Our Reports
Automotive Reports Electronics & Semiconductor Telecom & IT Technology & IT Consumer Goods Healthcare Food & Beverages Chemical
Our Links
About Us Contact Us Press Release News Our Blogs

Int'l : +1(646) 600-5072 | query@kbvresearch.com

Asia Pacific Move To Earn Fitness Apps Market Size, Share & Industry Trends Analysis Report By Platform (iOS, Android and Others), By Device (Smart phones, Tablets and Wearable Devices), By Country and Growth Forecast, 2022 - 2028

Published Date : 31-Oct-2022

Pages: 57

Formats: PDF

The Asia Pacific Move To Earn Fitness Apps Market would witness market growth of 20.1% CAGR during the forecast period (2022-2028).

Some of the apps also allow to customize of a diet and walking or exercise regimens. To offer such services they need to gather user data like height, weight, age, and gender. Some AI-powered applications use the camera of an available gadget to record user motions. In this approach, consumers get a genuinely customizable experience with suggestions for altering their motions in real time.

Applications that concentrate on nutrition employ visual recognition more frequently. Numerous apps use barcode scanning to recognize products and prices, and more contemporary programs use photos to identify meals. Though these are still uncommon as these features remain underdeveloped in the current times. Most fitness apps are created with the goal of assisting users in achieving quantifiable results. Users can be informed about their daily, weekly, or monthly fitness activities by viewing a graph of the metrics. It enables users to assess their progress over a specified period of time and create long-term objectives accordingly.

Till now, these apps are prominently available for smartphones. Recently, wearable devices have garnered pace due to their simplicity and ease of use which makes them wearable by older people as well. Similar to the majority of digital technologies, wearable device adoption is influenced by a variety of socioeconomic characteristics like income, occupation, and education. The move to earn the fitness app market has been growing ever since it started. The addition of new people who adopt healthy lifestyle practices is what is driving this rise.

The Asia Pacific is home to over 4.5 billion people, with China and India having populations well over a billion each. By 2060, it's predicted that there will be over 1.2 billion elder Asians, making them one in every 10 people on the planet. This region witnessed a huge growth in the adoption of a move to earn fitness apps. The most growth was witnessed during the lockdown imposed by governments of various nations as Gyms and fitness centers were closed. These factors would propel the growth of the move to earn fitness apps market in the region.

The China market dominated the Asia Pacific Move To Earn Fitness Apps Market by Country in 2021; thereby, achieving a market value of $100.6 million by 2028. The Japan market is exhibiting a CAGR of 19.3% during (2022 - 2028). Additionally, The India market would showcase a CAGR of 21.1% during (2022 - 2028).

Based on Platform, the market is segmented into iOS, Android and Others. Based on Device, the market is segmented into Smart phones, Tablets and Wearable Devices. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

Free Valuable Insights: The Worldwide Move To Earn Fitness Apps Market is Projected to reach USD 1.2 Billion by 2028, at a CAGR of 19.1%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Higi SH LLC (Babylon Holdings Limited), Vitality Group International, Inc. (Discovery Limited), Under Armour, Inc. (MayMyFitness), Sweat Coin, Fitmint, Evidation Health, Inc., HealthyWage LLC, Diet Bet (WayBetter, Inc.) and Charity Miles LLC

Scope of the Study

Market Segments Covered in the Report:

By Platform

  • iOS
  • Android
  • Others

By Device

  • Smart phones
  • Tablets
  • Wearable Devices

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Higi SH LLC (Babylon Holdings Limited)
  • Vitality Group International, Inc. (Discovery Limited)
  • Under Armour, Inc. (MayMyFitness)
  • Sweat Coin
  • Fitmint
  • Evidation Health, Inc.
  • HealthyWage LLC
  • Diet Bet (WayBetter, Inc.)
  • Charity Miles LLC
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Move To Earn Fitness Apps Market, by Platform
1.4.2 Asia Pacific Move To Earn Fitness Apps Market, by Device
1.4.3 Asia Pacific Move To Earn Fitness Apps Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Asia Pacific Move To Earn Fitness Apps Market by Platform
3.1 Asia Pacific iOS Market by Country
3.2 Asia Pacific Android Market by Country
3.3 Asia Pacific Others Market by Country

Chapter 4. Asia Pacific Move To Earn Fitness Apps Market by Device
4.1 Asia Pacific Smart phones Market by Country
4.2 Asia Pacific Tablets Market by Country
4.3 Asia Pacific Wearable Devices Market by Country

Chapter 5. Asia Pacific Move To Earn Fitness Apps Market by Country
5.1 China Move To Earn Fitness Apps Market
5.1.1 China Move To Earn Fitness Apps Market by Platform
5.1.2 China Move To Earn Fitness Apps Market by Device
5.2 Japan Move To Earn Fitness Apps Market
5.2.1 Japan Move To Earn Fitness Apps Market by Platform
5.2.2 Japan Move To Earn Fitness Apps Market by Device
5.3 India Move To Earn Fitness Apps Market
5.3.1 India Move To Earn Fitness Apps Market by Platform
5.3.2 India Move To Earn Fitness Apps Market by Device
5.4 South Korea Move To Earn Fitness Apps Market
5.4.1 South Korea Move To Earn Fitness Apps Market by Platform
5.4.2 South Korea Move To Earn Fitness Apps Market by Device
5.5 Singapore Move To Earn Fitness Apps Market
5.5.1 Singapore Move To Earn Fitness Apps Market by Platform
5.5.2 Singapore Move To Earn Fitness Apps Market by Device
5.6 Malaysia Move To Earn Fitness Apps Market
5.6.1 Malaysia Move To Earn Fitness Apps Market by Platform
5.6.2 Malaysia Move To Earn Fitness Apps Market by Device
5.7 Rest of Asia Pacific Move To Earn Fitness Apps Market
5.7.1 Rest of Asia Pacific Move To Earn Fitness Apps Market by Platform
5.7.2 Rest of Asia Pacific Move To Earn Fitness Apps Market by Device

Chapter 6. Company Profiles
6.1 Higi SH LLC (Babylon Holdings Limited)
6.1.1 Company Overview
6.1.2 Financial Analysis
6.1.3 Segmental and Regional Analysis
6.1.4 Research & Development Expenses
6.2 Vitality Group International, Inc. (Discovery Limited)
6.2.1 Company Overview
6.2.2 Financial Analysis
6.2.3 Segmental Analysis
6.3 Under Armour, Inc. (MayMyFitness)
6.3.1 Company Overview
6.3.2 Financial Analysis
6.3.3 Segmental Analysis
6.4 Sweat Coin
6.4.1 Company Overview
6.4.2 Recent strategies and developments:
6.4.2.1 Partnerships, Collaborations, and Agreements:
6.5 Fitmint
6.5.1 Company Overview
6.5.2 Recent strategies and developments:
6.5.2.1 Partnerships, Collaborations, and Agreements:
6.6 Evidation Health, Inc.
6.6.1 Company Overview
6.7 HealthyWage LLC
6.7.1 Company Overview
6.8 Diet Bet (WayBetter, Inc.)
6.8.1 Company Overview
6.9 Charity Miles LLC
6.9.1 Company Overview
TABLE 1 Asia Pacific Move To Earn Fitness Apps Market, 2018 - 2021, USD Million
TABLE 2 Asia Pacific Move To Earn Fitness Apps Market, 2022 - 2028, USD Million
TABLE 3 Asia Pacific Move To Earn Fitness Apps Market by Platform, 2018 - 2021, USD Million
TABLE 4 Asia Pacific Move To Earn Fitness Apps Market by Platform, 2022 - 2028, USD Million
TABLE 5 Asia Pacific iOS Market by Country, 2018 - 2021, USD Million
TABLE 6 Asia Pacific iOS Market by Country, 2022 - 2028, USD Million
TABLE 7 Asia Pacific Android Market by Country, 2018 - 2021, USD Million
TABLE 8 Asia Pacific Android Market by Country, 2022 - 2028, USD Million
TABLE 9 Asia Pacific Others Market by Country, 2018 - 2021, USD Million
TABLE 10 Asia Pacific Others Market by Country, 2022 - 2028, USD Million
TABLE 11 Asia Pacific Move To Earn Fitness Apps Market by Device, 2018 - 2021, USD Million
TABLE 12 Asia Pacific Move To Earn Fitness Apps Market by Device, 2022 - 2028, USD Million
TABLE 13 Asia Pacific Smart phones Market by Country, 2018 - 2021, USD Million
TABLE 14 Asia Pacific Smart phones Market by Country, 2022 - 2028, USD Million
TABLE 15 Asia Pacific Tablets Market by Country, 2018 - 2021, USD Million
TABLE 16 Asia Pacific Tablets Market by Country, 2022 - 2028, USD Million
TABLE 17 Asia Pacific Wearable Devices Market by Country, 2018 - 2021, USD Million
TABLE 18 Asia Pacific Wearable Devices Market by Country, 2022 - 2028, USD Million
TABLE 19 Asia Pacific Move To Earn Fitness Apps Market by Country, 2018 - 2021, USD Million
TABLE 20 Asia Pacific Move To Earn Fitness Apps Market by Country, 2022 - 2028, USD Million
TABLE 21 China Move To Earn Fitness Apps Market, 2018 - 2021, USD Million
TABLE 22 China Move To Earn Fitness Apps Market, 2022 - 2028, USD Million
TABLE 23 China Move To Earn Fitness Apps Market by Platform, 2018 - 2021, USD Million
TABLE 24 China Move To Earn Fitness Apps Market by Platform, 2022 - 2028, USD Million
TABLE 25 China Move To Earn Fitness Apps Market by Device, 2018 - 2021, USD Million
TABLE 26 China Move To Earn Fitness Apps Market by Device, 2022 - 2028, USD Million
TABLE 27 Japan Move To Earn Fitness Apps Market, 2018 - 2021, USD Million
TABLE 28 Japan Move To Earn Fitness Apps Market, 2022 - 2028, USD Million
TABLE 29 Japan Move To Earn Fitness Apps Market by Platform, 2018 - 2021, USD Million
TABLE 30 Japan Move To Earn Fitness Apps Market by Platform, 2022 - 2028, USD Million
TABLE 31 Japan Move To Earn Fitness Apps Market by Device, 2018 - 2021, USD Million
TABLE 32 Japan Move To Earn Fitness Apps Market by Device, 2022 - 2028, USD Million
TABLE 33 India Move To Earn Fitness Apps Market, 2018 - 2021, USD Million
TABLE 34 India Move To Earn Fitness Apps Market, 2022 - 2028, USD Million
TABLE 35 India Move To Earn Fitness Apps Market by Platform, 2018 - 2021, USD Million
TABLE 36 India Move To Earn Fitness Apps Market by Platform, 2022 - 2028, USD Million
TABLE 37 India Move To Earn Fitness Apps Market by Device, 2018 - 2021, USD Million
TABLE 38 India Move To Earn Fitness Apps Market by Device, 2022 - 2028, USD Million
TABLE 39 South Korea Move To Earn Fitness Apps Market, 2018 - 2021, USD Million
TABLE 40 South Korea Move To Earn Fitness Apps Market, 2022 - 2028, USD Million
TABLE 41 South Korea Move To Earn Fitness Apps Market by Platform, 2018 - 2021, USD Million
TABLE 42 South Korea Move To Earn Fitness Apps Market by Platform, 2022 - 2028, USD Million
TABLE 43 South Korea Move To Earn Fitness Apps Market by Device, 2018 - 2021, USD Million
TABLE 44 South Korea Move To Earn Fitness Apps Market by Device, 2022 - 2028, USD Million
TABLE 45 Singapore Move To Earn Fitness Apps Market, 2018 - 2021, USD Million
TABLE 46 Singapore Move To Earn Fitness Apps Market, 2022 - 2028, USD Million
TABLE 47 Singapore Move To Earn Fitness Apps Market by Platform, 2018 - 2021, USD Million
TABLE 48 Singapore Move To Earn Fitness Apps Market by Platform, 2022 - 2028, USD Million
TABLE 49 Singapore Move To Earn Fitness Apps Market by Device, 2018 - 2021, USD Million
TABLE 50 Singapore Move To Earn Fitness Apps Market by Device, 2022 - 2028, USD Million
TABLE 51 Malaysia Move To Earn Fitness Apps Market, 2018 - 2021, USD Million
TABLE 52 Malaysia Move To Earn Fitness Apps Market, 2022 - 2028, USD Million
TABLE 53 Malaysia Move To Earn Fitness Apps Market by Platform, 2018 - 2021, USD Million
TABLE 54 Malaysia Move To Earn Fitness Apps Market by Platform, 2022 - 2028, USD Million
TABLE 55 Malaysia Move To Earn Fitness Apps Market by Device, 2018 - 2021, USD Million
TABLE 56 Malaysia Move To Earn Fitness Apps Market by Device, 2022 - 2028, USD Million
TABLE 57 Rest of Asia Pacific Move To Earn Fitness Apps Market, 2018 - 2021, USD Million
TABLE 58 Rest of Asia Pacific Move To Earn Fitness Apps Market, 2022 - 2028, USD Million
TABLE 59 Rest of Asia Pacific Move To Earn Fitness Apps Market by Platform, 2018 - 2021, USD Million
TABLE 60 Rest of Asia Pacific Move To Earn Fitness Apps Market by Platform, 2022 - 2028, USD Million
TABLE 61 Rest of Asia Pacific Move To Earn Fitness Apps Market by Device, 2018 - 2021, USD Million
TABLE 62 Rest of Asia Pacific Move To Earn Fitness Apps Market by Device, 2022 - 2028, USD Million
TABLE 63 Key Information – higi SH LLC
TABLE 64 Key Information – Vitality Group International, Inc.
TABLE 65 Key Information –Under Armour, Inc.
TABLE 66 Key Information – Sweat Coin
TABLE 67 Key Information – Fitmint
TABLE 68 Key Information – Evidation Health, Inc.
TABLE 69 Key Information – HealthyWage LLC
TABLE 70 Key Information – Diet Bet
TABLE 71 Key Information – Charity Miles LLC

List of Figures
FIG 1 Methodology for the research

Purchase Full Report of
Asia Pacific Move To Earn Fitness Apps Market

Buy Now

Avail up to 60% discount on subscription plans on

SUBSCRIPTION MODEL