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Global Game-Based Learning Market Size, Share & Industry Trends Analysis Report By Component (Solution and Services), By End User, By Deployment Type, By Game Type, By Regional Outlook and Forecast, 2021 - 2027

Published Date : 31-Mar-2022

Pages: 277

Formats: PDF

The Global Game-Based Learning Market size is expected to reach $32.6 billion by 2027, rising at a market growth of 19.6% CAGR during the forecast period.

Game-based learning is built on the idea of teaching through repetition, failure, and goal achievement. This is the foundation of video gaming. The player starts out slowly and gradually increases their abilities until they can easily navigate the most difficult levels. Well-designed games have enough challenge to keep the player interested while remaining simple enough to win.

This same technique is applied to teaching a curriculum in game-based learning. Students collaborate toward a common objective, making decisions and dealing with the repercussions of their decisions. They learn and practice the proper method to do things on a regular basis. As a result, rather than passive learning, active learning occurs.

Game traits and principles are interwoven within learning activities in game-based learning. Learning activities encourage student engagement and motivation to learn in this setting. Points systems, badges, leaderboards, discussion boards, quizzes, and classroom response systems are all part of game-based learning. Points may be rewarded academically, such as an extra week to complete an assignment after achieving a specific threshold. Students can earn badges for achieving a certain level of achievement, and classroom response systems like Kahoot or Top Hat reward engagement with points.

By incorporating video game design and components into learning environments, game-based learning tries to encourage students and arouse their interest. This strategy simplifies complex concepts while also providing an engaging and fun learning experience. In addition, it provides students’ ownership of their learning, encourages them to move to a lateral thinking approach, allows them to study diverse disciplines, and makes the learning process more viable. As a result, game-based learning has become one of the most popular educational segments in the world.

Game-Based Learning Market Size - Global Opportunities and Trends Analysis Report 2017-2027

COVID-19 Impact Analysis

The closure of educational facilities owing to the COVID-19 epidemic leads imperatively to the utilization of technological advancements and the Internet for ensuring the continuity of learning. In this direction, Game-based Learning can be beneficial to teaching and learning as most students prefer to use their mobile devices, such as smartphones or tablets. Moreover, incorporating gaming into the educational process can boost students' motivation for learning and improve their learning outcomes.

Game-based learning has numerous potentialities for facilitating the transformation of learning and education in ways that are appropriate to address the challenges posed by the COVID-19, while also providing benefits that are relevant and long-lasting well after the pandemic has passed. Digital game-based learning and gamification, for example, are enabled by modern ICT technologies and allow for the creation of communal learning experiences that are not confined by the physical limits of a classroom.

Market Growth Factors:

The rise in the number of smartphone and internet users

According to figures from the International Telecommunication Union 2020, 62.6 percent of Asia's total population has internet connectivity and witnessed a growth of 2,268 percent since 2000. Due to growing disposable income, the presence of some of the world's leading players, and other conducive factors, Europe and North America are making substantial growth in innovative learning methods. The demand for game-based learning in these regions is due to the ever-growing internet penetration rates. In the same year, Africa had relatively low internet penetration than other regions. In the upcoming years, the growing number of smartphone users is likely to play a significant role in creating demand for innovative learning methods like game-based learning. According to UN, Eurostat, and other similar agencies' figures, there were approximately 5.27 billion smartphone or mobile users in the globe in 2020, accounting for approximately 67.1 percent of the population.

Demand for augmented reality, virtual reality, and artificial intelligence (AI) in education is on the rise

AR-enabled games are being developed by companies; players can use AR technologies to sketch pictures and show off their creations. The use of augmented reality and virtual reality in on-the-job training is rapidly expanding. Kentucky Fried Chicken (KFC) began its culinary training with virtual reality. The virtual reality environment can be used to train personnel without the risk of making mistakes.

Panning Slides, Vertical Parallax, Horizontal Parallax, Layered Display, and 360 interactions are examples of displays created by companies. This creates a 3D effect by displaying multiple elements of sub-topics on the same screen. To develop really engaging learning experiences, companies use a combination of 3D animation, 2D animation, augmented reality, virtual reality, original audio, and well-honed instructional design concepts to produce turnkey immersive learning solutions.

Marketing Restraining Factor:

Lack of IT infrastructure at schools and colleges and low internet accessibility

It is challenging to set up IT infrastructure in schools and businesses. They'll need to set up servers like a cloud server, a dedicated server, and a shared server, among other things. Each server has its own set of benefits and drawbacks. The expense of running a cloud server is high. Moreover, it is still not feasible for many educations as well as other institutions to incorporate game-based learning solutions in their curriculum due to the high initial investment. Corporations must also establish a software that incorporates a learning management system (LMS). Hundreds of LMS are available on the market; some are commercial, while others, like MOODLE, are open-source. It is challenging to compare the features of each LMS to their training demands and budget, and then choose the best LMS.

Game-Based Learning Market Share and Industry Analysis Report 2020

Component Outlook

Based on Component, the market is segmented into Solution and Services. The Services segment garnered a significant revenue share of the Game-based Learning market in 2020. This is because these services assist end users with the development of game-based learning solutions as well as the installation, deployment, and continuing support of such solutions. Certain service providers assist end-users in developing tailored solutions for their businesses. In the game-based learning market, implementation services allow businesses to customize, install, configure, and deploy a game-based learning solution to meet their specific business needs. These services allow businesses to tailor a game-based learning solution to their specific training workflow and user hierarchy, hence enhancing the delivery and efficacy of the training.

End User Outlook

Based on End User, the market is segmented into Education, Consumer, Healthcare, Retail & eCommerce, Government & Defense, Manufacturing, IT & Telecom, and Others. In 2020, the Education segment acquired the biggest revenue share of the Game-based learning market. In this industry, game-based learning is utilized in flashcard-type games like a duel, simulation games (Plantville), quiz games (Kahoot), interactives (Funbrain), reality testing games (chemistry VR), puzzles (crossword), and strategy games (Europa universals). Students are motivated and interested in game-based learning because it is unique. The rapid feedback that learners and educators receive as a result of the gaming technique is a significant feature that both learners and educators benefit from.

Deployment Type Outlook

Based on Deployment Type, the market is segmented into Cloud and On-Premise. In 2020, the Cloud segment held the largest revenue share of the game-based learning market. This is because a rising number of educational institutions are inclined towards the games-based learning models on cloud platforms. This is due to the cloud platform's advantages, which include minimal implementation costs, improved performance, tailored services, and flexibility. Cloud-based deployment of game-based learning solutions is further encouraged by simpler and more effective data processing methodologies, huge storage, and easy switching between projects.

Game Type Outlook

Based on Game Type, the market is segmented into Training, knowledge & skill-based Games, Assessment & Evaluation Games, AI-based Games, AR VR Games, Language Learning Games and Others. In 2020, the AI-based games segment obtained a promising revenue share of the game-based learning market. Adaptive learning – that is, learning information that automatically and constantly adapts to the learner's competence and knowledge based on their input – is one effective method artificial intelligence will supplement game-based learning. This implies synthesizing data on a player's actions, abilities, and learning styles in a game-based learning setting, then using that data to give content tailored to that individual's needs.

Game-Based Learning Market Report Coverage
Report Attribute Details
Market size value in 2020 USD 10.5 Billion
Market size forecast in 2027 USD 32.6 Billion
Base Year 2020
Historical Period 2017 to 2019
Forecast Period 2021 to 2027
Revenue Growth Rate CAGR of 19.6% from 2021 to 2027
Number of Pages 277
Number of Tables 500
Report coverage Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Companies Strategic Developments, Company Profiling
Segments covered Component, Deployment Type, Game Type, End User, Region
Country scope US, Canada, Mexico, Germany, UK, France, Russia, Spain, Italy, China, Japan, India, South Korea, Singapore, Malaysia, Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria
Growth Drivers
  • The rise in the number of smartphone and internet users
  • Demand for augmented reality, virtual reality, and artificial intelligence (AI) in education is on the rise
Restraints
  • Lack of IT infrastructure at schools and colleges and low internet accessibility

Regional Outlook

Based on Regions, the market is segmented into North America, Europe, Asia Pacific, and Latin America, Middle East & Africa. In 2020, North America emerged as the leading region in the overall Game-based learning market. In addition, the region would showcase a similar kind of trend even during the forecasting period. In terms of end-user adoption of game-based learning solutions, North America has been a very open and competitive market. It is the most advanced region in terms of implementing a game-based learning system. Within traditional-based learning solutions, it has been particularly receptive to integrating the latest technological breakthroughs, such as integration technologies with AI, cloud, and mobile technologies. The strict government standards and regulations created for numerous industries are a primary economic factor for this region.

Free Valuable Insights: Global Game-Based Learning Market size to reach USD 32.6 Billion by 2027

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Kahoot! AS, Spin Master Corp., Breakaway Games, Raptivity (Harbinger Group), StratBeans Consulting Pvt. Ltd., Schell Games, BYJU'S (Tangible Play, Inc.), Frontier Developments plc, Bublar Group AB (Vobling AB), and Recurrence, Inc.

Recent Strategy Deployed in Game-Based Learning Market

  • Jan-2022: Schell Games introduced Lost Recipes - an upcoming educational game that allows a person to explore authentic cooking across time and cultures in VR. In Lost Recipes, a person can take on the role of a Ghost Chef in training, preparing meals for spirits from the Greek, Chinese, and Maya civilizations who want to pass down their favorite dish's ancient recipes.
  • Nov-2021: Kahoot! formed a partnership with Minecraft, a sandbox video game developed by the Swedish video game developer Mojang Studios. Following the partnership, the companies rolled out free learning content as part of their Hour of Code: TimeCraft program. This partnership would provide an interactive learning experience within the world of Minecraft and on Kahoot!, making the world of coding even more exciting and accessible.
  • Nov-2021: Kahoot! unveiled Kahoot!+ Study, a new offering developed for higher education students. Kahoot!+ Study enables students to develop unique study experiences and expedite their learning for final exam season and throughout the school year. Higher education students can get rid of tedious study sessions and experience entertaining and active learning with the Kahoot!+ Study membership plans.
  • Sep-2021: Kahoot! came into a partnership with Star Wars, an American epic space opera multimedia franchise. This partnership features Yoda, Luke Skywalker, Princess Leia, C-3PO, BB-8, and Chewbacca are among the characters and droids from the Star Wars franchise to offer collections of ready-to-play kahoots on Kahoot! Academy. Through this partnership, Kahoot! Academy provides an innovative way to engage in learning for its millions of users across the world.
  • Sep-2021: Kahoot! took over Clever, a privately-held, California-based company that is one of the most broadly-used digital learning platforms in U.S. K-12 education. Moreover, the two companies would together offer enhanced digital learning solutions and offerings for educators, students, parents, schools, and districts globally, assisting learners to discover their complete learning potential.
  • Jul-2021: Kahoot! introduced a new integration with GIPHY. This integration would provide a free feature that enables all Kahoot! users to include GIPHY content - including GIFs and animated stickers - to their Kahoot! learning games.
  • May-2021: Osmo formed a partnership with In Motion, the largest airport-based electronics retailer in North America, and its sister venues iStore and Soundbalance, which provide advanced and diverse premium electronics for tech-savvy businesses and leisure travelers. Traveling with technology is a necessity for today's parents, even for their children, who are looking for the greatest items and entertainment to use while on the road. Moreover, because tablet technology makes it easier to use while flying, kids may effortlessly play Osmo's fun learning activities for kids.
  • Oct-2020: Osmo introduced Math Wizard educational games series, which allows kids to learn math at their own pace and assists parents increase pandemic schooling. For children aged six to eight, Osmo has developed a new curriculum-inspired Math Wizard series. The series teaches mathematics using games that are engaging, hands-on, narrative-driven, and adventure-based, in which children learn math by touching and manipulating things and playing with everyday math applications.
  • Oct-2020: Spin Master took over Rubik's Brand, owner of the world-famous Rubik's Cube. Following the acquisition, Spin Master intends to build on the Rubik's brand's legacy, with plans for more innovation across the Rubik's offerings and wider distribution across the Company's global reach.
  • Jul-2018: Schell Games rolled out HoloLAB Champions, a new game through which it brought VR into the chemistry labs. The new game is designed to be used in conjunction with a classroom curriculum and is aimed at high school students aged 14 to 18. The game, which is available for download through the Steam online platform, teaches chemical skills and allows players to learn through virtual experiments in a game show format.
  • May-2018: Recurrence extended its partnership with Penn State University, one of the best universities in the world. Following the partnership, the Recurrence offers The Signature Case Study, a business simulation in which students play high-level executive roles like CEO or CFO as they lead an airline through a series of obstacles based on real-world data.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Solution
  • Services

By End User

  • Education
  • Consumer
  • Healthcare
  • Retail & eCommerce
  • Government & Defense
  • Manufacturing
  • IT & Telecom
  • Others

By Deployment Type

  • Cloud
  • On-premise

By Game Type

  • Training, knowledge & skill-based Games
  • Assessment & Evaluation Games
  • AI-based Games
  • AR VR Games
  • Language Learning Games
  • Others

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Kahoot! AS
  • Spin Master Corp.
  • Breakaway Games
  • Raptivity (Harbinger Group)
  • StratBeans Consulting Pvt. Ltd.
  • Schell Games
  • BYJU'S (Tangible Play, Inc.)
  • Frontier Developments plc
  • Bublar Group AB (Vobling AB)
  • Recurrence, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Game-Based Learning Market, by Component
1.4.2 Global Game-Based Learning Market, by End User
1.4.3 Global Game-Based Learning Market, by Deployment Type
1.4.4 Global Game-Based Learning Market, by Game Type
1.4.5 Global Game-Based Learning Market, by Geography
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Strategies Deployed in Game-Based Learning Market

Chapter 4. Global Game-Based Learning Market by Component
4.1 Global Solution Market by Region
4.2 Global Services Market by Region

Chapter 5. Global Game-Based Learning Market by End User
5.1 Global Education Market by Region
5.2 Global Consumer Market by Region
5.3 Global Healthcare Market by Region
5.4 Global Retail & eCommerce Market by Region
5.5 Global Government & Defense Market by Region
5.6 Global Manufacturing Market by Region
5.7 Global IT & Telecom Market by Region
5.8 Global Others Market by Region

Chapter 6. Global Game-Based Learning Market by Deployment Type
6.1 Global Cloud Market by Region
6.2 Global On-premise Market by Region

Chapter 7. Global Game-Based Learning Market by Game Type
7.1 Global Training, knowledge & skill-based Games Market by Region
7.2 Global Assessment & Evaluation Games Market by Region
7.3 Global AI-based Games Market by Region
7.4 Global AR VR Games Market by Region
7.5 Global Language Learning Games Market by Region
7.6 Global Others Market by Region

Chapter 8. Global Game-Based Learning Market by Region
8.1 North America Game-Based Learning Market
8.1.1 North America Game-Based Learning Market by Component
8.1.1.1 North America Solution Market by Country
8.1.1.2 North America Services Market by Country
8.1.2 North America Game-Based Learning Market by End User
8.1.2.1 North America Education Market by Country
8.1.2.2 North America Consumer Market by Country
8.1.2.3 North America Healthcare Market by Country
8.1.2.4 North America Retail & eCommerce Market by Country
8.1.2.5 North America Government & Defense Market by Country
8.1.2.6 North America Manufacturing Market by Country
8.1.2.7 North America IT & Telecom Market by Country
8.1.2.8 North America Others Market by Country
8.1.3 North America Game-Based Learning Market by Deployment Type
8.1.3.1 North America Cloud Market by Country
8.1.3.2 North America On-premise Market by Country
8.1.4 North America Game-Based Learning Market by Game Type
8.1.4.1 North America Training, knowledge & skill-based Games Market by Country
8.1.4.2 North America Assessment & Evaluation Games Market by Country
8.1.4.3 North America AI-based Games Market by Country
8.1.4.4 North America AR VR Games Market by Country
8.1.4.5 North America Language Learning Games Market by Country
8.1.4.6 North America Others Market by Country
8.1.5 North America Game-Based Learning Market by Country
8.1.5.1 US Game-Based Learning Market
8.1.5.1.1 US Game-Based Learning Market by Component
8.1.5.1.2 US Game-Based Learning Market by End User
8.1.5.1.3 US Game-Based Learning Market by Deployment Type
8.1.5.1.4 US Game-Based Learning Market by Game Type
8.1.5.2 Canada Game-Based Learning Market
8.1.5.2.1 Canada Game-Based Learning Market by Component
8.1.5.2.2 Canada Game-Based Learning Market by End User
8.1.5.2.3 Canada Game-Based Learning Market by Deployment Type
8.1.5.2.4 Canada Game-Based Learning Market by Game Type
8.1.5.3 Mexico Game-Based Learning Market
8.1.5.3.1 Mexico Game-Based Learning Market by Component
8.1.5.3.2 Mexico Game-Based Learning Market by End User
8.1.5.3.3 Mexico Game-Based Learning Market by Deployment Type
8.1.5.3.4 Mexico Game-Based Learning Market by Game Type
8.1.5.4 Rest of North America Game-Based Learning Market
8.1.5.4.1 Rest of North America Game-Based Learning Market by Component
8.1.5.4.2 Rest of North America Game-Based Learning Market by End User
8.1.5.4.3 Rest of North America Game-Based Learning Market by Deployment Type
8.1.5.4.4 Rest of North America Game-Based Learning Market by Game Type
8.2 Europe Game-Based Learning Market
8.2.1 Europe Game-Based Learning Market by Component
8.2.1.1 Europe Solution Market by Country
8.2.1.2 Europe Services Market by Country
8.2.2 Europe Game-Based Learning Market by End User
8.2.2.1 Europe Education Market by Country
8.2.2.2 Europe Consumer Market by Country
8.2.2.3 Europe Healthcare Market by Country
8.2.2.4 Europe Retail & eCommerce Market by Country
8.2.2.5 Europe Government & Defense Market by Country
8.2.2.6 Europe Manufacturing Market by Country
8.2.2.7 Europe IT & Telecom Market by Country
8.2.2.8 Europe Others Market by Country
8.2.3 Europe Game-Based Learning Market by Deployment Type
8.2.3.1 Europe Cloud Market by Country
8.2.3.2 Europe On-premise Market by Country
8.2.4 Europe Game-Based Learning Market by Game Type
8.2.4.1 Europe Training, knowledge & skill-based Games Market by Country
8.2.4.2 Europe Assessment & Evaluation Games Market by Country
8.2.4.3 Europe AI-based Games Market by Country
8.2.4.4 Europe AR VR Games Market by Country
8.2.4.5 Europe Language Learning Games Market by Country
8.2.4.6 Europe Others Market by Country
8.2.5 Europe Game-Based Learning Market by Country
8.2.5.1 Germany Game-Based Learning Market
8.2.5.1.1 Germany Game-Based Learning Market by Component
8.2.5.1.2 Germany Game-Based Learning Market by End User
8.2.5.1.3 Germany Game-Based Learning Market by Deployment Type
8.2.5.1.4 Germany Game-Based Learning Market by Game Type
8.2.5.2 UK Game-Based Learning Market
8.2.5.2.1 UK Game-Based Learning Market by Component
8.2.5.2.2 UK Game-Based Learning Market by End User
8.2.5.2.3 UK Game-Based Learning Market by Deployment Type
8.2.5.2.4 UK Game-Based Learning Market by Game Type
8.2.5.3 France Game-Based Learning Market
8.2.5.3.1 France Game-Based Learning Market by Component
8.2.5.3.2 France Game-Based Learning Market by End User
8.2.5.3.3 France Game-Based Learning Market by Deployment Type
8.2.5.3.4 France Game-Based Learning Market by Game Type
8.2.5.4 Russia Game-Based Learning Market
8.2.5.4.1 Russia Game-Based Learning Market by Component
8.2.5.4.2 Russia Game-Based Learning Market by End User
8.2.5.4.3 Russia Game-Based Learning Market by Deployment Type
8.2.5.4.4 Russia Game-Based Learning Market by Game Type
8.2.5.5 Spain Game-Based Learning Market
8.2.5.5.1 Spain Game-Based Learning Market by Component
8.2.5.5.2 Spain Game-Based Learning Market by End User
8.2.5.5.3 Spain Game-Based Learning Market by Deployment Type
8.2.5.5.4 Spain Game-Based Learning Market by Game Type
8.2.5.6 Italy Game-Based Learning Market
8.2.5.6.1 Italy Game-Based Learning Market by Component
8.2.5.6.2 Italy Game-Based Learning Market by End User
8.2.5.6.3 Italy Game-Based Learning Market by Deployment Type
8.2.5.6.4 Italy Game-Based Learning Market by Game Type
8.2.5.7 Rest of Europe Game-Based Learning Market
8.2.5.7.1 Rest of Europe Game-Based Learning Market by Component
8.2.5.7.2 Rest of Europe Game-Based Learning Market by End User
8.2.5.7.3 Rest of Europe Game-Based Learning Market by Deployment Type
8.2.5.7.4 Rest of Europe Game-Based Learning Market by Game Type
8.3 Asia Pacific Game-Based Learning Market
8.3.1 Asia Pacific Game-Based Learning Market by Component
8.3.1.1 Asia Pacific Solution Market by Country
8.3.1.2 Asia Pacific Services Market by Country
8.3.2 Asia Pacific Game-Based Learning Market by End User
8.3.2.1 Asia Pacific Education Market by Country
8.3.2.2 Asia Pacific Consumer Market by Country
8.3.2.3 Asia Pacific Healthcare Market by Country
8.3.2.4 Asia Pacific Retail & eCommerce Market by Country
8.3.2.5 Asia Pacific Government & Defense Market by Country
8.3.2.6 Asia Pacific Manufacturing Market by Country
8.3.2.7 Asia Pacific IT & Telecom Market by Country
8.3.2.8 Asia Pacific Others Market by Country
8.3.3 Asia Pacific Game-Based Learning Market by Deployment Type
8.3.3.1 Asia Pacific Cloud Market by Country
8.3.3.2 Asia Pacific On-premise Market by Country
8.3.4 Asia Pacific Game-Based Learning Market by Game Type
8.3.4.1 Asia Pacific Training, knowledge & skill-based Games Market by Country
8.3.4.2 Asia Pacific Assessment & Evaluation Games Market by Country
8.3.4.3 Asia Pacific AI-based Games Market by Country
8.3.4.4 Asia Pacific AR VR Games Market by Country
8.3.4.5 Asia Pacific Language Learning Games Market by Country
8.3.4.6 Asia Pacific Others Market by Country
8.3.5 Asia Pacific Game-Based Learning Market by Country
8.3.5.1 China Game-Based Learning Market
8.3.5.1.1 China Game-Based Learning Market by Component
8.3.5.1.2 China Game-Based Learning Market by End User
8.3.5.1.3 China Game-Based Learning Market by Deployment Type
8.3.5.1.4 China Game-Based Learning Market by Game Type
8.3.5.2 Japan Game-Based Learning Market
8.3.5.2.1 Japan Game-Based Learning Market by Component
8.3.5.2.2 Japan Game-Based Learning Market by End User
8.3.5.2.3 Japan Game-Based Learning Market by Deployment Type
8.3.5.2.4 Japan Game-Based Learning Market by Game Type
8.3.5.3 India Game-Based Learning Market
8.3.5.3.1 India Game-Based Learning Market by Component
8.3.5.3.2 India Game-Based Learning Market by End User
8.3.5.3.3 India Game-Based Learning Market by Deployment Type
8.3.5.3.4 India Game-Based Learning Market by Game Type
8.3.5.4 South Korea Game-Based Learning Market
8.3.5.4.1 South Korea Game-Based Learning Market by Component
8.3.5.4.2 South Korea Game-Based Learning Market by End User
8.3.5.4.3 South Korea Game-Based Learning Market by Deployment Type
8.3.5.4.4 South Korea Game-Based Learning Market by Game Type
8.3.5.5 Singapore Game-Based Learning Market
8.3.5.5.1 Singapore Game-Based Learning Market by Component
8.3.5.5.2 Singapore Game-Based Learning Market by End User
8.3.5.5.3 Singapore Game-Based Learning Market by Deployment Type
8.3.5.5.4 Singapore Game-Based Learning Market by Game Type
8.3.5.6 Malaysia Game-Based Learning Market
8.3.5.6.1 Malaysia Game-Based Learning Market by Component
8.3.5.6.2 Malaysia Game-Based Learning Market by End User
8.3.5.6.3 Malaysia Game-Based Learning Market by Deployment Type
8.3.5.6.4 Malaysia Game-Based Learning Market by Game Type
8.3.5.7 Rest of Asia Pacific Game-Based Learning Market
8.3.5.7.1 Rest of Asia Pacific Game-Based Learning Market by Component
8.3.5.7.2 Rest of Asia Pacific Game-Based Learning Market by End User
8.3.5.7.3 Rest of Asia Pacific Game-Based Learning Market by Deployment Type
8.3.5.7.4 Rest of Asia Pacific Game-Based Learning Market by Game Type
8.4 LAMEA Game-Based Learning Market
8.4.1 LAMEA Game-Based Learning Market by Component
8.4.1.1 LAMEA Solution Market by Country
8.4.1.2 LAMEA Services Market by Country
8.4.2 LAMEA Game-Based Learning Market by End User
8.4.2.1 LAMEA Education Market by Country
8.4.2.2 LAMEA Consumer Market by Country
8.4.2.3 LAMEA Healthcare Market by Country
8.4.2.4 LAMEA Retail & eCommerce Market by Country
8.4.2.5 LAMEA Government & Defense Market by Country
8.4.2.6 LAMEA Manufacturing Market by Country
8.4.2.7 LAMEA IT & Telecom Market by Country
8.4.2.8 LAMEA Others Market by Country
8.4.3 LAMEA Game-Based Learning Market by Deployment Type
8.4.3.1 LAMEA Cloud Market by Country
8.4.3.2 LAMEA On-premise Market by Country
8.4.4 LAMEA Game-Based Learning Market by Game Type
8.4.4.1 LAMEA Training, knowledge & skill-based Games Market by Country
8.4.4.2 LAMEA Assessment & Evaluation Games Market by Country
8.4.4.3 LAMEA AI-based Games Market by Country
8.4.4.4 LAMEA AR VR Games Market by Country
8.4.4.5 LAMEA Language Learning Games Market by Country
8.4.4.6 LAMEA Others Market by Country
8.4.5 LAMEA Game-Based Learning Market by Country
8.4.5.1 Brazil Game-Based Learning Market
8.4.5.1.1 Brazil Game-Based Learning Market by Component
8.4.5.1.2 Brazil Game-Based Learning Market by End User
8.4.5.1.3 Brazil Game-Based Learning Market by Deployment Type
8.4.5.1.4 Brazil Game-Based Learning Market by Game Type
8.4.5.2 Argentina Game-Based Learning Market
8.4.5.2.1 Argentina Game-Based Learning Market by Component
8.4.5.2.2 Argentina Game-Based Learning Market by End User
8.4.5.2.3 Argentina Game-Based Learning Market by Deployment Type
8.4.5.2.4 Argentina Game-Based Learning Market by Game Type
8.4.5.3 UAE Game-Based Learning Market
8.4.5.3.1 UAE Game-Based Learning Market by Component
8.4.5.3.2 UAE Game-Based Learning Market by End User
8.4.5.3.3 UAE Game-Based Learning Market by Deployment Type
8.4.5.3.4 UAE Game-Based Learning Market by Game Type
8.4.5.4 Saudi Arabia Game-Based Learning Market
8.4.5.4.1 Saudi Arabia Game-Based Learning Market by Component
8.4.5.4.2 Saudi Arabia Game-Based Learning Market by End User
8.4.5.4.3 Saudi Arabia Game-Based Learning Market by Deployment Type
8.4.5.4.4 Saudi Arabia Game-Based Learning Market by Game Type
8.4.5.5 South Africa Game-Based Learning Market
8.4.5.5.1 South Africa Game-Based Learning Market by Component
8.4.5.5.2 South Africa Game-Based Learning Market by End User
8.4.5.5.3 South Africa Game-Based Learning Market by Deployment Type
8.4.5.5.4 South Africa Game-Based Learning Market by Game Type
8.4.5.6 Nigeria Game-Based Learning Market
8.4.5.6.1 Nigeria Game-Based Learning Market by Component
8.4.5.6.2 Nigeria Game-Based Learning Market by End User
8.4.5.6.3 Nigeria Game-Based Learning Market by Deployment Type
8.4.5.6.4 Nigeria Game-Based Learning Market by Game Type
8.4.5.7 Rest of LAMEA Game-Based Learning Market
8.4.5.7.1 Rest of LAMEA Game-Based Learning Market by Component
8.4.5.7.2 Rest of LAMEA Game-Based Learning Market by End User
8.4.5.7.3 Rest of LAMEA Game-Based Learning Market by Deployment Type
8.4.5.7.4 Rest of LAMEA Game-Based Learning Market by Game Type
Chapter 9. Company Profiles
9.1 Kahoot! AS
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Acquisitions and Mergers:
9.1.5.3 Product Launches and Product Expansions:
9.2 Spin Master Corp.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental Analysis
9.2.4 Recent strategies and developments:
9.2.4.1 Acquisitions and Mergers:
9.3 Breakaway Games
9.3.1 Company Overview
9.4 Raptivity (Harbinger Group)
9.4.1 Company Overview
9.5 StratBeans Consulting Pvt. Ltd.
9.5.1 Company Overview
9.6 Schell Games
9.6.1 Company Overview
9.6.2 Recent strategies and developments:
9.6.2.1 Product Launches and Product Expansions:
9.7 BYJU'S (Tangible Play, Inc.)
9.7.1 Company Overview
9.7.2 Recent strategies and developments:
9.7.2.1 Partnerships, Collaborations, and Agreements:
9.7.2.2 Product Launches and Product Expansions:
9.8 Frontier Developments plc
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Research & Development Expenses
9.9 Bublar Group AB (Vobling AB)
9.9.1 Company Overview
9.9.2 Financial Analysis
9.10. Recurrence, Inc.
9.10.1 Company Overview
9.10.2 Recent strategies and developments:
9.10.2.1 Partnerships, Collaborations, and Agreements:
TABLE 1 Global Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 2 Global Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 3 Global Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 4 Global Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 5 Global Solution Market by Region, 2017 - 2020, USD Million
TABLE 6 Global Solution Market by Region, 2021 - 2027, USD Million
TABLE 7 Global Services Market by Region, 2017 - 2020, USD Million
TABLE 8 Global Services Market by Region, 2021 - 2027, USD Million
TABLE 9 Global Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 10 Global Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 11 Global Education Market by Region, 2017 - 2020, USD Million
TABLE 12 Global Education Market by Region, 2021 - 2027, USD Million
TABLE 13 Global Consumer Market by Region, 2017 - 2020, USD Million
TABLE 14 Global Consumer Market by Region, 2021 - 2027, USD Million
TABLE 15 Global Healthcare Market by Region, 2017 - 2020, USD Million
TABLE 16 Global Healthcare Market by Region, 2021 - 2027, USD Million
TABLE 17 Global Retail & eCommerce Market by Region, 2017 - 2020, USD Million
TABLE 18 Global Retail & eCommerce Market by Region, 2021 - 2027, USD Million
TABLE 19 Global Government & Defense Market by Region, 2017 - 2020, USD Million
TABLE 20 Global Government & Defense Market by Region, 2021 - 2027, USD Million
TABLE 21 Global Manufacturing Market by Region, 2017 - 2020, USD Million
TABLE 22 Global Manufacturing Market by Region, 2021 - 2027, USD Million
TABLE 23 Global IT & Telecom Market by Region, 2017 - 2020, USD Million
TABLE 24 Global IT & Telecom Market by Region, 2021 - 2027, USD Million
TABLE 25 Global Others Market by Region, 2017 - 2020, USD Million
TABLE 26 Global Others Market by Region, 2021 - 2027, USD Million
TABLE 27 Global Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 28 Global Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 29 Global Cloud Market by Region, 2017 - 2020, USD Million
TABLE 30 Global Cloud Market by Region, 2021 - 2027, USD Million
TABLE 31 Global On-premise Market by Region, 2017 - 2020, USD Million
TABLE 32 Global On-premise Market by Region, 2021 - 2027, USD Million
TABLE 33 Global Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 34 Global Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 35 Global Training, knowledge & skill-based Games Market by Region, 2017 - 2020, USD Million
TABLE 36 Global Training, knowledge & skill-based Games Market by Region, 2021 - 2027, USD Million
TABLE 37 Global Assessment & Evaluation Games Market by Region, 2017 - 2020, USD Million
TABLE 38 Global Assessment & Evaluation Games Market by Region, 2021 - 2027, USD Million
TABLE 39 Global AI-based Games Market by Region, 2017 - 2020, USD Million
TABLE 40 Global AI-based Games Market by Region, 2021 - 2027, USD Million
TABLE 41 Global AR VR Games Market by Region, 2017 - 2020, USD Million
TABLE 42 Global AR VR Games Market by Region, 2021 - 2027, USD Million
TABLE 43 Global Language Learning Games Market by Region, 2017 - 2020, USD Million
TABLE 44 Global Language Learning Games Market by Region, 2021 - 2027, USD Million
TABLE 45 Global Others Market by Region, 2017 - 2020, USD Million
TABLE 46 Global Others Market by Region, 2021 - 2027, USD Million
TABLE 47 Global Game-Based Learning Market by Region, 2017 - 2020, USD Million
TABLE 48 Global Game-Based Learning Market by Region, 2021 - 2027, USD Million
TABLE 49 North America Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 50 North America Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 51 North America Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 52 North America Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 53 North America Solution Market by Country, 2017 - 2020, USD Million
TABLE 54 North America Solution Market by Country, 2021 - 2027, USD Million
TABLE 55 North America Services Market by Country, 2017 - 2020, USD Million
TABLE 56 North America Services Market by Country, 2021 - 2027, USD Million
TABLE 57 North America Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 58 North America Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 59 North America Education Market by Country, 2017 - 2020, USD Million
TABLE 60 North America Education Market by Country, 2021 - 2027, USD Million
TABLE 61 North America Consumer Market by Country, 2017 - 2020, USD Million
TABLE 62 North America Consumer Market by Country, 2021 - 2027, USD Million
TABLE 63 North America Healthcare Market by Country, 2017 - 2020, USD Million
TABLE 64 North America Healthcare Market by Country, 2021 - 2027, USD Million
TABLE 65 North America Retail & eCommerce Market by Country, 2017 - 2020, USD Million
TABLE 66 North America Retail & eCommerce Market by Country, 2021 - 2027, USD Million
TABLE 67 North America Government & Defense Market by Country, 2017 - 2020, USD Million
TABLE 68 North America Government & Defense Market by Country, 2021 - 2027, USD Million
TABLE 69 North America Manufacturing Market by Country, 2017 - 2020, USD Million
TABLE 70 North America Manufacturing Market by Country, 2021 - 2027, USD Million
TABLE 71 North America IT & Telecom Market by Country, 2017 - 2020, USD Million
TABLE 72 North America IT & Telecom Market by Country, 2021 - 2027, USD Million
TABLE 73 North America Others Market by Country, 2017 - 2020, USD Million
TABLE 74 North America Others Market by Country, 2021 - 2027, USD Million
TABLE 75 North America Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 76 North America Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 77 North America Cloud Market by Country, 2017 - 2020, USD Million
TABLE 78 North America Cloud Market by Country, 2021 - 2027, USD Million
TABLE 79 North America On-premise Market by Country, 2017 - 2020, USD Million
TABLE 80 North America On-premise Market by Country, 2021 - 2027, USD Million
TABLE 81 North America Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 82 North America Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 83 North America Training, knowledge & skill-based Games Market by Country, 2017 - 2020, USD Million
TABLE 84 North America Training, knowledge & skill-based Games Market by Country, 2021 - 2027, USD Million
TABLE 85 North America Assessment & Evaluation Games Market by Country, 2017 - 2020, USD Million
TABLE 86 North America Assessment & Evaluation Games Market by Country, 2021 - 2027, USD Million
TABLE 87 North America AI-based Games Market by Country, 2017 - 2020, USD Million
TABLE 88 North America AI-based Games Market by Country, 2021 - 2027, USD Million
TABLE 89 North America AR VR Games Market by Country, 2017 - 2020, USD Million
TABLE 90 North America AR VR Games Market by Country, 2021 - 2027, USD Million
TABLE 91 North America Language Learning Games Market by Country, 2017 - 2020, USD Million
TABLE 92 North America Language Learning Games Market by Country, 2021 - 2027, USD Million
TABLE 93 North America Others Market by Country, 2017 - 2020, USD Million
TABLE 94 North America Others Market by Country, 2021 - 2027, USD Million
TABLE 95 North America Game-Based Learning Market by Country, 2017 - 2020, USD Million
TABLE 96 North America Game-Based Learning Market by Country, 2021 - 2027, USD Million
TABLE 97 US Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 98 US Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 99 US Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 100 US Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 101 US Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 102 US Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 103 US Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 104 US Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 105 US Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 106 US Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 107 Canada Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 108 Canada Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 109 Canada Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 110 Canada Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 111 Canada Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 112 Canada Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 113 Canada Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 114 Canada Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 115 Canada Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 116 Canada Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 117 Mexico Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 118 Mexico Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 119 Mexico Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 120 Mexico Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 121 Mexico Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 122 Mexico Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 123 Mexico Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 124 Mexico Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 125 Mexico Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 126 Mexico Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 127 Rest of North America Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 128 Rest of North America Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 129 Rest of North America Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 130 Rest of North America Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 131 Rest of North America Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 132 Rest of North America Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 133 Rest of North America Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 134 Rest of North America Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 135 Rest of North America Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 136 Rest of North America Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 137 Europe Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 138 Europe Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 139 Europe Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 140 Europe Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 141 Europe Solution Market by Country, 2017 - 2020, USD Million
TABLE 142 Europe Solution Market by Country, 2021 - 2027, USD Million
TABLE 143 Europe Services Market by Country, 2017 - 2020, USD Million
TABLE 144 Europe Services Market by Country, 2021 - 2027, USD Million
TABLE 145 Europe Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 146 Europe Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 147 Europe Education Market by Country, 2017 - 2020, USD Million
TABLE 148 Europe Education Market by Country, 2021 - 2027, USD Million
TABLE 149 Europe Consumer Market by Country, 2017 - 2020, USD Million
TABLE 150 Europe Consumer Market by Country, 2021 - 2027, USD Million
TABLE 151 Europe Healthcare Market by Country, 2017 - 2020, USD Million
TABLE 152 Europe Healthcare Market by Country, 2021 - 2027, USD Million
TABLE 153 Europe Retail & eCommerce Market by Country, 2017 - 2020, USD Million
TABLE 154 Europe Retail & eCommerce Market by Country, 2021 - 2027, USD Million
TABLE 155 Europe Government & Defense Market by Country, 2017 - 2020, USD Million
TABLE 156 Europe Government & Defense Market by Country, 2021 - 2027, USD Million
TABLE 157 Europe Manufacturing Market by Country, 2017 - 2020, USD Million
TABLE 158 Europe Manufacturing Market by Country, 2021 - 2027, USD Million
TABLE 159 Europe IT & Telecom Market by Country, 2017 - 2020, USD Million
TABLE 160 Europe IT & Telecom Market by Country, 2021 - 2027, USD Million
TABLE 161 Europe Others Market by Country, 2017 - 2020, USD Million
TABLE 162 Europe Others Market by Country, 2021 - 2027, USD Million
TABLE 163 Europe Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 164 Europe Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 165 Europe Cloud Market by Country, 2017 - 2020, USD Million
TABLE 166 Europe Cloud Market by Country, 2021 - 2027, USD Million
TABLE 167 Europe On-premise Market by Country, 2017 - 2020, USD Million
TABLE 168 Europe On-premise Market by Country, 2021 - 2027, USD Million
TABLE 169 Europe Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 170 Europe Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 171 Europe Training, knowledge & skill-based Games Market by Country, 2017 - 2020, USD Million
TABLE 172 Europe Training, knowledge & skill-based Games Market by Country, 2021 - 2027, USD Million
TABLE 173 Europe Assessment & Evaluation Games Market by Country, 2017 - 2020, USD Million
TABLE 174 Europe Assessment & Evaluation Games Market by Country, 2021 - 2027, USD Million
TABLE 175 Europe AI-based Games Market by Country, 2017 - 2020, USD Million
TABLE 176 Europe AI-based Games Market by Country, 2021 - 2027, USD Million
TABLE 177 Europe AR VR Games Market by Country, 2017 - 2020, USD Million
TABLE 178 Europe AR VR Games Market by Country, 2021 - 2027, USD Million
TABLE 179 Europe Language Learning Games Market by Country, 2017 - 2020, USD Million
TABLE 180 Europe Language Learning Games Market by Country, 2021 - 2027, USD Million
TABLE 181 Europe Others Market by Country, 2017 - 2020, USD Million
TABLE 182 Europe Others Market by Country, 2021 - 2027, USD Million
TABLE 183 Europe Game-Based Learning Market by Country, 2017 - 2020, USD Million
TABLE 184 Europe Game-Based Learning Market by Country, 2021 - 2027, USD Million
TABLE 185 Germany Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 186 Germany Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 187 Germany Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 188 Germany Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 189 Germany Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 190 Germany Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 191 Germany Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 192 Germany Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 193 Germany Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 194 Germany Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 195 UK Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 196 UK Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 197 UK Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 198 UK Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 199 UK Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 200 UK Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 201 UK Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 202 UK Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 203 UK Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 204 UK Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 205 France Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 206 France Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 207 France Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 208 France Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 209 France Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 210 France Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 211 France Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 212 France Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 213 France Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 214 France Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 215 Russia Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 216 Russia Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 217 Russia Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 218 Russia Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 219 Russia Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 220 Russia Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 221 Russia Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 222 Russia Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 223 Russia Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 224 Russia Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 225 Spain Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 226 Spain Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 227 Spain Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 228 Spain Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 229 Spain Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 230 Spain Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 231 Spain Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 232 Spain Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 233 Spain Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 234 Spain Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 235 Italy Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 236 Italy Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 237 Italy Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 238 Italy Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 239 Italy Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 240 Italy Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 241 Italy Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 242 Italy Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 243 Italy Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 244 Italy Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 245 Rest of Europe Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 246 Rest of Europe Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 247 Rest of Europe Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 248 Rest of Europe Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 249 Rest of Europe Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 250 Rest of Europe Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 251 Rest of Europe Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 252 Rest of Europe Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 253 Rest of Europe Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 254 Rest of Europe Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 255 Asia Pacific Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 256 Asia Pacific Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 257 Asia Pacific Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 258 Asia Pacific Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 259 Asia Pacific Solution Market by Country, 2017 - 2020, USD Million
TABLE 260 Asia Pacific Solution Market by Country, 2021 - 2027, USD Million
TABLE 261 Asia Pacific Services Market by Country, 2017 - 2020, USD Million
TABLE 262 Asia Pacific Services Market by Country, 2021 - 2027, USD Million
TABLE 263 Asia Pacific Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 264 Asia Pacific Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 265 Asia Pacific Education Market by Country, 2017 - 2020, USD Million
TABLE 266 Asia Pacific Education Market by Country, 2021 - 2027, USD Million
TABLE 267 Asia Pacific Consumer Market by Country, 2017 - 2020, USD Million
TABLE 268 Asia Pacific Consumer Market by Country, 2021 - 2027, USD Million
TABLE 269 Asia Pacific Healthcare Market by Country, 2017 - 2020, USD Million
TABLE 270 Asia Pacific Healthcare Market by Country, 2021 - 2027, USD Million
TABLE 271 Asia Pacific Retail & eCommerce Market by Country, 2017 - 2020, USD Million
TABLE 272 Asia Pacific Retail & eCommerce Market by Country, 2021 - 2027, USD Million
TABLE 273 Asia Pacific Government & Defense Market by Country, 2017 - 2020, USD Million
TABLE 274 Asia Pacific Government & Defense Market by Country, 2021 - 2027, USD Million
TABLE 275 Asia Pacific Manufacturing Market by Country, 2017 - 2020, USD Million
TABLE 276 Asia Pacific Manufacturing Market by Country, 2021 - 2027, USD Million
TABLE 277 Asia Pacific IT & Telecom Market by Country, 2017 - 2020, USD Million
TABLE 278 Asia Pacific IT & Telecom Market by Country, 2021 - 2027, USD Million
TABLE 279 Asia Pacific Others Market by Country, 2017 - 2020, USD Million
TABLE 280 Asia Pacific Others Market by Country, 2021 - 2027, USD Million
TABLE 281 Asia Pacific Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 282 Asia Pacific Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 283 Asia Pacific Cloud Market by Country, 2017 - 2020, USD Million
TABLE 284 Asia Pacific Cloud Market by Country, 2021 - 2027, USD Million
TABLE 285 Asia Pacific On-premise Market by Country, 2017 - 2020, USD Million
TABLE 286 Asia Pacific On-premise Market by Country, 2021 - 2027, USD Million
TABLE 287 Asia Pacific Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 288 Asia Pacific Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 289 Asia Pacific Training, knowledge & skill-based Games Market by Country, 2017 - 2020, USD Million
TABLE 290 Asia Pacific Training, knowledge & skill-based Games Market by Country, 2021 - 2027, USD Million
TABLE 291 Asia Pacific Assessment & Evaluation Games Market by Country, 2017 - 2020, USD Million
TABLE 292 Asia Pacific Assessment & Evaluation Games Market by Country, 2021 - 2027, USD Million
TABLE 293 Asia Pacific AI-based Games Market by Country, 2017 - 2020, USD Million
TABLE 294 Asia Pacific AI-based Games Market by Country, 2021 - 2027, USD Million
TABLE 295 Asia Pacific AR VR Games Market by Country, 2017 - 2020, USD Million
TABLE 296 Asia Pacific AR VR Games Market by Country, 2021 - 2027, USD Million
TABLE 297 Asia Pacific Language Learning Games Market by Country, 2017 - 2020, USD Million
TABLE 298 Asia Pacific Language Learning Games Market by Country, 2021 - 2027, USD Million
TABLE 299 Asia Pacific Others Market by Country, 2017 - 2020, USD Million
TABLE 300 Asia Pacific Others Market by Country, 2021 - 2027, USD Million
TABLE 301 Asia Pacific Game-Based Learning Market by Country, 2017 - 2020, USD Million
TABLE 302 Asia Pacific Game-Based Learning Market by Country, 2021 - 2027, USD Million
TABLE 303 China Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 304 China Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 305 China Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 306 China Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 307 China Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 308 China Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 309 China Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 310 China Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 311 China Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 312 China Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 313 Japan Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 314 Japan Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 315 Japan Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 316 Japan Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 317 Japan Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 318 Japan Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 319 Japan Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 320 Japan Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 321 Japan Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 322 Japan Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 323 India Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 324 India Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 325 India Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 326 India Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 327 India Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 328 India Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 329 India Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 330 India Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 331 India Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 332 India Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 333 South Korea Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 334 South Korea Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 335 South Korea Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 336 South Korea Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 337 South Korea Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 338 South Korea Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 339 South Korea Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 340 South Korea Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 341 South Korea Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 342 South Korea Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 343 Singapore Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 344 Singapore Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 345 Singapore Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 346 Singapore Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 347 Singapore Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 348 Singapore Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 349 Singapore Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 350 Singapore Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 351 Singapore Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 352 Singapore Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 353 Malaysia Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 354 Malaysia Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 355 Malaysia Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 356 Malaysia Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 357 Malaysia Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 358 Malaysia Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 359 Malaysia Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 360 Malaysia Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 361 Malaysia Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 362 Malaysia Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 363 Rest of Asia Pacific Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 364 Rest of Asia Pacific Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 365 Rest of Asia Pacific Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 366 Rest of Asia Pacific Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 367 Rest of Asia Pacific Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 368 Rest of Asia Pacific Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 369 Rest of Asia Pacific Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 370 Rest of Asia Pacific Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 371 Rest of Asia Pacific Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 372 Rest of Asia Pacific Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 373 LAMEA Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 374 LAMEA Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 375 LAMEA Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 376 LAMEA Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 377 LAMEA Solution Market by Country, 2017 - 2020, USD Million
TABLE 378 LAMEA Solution Market by Country, 2021 - 2027, USD Million
TABLE 379 LAMEA Services Market by Country, 2017 - 2020, USD Million
TABLE 380 LAMEA Services Market by Country, 2021 - 2027, USD Million
TABLE 381 LAMEA Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 382 LAMEA Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 383 LAMEA Education Market by Country, 2017 - 2020, USD Million
TABLE 384 LAMEA Education Market by Country, 2021 - 2027, USD Million
TABLE 385 LAMEA Consumer Market by Country, 2017 - 2020, USD Million
TABLE 386 LAMEA Consumer Market by Country, 2021 - 2027, USD Million
TABLE 387 LAMEA Healthcare Market by Country, 2017 - 2020, USD Million
TABLE 388 LAMEA Healthcare Market by Country, 2021 - 2027, USD Million
TABLE 389 LAMEA Retail & eCommerce Market by Country, 2017 - 2020, USD Million
TABLE 390 LAMEA Retail & eCommerce Market by Country, 2021 - 2027, USD Million
TABLE 391 LAMEA Government & Defense Market by Country, 2017 - 2020, USD Million
TABLE 392 LAMEA Government & Defense Market by Country, 2021 - 2027, USD Million
TABLE 393 LAMEA Manufacturing Market by Country, 2017 - 2020, USD Million
TABLE 394 LAMEA Manufacturing Market by Country, 2021 - 2027, USD Million
TABLE 395 LAMEA IT & Telecom Market by Country, 2017 - 2020, USD Million
TABLE 396 LAMEA IT & Telecom Market by Country, 2021 - 2027, USD Million
TABLE 397 LAMEA Others Market by Country, 2017 - 2020, USD Million
TABLE 398 LAMEA Others Market by Country, 2021 - 2027, USD Million
TABLE 399 LAMEA Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 400 LAMEA Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 401 LAMEA Cloud Market by Country, 2017 - 2020, USD Million
TABLE 402 LAMEA Cloud Market by Country, 2021 - 2027, USD Million
TABLE 403 LAMEA On-premise Market by Country, 2017 - 2020, USD Million
TABLE 404 LAMEA On-premise Market by Country, 2021 - 2027, USD Million
TABLE 405 LAMEA Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 406 LAMEA Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 407 LAMEA Training, knowledge & skill-based Games Market by Country, 2017 - 2020, USD Million
TABLE 408 LAMEA Training, knowledge & skill-based Games Market by Country, 2021 - 2027, USD Million
TABLE 409 LAMEA Assessment & Evaluation Games Market by Country, 2017 - 2020, USD Million
TABLE 410 LAMEA Assessment & Evaluation Games Market by Country, 2021 - 2027, USD Million
TABLE 411 LAMEA AI-based Games Market by Country, 2017 - 2020, USD Million
TABLE 412 LAMEA AI-based Games Market by Country, 2021 - 2027, USD Million
TABLE 413 LAMEA AR VR Games Market by Country, 2017 - 2020, USD Million
TABLE 414 LAMEA AR VR Games Market by Country, 2021 - 2027, USD Million
TABLE 415 LAMEA Language Learning Games Market by Country, 2017 - 2020, USD Million
TABLE 416 LAMEA Language Learning Games Market by Country, 2021 - 2027, USD Million
TABLE 417 LAMEA Others Market by Country, 2017 - 2020, USD Million
TABLE 418 LAMEA Others Market by Country, 2021 - 2027, USD Million
TABLE 419 LAMEA Game-Based Learning Market by Country, 2017 - 2020, USD Million
TABLE 420 LAMEA Game-Based Learning Market by Country, 2021 - 2027, USD Million
TABLE 421 Brazil Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 422 Brazil Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 423 Brazil Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 424 Brazil Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 425 Brazil Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 426 Brazil Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 427 Brazil Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 428 Brazil Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 429 Brazil Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 430 Brazil Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 431 Argentina Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 432 Argentina Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 433 Argentina Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 434 Argentina Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 435 Argentina Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 436 Argentina Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 437 Argentina Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 438 Argentina Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 439 Argentina Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 440 Argentina Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 441 UAE Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 442 UAE Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 443 UAE Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 444 UAE Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 445 UAE Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 446 UAE Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 447 UAE Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 448 UAE Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 449 UAE Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 450 UAE Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 451 Saudi Arabia Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 452 Saudi Arabia Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 453 Saudi Arabia Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 454 Saudi Arabia Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 455 Saudi Arabia Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 456 Saudi Arabia Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 457 Saudi Arabia Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 458 Saudi Arabia Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 459 Saudi Arabia Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 460 Saudi Arabia Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 461 South Africa Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 462 South Africa Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 463 South Africa Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 464 South Africa Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 465 South Africa Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 466 South Africa Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 467 South Africa Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 468 South Africa Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 469 South Africa Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 470 South Africa Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 471 Nigeria Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 472 Nigeria Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 473 Nigeria Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 474 Nigeria Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 475 Nigeria Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 476 Nigeria Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 477 Nigeria Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 478 Nigeria Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 479 Nigeria Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 480 Nigeria Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 481 Rest of LAMEA Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 482 Rest of LAMEA Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 483 Rest of LAMEA Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 484 Rest of LAMEA Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 485 Rest of LAMEA Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 486 Rest of LAMEA Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 487 Rest of LAMEA Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 488 Rest of LAMEA Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 489 Rest of LAMEA Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 490 Rest of LAMEA Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 491 Key information – Kahoot! AS
TABLE 492 Key information – Spin Master Corp.
TABLE 493 Key information – BREAKAWAY GAMES
TABLE 494 Key information – Raptivity
TABLE 495 Key information – Stratbeans
TABLE 496 Key information – Schell Games
TABLE 497 Key information – BYJU'S
TABLE 498 Key information – Frontier Developments plc
TABLE 499 Key information – Bublar Group AB
TABLE 500 Key information – Recurrence, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 Recent strategies and developments: Kahoot! AS

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