Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Gamification Market, by Component
1.4.2 Europe Gamification Market, by Application
1.4.3 Europe Gamification Market, by End-User
1.4.4 Europe Gamification Market, by Deployment Type
1.4.5 Europe Gamification Market, by Organization Size
1.4.6 Europe Gamification Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies Deployed in Gamification Market
Chapter 4. Europe Gamification Market by Component
4.1 Europe Solution Market by Country
4.2 Europe Services Market by Country
Chapter 5. Europe Gamification Market by Application
5.1 Europe Sales & Marketing Market by Country
5.2 Europe Product Development Market by Country
5.3 Europe Human Resource Market by Country
5.4 Europe Support Market by Country
5.5 Europe Others Market by Country
Chapter 6. Europe Gamification Market by End-User
6.1 Europe Retail Market by Country
6.2 Europe Education Market by Country
6.3 Europe Manufacturing Market by Country
6.4 Europe Banking Market by Country
6.5 Europe Media & Entertainment Market by Country
6.6 Europe IT & Telecom Market by Country
6.7 Europe Other End-User Market by Country
Chapter 7. Europe Gamification Market by Deployment Type
7.1 Europe On-premise Market by Country
7.2 Europe Cloud Market by Country
Chapter 8. Europe Gamification Market by Organization Size
8.1 Europe Large Enterprises Market by Country
8.2 Europe Small & Medium Enterprises Market by Country
Chapter 9. Europe Gamification Market by Country
9.1 Germany Gamification Market
9.1.1 Germany Gamification Market by Component
9.1.2 Germany Gamification Market by Application
9.1.3 Germany Gamification Market by End-User
9.1.4 Germany Gamification Market by Deployment Type
9.1.5 Germany Gamification Market by Organization Size
9.2 UK Gamification Market
9.2.1 UK Gamification Market by Component
9.2.2 UK Gamification Market by Application
9.2.3 UK Gamification Market by End-User
9.2.4 UK Gamification Market by Deployment Type
9.2.5 UK Gamification Market by Organization Size
9.3 France Gamification Market
9.3.1 France Gamification Market by Component
9.3.2 France Gamification Market by Application
9.3.3 France Gamification Market by End-User
9.3.4 France Gamification Market by Deployment Type
9.3.5 France Gamification Market by Organization Size
9.4 Russia Gamification Market
9.4.1 Russia Gamification Market by Component
9.4.2 Russia Gamification Market by Application
9.4.3 Russia Gamification Market by End-User
9.4.4 Russia Gamification Market by Deployment Type
9.4.5 Russia Gamification Market by Organization Size
9.5 Spain Gamification Market
9.5.1 Spain Gamification Market by Component
9.5.2 Spain Gamification Market by Application
9.5.3 Spain Gamification Market by End-User
9.5.4 Spain Gamification Market by Deployment Type
9.5.5 Spain Gamification Market by Organization Size
9.6 Italy Gamification Market
9.6.1 Italy Gamification Market by Component
9.6.2 Italy Gamification Market by Application
9.6.3 Italy Gamification Market by End-User
9.6.4 Italy Gamification Market by Deployment Type
9.6.5 Italy Gamification Market by Organization Size
9.7 Rest of Europe Gamification Market
9.7.1 Rest of Europe Gamification Market by Component
9.7.2 Rest of Europe Gamification Market by Application
9.7.3 Rest of Europe Gamification Market by End-User
9.7.4 Rest of Europe Gamification Market by Deployment Type
9.7.5 Rest of Europe Gamification Market by Organization Size
Chapter 10. Company Profiles
10.1 Microsoft Corporation
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expenses
10.1.5 Recent Strategies and Developments
10.1.5.1 Partnerships, Collaborations and Agreement:
10.2 SAP SE
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expense
10.2.5 Recent Strategies and developments:
10.2.5.1 Partnerships, Collaborations and Agreements:
10.2.6 SWOT Analysis
10.3 Cognizant Technology Solutions Corporation
10.3.1 Company overview
10.3.2 Financial Analysis
10.3.3 Segmental and Regional Analysis
10.3.4 SWOT Analysis
10.4 MPS Interactive Systems Limited (MPS Ltd.)
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Recent strategies and developments:
10.4.4.1 Acquisition and Mergers:
10.5 Ambition Solutions, Inc.
10.5.1 Company Overview
10.5.2 Recent strategies and developments:
10.5.2.1 Partnerships, Collaborations, and Agreements:
10.6 Aon plc
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Regional Analysis
10.7 Axonify, Inc.
10.7.1 Company Overview
10.7.2 Recent strategies and developments:
10.7.2.1 Partnerships, Collaborations, and Agreements:
10.8 G-Cube (MRCC)
10.8.1 Company Overview
10.9 IActionable
10.9.1 Company Overview
10.10. BI WORLDWIDE
10.10.1 Company Overview