The Europe Gamification Market would witness market growth of 26.3% CAGR during the forecast period (2022-2028).
Gamification uses game mechanics and game dynamics to give audiences proactive directives and answers, resulting in the attainment of business goals and objectives. An emotionally engaging gamification event simply demonstrates the optimal activities that an audience can do to contribute to mutually shared goals. Employees and customers that use gamification software receive rapid feedback on their performance and are directed toward new objectives.
Gamification can be utilized to educate adolescents with a variety of requirements. Scientists examined the effectiveness of personalization in the form of video games when teaching students with autism. As per various studies gamification was effective in teaching age-appropriate content through this training package. Gamification isn't just for the classroom, it can also be employed in other settings. It might divide a child's mathematics homework into portions. The child would level up after finishing each section and given advice on how to solve a puzzle. Alternatively, the user may have youngster make their periodic table using a few elements. Gamification at home is an excellent method to participate in child's education!
Several conferences and events are held to raise awareness of gamification solutions by key players and governments in nations such as the United Kingdom, Germany, France, and others. To help businesses learn about and understand the tools and solutions available to them, the Europe Gamification conference was held in December 2019. Furthermore, expanding retail and healthcare organizations in countries like Germany and Spain are anticipated to gain traction.
Key market participants are focusing on providing advanced solutions to improve employee engagement, sales, and customer experience, hence driving end-user demand for software. Blade, a French startup, has introduced its cloud gaming service in the United Kingdom. In addition, Blackout, a customized cloud gaming service founded in France, is dedicated to revolutionizing the concept of cloud gaming around the world. Germany is another country with a big demand for cloud gaming technologies.
The Germany market dominated the Europe Gamification Market by Country 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $3,994.5 million by 2028. The UK market is estimated to grow at a CAGR of 25.3% during (2022 - 2028). Additionally, The France market would display a CAGR of 27.2% during (2022 - 2028).
Based on Component, the market is segmented into Solution and Services. Based on Application, the market is segmented into Sales & Marketing, Product Development, Human Resource, Support, and Others. Based on End-User, the market is segmented into Retail, Education, Manufacturing, Banking, Media & Entertainment, IT & Telecom, and Others. Based on Deployment Type, the market is segmented into On-premise and Cloud. Based on Organization Size, the market is segmented into Large Enterprises and Small & Medium Enterprises. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
Free Valuable Insights: The Global Gamification Market will Hit $58.8 Billion by 2028, at a CAGR of 26.8%
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, SAP SE, Cognizant Technology Solutions Corporation, MPS Interactive Systems Limited (MPS Ltd.), Ambition Solutions, Inc., Aon plc, Axonify, Inc., G-Cube (MRCC), IActionable, and BI WORLDWIDE.
Scope of the Study
Market Segments Covered in the Report:
By Component
By Application
- Sales & Marketing
- Product Development
- Human Resource
- Support
- Others
By End-User
- Retail
- Education
- Manufacturing
- Banking
- Media & Entertainment
- IT & Telecom
- Others
By Deployment Type
By Organization Size
- Large Enterprises
- Small & Medium Enterprises
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Key Market Players
List of Companies Profiled in the Report:
- Microsoft Corporation
- SAP SE
- Cognizant Technology Solutions Corporation
- MPS Interactive Systems Limited (MPS Ltd.)
- Ambition Solutions, Inc.
- Aon plc
- Axonify, Inc.
- G-Cube (MRCC)
- IActionable
- BI WORLDWIDE
TABLE 1 Europe Gamification Market, 2018 - 2021, USD Million
TABLE 2 Europe Gamification Market, 2022 - 2028, USD Million
TABLE 3 Europe Gamification Market by Component, 2018 - 2021, USD Million
TABLE 4 Europe Gamification Market by Component, 2022 - 2028, USD Million
TABLE 5 Europe Solution Market by Country, 2018 - 2021, USD Million
TABLE 6 Europe Solution Market by Country, 2022 - 2028, USD Million
TABLE 7 Europe Services Market by Country, 2018 - 2021, USD Million
TABLE 8 Europe Services Market by Country, 2022 - 2028, USD Million
TABLE 9 Europe Gamification Market by Application, 2018 - 2021, USD Million
TABLE 10 Europe Gamification Market by Application, 2022 - 2028, USD Million
TABLE 11 Europe Sales & Marketing Market by Country, 2018 - 2021, USD Million
TABLE 12 Europe Sales & Marketing Market by Country, 2022 - 2028, USD Million
TABLE 13 Europe Product Development Market by Country, 2018 - 2021, USD Million
TABLE 14 Europe Product Development Market by Country, 2022 - 2028, USD Million
TABLE 15 Europe Human Resource Market by Country, 2018 - 2021, USD Million
TABLE 16 Europe Human Resource Market by Country, 2022 - 2028, USD Million
TABLE 17 Europe Support Market by Country, 2018 - 2021, USD Million
TABLE 18 Europe Support Market by Country, 2022 - 2028, USD Million
TABLE 19 Europe Others Market by Country, 2018 - 2021, USD Million
TABLE 20 Europe Others Market by Country, 2022 - 2028, USD Million
TABLE 21 Europe Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 22 Europe Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 23 Europe Retail Market by Country, 2018 - 2021, USD Million
TABLE 24 Europe Retail Market by Country, 2022 - 2028, USD Million
TABLE 25 Europe Education Market by Country, 2018 - 2021, USD Million
TABLE 26 Europe Education Market by Country, 2022 - 2028, USD Million
TABLE 27 Europe Manufacturing Market by Country, 2018 - 2021, USD Million
TABLE 28 Europe Manufacturing Market by Country, 2022 - 2028, USD Million
TABLE 29 Europe Banking Market by Country, 2018 - 2021, USD Million
TABLE 30 Europe Banking Market by Country, 2022 - 2028, USD Million
TABLE 31 Europe Media & Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 32 Europe Media & Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 33 Europe IT & Telecom Market by Country, 2018 - 2021, USD Million
TABLE 34 Europe IT & Telecom Market by Country, 2022 - 2028, USD Million
TABLE 35 Europe Other End-User Market by Country, 2018 - 2021, USD Million
TABLE 36 Europe Other End-User Market by Country, 2022 - 2028, USD Million
TABLE 37 Europe Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 38 Europe Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 39 Europe On-premise Market by Country, 2018 - 2021, USD Million
TABLE 40 Europe On-premise Market by Country, 2022 - 2028, USD Million
TABLE 41 Europe Cloud Market by Country, 2018 - 2021, USD Million
TABLE 42 Europe Cloud Market by Country, 2022 - 2028, USD Million
TABLE 43 Europe Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 44 Europe Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 45 Europe Large Enterprises Market by Country, 2018 - 2021, USD Million
TABLE 46 Europe Large Enterprises Market by Country, 2022 - 2028, USD Million
TABLE 47 Europe Small & Medium Enterprises Market by Country, 2018 - 2021, USD Million
TABLE 48 Europe Small & Medium Enterprises Market by Country, 2022 - 2028, USD Million
TABLE 49 Europe Gamification Market by Country, 2018 - 2021, USD Million
TABLE 50 Europe Gamification Market by Country, 2022 - 2028, USD Million
TABLE 51 Germany Gamification Market, 2018 - 2021, USD Million
TABLE 52 Germany Gamification Market, 2022 - 2028, USD Million
TABLE 53 Germany Gamification Market by Component, 2018 - 2021, USD Million
TABLE 54 Germany Gamification Market by Component, 2022 - 2028, USD Million
TABLE 55 Germany Gamification Market by Application, 2018 - 2021, USD Million
TABLE 56 Germany Gamification Market by Application, 2022 - 2028, USD Million
TABLE 57 Germany Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 58 Germany Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 59 Germany Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 60 Germany Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 61 Germany Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 62 Germany Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 63 UK Gamification Market, 2018 - 2021, USD Million
TABLE 64 UK Gamification Market, 2022 - 2028, USD Million
TABLE 65 UK Gamification Market by Component, 2018 - 2021, USD Million
TABLE 66 UK Gamification Market by Component, 2022 - 2028, USD Million
TABLE 67 UK Gamification Market by Application, 2018 - 2021, USD Million
TABLE 68 UK Gamification Market by Application, 2022 - 2028, USD Million
TABLE 69 UK Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 70 UK Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 71 UK Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 72 UK Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 73 UK Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 74 UK Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 75 France Gamification Market, 2018 - 2021, USD Million
TABLE 76 France Gamification Market, 2022 - 2028, USD Million
TABLE 77 France Gamification Market by Component, 2018 - 2021, USD Million
TABLE 78 France Gamification Market by Component, 2022 - 2028, USD Million
TABLE 79 France Gamification Market by Application, 2018 - 2021, USD Million
TABLE 80 France Gamification Market by Application, 2022 - 2028, USD Million
TABLE 81 France Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 82 France Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 83 France Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 84 France Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 85 France Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 86 France Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 87 Russia Gamification Market, 2018 - 2021, USD Million
TABLE 88 Russia Gamification Market, 2022 - 2028, USD Million
TABLE 89 Russia Gamification Market by Component, 2018 - 2021, USD Million
TABLE 90 Russia Gamification Market by Component, 2022 - 2028, USD Million
TABLE 91 Russia Gamification Market by Application, 2018 - 2021, USD Million
TABLE 92 Russia Gamification Market by Application, 2022 - 2028, USD Million
TABLE 93 Russia Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 94 Russia Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 95 Russia Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 96 Russia Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 97 Russia Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 98 Russia Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 99 Spain Gamification Market, 2018 - 2021, USD Million
TABLE 100 Spain Gamification Market, 2022 - 2028, USD Million
TABLE 101 Spain Gamification Market by Component, 2018 - 2021, USD Million
TABLE 102 Spain Gamification Market by Component, 2022 - 2028, USD Million
TABLE 103 Spain Gamification Market by Application, 2018 - 2021, USD Million
TABLE 104 Spain Gamification Market by Application, 2022 - 2028, USD Million
TABLE 105 Spain Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 106 Spain Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 107 Spain Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 108 Spain Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 109 Spain Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 110 Spain Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 111 Italy Gamification Market, 2018 - 2021, USD Million
TABLE 112 Italy Gamification Market, 2022 - 2028, USD Million
TABLE 113 Italy Gamification Market by Component, 2018 - 2021, USD Million
TABLE 114 Italy Gamification Market by Component, 2022 - 2028, USD Million
TABLE 115 Italy Gamification Market by Application, 2018 - 2021, USD Million
TABLE 116 Italy Gamification Market by Application, 2022 - 2028, USD Million
TABLE 117 Italy Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 118 Italy Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 119 Italy Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 120 Italy Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 121 Italy Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 122 Italy Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 123 Rest of Europe Gamification Market, 2018 - 2021, USD Million
TABLE 124 Rest of Europe Gamification Market, 2022 - 2028, USD Million
TABLE 125 Rest of Europe Gamification Market by Component, 2018 - 2021, USD Million
TABLE 126 Rest of Europe Gamification Market by Component, 2022 - 2028, USD Million
TABLE 127 Rest of Europe Gamification Market by Application, 2018 - 2021, USD Million
TABLE 128 Rest of Europe Gamification Market by Application, 2022 - 2028, USD Million
TABLE 129 Rest of Europe Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 130 Rest of Europe Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 131 Rest of Europe Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 132 Rest of Europe Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 133 Rest of Europe Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 134 Rest of Europe Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 135 key information – Microsoft Corporation
TABLE 136 Key Information – SAP SE
TABLE 137 Key Information – Cognizant Technology Solutions Corporation
TABLE 138 Key Information – MPS Interactive Systems Limited
TABLE 139 Key Information – Ambition Solutions, Inc.
TABLE 140 Key Information – Aon plc
TABLE 141 Key Information – Axonify, Inc.
TABLE 142 Key Information – G-Cube
TABLE 143 Key Information – IActionable
TABLE 144 Key Information – BI WORLDWIDE
List of Figures
FIG 1 Methodology for the research
FIG 2 SWOT Analysis: SAP SE
FIG 3 Swot analysis: cognizant technology solutions corporation