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Asia Pacific Virtual Content Creation Market Size, Share & Industry Trends Analysis Report By Solution (Software, and Services), By Content Type (Videos, Games, and 360-degree Photos), By End-use, By Country and Growth Forecast, 2023 - 2030

Published Date : 31-Jul-2023

Pages: 109

Formats: PDF

The Asia Pacific Virtual Content Creation Market would witness market growth of 25.0% CAGR during the forecast period (2023-2030).

Virtual content is being used more and more for training and education reasons, particularly in industries like healthcare, aviation, and engineering, among others, which is expected to increase market demand. Applications for e-commerce that allow users to trial products before they buy and view virtual product demos heavily utilize virtual content. This is therefore anticipated to further fuel market growth over the course of the forecast period.

The incorporation of VR technology into the products, as it provides a more immersive experience to end-users, is related to the increase in consumer demand for Virtual Reality (VR) video games. Additionally, the simple availability of affordable and useful VR equipment in the entertainment and gaming industry is anticipated to propel market expansion throughout the course of the research year. Additionally, the proliferation of cloud-based virtual content creation tools is making it simpler and more affordable for companies to develop virtual content as well as for content creators.

Due to its sizable & diverse market, technical improvements, and supportive ecosystem, the Asia Pacific region offers tremendous prospects for creating virtual content. The region's thriving e-commerce sector, emphasis on education & healthcare developments, and rich cultural legacy make it an ideal environment for developing and accepting virtual content creation technology.

Asia Pacific is renowned for its quick technology development and strong digital infrastructure. Several nations, including South Korea, China, Japan, and Singapore, have been at the forefront of technological advancement, encouraging the adoption of tools for creating virtual content. The creation and consumption of virtual content are supported by ubiquitous smartphone use, high-speed internet connectivity, and access to cutting-edge gear.

The China market dominated the Asia Pacific Virtual Content Creation Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $2,423.8 million by 2030. The Japan market would showcase a CAGR of 24.2% during (2023 - 2030). Additionally, The India market is anticipated to grow at a CAGR of 25.8% during (2023 - 2030).

Based on Solution, the market is segmented into Software, and Services. Based on Content Type, the market is segmented into Videos, Games, and 360-degree Photos. Based on End-use, the market is segmented into Media & Entertainment, Gaming, Automotive, Travel & Hospitality, Real Estate, Retail, Healthcare, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

Free Valuable Insights: The Worldwide Virtual Content Creation Market is Projected to reach USD 23.7 Billion by 2030, at a CAGR of 24.6%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Matterport, Inc., WeVR, WeMakeVR, Koncept VR LLC, VIAR Inc., 360 Labs, Blippar Group Limited, Panedia Pty Ltd., Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.), and Subvrsive, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Solution

  • Software
  • Services

By Content Type

  • Videos
  • Games
  • 360-degree Photos

By End-use

  • Media & Entertainment
  • Gaming
  • Automotive
  • Travel & Hospitality
  • Real Estate
  • Retail
  • Healthcare
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Matterport, Inc.
  • WeVR
  • WeMakeVR
  • Koncept VR LLC
  • VIAR Inc.
  • 360 Labs
  • Blippar Group Limited
  • Panedia Pty Ltd.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • Subvrsive, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Virtual Content Creation Market, by Solution
1.4.2 Asia Pacific Virtual Content Creation Market, by Content Type
1.4.3 Asia Pacific Virtual Content Creation Market, by End-use
1.4.4 Asia Pacific Virtual Content Creation Market, by Country
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Forces Analysis

Chapter 4. Asia Pacific Virtual Content Creation Market by Solution
4.1 Asia Pacific Software Market by Country
4.2 Asia Pacific Services Market by Country

Chapter 5. Asia Pacific Virtual Content Creation Market by Content Type
5.1 Asia Pacific Videos Market by Country
5.2 Asia Pacific Games Market by Country
5.3 Asia Pacific 360-degree Photos Market by Country

Chapter 6. Asia Pacific Virtual Content Creation Market by End-use
6.1 Asia Pacific Media & Entertainment Market by Country
6.2 Asia Pacific Gaming Market by Country
6.3 Asia Pacific Automotive Market by Country
6.4 Asia Pacific Travel & Hospitality Market by Country
6.5 Asia Pacific Real Estate Market by Country
6.6 Asia Pacific Retail Market by Country
6.7 Asia Pacific Healthcare Market by Country
6.8 Asia Pacific Others Market by Country

Chapter 7. Asia Pacific Virtual Content Creation Market by Country
7.1 China Virtual Content Creation Market
7.1.1 China Virtual Content Creation Market by Solution
7.1.2 China Virtual Content Creation Market by Content Type
7.1.3 China Virtual Content Creation Market by End-use
7.2 Japan Virtual Content Creation Market
7.2.1 Japan Virtual Content Creation Market by Solution
7.2.2 Japan Virtual Content Creation Market by Content Type
7.2.3 Japan Virtual Content Creation Market by End-use
7.3 India Virtual Content Creation Market
7.3.1 India Virtual Content Creation Market by Solution
7.3.2 India Virtual Content Creation Market by Content Type
7.3.3 India Virtual Content Creation Market by End-use
7.4 South Korea Virtual Content Creation Market
7.4.1 South Korea Virtual Content Creation Market by Solution
7.4.2 South Korea Virtual Content Creation Market by Content Type
7.4.3 South Korea Virtual Content Creation Market by End-use
7.5 Singapore Virtual Content Creation Market
7.5.1 Singapore Virtual Content Creation Market by Solution
7.5.2 Singapore Virtual Content Creation Market by Content Type
7.5.3 Singapore Virtual Content Creation Market by End-use
7.6 Malaysia Virtual Content Creation Market
7.6.1 Malaysia Virtual Content Creation Market by Solution
7.6.2 Malaysia Virtual Content Creation Market by Content Type
7.6.3 Malaysia Virtual Content Creation Market by End-use
7.7 Rest of Asia Pacific Virtual Content Creation Market
7.7.1 Rest of Asia Pacific Virtual Content Creation Market by Solution
7.7.2 Rest of Asia Pacific Virtual Content Creation Market by Content Type
7.7.3 Rest of Asia Pacific Virtual Content Creation Market by End-use

Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.5.3 Acquisition and Mergers:
8.1.6 SWOT Analysis
8.2 WeVR
8.2.1 Company Overview
8.2.2 SWOT Analysis
8.3 WeMakeVR
8.3.1 Company Overview
8.3.2 SWOT Analysis
8.4 Koncept VR LLC
8.4.1 Company Overview
8.4.2 SWOT Analysis
8.5 VIAR Inc.
8.5.1 Company Overview
8.5.2 SWOT Analysis
8.6 360 Labs
8.6.1 Company Overview
8.6.2 SWOT Analysis
8.7 Blippar Group Limited
8.7.1 Company Overview
8.7.2 SWOT Analysis
8.8 Panedia Pty Ltd.
8.8.1 Company Overview
8.8.2 SWOT Analysis
8.9 Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 SWOT Analysis
8.10. Subvrsive, Inc.
8.10.1 Company Overview
8.10.2 SWOT Analysis
TABLE 1 Asia Pacific Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 2 Asia Pacific Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 3 Asia Pacific Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 4 Asia Pacific Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 5 Asia Pacific Software Market by Country, 2019 - 2022, USD Million
TABLE 6 Asia Pacific Software Market by Country, 2023 - 2030, USD Million
TABLE 7 Asia Pacific Services Market by Country, 2019 - 2022, USD Million
TABLE 8 Asia Pacific Services Market by Country, 2023 - 2030, USD Million
TABLE 9 Asia Pacific Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 10 Asia Pacific Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 11 Asia Pacific Videos Market by Country, 2019 - 2022, USD Million
TABLE 12 Asia Pacific Videos Market by Country, 2023 - 2030, USD Million
TABLE 13 Asia Pacific Games Market by Country, 2019 - 2022, USD Million
TABLE 14 Asia Pacific Games Market by Country, 2023 - 2030, USD Million
TABLE 15 Asia Pacific 360-degree Photos Market by Country, 2019 - 2022, USD Million
TABLE 16 Asia Pacific 360-degree Photos Market by Country, 2023 - 2030, USD Million
TABLE 17 Asia Pacific Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 18 Asia Pacific Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 19 Asia Pacific Media & Entertainment Market by Country, 2019 - 2022, USD Million
TABLE 20 Asia Pacific Media & Entertainment Market by Country, 2023 - 2030, USD Million
TABLE 21 Asia Pacific Gaming Market by Country, 2019 - 2022, USD Million
TABLE 22 Asia Pacific Gaming Market by Country, 2023 - 2030, USD Million
TABLE 23 Asia Pacific Automotive Market by Country, 2019 - 2022, USD Million
TABLE 24 Asia Pacific Automotive Market by Country, 2023 - 2030, USD Million
TABLE 25 Asia Pacific Travel & Hospitality Market by Country, 2019 - 2022, USD Million
TABLE 26 Asia Pacific Travel & Hospitality Market by Country, 2023 - 2030, USD Million
TABLE 27 Asia Pacific Real Estate Market by Country, 2019 - 2022, USD Million
TABLE 28 Asia Pacific Real Estate Market by Country, 2023 - 2030, USD Million
TABLE 29 Asia Pacific Retail Market by Country, 2019 - 2022, USD Million
TABLE 30 Asia Pacific Retail Market by Country, 2023 - 2030, USD Million
TABLE 31 Asia Pacific Healthcare Market by Country, 2019 - 2022, USD Million
TABLE 32 Asia Pacific Healthcare Market by Country, 2023 - 2030, USD Million
TABLE 33 Asia Pacific Others Market by Country, 2019 - 2022, USD Million
TABLE 34 Asia Pacific Others Market by Country, 2023 - 2030, USD Million
TABLE 35 Asia Pacific Virtual Content Creation Market by Country, 2019 - 2022, USD Million
TABLE 36 Asia Pacific Virtual Content Creation Market by Country, 2023 - 2030, USD Million
TABLE 37 China Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 38 China Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 39 China Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 40 China Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 41 China Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 42 China Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 43 China Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 44 China Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 45 Japan Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 46 Japan Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 47 Japan Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 48 Japan Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 49 Japan Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 50 Japan Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 51 Japan Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 52 Japan Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 53 India Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 54 India Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 55 India Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 56 India Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 57 India Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 58 India Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 59 India Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 60 India Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 61 South Korea Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 62 South Korea Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 63 South Korea Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 64 South Korea Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 65 South Korea Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 66 South Korea Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 67 South Korea Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 68 South Korea Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 69 Singapore Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 70 Singapore Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 71 Singapore Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 72 Singapore Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 73 Singapore Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 74 Singapore Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 75 Singapore Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 76 Singapore Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 77 Malaysia Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 78 Malaysia Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 79 Malaysia Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 80 Malaysia Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 81 Malaysia Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 82 Malaysia Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 83 Malaysia Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 84 Malaysia Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 85 Rest of Asia Pacific Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 86 Rest of Asia Pacific Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 87 Rest of Asia Pacific Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 88 Rest of Asia Pacific Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 89 Rest of Asia Pacific Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 90 Rest of Asia Pacific Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 91 Rest of Asia Pacific Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 92 Rest of Asia Pacific Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 93 Key Information – Matterport, Inc.
TABLE 94 Key Information – WeVR
TABLE 95 Key Information – WeMakeVR
TABLE 96 Key Information – Koncept VR LLC
TABLE 97 Key Information – VIAR Inc.
TABLE 98 Key Information – 360 Labs
TABLE 99 Key Information – Blippar Group Limited
TABLE 100 Key Information –Panedia Pty Ltd.
TABLE 101 Key Information – Scapic Innovations Private Limited
TABLE 102 Key Information – Subvrsive, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 Asia Pacific Virtual Content Creation Market, 2019 - 2030, USD Million
FIG 3 Key Impacting Factors virtual content creation market
FIG 4 Porter’s Five Forces Analysis –Virtual Content Creation Market
FIG 5 Asia Pacific Virtual Content Creation Market share by Solution, 2022
FIG 6 Asia Pacific Virtual Content Creation Market share by Solution, 2030
FIG 7 Asia Pacific Virtual Content Creation Market by Solution, 2019 - 2030, USD Million
FIG 8 Asia Pacific Virtual Content Creation Market share by Content Type, 2022
FIG 9 Asia Pacific Virtual Content Creation Market share by Content Type, 2030
FIG 10 Asia Pacific Virtual Content Creation Market by Content Type, 2019 - 2030, USD Million
FIG 11 Asia Pacific Virtual Content Creation Market share by End-use, 2022
FIG 12 Asia Pacific Virtual Content Creation Market share by End-use, 2030
FIG 13 Asia Pacific Virtual Content Creation Market by End-use, 2019 - 2030, USD Million
FIG 14 Asia Pacific Virtual Content Creation Market share by Country, 2022
FIG 15 Asia Pacific Virtual Content Creation Market share by Country, 2030
FIG 16 Asia Pacific Virtual Content Creation Market by Country, 2019 - 2030, USD Million
FIG 17 Recent strategies and developments: Matterport, Inc.
FIG 18 SWOT Analysis: Matterport, Inc.
FIG 19 SWOT Analysis: WeVR
FIG 20 SWOT Analysis: WeMakeVR
FIG 21 SWOT Analysis: Koncept VR LLC
FIG 22 SWOT Analysis: VIAR Inc.
FIG 23 SWOT Analysis: 360 Labs
FIG 24 SWOT Analysis: Blippar Group Limited
FIG 25 SWOT Analysis: PANEDIA PTY LTD.
FIG 26 SWOT Analysis: Scapic Innovations Private Limited
FIG 27 SWOT Analysis: Subvrsive, Inc.

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