Europe Connected Living Room Market

Europe Connected Living Room Market Size, Share & Industry Trends Analysis Report By Application, By Device Type (Smart TVs, Gaming Consoles, PC/Laptop, Smart phones, Tablets, and Smart Speakers), By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-11783 Publication Date: October-2022 Number of Pages: 99
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Analysis of Market Size & Trends

The Europe Connected Living Room Market would witness market growth of 8.5% CAGR during the forecast period (2022-2028).

The most demanded feature for smart items, according to many surveys, is the ability to access or operate objects remotely. The remote connections offer consumers a peace of where by enabling them to check on systems without moving to check on the device. The rising demand for living room connected devices (LRCDs) appears to be motivated by customer expectations regarding look, functionality, and accessibility.

Most Consumers purchase a smart TV because they required a new television that featured the latest technology. Similarly, streaming devices are gaining more attraction since these can be hooked into a television to download internet-based programming. According to the media research firm, new televisions feature unique service features that increase the customer experience, making it comparable to what consumers enjoy on a computer, tablet, or mobile device.

New TVs are wireless (eliminating the need for the consumer to physically attach them) and immediately request wireless credentials upon activation (encouraging immediate connection), which increases their accessibility to users. The primary purpose of the gadgets in a connected living room is to consume entertainment, such as music, games, or videos. It is even feasible to use some LRCDs without a second computer to access the entire range of Internet services, including social media sites like Facebook.

Nowadays, smart TVs and smart speakers have been gaining popularity in the United Kingdom. Countries, such as Germany, have shown an increase in consumer demand for tablet computers and smartphones. Similarly, Germany, France, and the United Kingdom are among the earliest adopters of contemporary technology and are anticipated to contribute to the growth of the European region for connected living rooms.

The Germany market dominated the Europe Connected Living Room Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $4,711.9 million by 2028. The UK market is experiencing a CAGR of 7.6% during (2022 - 2028). Additionally, The France market would display a CAGR of 9.3% during (2022 - 2028).

Based on Application, the market is segmented into Video Streaming, Audio Streaming, and Gaming. Based on Device Type, the market is segmented into Smart TVs, Gaming Consoles, PC/Laptop, Smart phones, Tablets, and Smart Speakers. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

Free Valuable Insights: The Global Connected Living Room Market will Hit $75.6 Billion by 2028, at a CAGR of 9.2%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Hitachi, Ltd., Toshiba Corporation, Koninklijke Philips N.V., LG Electronics, Inc. (LG Corporation), Panasonic Corporation, Netflix, Inc., Google LLC, Apple, Inc., Amazon Web Services, Inc., and Motorola Mobility Holdings. Inc.(Lenovo Group Limited).

Scope of the Study

Market Segments Covered in the Report:

By Application

  • Video Streaming
  • Audio Streaming
  • Gaming

By Device Type

  • Smart TVs
  • Gaming Consoles
  • PC/Laptop
  • Smart phones
  • Tablets
  • Smart Speakers

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Hitachi, Ltd.
  • Toshiba Corporation
  • Koninklijke Philips N.V.
  • LG Electronics, Inc. (LG Corporation)
  • Panasonic Corporation
  • Netflix, Inc.
  • Google LLC
  • Apple, Inc.
  • Amazon Web Services, Inc.
  • Motorola Mobility Holdings. Inc. (Lenovo Group Limited)
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