Our Reports
Automotive Reports Electronics & Semiconductor Telecom & IT Technology & IT Consumer Goods Healthcare Food & Beverages Chemical
Our Links
About Us Contact Us Press Release News Our Blogs

Int'l : +1(646) 600-5072 | query@kbvresearch.com

Europe Immersive Virtual Reality Market Size, Share & Trends Analysis Report By Component (Hardware, Software, and Services), By Device, By Technology, By End-use, By Country and Growth Forecast, 2024 - 2031

Published Date : 25-Sep-2024

Pages: 157

Formats: PDF

The Europe Immersive Virtual Reality Market would witness market growth of 25.1% CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe Immersive Virtual Reality Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $5,618.5 million by 2031. UK market is exhibiting a CAGR of 24.1% during (2024 - 2031). Additionally, The France market would experience a CAGR of 26.1% during (2024 - 2031).

Europe Immersive Virtual Reality Market

Social VR platforms are gaining popularity, allowing users to interact with others in shared virtual environments. These platforms support social gatherings, events, and casual interactions, fostering community-building and enhancing social connections in a virtual space.

Moreover, organizations are hosting virtual events, conferences, and exhibitions using VR technology. This trend provides an immersive alternative to physical events, enabling participation and offering unique networking opportunities.

The UK government has been investing in educational technology to enhance learning experiences and outcomes. This investment includes funding for innovative tools like VR, which create immersive learning environments and support interactive teaching methods in schools and universities. According to the Government of the United Kingdom, more than 1,000 companies are active in the EdTech industry in England. Some companies operate exclusively in this sector, while others are active in other sectors.

Free Valuable Insights: The Global Immersive Virtual Reality Market will Hit USD 88.3 Billion by 2031, at a CAGR of 25.6%

Based on Component, the market is segmented into Hardware, Software, and Services. Based on Device, the market is segmented into Head Mounted Display, Gesture Tracking Device, and Projectors & Display Wall. Based on Technology, the market is segmented into Semi & Fully Immersive, and Non-Immersive. Based on End-use, the market is segmented into Gaming, Media & Entertainment, Healthcare, Education, Automotive, Manufacturing, Retail & E-commerce, and Aerospace, Defense & others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

List of Key Companies Profiled

  • Microsoft Corporation
  • HTC Corporation
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Unity Software Inc.
  • Magic Leap, Inc.
  • Apple, Inc.
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Google LLC

Europe Immersive Virtual Reality Market Report Segmentation

By Component

  • Hardware
  • Software
  • Services

By Device

  • Head Mounted Display
  • Gesture Tracking Device
  • Projectors & Display Wall

By Technology

  • Semi & Fully Immersive
  • Non-Immersive

By End-use

  • Gaming
  • Media & Entertainment
  • Healthcare
  • Education
  • Automotive
  • Manufacturing
  • Retail & E-commerce
  • Aerospace, Defense & others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Immersive Virtual Reality Market, by Component
1.4.2 Europe Immersive Virtual Reality Market, by Device
1.4.3 Europe Immersive Virtual Reality Market, by Technology
1.4.4 Europe Immersive Virtual Reality Market, by End-use
1.4.5 Europe Immersive Virtual Reality Market, by Country
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr – 2024, Sep) Leading Players
4.5 Porter Five Forces Analysis

Chapter 5. Europe Immersive Virtual Reality Market by Component
5.1 Europe Hardware Market by Country
5.2 Europe Software Market by Country
5.3 Europe Services Market by Country

Chapter 6. Europe Immersive Virtual Reality Market by Device
6.1 Europe Head Mounted Display Market by Country
6.2 Europe Gesture Tracking Device Market by Country
6.3 Europe Projectors & Display Wall Market by Country

Chapter 7. Europe Immersive Virtual Reality Market by Technology
7.1 Europe Semi & Fully Immersive Market by Country
7.2 Europe Non-Immersive Market by Country

Chapter 8. Europe Immersive Virtual Reality Market by End-use
8.1 Europe Gaming Market by Country
8.2 Europe Media & Entertainment Market by Country
8.3 Europe Healthcare Market by Country
8.4 Europe Education Market by Country
8.5 Europe Automotive Market by Country
8.6 Europe Manufacturing Market by Country
8.7 Europe Retail & E-commerce Market by Country
8.8 Europe Aerospace, Defense & others Market by Country

Chapter 9. Europe Immersive Virtual Reality Market by Country
9.1 Germany Immersive Virtual Reality Market
9.1.1 Germany Immersive Virtual Reality Market by Component
9.1.2 Germany Immersive Virtual Reality Market by Device
9.1.3 Germany Immersive Virtual Reality Market by Technology
9.1.4 Germany Immersive Virtual Reality Market by End-use
9.2 UK Immersive Virtual Reality Market
9.2.1 UK Immersive Virtual Reality Market by Component
9.2.2 UK Immersive Virtual Reality Market by Device
9.2.3 UK Immersive Virtual Reality Market by Technology
9.2.4 UK Immersive Virtual Reality Market by End-use
9.3 France Immersive Virtual Reality Market
9.3.1 France Immersive Virtual Reality Market by Component
9.3.2 France Immersive Virtual Reality Market by Device
9.3.3 France Immersive Virtual Reality Market by Technology
9.3.4 France Immersive Virtual Reality Market by End-use
9.4 Russia Immersive Virtual Reality Market
9.4.1 Russia Immersive Virtual Reality Market by Component
9.4.2 Russia Immersive Virtual Reality Market by Device
9.4.3 Russia Immersive Virtual Reality Market by Technology
9.4.4 Russia Immersive Virtual Reality Market by End-use
9.5 Spain Immersive Virtual Reality Market
9.5.1 Spain Immersive Virtual Reality Market by Component
9.5.2 Spain Immersive Virtual Reality Market by Device
9.5.3 Spain Immersive Virtual Reality Market by Technology
9.5.4 Spain Immersive Virtual Reality Market by End-use
9.6 Italy Immersive Virtual Reality Market
9.6.1 Italy Immersive Virtual Reality Market by Component
9.6.2 Italy Immersive Virtual Reality Market by Device
9.6.3 Italy Immersive Virtual Reality Market by Technology
9.6.4 Italy Immersive Virtual Reality Market by End-use
9.7 Rest of Europe Immersive Virtual Reality Market
9.7.1 Rest of Europe Immersive Virtual Reality Market by Component
9.7.2 Rest of Europe Immersive Virtual Reality Market by Device
9.7.3 Rest of Europe Immersive Virtual Reality Market by Technology
9.7.4 Rest of Europe Immersive Virtual Reality Market by End-use

Chapter 10. Company Profiles
10.1 Microsoft Corporation
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expenses
10.1.5 Recent strategies and developments:
10.1.5.1 Partnerships, Collaborations, and Agreements:
10.1.5.2 Product Launches and Product Expansions:
10.1.5.3 Acquisition and Mergers:
10.1.6 SWOT Analysis
10.2 Google LLC (Alphabet Inc.)
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expense
10.2.5 Recent strategies and developments:
10.2.5.1 Partnerships, Collaborations, and Agreements:
10.2.6 SWOT Analysis
10.3 HTC Corporation
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Research & Development Expenses
10.3.4 Recent strategies and developments:
10.3.4.1 Partnerships, Collaborations, and Agreements:
10.3.4.2 Product Launches and Product Expansions:
10.3.5 SWOT Analysis
10.4 Magic Leap, Inc.
10.4.1 Company Overview
10.4.2 Recent strategies and developments:
10.4.2.1 Product Launches and Product Expansions:
10.4.3 SWOT Analysis
10.5 Meta Platforms, Inc.
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segment and Regional Analysis
10.5.4 Research & Development Expense
10.5.5 Recent strategies and developments:
10.5.5.1 Partnerships, Collaborations, and Agreements:
10.5.5.2 Product Launches and Product Expansions:
10.5.6 SWOT Analysis
10.6 Samsung Electronics Co., Ltd. (Samsung Group)
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expenses
10.6.5 Recent strategies and developments:
10.6.5.1 Partnerships, Collaborations, and Agreements:
10.6.6 SWOT Analysis
10.7 Sony Corporation
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Segmental and Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 Recent strategies and developments:
10.7.5.1 Acquisition and Mergers:
10.7.6 SWOT Analysis
10.8 Unity Software, Inc.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Segmental and Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 Recent strategies and developments:
10.8.5.1 Partnerships, Collaborations, and Agreements:
10.9 Apple, Inc.
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Regional Analysis
10.9.4 Research & Development Expense
10.9.5 Recent strategies and developments:
10.9.5.1 Product Launches and Product Expansions:
10.9.5.2 Acquisition and Mergers:
10.9.6 SWOT Analysis
10.10. Qualcomm Incorporated (Qualcomm Technologies, Inc.)
10.10.1 Company Overview
10.10.2 Financial Analysis
10.10.3 Segmental and Regional Analysis
10.10.4 Research & Development Expense
10.10.5 Recent strategies and developments:
10.10.5.1 Product Launches and Product Expansions:
10.10.6 SWOT Analysis
TABLE 1 Europe Immersive Virtual Reality Market, 2020 - 2023, USD Million
TABLE 2 Europe Immersive Virtual Reality Market, 2024 - 2031, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Immersive Virtual Reality Market
TABLE 4 Product Launches And Product Expansions– Immersive Virtual Reality Market
TABLE 5 Acquisition and Mergers– Immersive Virtual Reality Market
TABLE 6 Europe Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
TABLE 7 Europe Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
TABLE 8 Europe Hardware Market by Country, 2020 - 2023, USD Million
TABLE 9 Europe Hardware Market by Country, 2024 - 2031, USD Million
TABLE 10 Europe Software Market by Country, 2020 - 2023, USD Million
TABLE 11 Europe Software Market by Country, 2024 - 2031, USD Million
TABLE 12 Europe Services Market by Country, 2020 - 2023, USD Million
TABLE 13 Europe Services Market by Country, 2024 - 2031, USD Million
TABLE 14 Europe Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
TABLE 15 Europe Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
TABLE 16 Europe Head Mounted Display Market by Country, 2020 - 2023, USD Million
TABLE 17 Europe Head Mounted Display Market by Country, 2024 - 2031, USD Million
TABLE 18 Europe Gesture Tracking Device Market by Country, 2020 - 2023, USD Million
TABLE 19 Europe Gesture Tracking Device Market by Country, 2024 - 2031, USD Million
TABLE 20 Europe Projectors & Display Wall Market by Country, 2020 - 2023, USD Million
TABLE 21 Europe Projectors & Display Wall Market by Country, 2024 - 2031, USD Million
TABLE 22 Europe Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
TABLE 23 Europe Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
TABLE 24 Europe Semi & Fully Immersive Market by Country, 2020 - 2023, USD Million
TABLE 25 Europe Semi & Fully Immersive Market by Country, 2024 - 2031, USD Million
TABLE 26 Europe Non-Immersive Market by Country, 2020 - 2023, USD Million
TABLE 27 Europe Non-Immersive Market by Country, 2024 - 2031, USD Million
TABLE 28 Europe Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
TABLE 29 Europe Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
TABLE 30 Europe Gaming Market by Country, 2020 - 2023, USD Million
TABLE 31 Europe Gaming Market by Country, 2024 - 2031, USD Million
TABLE 32 Europe Media & Entertainment Market by Country, 2020 - 2023, USD Million
TABLE 33 Europe Media & Entertainment Market by Country, 2024 - 2031, USD Million
TABLE 34 Europe Healthcare Market by Country, 2020 - 2023, USD Million
TABLE 35 Europe Healthcare Market by Country, 2024 - 2031, USD Million
TABLE 36 Europe Education Market by Country, 2020 - 2023, USD Million
TABLE 37 Europe Education Market by Country, 2024 - 2031, USD Million
TABLE 38 Europe Automotive Market by Country, 2020 - 2023, USD Million
TABLE 39 Europe Automotive Market by Country, 2024 - 2031, USD Million
TABLE 40 Europe Manufacturing Market by Country, 2020 - 2023, USD Million
TABLE 41 Europe Manufacturing Market by Country, 2024 - 2031, USD Million
TABLE 42 Europe Retail & E-commerce Market by Country, 2020 - 2023, USD Million
TABLE 43 Europe Retail & E-commerce Market by Country, 2024 - 2031, USD Million
TABLE 44 Europe Aerospace, Defense & others Market by Country, 2020 - 2023, USD Million
TABLE 45 Europe Aerospace, Defense & others Market by Country, 2024 - 2031, USD Million
TABLE 46 Europe Immersive Virtual Reality Market by Country, 2020 - 2023, USD Million
TABLE 47 Europe Immersive Virtual Reality Market by Country, 2024 - 2031, USD Million
TABLE 48 Germany Immersive Virtual Reality Market, 2020 - 2023, USD Million
TABLE 49 Germany Immersive Virtual Reality Market, 2024 - 2031, USD Million
TABLE 50 Germany Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
TABLE 51 Germany Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
TABLE 52 Germany Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
TABLE 53 Germany Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
TABLE 54 Germany Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
TABLE 55 Germany Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
TABLE 56 Germany Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
TABLE 57 Germany Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
TABLE 58 UK Immersive Virtual Reality Market, 2020 - 2023, USD Million
TABLE 59 UK Immersive Virtual Reality Market, 2024 - 2031, USD Million
TABLE 60 UK Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
TABLE 61 UK Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
TABLE 62 UK Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
TABLE 63 UK Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
TABLE 64 UK Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
TABLE 65 UK Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
TABLE 66 UK Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
TABLE 67 UK Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
TABLE 68 France Immersive Virtual Reality Market, 2020 - 2023, USD Million
TABLE 69 France Immersive Virtual Reality Market, 2024 - 2031, USD Million
TABLE 70 France Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
TABLE 71 France Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
TABLE 72 France Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
TABLE 73 France Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
TABLE 74 France Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
TABLE 75 France Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
TABLE 76 France Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
TABLE 77 France Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
TABLE 78 Russia Immersive Virtual Reality Market, 2020 - 2023, USD Million
TABLE 79 Russia Immersive Virtual Reality Market, 2024 - 2031, USD Million
TABLE 80 Russia Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
TABLE 81 Russia Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
TABLE 82 Russia Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
TABLE 83 Russia Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
TABLE 84 Russia Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
TABLE 85 Russia Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
TABLE 86 Russia Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
TABLE 87 Russia Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
TABLE 88 Spain Immersive Virtual Reality Market, 2020 - 2023, USD Million
TABLE 89 Spain Immersive Virtual Reality Market, 2024 - 2031, USD Million
TABLE 90 Spain Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
TABLE 91 Spain Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
TABLE 92 Spain Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
TABLE 93 Spain Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
TABLE 94 Spain Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
TABLE 95 Spain Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
TABLE 96 Spain Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
TABLE 97 Spain Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
TABLE 98 Italy Immersive Virtual Reality Market, 2020 - 2023, USD Million
TABLE 99 Italy Immersive Virtual Reality Market, 2024 - 2031, USD Million
TABLE 100 Italy Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
TABLE 101 Italy Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
TABLE 102 Italy Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
TABLE 103 Italy Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
TABLE 104 Italy Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
TABLE 105 Italy Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
TABLE 106 Italy Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
TABLE 107 Italy Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
TABLE 108 Rest of Europe Immersive Virtual Reality Market, 2020 - 2023, USD Million
TABLE 109 Rest of Europe Immersive Virtual Reality Market, 2024 - 2031, USD Million
TABLE 110 Rest of Europe Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
TABLE 111 Rest of Europe Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
TABLE 112 Rest of Europe Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
TABLE 113 Rest of Europe Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
TABLE 114 Rest of Europe Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
TABLE 115 Rest of Europe Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
TABLE 116 Rest of Europe Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
TABLE 117 Rest of Europe Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
TABLE 118 Key Information – Microsoft Corporation
TABLE 119 Key Information – Google LLC
TABLE 120 Key Information – HTC Corporation
TABLE 121 Key Information – Magic Leap, Inc.
TABLE 122 Key Information – Meta Platforms, Inc.
TABLE 123 Key Information – Samsung Electronics Co., Ltd.
TABLE 124 Key Information – Sony Corporation
TABLE 125 Key Information – Unity Software, Inc.
TABLE 126 Key Information – Apple, Inc.
TABLE 127 Key Information – Qualcomm Incorporated

List of Figures
FIG 1 Methodology for the research
FIG 2 Europe Immersive Virtual Reality Market, 2020 - 2031, USD Million
FIG 3 Key Factors Impacting Immersive Virtual Reality Market
FIG 4 KBV Cardinal Matrix
FIG 5 Market Share Analysis, 2023
FIG 6 Key Leading Strategies: Percentage Distribution (2020-2024)
FIG 7 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr – 2024, Sep) Leading Players
FIG 8 Porter’s Five Forces Analysis – Immersive Virtual Reality Market
FIG 9 Europe Immersive Virtual Reality Market share by Component, 2023
FIG 10 Europe Immersive Virtual Reality Market share by Component, 2031
FIG 11 Europe Immersive Virtual Reality Market by Component, 2020 - 2031, USD Million
FIG 12 Europe Immersive Virtual Reality Market share by Device, 2023
FIG 13 Europe Immersive Virtual Reality Market share by Device, 2031
FIG 14 Europe Immersive Virtual Reality Market by Device, 2020 - 2031, USD Million
FIG 15 Europe Immersive Virtual Reality Market share by Technology, 2023
FIG 16 Europe Immersive Virtual Reality Market share by Technology, 2031
FIG 17 Europe Immersive Virtual Reality Market by Technology, 2020 - 2031, USD Million
FIG 18 Europe Immersive Virtual Reality Market share by End-use, 2023
FIG 19 Europe Immersive Virtual Reality Market share by End-use, 2031
FIG 20 Europe Immersive Virtual Reality Market by End-use, 2020 - 2031, USD Million
FIG 21 Europe Immersive Virtual Reality Market share by Country, 2023
FIG 22 Europe Immersive Virtual Reality Market share by Country, 2031
FIG 23 Europe Immersive Virtual Reality Market by Country, 2020 - 2031, USD Million
FIG 24 Recent strategies and developments: Microsoft Corporation
FIG 25 SWOT Analysis: Microsoft Corporation
FIG 26 SWOT Analysis: Google LLC
FIG 27 Recent strategies and developments: HTC Corporation
FIG 28 SWOT Analysis: HTC Corporation
FIG 29 SWOT Analysis: Magic Leap, Inc.
FIG 30 Recent strategies and developments: Meta Platforms, Inc.
FIG 31 SWOT Analysis: Meta Platforms, Inc.
FIG 32 SWOT Analysis: Samsung Electronics Co., Ltd
FIG 33 SWOT Analysis: Sony Corporation
FIG 34 Recent strategies and developments: Apple, Inc.
FIG 35 SWOT Analysis: Apple, Inc.
FIG 36 SWOT Analysis: QUALCOMM Incorporated

Purchase Full Report of
Europe Immersive Virtual Reality Market

Buy Now

Avail up to 60% discount on subscription plans on

SUBSCRIPTION MODEL