Cloud Gaming Market

Global Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Regional Outlook, Industry Analysis Report and Forecast, 2021 - 2027

Report Id: KBV-7207 Publication Date: January-2022 Number of Pages: 217
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Cloud Gaming Market, by Offering
1.4.2 Global Cloud Gaming Market, by Device Type
1.4.3 Global Cloud Gaming Market, by Solution
1.4.4 Global Cloud Gaming Market, by Geography
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, May – 2021, Oct) Leading Players
Chapter 4. Global Cloud Gaming Market by Offering
4.1 Global Infrastructure Market by Region
4.2 Global Gaming Platform Services Market by Region
Chapter 5. Global Cloud Gaming Market by Device Type
5.1 Global Cloud Gaming Smartphones Market by Region
5.2 Global Cloud Gaming PCs & Laptops Market by Region
5.3 Global Gaming Consoles Market by Region
5.4 Global Tablets Market by Region
5.5 Global Smart TVs Market by Region
5.6 Global Other Device Type Market by Region
Chapter 6. Global Cloud Gaming Market by Solution
6.1 Global Video Streaming Market by Region
6.2 Global File Streaming Market by Region
Chapter 7. Global Cloud Gaming Market by Region
7.1 North America Cloud Gaming Market
7.1.1 North America Cloud Gaming Market by Offering
7.1.1.1 North America Infrastructure Market by Country
7.1.1.2 North America Gaming Platform Services Market by Country
7.1.2 North America Cloud Gaming Market by Device Type
7.1.2.1 North America Cloud Gaming Smartphones Market by Country
7.1.2.2 North America Cloud Gaming PCs & Laptops Market by Country
7.1.2.3 North America Gaming Consoles Market by Country
7.1.2.4 North America Tablets Market by Country
7.1.2.5 North America Smart TVs Market by Country
7.1.2.6 North America Other Device Type Market by Country
7.1.3 North America Cloud Gaming Market by Solution
7.1.3.1 North America Video Streaming Market by Country
7.1.3.2 North America File Streaming Market by Country
7.1.4 North America Cloud Gaming Market by Country
7.1.4.1 US Cloud Gaming Market
7.1.4.1.1 US Cloud Gaming Market by Offering
7.1.4.1.2 US Cloud Gaming Market by Device Type
7.1.4.1.3 US Cloud Gaming Market by Solution
7.1.4.2 Canada Cloud Gaming Market
7.1.4.2.1 Canada Cloud Gaming Market by Offering
7.1.4.2.2 Canada Cloud Gaming Market by Device Type
7.1.4.2.3 Canada Cloud Gaming Market by Solution
7.1.4.3 Mexico Cloud Gaming Market
7.1.4.3.1 Mexico Cloud Gaming Market by Offering
7.1.4.3.2 Mexico Cloud Gaming Market by Device Type
7.1.4.3.3 Mexico Cloud Gaming Market by Solution
7.1.4.4 Rest of North America Cloud Gaming Market
7.1.4.4.1 Rest of North America Cloud Gaming Market by Offering
7.1.4.4.2 Rest of North America Cloud Gaming Market by Device Type
7.1.4.4.3 Rest of North America Cloud Gaming Market by Solution
7.2 Europe Cloud Gaming Market
7.2.1 Europe Cloud Gaming Market by Offering
7.2.1.1 Europe Infrastructure Market by Country
7.2.1.2 Europe Gaming Platform Services Market by Country
7.2.2 Europe Cloud Gaming Market by Device Type
7.2.2.1 Europe Cloud Gaming Smartphones Market by Country
7.2.2.2 Europe Cloud Gaming PCs & Laptops Market by Country
7.2.2.3 Europe Gaming Consoles Market by Country
7.2.2.4 Europe Tablets Market by Country
7.2.2.5 Europe Smart TVs Market by Country
7.2.2.6 Europe Other Device Type Market by Country
7.2.3 Europe Cloud Gaming Market by Solution
7.2.3.1 Europe Video Streaming Market by Country
7.2.3.2 Europe File Streaming Market by Country
7.2.4 Europe Cloud Gaming Market by Country
7.2.4.1 Germany Cloud Gaming Market
7.2.4.1.1 Germany Cloud Gaming Market by Offering
7.2.4.1.2 Germany Cloud Gaming Market by Device Type
7.2.4.1.3 Germany Cloud Gaming Market by Solution
7.2.4.2 UK Cloud Gaming Market
7.2.4.2.1 UK Cloud Gaming Market by Offering
7.2.4.2.2 UK Cloud Gaming Market by Device Type
7.2.4.2.3 UK Cloud Gaming Market by Solution
7.2.4.3 France Cloud Gaming Market
7.2.4.3.1 France Cloud Gaming Market by Offering
7.2.4.3.2 France Cloud Gaming Market by Device Type
7.2.4.3.3 France Cloud Gaming Market by Solution
7.2.4.4 Russia Cloud Gaming Market
7.2.4.4.1 Russia Cloud Gaming Market by Offering
7.2.4.4.2 Russia Cloud Gaming Market by Device Type
7.2.4.4.3 Russia Cloud Gaming Market by Solution
7.2.4.5 Spain Cloud Gaming Market
7.2.4.5.1 Spain Cloud Gaming Market by Offering
7.2.4.5.2 Spain Cloud Gaming Market by Device Type
7.2.4.5.3 Spain Cloud Gaming Market by Solution
7.2.4.6 Italy Cloud Gaming Market
7.2.4.6.1 Italy Cloud Gaming Market by Offering
7.2.4.6.2 Italy Cloud Gaming Market by Device Type
7.2.4.6.3 Italy Cloud Gaming Market by Solution
7.2.4.7 Rest of Europe Cloud Gaming Market
7.2.4.7.1 Rest of Europe Cloud Gaming Market by Offering
7.2.4.7.2 Rest of Europe Cloud Gaming Market by Device Type
7.2.4.7.3 Rest of Europe Cloud Gaming Market by Solution
7.3 Asia Pacific Cloud Gaming Market
7.3.1 Asia Pacific Cloud Gaming Market by Offering
7.3.1.1 Asia Pacific Infrastructure Market by Country
7.3.1.2 Asia Pacific Gaming Platform Services Market by Country
7.3.2 Asia Pacific Cloud Gaming Market by Device Type
7.3.2.1 Asia Pacific Cloud Gaming Smartphones Market by Country
7.3.2.2 Asia Pacific Cloud Gaming PCs & Laptops Market by Country
7.3.2.3 Asia Pacific Gaming Consoles Market by Country
7.3.2.4 Asia Pacific Tablets Market by Country
7.3.2.5 Asia Pacific Smart TVs Market by Country
7.3.2.6 Asia Pacific Other Device Type Market by Country
7.3.3 Asia Pacific Cloud Gaming Market by Solution
7.3.3.1 Asia Pacific Video Streaming Market by Country
7.3.3.2 Asia Pacific File Streaming Market by Country
7.3.4 Asia Pacific Cloud Gaming Market by Country
7.3.4.1 China Cloud Gaming Market
7.3.4.1.1 China Cloud Gaming Market by Offering
7.3.4.1.2 China Cloud Gaming Market by Device Type
7.3.4.1.3 China Cloud Gaming Market by Solution
7.3.4.2 Japan Cloud Gaming Market
7.3.4.2.1 Japan Cloud Gaming Market by Offering
7.3.4.2.2 Japan Cloud Gaming Market by Device Type
7.3.4.2.3 Japan Cloud Gaming Market by Solution
7.3.4.3 India Cloud Gaming Market
7.3.4.3.1 India Cloud Gaming Market by Offering
7.3.4.3.2 India Cloud Gaming Market by Device Type
7.3.4.3.3 India Cloud Gaming Market by Solution
7.3.4.4 South Korea Cloud Gaming Market
7.3.4.4.1 South Korea Cloud Gaming Market by Offering
7.3.4.4.2 South Korea Cloud Gaming Market by Device Type
7.3.4.4.3 South Korea Cloud Gaming Market by Solution
7.3.4.5 Singapore Cloud Gaming Market
7.3.4.5.1 Singapore Cloud Gaming Market by Offering
7.3.4.5.2 Singapore Cloud Gaming Market by Device Type
7.3.4.5.3 Singapore Cloud Gaming Market by Solution
7.3.4.6 Malaysia Cloud Gaming Market
7.3.4.6.1 Malaysia Cloud Gaming Market by Offering
7.3.4.6.2 Malaysia Cloud Gaming Market by Device Type
7.3.4.6.3 Malaysia Cloud Gaming Market by Solution
7.3.4.7 Rest of Asia Pacific Cloud Gaming Market
7.3.4.7.1 Rest of Asia Pacific Cloud Gaming Market by Offering
7.3.4.7.2 Rest of Asia Pacific Cloud Gaming Market by Device Type
7.3.4.7.3 Rest of Asia Pacific Cloud Gaming Market by Solution
7.4 LAMEA Cloud Gaming Market
7.4.1 LAMEA Cloud Gaming Market by Offering
7.4.1.1 LAMEA Infrastructure Market by Country
7.4.1.2 LAMEA Gaming Platform Services Market by Country
7.4.2 LAMEA Cloud Gaming Market by Device Type
7.4.2.1 LAMEA Cloud Gaming Smartphones Market by Country
7.4.2.2 LAMEA Cloud Gaming PCs & Laptops Market by Country
7.4.2.3 LAMEA Gaming Consoles Market by Country
7.4.2.4 LAMEA Tablets Market by Country
7.4.2.5 LAMEA Smart TVs Market by Country
7.4.2.6 LAMEA Other Device Type Market by Country
7.4.3 LAMEA Cloud Gaming Market by Solution
7.4.3.1 LAMEA Video Streaming Market by Country
7.4.3.2 LAMEA File Streaming Market by Country
7.4.4 LAMEA Cloud Gaming Market by Country
7.4.4.1 Brazil Cloud Gaming Market
7.4.4.1.1 Brazil Cloud Gaming Market by Offering
7.4.4.1.2 Brazil Cloud Gaming Market by Device Type
7.4.4.1.3 Brazil Cloud Gaming Market by Solution
7.4.4.2 Argentina Cloud Gaming Market
7.4.4.2.1 Argentina Cloud Gaming Market by Offering
7.4.4.2.2 Argentina Cloud Gaming Market by Device Type
7.4.4.2.3 Argentina Cloud Gaming Market by Solution
7.4.4.3 UAE Cloud Gaming Market
7.4.4.3.1 UAE Cloud Gaming Market by Offering
7.4.4.3.2 UAE Cloud Gaming Market by Device Type
7.4.4.3.3 UAE Cloud Gaming Market by Solution
7.4.4.4 Saudi Arabia Cloud Gaming Market
7.4.4.4.1 Saudi Arabia Cloud Gaming Market by Offering
7.4.4.4.2 Saudi Arabia Cloud Gaming Market by Device Type
7.4.4.4.3 Saudi Arabia Cloud Gaming Market by Solution
7.4.4.5 South Africa Cloud Gaming Market
7.4.4.5.1 South Africa Cloud Gaming Market by Offering
7.4.4.5.2 South Africa Cloud Gaming Market by Device Type
7.4.4.5.3 South Africa Cloud Gaming Market by Solution
7.4.4.6 Nigeria Cloud Gaming Market
7.4.4.6.1 Nigeria Cloud Gaming Market by Offering
7.4.4.6.2 Nigeria Cloud Gaming Market by Device Type
7.4.4.6.3 Nigeria Cloud Gaming Market by Solution
7.4.4.7 Rest of LAMEA Cloud Gaming Market
7.4.4.7.1 Rest of LAMEA Cloud Gaming Market by Offering
7.4.4.7.2 Rest of LAMEA Cloud Gaming Market by Device Type
7.4.4.7.3 Rest of LAMEA Cloud Gaming Market by Solution
Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 SWOT Analysis
8.2 Activision Blizzard, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.3 Advanced Micro Devices, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.1 Recent strategies and developments:
8.3.1.1 Partnerships, Collaborations, and Agreement:
8.4 Microsoft Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Acquisitions and Mergers:
8.4.5.3 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Amazon.com, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Recent strategies and developments:
8.5.4.1 Product Launches and Product Expansions:
8.5.5 SWOT Analysis
8.6 Intel Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent Strategies and Developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.6.6 SWOT Analysis
8.7 Meta Platforms, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Acquisition and Mergers:
8.7.5.3 Product Launches and Product Expansions:
8.7.6 SWOT Analysis
8.8 NVIDIA Corporation
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisitions and Mergers:
8.8.5.3 Product Launches and Product Expansions:
8.8.6 SWOT Analysis
8.9 Sony Corporation
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Acquisitions and Mergers:
8.9.6 SWOT Analysis
8.10. Tencent Holdings Ltd.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Partnerships, Collaborations, and Agreements:
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