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Europe Virtual Content Creation Market Size, Share & Industry Trends Analysis Report By Solution (Software, and Services), By Content Type (Videos, Games, and 360-degree Photos), By End-use, By Country and Growth Forecast, 2023 - 2030

Published Date : 31-Jul-2023

Pages: 107

Formats: PDF

The Europe Virtual Content Creation Market would witness market growth of 24.0% CAGR during the forecast period (2023-2030).

The increased demand for head-mounted displays (HMDs) such as VR and AR goods among people around the region and the abundance of affordable VR devices in the gaming & entertainment industries are the two main factors propelling the expansion of the market. In addition, there is a surge in need for VR content in the marketing field because of a growth in the popularity of exquisite customer experience marketing tactics among various end users. Additionally, an advantageous aspect of the market is the increase in R&D operations to expand the potential of virtual marketing in the retail sector.

In order to give users of virtual reality devices engaging experiences, virtual reality content development software is an essential tool. Thus, an increase in the use of virtual reality devices is anticipated to fuel demand for virtual reality content among consumers and other industry sectors around the region. The game industry, which has profited from this immersive technology, is gaining popularity for virtual reality. In order to transform the user experience, many sizable game production studios have embarked on the VR trend. Many developers were interested in VR games as time went on. The addition and alteration of already-existing VR material has recently transformed how people see games.

Europe has a strong technological foundation: dependable telecommunications networks, high-speed internet connectivity, and cutting-edge gear. This infrastructure offers a strong base for adopting technologies for creating virtual content and for the smooth delivery of virtual experiences. Europe's creative and cultural sectors, such as those in film, gaming, the arts, fashion, and design, have a rich history. Creating virtual material opens up fresh opportunities for artistic expression, storytelling, and interactive experiences. To push the bounds of creativity & engage audiences in new ways, European content creators & artists have adopted immersive technologies like augmented reality, virtual reality, and virtual reality.

Many studios, game developers, and content producers are concentrated in Europe, which has a thriving gaming and entertainment sector. The development of interactive experiences, virtual reality games, and eSports competitions have all contributed significantly to the expansion of the European gaming industry. The need for immersive and interesting virtual content has increased among gamers and consumers in Europe.

The Germany market dominated the Europe Virtual Content Creation Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $1,472.5 million by 2030. The UK market is registering a CAGR of 23% during (2023 - 2030). Additionally, The France market would witness a CAGR of 25% during (2023 - 2030).

Based on Solution, the market is segmented into Software, and Services. Based on Content Type, the market is segmented into Videos, Games, and 360-degree Photos. Based on End-use, the market is segmented into Media & Entertainment, Gaming, Automotive, Travel & Hospitality, Real Estate, Retail, Healthcare, and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

Free Valuable Insights: The Worldwide Virtual Content Creation Market is Projected to reach USD 23.7 Billion by 2030, at a CAGR of 24.6%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Matterport, Inc., WeVR, WeMakeVR, Koncept VR LLC, VIAR Inc., 360 Labs, Blippar Group Limited, Panedia Pty Ltd., Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.), and Subvrsive, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Solution

  • Software
  • Services

By Content Type

  • Videos
  • Games
  • 360-degree Photos

By End-use

  • Media & Entertainment
  • Gaming
  • Automotive
  • Travel & Hospitality
  • Real Estate
  • Retail
  • Healthcare
  • Others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Matterport, Inc.
  • WeVR
  • WeMakeVR
  • Koncept VR LLC
  • VIAR Inc.
  • 360 Labs
  • Blippar Group Limited
  • Panedia Pty Ltd.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • Subvrsive, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Virtual Content Creation Market, by Solution
1.4.2 Europe Virtual Content Creation Market, by Content Type
1.4.3 Europe Virtual Content Creation Market, by End-use
1.4.4 Europe Virtual Content Creation Market, by Country
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Forces Analysis

Chapter 4. Europe Virtual Content Creation Market by Solution
4.1 Europe Software Market by Country
4.2 Europe Services Market by Country

Chapter 5. Europe Virtual Content Creation Market by Content Type
5.1 Europe Videos Market by Country
5.2 Europe Games Market by Country
5.3 Europe 360-degree Photos Market by Country

Chapter 6. Europe Virtual Content Creation Market by End-use
6.1 Europe Media & Entertainment Market by Country
6.2 Europe Gaming Market by Country
6.3 Europe Automotive Market by Country
6.4 Europe Travel & Hospitality Market by Country
6.5 Europe Real Estate Market by Country
6.6 Europe Retail Market by Country
6.7 Europe Healthcare Market by Country
6.8 Europe Others Market by Country

Chapter 7. Europe Virtual Content Creation Market by Country
7.1 Germany Virtual Content Creation Market
7.1.1 Germany Virtual Content Creation Market by Solution
7.1.2 Germany Virtual Content Creation Market by Content Type
7.1.3 Germany Virtual Content Creation Market by End-use
7.2 UK Virtual Content Creation Market
7.2.1 UK Virtual Content Creation Market by Solution
7.2.2 UK Virtual Content Creation Market by Content Type
7.2.3 UK Virtual Content Creation Market by End-use
7.3 France Virtual Content Creation Market
7.3.1 France Virtual Content Creation Market by Solution
7.3.2 France Virtual Content Creation Market by Content Type
7.3.3 France Virtual Content Creation Market by End-use
7.4 Russia Virtual Content Creation Market
7.4.1 Russia Virtual Content Creation Market by Solution
7.4.2 Russia Virtual Content Creation Market by Content Type
7.4.3 Russia Virtual Content Creation Market by End-use
7.5 Spain Virtual Content Creation Market
7.5.1 Spain Virtual Content Creation Market by Solution
7.5.2 Spain Virtual Content Creation Market by Content Type
7.5.3 Spain Virtual Content Creation Market by End-use
7.6 Italy Virtual Content Creation Market
7.6.1 Italy Virtual Content Creation Market by Solution
7.6.2 Italy Virtual Content Creation Market by Content Type
7.6.3 Italy Virtual Content Creation Market by End-use
7.7 Rest of Europe Virtual Content Creation Market
7.7.1 Rest of Europe Virtual Content Creation Market by Solution
7.7.2 Rest of Europe Virtual Content Creation Market by Content Type
7.7.3 Rest of Europe Virtual Content Creation Market by End-use

Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.5.3 Acquisition and Mergers:
8.1.6 SWOT Analysis
8.2 WeVR
8.2.1 Company Overview
8.2.2 SWOT Analysis
8.3 WeMakeVR
8.3.1 Company Overview
8.3.2 SWOT Analysis
8.4 Koncept VR LLC
8.4.1 Company Overview
8.4.2 SWOT Analysis
8.5 VIAR Inc.
8.5.1 Company Overview
8.5.2 SWOT Analysis
8.6 360 Labs
8.6.1 Company Overview
8.6.2 SWOT Analysis
8.7 Blippar Group Limited
8.7.1 Company Overview
8.7.2 SWOT Analysis
8.8 Panedia Pty Ltd.
8.8.1 Company Overview
8.8.2 SWOT Analysis
8.9 Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 SWOT Analysis
8.10. Subvrsive, Inc.
8.10.1 Company Overview
8.10.2 SWOT Analysis
TABLE 1 Europe Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 2 Europe Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 3 Europe Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 4 Europe Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 5 Europe Software Market by Country, 2019 - 2022, USD Million
TABLE 6 Europe Software Market by Country, 2023 - 2030, USD Million
TABLE 7 Europe Services Market by Country, 2019 - 2022, USD Million
TABLE 8 Europe Services Market by Country, 2023 - 2030, USD Million
TABLE 9 Europe Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 10 Europe Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 11 Europe Videos Market by Country, 2019 - 2022, USD Million
TABLE 12 Europe Videos Market by Country, 2023 - 2030, USD Million
TABLE 13 Europe Games Market by Country, 2019 - 2022, USD Million
TABLE 14 Europe Games Market by Country, 2023 - 2030, USD Million
TABLE 15 Europe 360-degree Photos Market by Country, 2019 - 2022, USD Million
TABLE 16 Europe 360-degree Photos Market by Country, 2023 - 2030, USD Million
TABLE 17 Europe Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 18 Europe Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 19 Europe Media & Entertainment Market by Country, 2019 - 2022, USD Million
TABLE 20 Europe Media & Entertainment Market by Country, 2023 - 2030, USD Million
TABLE 21 Europe Gaming Market by Country, 2019 - 2022, USD Million
TABLE 22 Europe Gaming Market by Country, 2023 - 2030, USD Million
TABLE 23 Europe Automotive Market by Country, 2019 - 2022, USD Million
TABLE 24 Europe Automotive Market by Country, 2023 - 2030, USD Million
TABLE 25 Europe Travel & Hospitality Market by Country, 2019 - 2022, USD Million
TABLE 26 Europe Travel & Hospitality Market by Country, 2023 - 2030, USD Million
TABLE 27 Europe Real Estate Market by Country, 2019 - 2022, USD Million
TABLE 28 Europe Real Estate Market by Country, 2023 - 2030, USD Million
TABLE 29 Europe Retail Market by Country, 2019 - 2022, USD Million
TABLE 30 Europe Retail Market by Country, 2023 - 2030, USD Million
TABLE 31 Europe Healthcare Market by Country, 2019 - 2022, USD Million
TABLE 32 Europe Healthcare Market by Country, 2023 - 2030, USD Million
TABLE 33 Europe Others Market by Country, 2019 - 2022, USD Million
TABLE 34 Europe Others Market by Country, 2023 - 2030, USD Million
TABLE 35 Europe Virtual Content Creation Market by Country, 2019 - 2022, USD Million
TABLE 36 Europe Virtual Content Creation Market by Country, 2023 - 2030, USD Million
TABLE 37 Germany Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 38 Germany Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 39 Germany Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 40 Germany Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 41 Germany Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 42 Germany Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 43 Germany Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 44 Germany Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 45 UK Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 46 UK Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 47 UK Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 48 UK Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 49 UK Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 50 UK Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 51 UK Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 52 UK Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 53 France Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 54 France Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 55 France Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 56 France Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 57 France Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 58 France Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 59 France Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 60 France Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 61 Russia Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 62 Russia Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 63 Russia Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 64 Russia Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 65 Russia Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 66 Russia Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 67 Russia Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 68 Russia Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 69 Spain Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 70 Spain Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 71 Spain Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 72 Spain Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 73 Spain Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 74 Spain Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 75 Spain Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 76 Spain Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 77 Italy Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 78 Italy Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 79 Italy Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 80 Italy Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 81 Italy Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 82 Italy Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 83 Italy Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 84 Italy Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 85 Rest of Europe Virtual Content Creation Market, 2019 - 2022, USD Million
TABLE 86 Rest of Europe Virtual Content Creation Market, 2023 - 2030, USD Million
TABLE 87 Rest of Europe Virtual Content Creation Market by Solution, 2019 - 2022, USD Million
TABLE 88 Rest of Europe Virtual Content Creation Market by Solution, 2023 - 2030, USD Million
TABLE 89 Rest of Europe Virtual Content Creation Market by Content Type, 2019 - 2022, USD Million
TABLE 90 Rest of Europe Virtual Content Creation Market by Content Type, 2023 - 2030, USD Million
TABLE 91 Rest of Europe Virtual Content Creation Market by End-use, 2019 - 2022, USD Million
TABLE 92 Rest of Europe Virtual Content Creation Market by End-use, 2023 - 2030, USD Million
TABLE 93 Key Information – Matterport, Inc.
TABLE 94 Key Information – WeVR
TABLE 95 Key Information – WeMakeVR
TABLE 96 Key Information – Koncept VR LLC
TABLE 97 Key Information – VIAR Inc.
TABLE 98 Key Information – 360 Labs
TABLE 99 Key Information – Blippar Group Limited
TABLE 100 Key Information –Panedia Pty Ltd.
TABLE 101 Key Information – Scapic Innovations Private Limited
TABLE 102 Key Information – Subvrsive, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 Europe Virtual Content Creation Market, 2019 - 2030, USD Million
FIG 3 Key Impacting Factors virtual content creation market
FIG 4 Porter’s Five Forces Analysis –Virtual Content Creation Market
FIG 5 Europe Virtual Content Creation Market share by Solution, 2022
FIG 6 Europe Virtual Content Creation Market share by Solution, 2030
FIG 7 Europe Virtual Content Creation Market by Solution, 2019 - 2030, USD Million
FIG 8 Europe Virtual Content Creation Market share by Content Type, 2022
FIG 9 Europe Virtual Content Creation Market share by Content Type, 2030
FIG 10 Europe Virtual Content Creation Market by Content Type, 2019 - 2030, USD Million
FIG 11 Europe Virtual Content Creation Market share by End-use, 2022
FIG 12 Europe Virtual Content Creation Market share by End-use, 2030
FIG 13 Europe Virtual Content Creation Market by End-use, 2019 - 2030, USD Million
FIG 14 Europe Virtual Content Creation Market share by Country, 2022
FIG 15 Europe Virtual Content Creation Market share by Country, 2030
FIG 16 Europe Virtual Content Creation Market by Country, 2019 - 2030, USD Million
FIG 17 Recent strategies and developments: Matterport, Inc.
FIG 18 SWOT Analysis: Matterport, Inc.
FIG 19 SWOT Analysis: WeVR
FIG 20 SWOT Analysis: WeMakeVR
FIG 21 SWOT Analysis: Koncept VR LLC
FIG 22 SWOT Analysis: VIAR Inc.
FIG 23 SWOT Analysis: 360 Labs
FIG 24 SWOT Analysis: Blippar Group Limited
FIG 25 SWOT Analysis: PANEDIA PTY LTD.
FIG 26 SWOT Analysis: Scapic Innovations Private Limited
FIG 27 SWOT Analysis: Subvrsive, Inc.

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