Europe Esports Market

Europe Esports Market By Revenue Source (Sponsorship, Media Rights, Advertising, Publisher Fees, and Merchandise & Tickets), By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

Report Id: KBV-7049 Publication Date: December-2021 Number of Pages: 125
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TABLE 1 Europe Esports Market, 2017 - 2020, USD Million
TABLE 2 Europe Esports Market, 2021 - 2027, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Esports Market
TABLE 4 Product Launches And Product Expansions– Esports Market
TABLE 5 Acquisition and Mergers– Esports Market
TABLE 6 Geographical Expansions– Esports Market
TABLE 7 Europe Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 8 Europe Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 9 Europe Sponsorship Market by Country, 2017 - 2020, USD Million
TABLE 10 Europe Sponsorship Market by Country, 2021 - 2027, USD Million
TABLE 11 Europe Media Rights Market by Country, 2017 - 2020, USD Million
TABLE 12 Europe Media Rights Market by Country, 2021 - 2027, USD Million
TABLE 13 Europe Advertising Market by Country, 2017 - 2020, USD Million
TABLE 14 Europe Advertising Market by Country, 2021 - 2027, USD Million
TABLE 15 Europe Publisher Fees Market by Country, 2017 - 2020, USD Million
TABLE 16 Europe Publisher Fees Market by Country, 2021 - 2027, USD Million
TABLE 17 Europe Merchandise & Tickets Revenue Source Market by Country, 2017 - 2020, USD Million
TABLE 18 Europe Merchandise & Tickets Revenue Source Market by Country, 2021 - 2027, USD Million
TABLE 19 Europe Esports Market by Country, 2017 - 2020, USD Million
TABLE 20 Europe Esports Market by Country, 2021 - 2027, USD Million
TABLE 21 Germany Esports Market, 2017 - 2020, USD Million
TABLE 22 Germany Esports Market, 2021 - 2027, USD Million
TABLE 23 Germany Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 24 Germany Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 25 UK Esports Market, 2017 - 2020, USD Million
TABLE 26 UK Esports Market, 2021 - 2027, USD Million
TABLE 27 UK Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 28 UK Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 29 France Esports Market, 2017 - 2020, USD Million
TABLE 30 France Esports Market, 2021 - 2027, USD Million
TABLE 31 France Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 32 France Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 33 Russia Esports Market, 2017 - 2020, USD Million
TABLE 34 Russia Esports Market, 2021 - 2027, USD Million
TABLE 35 Russia Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 36 Russia Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 37 Spain Esports Market, 2017 - 2020, USD Million
TABLE 38 Spain Esports Market, 2021 - 2027, USD Million
TABLE 39 Spain Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 40 Spain Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 41 Italy Esports Market, 2017 - 2020, USD Million
TABLE 42 Italy Esports Market, 2021 - 2027, USD Million
TABLE 43 Italy Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 44 Italy Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 45 Rest of Europe Esports Market, 2017 - 2020, USD Million
TABLE 46 Rest of Europe Esports Market, 2021 - 2027, USD Million
TABLE 47 Rest of Europe Esports Market by Revenue Source, 2017 - 2020, USD Million
TABLE 48 Rest of Europe Esports Market by Revenue Source, 2021 - 2027, USD Million
TABLE 49 Key Information – Intel Corporation
TABLE 50 Key Information – NVIDIA Corporation
TABLE 51 key information – Nintendo Co., Ltd.
TABLE 52 Key Information – Activision Blizzard, Inc.
TABLE 53 Key Information – Valve Corporation
TABLE 54 Key Information – Modern Times Group
TABLE 55 Key Information – Electronic Arts Inc.
TABLE 56 Key Information – Tencent Holdings Ltd.
TABLE 57 Key Information – Gameloft SE
TABLE 58 Key Information – AT&T, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2017-2021)
FIG 4 Key Strategic Move: (Product Launches and Product Expansions : 2017, Jun – 2021, Jun) Leading Players
FIG 5 Recent strategies and developments: Intel Corporation
FIG 6 SWOT analysis: Intel corporation
FIG 7 Recent strategies and developments: NVIDIA Corporation
FIG 8 SWOT Analysis: NVIDIA Corporation
FIG 9 Recent strategies and developments: Nintendo Co., Ltd.
FIG 10 Recent strategies and developments: Activision Blizzard, Inc.
FIG 11 Recent strategies and developments: Valve Corporation
FIG 12 Recent strategies and developments: Electronic Arts
FIG 13 Recent strategies and developments: Gameloft SE
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