Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Skill Gaming Market, by Skill Type
1.4.2 Europe Skill Gaming Market, by Game Genre
1.4.3 Europe Skill Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Force Analysis
Chapter 4. Europe Skill Gaming Market by Skill Type
4.1 Europe Mental Market by Country
4.2 Europe Physical Market by Country
Chapter 5. Europe Skill Gaming Market by Game Genre
5.1 Europe Board Based Market by Country
5.2 Europe Word & Number Based Market by Country
5.3 Europe Card Based Market by Country
5.4 Europe Tile Based Market by Country
5.5 Europe Dice Based Market by Country
5.6 Europe Puzzle Based & Animated Games Market by Country
Chapter 6. Europe Skill Gaming Market by Country
6.1 Germany Skill Gaming Market
6.1.1 Germany Skill Gaming Market by Skill Type
6.1.2 Germany Skill Gaming Market by Game Genre
6.2 UK Skill Gaming Market
6.2.1 UK Skill Gaming Market by Skill Type
6.2.2 UK Skill Gaming Market by Game Genre
6.3 France Skill Gaming Market
6.3.1 France Skill Gaming Market by Skill Type
6.3.2 France Skill Gaming Market by Game Genre
6.4 Russia Skill Gaming Market
6.4.1 Russia Skill Gaming Market by Skill Type
6.4.2 Russia Skill Gaming Market by Game Genre
6.5 Spain Skill Gaming Market
6.5.1 Spain Skill Gaming Market by Skill Type
6.5.2 Spain Skill Gaming Market by Game Genre
6.6 Italy Skill Gaming Market
6.6.1 Italy Skill Gaming Market by Skill Type
6.6.2 Italy Skill Gaming Market by Game Genre
6.7 Rest of Europe Skill Gaming Market
6.7.1 Rest of Europe Skill Gaming Market by Skill Type
6.7.2 Rest of Europe Skill Gaming Market by Game Genre
Chapter 7. Company Profiles
7.1 Skillz, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.1.6 SWOT Analysis
7.2 Junglee Games (Flutter Entertainment plc)
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research & Development Expenses
7.2.5 Recent strategies and developments:
7.2.5.1 Acquisition and Mergers:
7.2.6 SWOT Analysis
7.3 Big Fish Games, Inc. (Aristocrat Leisure Limited)
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental Analysis
7.3.4 Research & Development Expenses
7.3.5 SWOT Analysis
7.4 Arkadium, Inc.
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Partnerships, Collaborations, and Agreements:
7.4.3 SWOT Analysis
7.5 AviaGames, Inc.
7.5.1 Company Overview
7.5.2 Recent strategies and developments:
7.5.2.1 Geographical Expansions:
7.5.3 SWOT Analysis
7.6 Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
7.6.1 Company Overview
7.6.2 SWOT Analysis
7.7 Scopely, Inc. (Savvy Games Group)
7.7.1 Company Overview
7.7.2 SWOT Analysis
7.8 Dream11 (Sporta Technologies Private Limited)
7.8.1 Company Overview
7.8.2 SWOT Analysis
7.9 Triumph LLC
7.9.1 Company Overview
7.9.2 SWOT Analysis
7.10. Game Taco, Inc. (Platinum Equity Advisors, LLC.)
7.10.1 Company Overview
7.10.2 Recent strategies and developments:
7.10.2.1 Partnerships, Collaborations, and Agreements:
7.10.3 SWOT Analysis