Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Connected Toys Market, by Application
1.4.2 Europe Connected Toys Market, by Age Group
1.4.3 Europe Connected Toys Market, by Technology
1.4.4 Europe Connected Toys Market, by Interfacing Device
1.4.5 Europe Connected Toys Market, by Distribution Channel
1.4.6 Europe Connected Toys Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
Chapter 4. Europe Connected Toys Market by Application
4.1 Europe Education Market by Country
4.2 Europe Entertainment Market by Country
4.3 Europe Other Applications Market by Country
Chapter 5. Europe Connected Toys Market by Age Group
5.1 Europe Teenagers (13-19 years) Market by Country
5.2 Europe 9-12 years Market by Country
5.3 Europe 6-8 years Market by Country
5.4 Europe 1- 5 years Market by Country
Chapter 6. Europe Connected Toys Market by Technology
6.1 Europe Wi-Fi Market by Country
6.2 Europe Bluetooth Market by Country
6.3 Europe Others Market by Country
Chapter 7. Europe Connected Toys Market by Interfacing Device
7.1 Europe PC/Laptop Market by Country
7.2 Europe Smartphone/Tablet Market by Country
Chapter 8. Europe Connected Toys Market by Distribution Channel
8.1 Europe Offline Market by Country
8.2 Europe Online Market by Country
Chapter 9. Europe Connected Toys Market by Country
9.1 Germany Connected Toys Market
9.1.1 Germany Connected Toys Market by Application
9.1.2 Germany Connected Toys Market by Age Group
9.1.3 Germany Connected Toys Market by Technology
9.1.4 Germany Connected Toys Market by Interfacing Device
9.1.5 Germany Connected Toys Market by Distribution Channel
9.2 UK Connected Toys Market
9.2.1 UK Connected Toys Market by Application
9.2.2 UK Connected Toys Market by Age Group
9.2.3 UK Connected Toys Market by Technology
9.2.4 UK Connected Toys Market by Interfacing Device
9.2.5 UK Connected Toys Market by Distribution Channel
9.3 France Connected Toys Market
9.3.1 France Connected Toys Market by Application
9.3.2 France Connected Toys Market by Age Group
9.3.3 France Connected Toys Market by Technology
9.3.4 France Connected Toys Market by Interfacing Device
9.3.5 France Connected Toys Market by Distribution Channel
9.4 Russia Connected Toys Market
9.4.1 Russia Connected Toys Market by Application
9.4.2 Russia Connected Toys Market by Age Group
9.4.3 Russia Connected Toys Market by Technology
9.4.4 Russia Connected Toys Market by Interfacing Device
9.4.5 Russia Connected Toys Market by Distribution Channel
9.5 Spain Connected Toys Market
9.5.1 Spain Connected Toys Market by Application
9.5.2 Spain Connected Toys Market by Age Group
9.5.3 Spain Connected Toys Market by Technology
9.5.4 Spain Connected Toys Market by Interfacing Device
9.5.5 Spain Connected Toys Market by Distribution Channel
9.6 Italy Connected Toys Market
9.6.1 Italy Connected Toys Market by Application
9.6.2 Italy Connected Toys Market by Age Group
9.6.3 Italy Connected Toys Market by Technology
9.6.4 Italy Connected Toys Market by Interfacing Device
9.6.5 Italy Connected Toys Market by Distribution Channel
9.7 Rest of Europe Connected Toys Market
9.7.1 Rest of Europe Connected Toys Market by Application
9.7.2 Rest of Europe Connected Toys Market by Age Group
9.7.3 Rest of Europe Connected Toys Market by Technology
9.7.4 Rest of Europe Connected Toys Market by Interfacing Device
9.7.5 Rest of Europe Connected Toys Market by Distribution Channel
Chapter 10. Company Profiles
10.1 Hasbro, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Recent strategies and developments:
10.1.4.1 Partnerships, Collaborations, and Agreements:
10.2 Mattel, Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent strategies and developments:
10.2.5.1 Partnerships, Collaborations, and Agreements:
10.3 LEGO Group (KIRKBI A/S)
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Research & Development Expenses
10.3.4 Recent strategies and developments:
10.3.4.1 Partnerships, Collaborations, and Agreements:
10.4 VTech Holdings Limited
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Research & Development Expenses
10.4.5 Recent strategies and developments:
10.4.5.1 Product Launches and Product Expansions:
10.5 ROYBI
10.5.1 Company Overview
10.5.2 Recent strategies and developments:
10.5.2.1 Partnerships, Collaborations, and Agreements:
10.5.2.2 Acquisition and Mergers:
10.6 Pillar Learning
10.6.1 Company Overview
10.6.2 Recent strategies and developments:
10.6.2.1 Product Launches and Product Expansions:
10.7 Ubtech Robotics Corp. Ltd.
10.7.1 Company Overview
10.7.2 Recent strategies and developments:
10.7.2.1 Product Launches and Product Expansions:
10.8 PlayShifu
10.8.1 Company Overview
10.8.2 Recent strategies and developments:
10.8.2.1 Partnerships, Collaborations, and Agreements:
10.9 Sphero, Inc.
10.9.1 Company Overview
10.9.2 Recent strategies and developments:
10.9.2.1 Acquisition and Mergers:
10.10. Mainbot SAS
10.10.1 Company Overview