Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Virtual Event Platform Market, by Component
1.4.2 Europe Virtual Event Platform Market, by Enterprise Size
1.4.3 Europe Virtual Event Platform Market, by End User
1.4.4 Europe Virtual Event Platform Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions: 2020, Feb – 2021, May) Leading Players
Chapter 4. Europe Virtual Event Platform Market by Component
4.1 Europe Virtual Event Platform (Without Services) Market by Country
4.2 Europe Virtual Event Platform Services Market by Country
Chapter 5. Europe Virtual Event Platform Market by End User
5.1 Europe Corporations Virtual Event Platform Market by Country
5.2 Europe Associations Virtual Event Platform Market by Country
5.3 Europe Healthcare Virtual Event Platform Market by Country
5.4 Europe Third Party Planner Virtual Event Platform Market by Country
5.5 Europe Government & Defense Virtual Event Platform Market by Country
5.6 Europe Non-Profit Virtual Event Platform Market by Country
5.7 Europe Education Virtual Event Platform Market by Country
5.8 Europe Other End User Virtual Event Platform Market by Country
Chapter 6. Europe Virtual Event Platform Market by Enterprise Size
6.1 Europe Virtual Event Platform Large Enterprises Market by Country
6.2 Europe Virtual Event Platform Small & Medium Enterprise Market by Country
Chapter 7. Europe Virtual Event Platform Market by Country
7.1 Germany Virtual Event Platform Market
7.1.1 Germany Virtual Event Platform Market by Component
7.1.2 Germany Virtual Event Platform Market by End User
7.1.3 Germany Virtual Event Platform Market by Enterprise Size
7.2 UK Virtual Event Platform Market
7.2.1 UK Virtual Event Platform Market by Component
7.2.2 UK Virtual Event Platform Market by End User
7.2.3 UK Virtual Event Platform Market by Enterprise Size
7.3 France Virtual Event Platform Market
7.3.1 France Virtual Event Platform Market by Component
7.3.2 France Virtual Event Platform Market by End User
7.3.3 France Virtual Event Platform Market by Enterprise Size
7.4 Russia Virtual Event Platform Market
7.4.1 Russia Virtual Event Platform Market by Component
7.4.2 Russia Virtual Event Platform Market by End User
7.4.3 Russia Virtual Event Platform Market by Enterprise Size
7.5 Spain Virtual Event Platform Market
7.5.1 Spain Virtual Event Platform Market by Component
7.5.2 Spain Virtual Event Platform Market by End User
7.5.3 Spain Virtual Event Platform Market by Enterprise Size
7.6 Italy Virtual Event Platform Market
7.6.1 Italy Virtual Event Platform Market by Component
7.6.2 Italy Virtual Event Platform Market by End User
7.6.3 Italy Virtual Event Platform Market by Enterprise Size
7.7 Rest of Europe Virtual Event Platform Market
7.7.1 Rest of Europe Virtual Event Platform Market by Component
7.7.2 Rest of Europe Virtual Event Platform Market by End User
7.7.3 Rest of Europe Virtual Event Platform Market by Enterprise Size
Chapter 8. Company Profiles
8.1 Microsoft Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.5.3 Acquisition and Mergers:
8.1.6 SWOT Analysis
8.2 Cisco Systems, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Regional Analysis
8.2.4 Research & Development Expense
8.2.1 Recent strategies and developments:
8.2.1.1 Acquisition and Mergers:
8.2.2 SWOT Analysis
8.3 Zoom Video Communications, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations, and Agreements:
8.3.5.2 Product Launches and Product Expansions:
8.3.5.3 Acquisition and Mergers:
8.4 EventMobi (5Touch Solutions, Inc.)
8.4.1 Company Overview
8.4.2 Recent strategies and developments:
8.4.2.1 Partnerships, Collaborations, and Agreements:
8.4.2.2 Product Launches and Product Expansions:
8.5 Cvent, Inc.
8.5.1 Company Overview
8.5.2 Recent strategies and developments:
8.5.2.1 Partnerships, Collaborations, and Agreements:
8.5.2.2 Product Launches and Product Expansions:
8.5.2.3 Acquisition and Mergers:
8.6 Kestone
8.6.1 Company Overview
8.6.2 Recent strategies and developments:
8.6.2.1 Product Launches and Product Expansions:
8.7 Accelevents, Inc.
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Partnerships, Collaborations, and Agreements:
8.8 Bizzabo
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Product Launches and Product Expansions:
8.8.2.2 Acquisition and Mergers:
8.9 Aventri, Inc.
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Partnerships, Collaborations, and Agreements:
8.9.2.2 Product Launches and Product Expansions:
8.10. Samaaro
8.10.1 Company Overview