The Europe Cloud Gaming Market would witness market growth of 62.9% CAGR during the forecast period (2021-2027).
Cloud gaming services have brought a revolution in the gaming industry. Apparently, they also eliminate the prevailing cost and platform-associated obstacles for the gaming industry. Cloud gaming is anticipated to redefine the concept of gaming in the coming years. Also, there are a lot of companies offering a broad range of cloud-based games such as Sony, Vortex, and NVIDIA, etc.
The ongoing development of the cloud gaming market is partially attributed to the integrations among various companies across the gaming market. These utilities are constantly working on the enhancement of the cloud gaming market.
Blade, a startup based in France launched its cloud gaming service in the UK. Also, another company based in France named Blacknut, a personalized cloud gaming service, is determined to redefine the concept of cloud gaming all over the world. Germany is also a highly demanding nation for the cloud gaming technology. According to a data shared on the official website of the Germany’s trade and investment organization, there are more than 34 million active gamers across Germany. This factor is responsible for the rising demand of gaming platforms across the country. In 2020, a study by Lancaster University in the UK revealed that there is expected to be a 30% increase in gaming’s carbon emissions if 30% of worldwide gamers adopt cloud gaming by 2030.
The Germany market dominated the Europe Cloud Gaming Market by Country 2020, and would continue to be a dominant market till 2027; thereby, achieving a market value of $962.1 million by 2027. The UK market is anticipated to grow at a CAGR of 61.8% during (2021 - 2027). Additionally, The France market would exhibit a CAGR of 66% during (2021 - 2027).
Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. Based on Solution, the market is segmented into Video Streaming and File Streaming. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
Free Valuable Insights: The Global Cloud Gaming Market Size will Hit $14.01 billion by 2027, at a CAGR of 64.1%
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.
Scope of the Study
Market Segments Covered in the Report:
By Offering
- Infrastructure
- Gaming Platform Services
By Device Type
- Smartphones
- PCs & Laptops
- Gaming Consoles
- Tablets
- Smart TVs
- HMDs
By Solution
- Video Streaming
- File Streaming
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Key Market Players
List of Companies Profiled in the Report:
- IBM Corporation
- Activision Blizzard, Inc.
- Advanced Micro Devices, Inc.
- Microsoft Corporation
- Amazon.com, Inc.
- Intel Corporation
- Meta Platforms, Inc.
- NVIDIA Corporation
- Sony Corporation
- Tencent Holdings Ltd.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Cloud Gaming Market, by Offering
1.4.2 Europe Cloud Gaming Market, by Device Type
1.4.3 Europe Cloud Gaming Market, by Solution
1.4.4 Europe Cloud Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, May – 2021, Oct) Leading Players
Chapter 4. Europe Cloud Gaming Market by Offering
4.1 Europe Infrastructure Market by Country
4.2 Europe Gaming Platform Services Market by Country
Chapter 5. Europe Cloud Gaming Market by Device Type
5.1 Europe Cloud Gaming Smartphones Market by Country
5.2 Europe Cloud Gaming PCs & Laptops Market by Country
5.3 Europe Gaming Consoles Market by Country
5.4 Europe Tablets Market by Country
5.5 Europe Smart TVs Market by Country
5.6 Europe Other Device Type Market by Country
Chapter 6. Europe Cloud Gaming Market by Solution
6.1 Europe Video Streaming Market by Country
6.2 Europe File Streaming Market by Country
Chapter 7. Europe Cloud Gaming Market by Country
7.1 Germany Cloud Gaming Market
7.1.1 Germany Cloud Gaming Market by Offering
7.1.2 Germany Cloud Gaming Market by Device Type
7.1.3 Germany Cloud Gaming Market by Solution
7.2 UK Cloud Gaming Market
7.2.1 UK Cloud Gaming Market by Offering
7.2.2 UK Cloud Gaming Market by Device Type
7.2.3 UK Cloud Gaming Market by Solution
7.3 France Cloud Gaming Market
7.3.1 France Cloud Gaming Market by Offering
7.3.2 France Cloud Gaming Market by Device Type
7.3.3 France Cloud Gaming Market by Solution
7.4 Russia Cloud Gaming Market
7.4.1 Russia Cloud Gaming Market by Offering
7.4.2 Russia Cloud Gaming Market by Device Type
7.4.3 Russia Cloud Gaming Market by Solution
7.5 Spain Cloud Gaming Market
7.5.1 Spain Cloud Gaming Market by Offering
7.5.2 Spain Cloud Gaming Market by Device Type
7.5.3 Spain Cloud Gaming Market by Solution
7.6 Italy Cloud Gaming Market
7.6.1 Italy Cloud Gaming Market by Offering
7.6.2 Italy Cloud Gaming Market by Device Type
7.6.3 Italy Cloud Gaming Market by Solution
7.7 Rest of Europe Cloud Gaming Market
7.7.1 Rest of Europe Cloud Gaming Market by Offering
7.7.2 Rest of Europe Cloud Gaming Market by Device Type
7.7.3 Rest of Europe Cloud Gaming Market by Solution
Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 SWOT Analysis
8.2 Activision Blizzard, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.3 Advanced Micro Devices, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.1 Recent strategies and developments:
8.3.1.1 Partnerships, Collaborations, and Agreement:
8.4 Microsoft Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Acquisitions and Mergers:
8.4.5.3 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Amazon.com, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Recent strategies and developments:
8.5.4.1 Product Launches and Product Expansions:
8.5.5 SWOT Analysis
8.6 Intel Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent Strategies and Developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.6.6 SWOT Analysis
8.7 Meta Platforms, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Acquisition and Mergers:
8.7.5.3 Product Launches and Product Expansions:
8.7.6 SWOT Analysis
8.8 NVIDIA Corporation
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisitions and Mergers:
8.8.5.3 Product Launches and Product Expansions:
8.8.6 SWOT Analysis
8.9 Sony Corporation
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Acquisitions and Mergers:
8.9.6 SWOT Analysis
8.10. Tencent Holdings Ltd.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Partnerships, Collaborations, and Agreements:
TABLE 1 Europe Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 2 Europe Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Cloud Gaming Market
TABLE 4 Product Launches And Product Expansions– Cloud Gaming Market
TABLE 5 Acquisition and Mergers– Cloud Gaming Market
TABLE 6 Europe Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 7 Europe Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 8 Europe Infrastructure Market by Country, 2017 - 2020, USD Million
TABLE 9 Europe Infrastructure Market by Country, 2021 - 2027, USD Million
TABLE 10 Europe Gaming Platform Services Market by Country, 2017 - 2020, USD Million
TABLE 11 Europe Gaming Platform Services Market by Country, 2021 - 2027, USD Million
TABLE 12 Europe Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 13 Europe Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 14 Europe Cloud Gaming Smartphones Market by Country, 2017 - 2020, USD Million
TABLE 15 Europe Cloud Gaming Smartphones Market by Country, 2021 - 2027, USD Million
TABLE 16 Europe Cloud Gaming PCs & Laptops Market by Country, 2017 - 2020, USD Million
TABLE 17 Europe Cloud Gaming PCs & Laptops Market by Country, 2021 - 2027, USD Million
TABLE 18 Europe Gaming Consoles Market by Country, 2017 - 2020, USD Million
TABLE 19 Europe Gaming Consoles Market by Country, 2021 - 2027, USD Million
TABLE 20 Europe Tablets Market by Country, 2017 - 2020, USD Million
TABLE 21 Europe Tablets Market by Country, 2021 - 2027, USD Million
TABLE 22 Europe Smart TVs Market by Country, 2017 - 2020, USD Million
TABLE 23 Europe Smart TVs Market by Country, 2021 - 2027, USD Million
TABLE 24 Europe Other Device Type Market by Country, 2017 - 2020, USD Million
TABLE 25 Europe Other Device Type Market by Country, 2021 - 2027, USD Million
TABLE 26 Europe Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 27 Europe Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 28 Europe Video Streaming Market by Country, 2017 - 2020, USD Million
TABLE 29 Europe Video Streaming Market by Country, 2021 - 2027, USD Million
TABLE 30 Europe File Streaming Market by Country, 2017 - 2020, USD Million
TABLE 31 Europe File Streaming Market by Country, 2021 - 2027, USD Million
TABLE 32 Europe Cloud Gaming Market by Country, 2017 - 2020, USD Million
TABLE 33 Europe Cloud Gaming Market by Country, 2021 - 2027, USD Million
TABLE 34 Germany Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 35 Germany Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 36 Germany Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 37 Germany Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 38 Germany Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 39 Germany Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 40 Germany Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 41 Germany Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 42 UK Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 43 UK Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 44 UK Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 45 UK Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 46 UK Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 47 UK Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 48 UK Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 49 UK Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 50 France Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 51 France Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 52 France Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 53 France Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 54 France Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 55 France Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 56 France Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 57 France Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 58 Russia Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 59 Russia Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 60 Russia Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 61 Russia Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 62 Russia Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 63 Russia Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 64 Russia Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 65 Russia Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 66 Spain Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 67 Spain Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 68 Spain Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 69 Spain Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 70 Spain Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 71 Spain Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 72 Spain Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 73 Spain Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 74 Italy Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 75 Italy Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 76 Italy Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 77 Italy Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 78 Italy Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 79 Italy Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 80 Italy Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 81 Italy Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 82 Rest of Europe Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 83 Rest of Europe Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 84 Rest of Europe Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 85 Rest of Europe Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 86 Rest of Europe Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 87 Rest of Europe Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 88 Rest of Europe Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 89 Rest of Europe Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 90 Key information – IBM Corporation
TABLE 91 Key Information – Activision Blizzard, Inc.
TABLE 92 Key information – Advanced Micro Devices, Inc.
TABLE 93 key information – Microsoft Corporation
TABLE 94 Key Information – Amazon.com, Inc.
TABLE 95 Key Information – Intel Corporation
TABLE 96 key information – Meta Platforms, Inc.
TABLE 97 Key Information – NVIDIA Corporation
TABLE 98 Key Information – Sony Corporation
TABLE 99 Key Information – Tencent Holdings Ltd.
List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2017-2021)
FIG 4 Key Strategic Move: Partnerships, Collaborations and Agreements: 2019, May – 2021, Oct) Leading Players
FIG 5 Swot analysis: IBM Corporation
FIG 6 Recent strategies and developments: Microsoft Corporation
FIG 7 SWOT Analysis: Microsoft Corporation
FIG 8 SWOT analysis: Amazon.com, Inc.
FIG 9 SWOT analysis: Intel corporation
FIG 10 Recent strategies and developments: Meta Platforms, Inc.
FIG 11 SWOT Analysis: Meta Platforms, Inc.
FIG 12 Recent strategies and developments: NVIDIA Corporation
FIG 13 SWOT Analysis: NVIDIA Corporation
FIG 14 Swot analysis: sony corporation