Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Immersive Virtual Reality Market, by Component
1.4.2 Europe Immersive Virtual Reality Market, by Device
1.4.3 Europe Immersive Virtual Reality Market, by Technology
1.4.4 Europe Immersive Virtual Reality Market, by End-use
1.4.5 Europe Immersive Virtual Reality Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr – 2024, Sep) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. Europe Immersive Virtual Reality Market by Component
5.1 Europe Hardware Market by Country
5.2 Europe Software Market by Country
5.3 Europe Services Market by Country
Chapter 6. Europe Immersive Virtual Reality Market by Device
6.1 Europe Head Mounted Display Market by Country
6.2 Europe Gesture Tracking Device Market by Country
6.3 Europe Projectors & Display Wall Market by Country
Chapter 7. Europe Immersive Virtual Reality Market by Technology
7.1 Europe Semi & Fully Immersive Market by Country
7.2 Europe Non-Immersive Market by Country
Chapter 8. Europe Immersive Virtual Reality Market by End-use
8.1 Europe Gaming Market by Country
8.2 Europe Media & Entertainment Market by Country
8.3 Europe Healthcare Market by Country
8.4 Europe Education Market by Country
8.5 Europe Automotive Market by Country
8.6 Europe Manufacturing Market by Country
8.7 Europe Retail & E-commerce Market by Country
8.8 Europe Aerospace, Defense & others Market by Country
Chapter 9. Europe Immersive Virtual Reality Market by Country
9.1 Germany Immersive Virtual Reality Market
9.1.1 Germany Immersive Virtual Reality Market by Component
9.1.2 Germany Immersive Virtual Reality Market by Device
9.1.3 Germany Immersive Virtual Reality Market by Technology
9.1.4 Germany Immersive Virtual Reality Market by End-use
9.2 UK Immersive Virtual Reality Market
9.2.1 UK Immersive Virtual Reality Market by Component
9.2.2 UK Immersive Virtual Reality Market by Device
9.2.3 UK Immersive Virtual Reality Market by Technology
9.2.4 UK Immersive Virtual Reality Market by End-use
9.3 France Immersive Virtual Reality Market
9.3.1 France Immersive Virtual Reality Market by Component
9.3.2 France Immersive Virtual Reality Market by Device
9.3.3 France Immersive Virtual Reality Market by Technology
9.3.4 France Immersive Virtual Reality Market by End-use
9.4 Russia Immersive Virtual Reality Market
9.4.1 Russia Immersive Virtual Reality Market by Component
9.4.2 Russia Immersive Virtual Reality Market by Device
9.4.3 Russia Immersive Virtual Reality Market by Technology
9.4.4 Russia Immersive Virtual Reality Market by End-use
9.5 Spain Immersive Virtual Reality Market
9.5.1 Spain Immersive Virtual Reality Market by Component
9.5.2 Spain Immersive Virtual Reality Market by Device
9.5.3 Spain Immersive Virtual Reality Market by Technology
9.5.4 Spain Immersive Virtual Reality Market by End-use
9.6 Italy Immersive Virtual Reality Market
9.6.1 Italy Immersive Virtual Reality Market by Component
9.6.2 Italy Immersive Virtual Reality Market by Device
9.6.3 Italy Immersive Virtual Reality Market by Technology
9.6.4 Italy Immersive Virtual Reality Market by End-use
9.7 Rest of Europe Immersive Virtual Reality Market
9.7.1 Rest of Europe Immersive Virtual Reality Market by Component
9.7.2 Rest of Europe Immersive Virtual Reality Market by Device
9.7.3 Rest of Europe Immersive Virtual Reality Market by Technology
9.7.4 Rest of Europe Immersive Virtual Reality Market by End-use
Chapter 10. Company Profiles
10.1 Microsoft Corporation
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expenses
10.1.5 Recent strategies and developments:
10.1.5.1 Partnerships, Collaborations, and Agreements:
10.1.5.2 Product Launches and Product Expansions:
10.1.5.3 Acquisition and Mergers:
10.1.6 SWOT Analysis
10.2 Google LLC (Alphabet Inc.)
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expense
10.2.5 Recent strategies and developments:
10.2.5.1 Partnerships, Collaborations, and Agreements:
10.2.6 SWOT Analysis
10.3 HTC Corporation
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Research & Development Expenses
10.3.4 Recent strategies and developments:
10.3.4.1 Partnerships, Collaborations, and Agreements:
10.3.4.2 Product Launches and Product Expansions:
10.3.5 SWOT Analysis
10.4 Magic Leap, Inc.
10.4.1 Company Overview
10.4.2 Recent strategies and developments:
10.4.2.1 Product Launches and Product Expansions:
10.4.3 SWOT Analysis
10.5 Meta Platforms, Inc.
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segment and Regional Analysis
10.5.4 Research & Development Expense
10.5.5 Recent strategies and developments:
10.5.5.1 Partnerships, Collaborations, and Agreements:
10.5.5.2 Product Launches and Product Expansions:
10.5.6 SWOT Analysis
10.6 Samsung Electronics Co., Ltd. (Samsung Group)
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expenses
10.6.5 Recent strategies and developments:
10.6.5.1 Partnerships, Collaborations, and Agreements:
10.6.6 SWOT Analysis
10.7 Sony Corporation
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Segmental and Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 Recent strategies and developments:
10.7.5.1 Acquisition and Mergers:
10.7.6 SWOT Analysis
10.8 Unity Software, Inc.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Segmental and Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 Recent strategies and developments:
10.8.5.1 Partnerships, Collaborations, and Agreements:
10.9 Apple, Inc.
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Regional Analysis
10.9.4 Research & Development Expense
10.9.5 Recent strategies and developments:
10.9.5.1 Product Launches and Product Expansions:
10.9.5.2 Acquisition and Mergers:
10.9.6 SWOT Analysis
10.10. Qualcomm Incorporated (Qualcomm Technologies, Inc.)
10.10.1 Company Overview
10.10.2 Financial Analysis
10.10.3 Segmental and Regional Analysis
10.10.4 Research & Development Expense
10.10.5 Recent strategies and developments:
10.10.5.1 Product Launches and Product Expansions:
10.10.6 SWOT Analysis