Asia Pacific Home Entertainment Devices Market

Asia Pacific Home Entertainment Devices Market Size, Share & Industry Trends Analysis Report By Distribution Channel (Offline, and Online), By Mode Of Connectivity (Wired, and Wireless) By Type, By Country and Growth Forecast, 2023 - 2030

Report Id: KBV-18852 Publication Date: December-2023 Number of Pages: 229
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Analysis of Market Size & Trends

The Asia Pacific Home Entertainment Devices Market would witness market growth of 6.2% CAGR during the forecast period (2023-2030). In the year 2021, the Asia Pacific market's volume surged to 1,96,784.5 thousand units, showcasing a growth of 6.4% (2019-2022).

The availability of high-speed Internet in many households has facilitated the consumption of online content, further driving the adoption of these devices. The convenience and versatility of modern home entertainment devices have also contributed to their widespread adoption. Accessing a vast library of movies, shows, music, and games from the comfort of one's home appeals to consumers seeking convenience and flexibility in their entertainment choices. Additionally, integrating voice controls, smart assistants, and mobile device compatibility has made these systems more user-friendly and adaptable to individual preferences.

integrating smart features into entertainment devices allows seamless connectivity and access to many online content and services. This includes smart TVs, smart speakers, and smart home control systems. The gaming industry has witnessed significant innovation with the advent of cloud gaming, augmented reality (AR), and virtual reality (VR). Cloud-based gaming services offer instant access to high-quality games without needing high-end hardware. Advancements in sound technology, are reshaping the audio experience by providing immersive and spatial audio, elevating the home theater experience.

As per the data from the National Investment Promotion and Facilitation Agency of India, the media and entertainment sector in India is expected to reach $100 Bn by 2030. The digital media segment is the 2nd largest M&E sub-segment, witnessing a 30% growth in 2022 to reach $ 6.9 Bn. Moreover, as per the data released in 2022 by the State Council of China, the electronics manufacturing industry in China maintained steady expansion during the first two months of the year. Thus, the rising media and entertainment sector and consumer electronics sector in the Asia Pacific will propel the demand for these devices.

The China market dominated the Asia Pacific Home Entertainment Devices Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $43,036.7 million by 2030. The Japan market is registering a CAGR of 5.5% during (2023 - 2030). Additionally, The India market would showcase a CAGR of 6.8% during (2023 - 2030).

Based on Distribution Channel, the market is segmented into Offline, and Online. Based on Mode Of Connectivity, the market is segmented into Wired, and Wireless. Based on Type, the market is segmented into Video Devices (Televisions, Projectors, Blue-ray & DVD Players, Digital Video Recorders, Others), Audio Devices (Home Theatre in box, Sound Bars, Audio Players, Headphones, Home Radios, Others), and Gaming Consoles. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

Free Valuable Insights: The Global Home Entertainment Devices Market is Predict to reach $428.9 Billion by 2030, at a CAGR of 5.8%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), LG Corporation, Sony Corporation, Toshiba Corporation, Apple, Inc., Panasonic Holdings Corporation, Microsoft Corporation, Koninklijke Philips N.V., Bose Corporation and Mitsubishi Electric Corporation.

Scope of the Study

Market Segments Covered in the Report:

By Distribution Channel (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Offline
  • Online

By Mode Of Connectivity (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Wired
  • Wireless

By Type (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • Video Devices
    • Televisions
    • Projectors
    • Blue-ray & DVD Players
    • Digital Video Recorders
    • Others
  • Audio Devices
    • Home Theatre in box
    • Sound Bars
    • Audio Players
    • Headphones
    • Home Radios
    • Others
  • Gaming Consoles

By Country (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation
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