The Europe Headset Market would witness market growth of 28.0% CAGR during the forecast period (2022-2028).
Call centres are also opting for UC and business headsets owing to the benefits these headsets bring to their business processes. It has increased the productivity level of employees and efficient communication with the clients. Not only the technological advances, but also the product design and appearance will be a driving factors for the headset sector’s success.
Majority of the people lookout for products that are trendy and fashionable. The market is considering the customer's choices and preferences & promotes their individuality. Trendy designs can infiltrate all prices range segments be it low-range, medium-range, and high-range products. Subsequently, the headset market will be in demand owing to the need for fashionable and wireless headsets.
It is important to ensure a safe and healthy work ecosystem for accurate & effective communication. It is difficult to carry out verbal communication which at times leads to risky situations. It is even more crucial in such a harsh environment which puts workers in additional challenges like oil & gas industry. The headset market in this particular sector is changing communication method.
In Europe, the prevalence of overweight or obese people has risen dramatically over the years. There are about 28.3% obese men and 36.5% obese women in region. This is further rising the number of gym or fitness enthusiasts in Europe. These gym enthusiasts largely prefer gyming and exercises while listening music as to not get disturbed from external voices. Moreover, over the years noiseless party culture has become very popular in Europe. Even party organizers in the region are arranging silent parties as a respond the noise curfew and such restriction of government.
The Germany market dominated the Europe Headset Market by Country in 2021; thereby, achieving a market value of $14.5 billion by 2028. The UK market is exhibiting a CAGR of 27% during (2022 - 2028). Additionally, The France market would experience a CAGR of 29% during (2022 - 2028).
Based on Type, the market is segmented into In-ear and Over-ear. Based on Connectivity, the market is segmented into Wired and Wireless. Based on Application, the market is segmented into Commercial and Personal. Based on Price Band Type, the market is segmented into USD 151-350, USD 51-150, Below USD 50 and Over USD 351. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
Free Valuable Insights: The Global Headset Market will Hit $239.5 Billion by 2028, at a CAGR of 28.6%
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Bose Corporation, Apple, Inc, Harman International Industries, Inc. (Samsung Electronics Co., Ltd.), Grado Labs, Inc., Shure, Inc., Logitech International S.A., Panasonic Corporation, Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.), Sony Corporation and Sennheiser Electronic GmbH & Co. KG.
Scope of the Study
Market Segments Covered in the Report:
By Type
By Connectivity
By Application
By Price Band Type
- USD 151-350
- USD 51-150
- Below USD 50
- Over USD 351
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Key Market Players
List of Companies Profiled in the Report:
- Bose Corporation
- Apple, Inc
- Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
- Grado Labs, Inc.
- Shure, Inc.
- Logitech International S.A.
- Panasonic Corporation
- Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
- Sony Corporation
- Sennheiser Electronic GmbH & Co. KG
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Headset Market, by Type
1.4.2 Europe Headset Market, by Connectivity
1.4.3 Europe Headset Market, by Application
1.4.4 Europe Headset Market, by Price Band Type
1.4.5 Europe Headset Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Business Expansions
3.2.4 Geographical Expansions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2019, Jul – 2022, Oct) Leading Players
Chapter 4. Europe Headset Market by Type
4.1 Europe In-ear Market by Country
4.2 Europe Over-ear Market by Country
Chapter 5. Europe Headset Market by Connectivity
5.1 Europe Wired Market by Country
5.2 Europe Wireless Market by Country
Chapter 6. Europe Headset Market by Application
6.1 Europe Commercial Market by Country
6.2 Europe Personal Market by Country
Chapter 7. Europe Headset Market by Price Band Type
7.1 Europe USD 151-350 Market by Country
7.2 Europe USD 51-150 Market by Country
7.3 Europe Below USD 50 Market by Country
7.4 Europe Over USD 351 Market by Country
Chapter 8. Europe Headset Market by Country
8.1 Germany Headset Market
8.1.1 Germany Headset Market by Type
8.1.2 Germany Headset Market by Connectivity
8.1.3 Germany Headset Market by Application
8.1.4 Germany Headset Market by Price Band Type
8.2 UK Headset Market
8.2.1 UK Headset Market by Type
8.2.2 UK Headset Market by Connectivity
8.2.3 UK Headset Market by Application
8.2.4 UK Headset Market by Price Band Type
8.3 France Headset Market
8.3.1 France Headset Market by Type
8.3.2 France Headset Market by Connectivity
8.3.3 France Headset Market by Application
8.3.4 France Headset Market by Price Band Type
8.4 Russia Headset Market
8.4.1 Russia Headset Market by Type
8.4.2 Russia Headset Market by Connectivity
8.4.3 Russia Headset Market by Application
8.4.4 Russia Headset Market by Price Band Type
8.5 Spain Headset Market
8.5.1 Spain Headset Market by Type
8.5.2 Spain Headset Market by Connectivity
8.5.3 Spain Headset Market by Application
8.5.4 Spain Headset Market by Price Band Type
8.6 Italy Headset Market
8.6.1 Italy Headset Market by Type
8.6.2 Italy Headset Market by Connectivity
8.6.3 Italy Headset Market by Application
8.6.4 Italy Headset Market by Price Band Type
8.7 Rest of Europe Headset Market
8.7.1 Rest of Europe Headset Market by Type
8.7.2 Rest of Europe Headset Market by Connectivity
8.7.3 Rest of Europe Headset Market by Application
8.7.4 Rest of Europe Headset Market by Price Band Type
Chapter 9. Company Profiles
9.1 Panasonic Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 Apple, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Regional Analysis
9.2.4 Research & Development Expense
9.2.5 SWOT Analysis
9.3 Sony Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.5.3 Businessl Expansions:
9.3.6 SWOT Analysis
9.4 Harman International Industries, Inc. (Samsung Electronics Co., Ltd.)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expense
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.5.2 Product Launches and Product Expansions:
9.5 Logitech International S.A.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent strategies and developments:
9.5.5.1 Product Launches and Product Expansions:
9.5.5.2 Geographical Expansions:
9.6 Poly, Inc. (Plantronics, Inc.) (HP Development Company, L.P.)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent strategies and developments:
9.6.5.1 Partnerships, Collaborations, and Agreements:
9.6.5.2 Product Launches and Product Expansions:
9.7 Sennheiser Electronic GmbH & Co. KG
9.7.1 Company Overvliew
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Recent strategies and developments:
9.7.4.1 Product Launches and Product Expansions:
9.8 Grado Labs, Inc.
9.8.1 Company Overview
9.8.2 Recent strategies and developments:
9.8.2.1 Product Launches and Product Expansions:
9.9 Shure, Inc.
9.9.1 Company overview
9.10. Bose Corporation
9.10.1 Company Overview
9.10.2 Recent strategies and developments:
9.10.2.1 Partnerships, Collaborations, and Agreements:
9.10.2.2 Product Launches and Product Expansions:
TABLE 1 Europe Headset Market, 2018 - 2021, USD Million
TABLE 2 Europe Headset Market, 2022 - 2028, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Headset Market
TABLE 4 Product Launches And Product Expansions– Headset Market
TABLE 5 business expansions– Headset Market
TABLE 6 Geographical Expansions – Headset Market
TABLE 7 Europe Headset Market by Type, 2018 - 2021, USD Million
TABLE 8 Europe Headset Market by Type, 2022 - 2028, USD Million
TABLE 9 Europe In-ear Market by Country, 2018 - 2021, USD Million
TABLE 10 Europe In-ear Market by Country, 2022 - 2028, USD Million
TABLE 11 Europe Over-ear Market by Country, 2018 - 2021, USD Million
TABLE 12 Europe Over-ear Market by Country, 2022 - 2028, USD Million
TABLE 13 Europe Headset Market by Connectivity, 2018 - 2021, USD Million
TABLE 14 Europe Headset Market by Connectivity, 2022 - 2028, USD Million
TABLE 15 Europe Wired Market by Country, 2018 - 2021, USD Million
TABLE 16 Europe Wired Market by Country, 2022 - 2028, USD Million
TABLE 17 Europe Wireless Market by Country, 2018 - 2021, USD Million
TABLE 18 Europe Wireless Market by Country, 2022 - 2028, USD Million
TABLE 19 Europe Headset Market by Application, 2018 - 2021, USD Million
TABLE 20 Europe Headset Market by Application, 2022 - 2028, USD Million
TABLE 21 Europe Commercial Market by Country, 2018 - 2021, USD Million
TABLE 22 Europe Commercial Market by Country, 2022 - 2028, USD Million
TABLE 23 Europe Personal Market by Country, 2018 - 2021, USD Million
TABLE 24 Europe Personal Market by Country, 2022 - 2028, USD Million
TABLE 25 Europe Headset Market by Price Band Type, 2018 - 2021, USD Million
TABLE 26 Europe Headset Market by Price Band Type, 2022 - 2028, USD Million
TABLE 27 Europe USD 151-350 Market by Country, 2018 - 2021, USD Million
TABLE 28 Europe USD 151-350 Market by Country, 2022 - 2028, USD Million
TABLE 29 Europe USD 51-150 Market by Country, 2018 - 2021, USD Million
TABLE 30 Europe USD 51-150 Market by Country, 2022 - 2028, USD Million
TABLE 31 Europe Below USD 50 Market by Country, 2018 - 2021, USD Million
TABLE 32 Europe Below USD 50 Market by Country, 2022 - 2028, USD Million
TABLE 33 Europe Over USD 351 Market by Country, 2018 - 2021, USD Million
TABLE 34 Europe Over USD 351 Market by Country, 2022 - 2028, USD Million
TABLE 35 Europe Headset Market by Country, 2018 - 2021, USD Million
TABLE 36 Europe Headset Market by Country, 2022 - 2028, USD Million
TABLE 37 Germany Headset Market, 2018 - 2021, USD Million
TABLE 38 Germany Headset Market, 2022 - 2028, USD Million
TABLE 39 Germany Headset Market by Type, 2018 - 2021, USD Million
TABLE 40 Germany Headset Market by Type, 2022 - 2028, USD Million
TABLE 41 Germany Headset Market by Connectivity, 2018 - 2021, USD Million
TABLE 42 Germany Headset Market by Connectivity, 2022 - 2028, USD Million
TABLE 43 Germany Headset Market by Application, 2018 - 2021, USD Million
TABLE 44 Germany Headset Market by Application, 2022 - 2028, USD Million
TABLE 45 Germany Headset Market by Price Band Type, 2018 - 2021, USD Million
TABLE 46 Germany Headset Market by Price Band Type, 2022 - 2028, USD Million
TABLE 47 UK Headset Market, 2018 - 2021, USD Million
TABLE 48 UK Headset Market, 2022 - 2028, USD Million
TABLE 49 UK Headset Market by Type, 2018 - 2021, USD Million
TABLE 50 UK Headset Market by Type, 2022 - 2028, USD Million
TABLE 51 UK Headset Market by Connectivity, 2018 - 2021, USD Million
TABLE 52 UK Headset Market by Connectivity, 2022 - 2028, USD Million
TABLE 53 UK Headset Market by Application, 2018 - 2021, USD Million
TABLE 54 UK Headset Market by Application, 2022 - 2028, USD Million
TABLE 55 UK Headset Market by Price Band Type, 2018 - 2021, USD Million
TABLE 56 UK Headset Market by Price Band Type, 2022 - 2028, USD Million
TABLE 57 France Headset Market, 2018 - 2021, USD Million
TABLE 58 France Headset Market, 2022 - 2028, USD Million
TABLE 59 France Headset Market by Type, 2018 - 2021, USD Million
TABLE 60 France Headset Market by Type, 2022 - 2028, USD Million
TABLE 61 France Headset Market by Connectivity, 2018 - 2021, USD Million
TABLE 62 France Headset Market by Connectivity, 2022 - 2028, USD Million
TABLE 63 France Headset Market by Application, 2018 - 2021, USD Million
TABLE 64 France Headset Market by Application, 2022 - 2028, USD Million
TABLE 65 France Headset Market by Price Band Type, 2018 - 2021, USD Million
TABLE 66 France Headset Market by Price Band Type, 2022 - 2028, USD Million
TABLE 67 Russia Headset Market, 2018 - 2021, USD Million
TABLE 68 Russia Headset Market, 2022 - 2028, USD Million
TABLE 69 Russia Headset Market by Type, 2018 - 2021, USD Million
TABLE 70 Russia Headset Market by Type, 2022 - 2028, USD Million
TABLE 71 Russia Headset Market by Connectivity, 2018 - 2021, USD Million
TABLE 72 Russia Headset Market by Connectivity, 2022 - 2028, USD Million
TABLE 73 Russia Headset Market by Application, 2018 - 2021, USD Million
TABLE 74 Russia Headset Market by Application, 2022 - 2028, USD Million
TABLE 75 Russia Headset Market by Price Band Type, 2018 - 2021, USD Million
TABLE 76 Russia Headset Market by Price Band Type, 2022 - 2028, USD Million
TABLE 77 Spain Headset Market, 2018 - 2021, USD Million
TABLE 78 Spain Headset Market, 2022 - 2028, USD Million
TABLE 79 Spain Headset Market by Type, 2018 - 2021, USD Million
TABLE 80 Spain Headset Market by Type, 2022 - 2028, USD Million
TABLE 81 Spain Headset Market by Connectivity, 2018 - 2021, USD Million
TABLE 82 Spain Headset Market by Connectivity, 2022 - 2028, USD Million
TABLE 83 Spain Headset Market by Application, 2018 - 2021, USD Million
TABLE 84 Spain Headset Market by Application, 2022 - 2028, USD Million
TABLE 85 Spain Headset Market by Price Band Type, 2018 - 2021, USD Million
TABLE 86 Spain Headset Market by Price Band Type, 2022 - 2028, USD Million
TABLE 87 Italy Headset Market, 2018 - 2021, USD Million
TABLE 88 Italy Headset Market, 2022 - 2028, USD Million
TABLE 89 Italy Headset Market by Type, 2018 - 2021, USD Million
TABLE 90 Italy Headset Market by Type, 2022 - 2028, USD Million
TABLE 91 Italy Headset Market by Connectivity, 2018 - 2021, USD Million
TABLE 92 Italy Headset Market by Connectivity, 2022 - 2028, USD Million
TABLE 93 Italy Headset Market by Application, 2018 - 2021, USD Million
TABLE 94 Italy Headset Market by Application, 2022 - 2028, USD Million
TABLE 95 Italy Headset Market by Price Band Type, 2018 - 2021, USD Million
TABLE 96 Italy Headset Market by Price Band Type, 2022 - 2028, USD Million
TABLE 97 Rest of Europe Headset Market, 2018 - 2021, USD Million
TABLE 98 Rest of Europe Headset Market, 2022 - 2028, USD Million
TABLE 99 Rest of Europe Headset Market by Type, 2018 - 2021, USD Million
TABLE 100 Rest of Europe Headset Market by Type, 2022 - 2028, USD Million
TABLE 101 Rest of Europe Headset Market by Connectivity, 2018 - 2021, USD Million
TABLE 102 Rest of Europe Headset Market by Connectivity, 2022 - 2028, USD Million
TABLE 103 Rest of Europe Headset Market by Application, 2018 - 2021, USD Million
TABLE 104 Rest of Europe Headset Market by Application, 2022 - 2028, USD Million
TABLE 105 Rest of Europe Headset Market by Price Band Type, 2018 - 2021, USD Million
TABLE 106 Rest of Europe Headset Market by Price Band Type, 2022 - 2028, USD Million
TABLE 107 Key Information – Panasonic Corporation
TABLE 108 Key Information – Apple, Inc.
TABLE 109 Key Information – Sony Corporation
TABLE 110 Key Information – Harman International Industries, Inc.
TABLE 111 Key Information – Logitech International S.A.
TABLE 112 Key Information – poly, Inc.
TABLE 113 Key Information – Sennheiser Electronic GmbH & Co. KG
TABLE 114 Key Information – Grado Labs, Inc.
TABLE 115 Key Information – Shure, Inc.
TABLE 116 key Information – Bose Corporation
List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2018-2022)
FIG 4 Key Strategic Move: (Product Launches and Product Expansions : 2019, Jul – 2022, Oct) Leading Players
FIG 5 SWOT Analysis: Panasonic Corporation
FIG 6 SWOT Analysis: apple, Inc.
FIG 7 Recent strategies and developments: Sony Corporation
FIG 8 Swot analysis: sony corporation
FIG 9 Recent strategies and developments: Harman International Industries, Inc.
FIG 10 Recent strategies and developments: Logitech International S.A.