gaming Simulator Market by End Use
5.1 Asia Pacific Residential Gaming Simulator Market by Country
5.2 Asia Pacific Commercial Gaming Simulator Market by Country
Chapter 6. Asia Pacific Gaming Simulator Market by Country
6.1 China Gaming Simulator Market
6.1.1 China Gaming Simulator Market by Component
6.1.2 China Gaming Simulator Market by Product
6.1.3 China Gaming Simulator Market by End Use
6.2 Japan Gaming Simulator Market
6.2.1 Japan Gaming Simulator Market by Component
6.2.2 Japan Gaming Simulator Market by Product
6.2.3 Japan Gaming Simulator Market by End Use
6.3 India Gaming Simulator Market
6.3.1 India Gaming Simulator Market by Component
6.3.2 India Gaming Simulator Market by Product
6.3.3 India Gaming Simulator Market by End Use
6.4 South Korea Gaming Simulator Market
6.4.1 South Korea Gaming Simulator Market by Component
6.4.2 South Korea Gaming Simulator Market by Product
6.4.3 South Korea Gaming Simulator Market by End Use
6.5 Singapore Gaming Simulator Market
6.5.1 Singapore Gaming Simulator Market by Component
6.5.2 Singapore Gaming Simulator Market by Product
6.5.3 Singapore Gaming Simulator Market by End Use
6.6 Malaysia Gaming Simulator Market
6.6.1 Malaysia Gaming Simulator Market by Component
6.6.2 Malaysia Gaming Simulator Market by Product
6.6.3 Malaysia Gaming Simulator Market by End Use
6.7 Rest of Asia Pacific Gaming Simulator Market
6.7.1 Rest of Asia Pacific Gaming Simulator Market by Component
6.7.2 Rest of Asia Pacific Gaming Simulator Market by Product
6.7.3 Rest of Asia Pacific Gaming Simulator Market by End Use
Chapter 7. Company Profiles
7.1 D-BOX Technologies, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.2 Sony Corporation (Sony Interactive Entertainment LLC)
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research and Development Expense
7.2.5 SWOT Analysis
7.3 CKAS Mechatronics Pty. Ltd.
7.3.1 Company Overview
7.4 Eleetus LLC
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Partnerships, Collaborations, and Agreements:
7.5 Rseat Limited
7.5.1 Company Overview
7.6 Vesaro Limited
7.6.1 Company Overview
7.7 GTR Simulators (Abtivan)
7.7.1 Company Overview
7.8 Cruden B.V.
7.8.1 Company Overview
7.9 CXC Simulations
7.9.1 Company Overview
7.10. 3D Perception, Inc.
7.10.1 Company Overview
TABLE 1 Asia Pacific Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 2 Asia Pacific Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 3 Asia Pacific Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 4 Asia Pacific Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 5 Asia Pacific Gaming Simulator Hardware Market by Country, 2016 - 2019, USD Million
TABLE 6 Asia Pacific Gaming Simulator Hardware Market by Country, 2020 - 2026, USD Million
TABLE 7 Asia Pacific Gaming Simulator Software Market by Country, 2016 - 2019, USD Million
TABLE 8 Asia Pacific Gaming Simulator Software Market by Country, 2020 - 2026, USD Million
TABLE 9 Asia Pacific Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 10 Asia Pacific Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 11 Asia Pacific Racing Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 12 Asia Pacific Racing Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 13 Asia Pacific Shooting Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 14 Asia Pacific Shooting Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 15 Asia Pacific Fighting Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 16 Asia Pacific Fighting Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 17 Asia Pacific Other Product Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 18 Asia Pacific Other Product Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 19 Asia Pacific Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 20 Asia Pacific Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 21 Asia Pacific Residential Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 22 Asia Pacific Residential Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 23 Asia Pacific Commercial Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 24 Asia Pacific Commercial Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 25 Asia Pacific Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 26 Asia Pacific Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 27 China Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 28 China Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 29 China Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 30 China Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 31 China Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 32 China Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 33 China Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 34 China Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 35 Japan Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 36 Japan Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 37 Japan Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 38 Japan Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 39 Japan Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 40 Japan Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 41 Japan Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 42 Japan Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 43 India Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 44 India Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 45 India Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 46 India Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 47 India Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 48 India Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 49 India Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 50 India Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 51 South Korea Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 52 South Korea Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 53 South Korea Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 54 South Korea Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 55 South Korea Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 56 South Korea Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 57 South Korea Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 58 South Korea Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 59 Singapore Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 60 Singapore Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 61 Singapore Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 62 Singapore Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 63 Singapore Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 64 Singapore Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 65 Singapore Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 66 Singapore Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 67 Malaysia Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 68 Malaysia Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 69 Malaysia Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 70 Malaysia Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 71 Malaysia Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 72 Malaysia Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 73 Malaysia Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 74 Malaysia Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 75 Rest of Asia Pacific Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 76 Rest of Asia Pacific Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 77 Rest of Asia Pacific Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 78 Rest of Asia Pacific Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 79 Rest of Asia Pacific Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 80 Rest of Asia Pacific Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 81 Rest of Asia Pacific Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 82 Rest of Asia Pacific Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 83 key information – D-BOX Technologies, Inc.
TABLE 84 Key Information – Sony Corporation
TABLE 85 key information – CKAS Mechatronics Pty. Ltd.
TABLE 86 key information – Eleetus LLC
TABLE 87 Key Information – Rseat Limited
TABLE 88 Key Information – Vesaro Limited
TABLE 89 Key Information – GTR Simulators
TABLE 90 Key information – Cruden B.V.
TABLE 91 Key Information – CXC Simulations
TABLE 92 Key Information – 3D Perception, Inc.
List of Figures
FIG 1 Methodology for the research
FIG 2 Swot analysis: sony corporation