Game Streaming Market

Global Game Streaming Market Size, Share & Trends Analysis Report By Solutions (Web Based and App Based), By Revenue Model, By Platform Solutions (PC Games, Mobile Games, and Console Games), By Regional Outlook and Forecast, 2024 - 2031

Report Id: KBV-23139 Publication Date: June-2024 Number of Pages: 225
2023
USD 9.7 Billion
2031
USD 22.2 Billion
CAGR
11.5%
Historical Data
2020 to 2022
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Game Streaming Market, by Solutions
1.4.2 Global Game Streaming Market, by Revenue Model
1.4.3 Global Game Streaming Market, by Platform Solutions
1.4.4 Global Game Streaming Market, by Geography
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges

Chapter 4. Competition Analysis – Global
4.1 Market Share Analysis, 2023
4.2 Strategies Deployed in Game Streaming Market
4.3 Porter Five Forces Analysis

Chapter 5. Global Game Streaming Market by Solutions
5.1 Global Web Based Market by Region
5.2 Global App Based Market by Region

Chapter 6. Global Game Streaming Market by Revenue Model
6.1 Global Advertisement Market by Region
6.2 Global Subscription Market by Region
6.3 Global Others (Donations, Merchandise, Brand deals & sponsorships) Market by Region

Chapter 7. Global Game Streaming Market by Platform Solutions
7.1 Global PC Games Market by Region
7.2 Global Mobile Games Market by Region
7.3 Global Console Games Market by Region

Chapter 8. Global Game Streaming Market by Region
8.1 North America Game Streaming Market
8.1.1 North America Game Streaming Market by Solutions
8.1.1.1 North America Web Based Market by Region
8.1.1.2 North America App Based Market by Region
8.1.2 North America Game Streaming Market by Revenue Model
8.1.2.1 North America Advertisement Market by Country
8.1.2.2 North America Subscription Market by Country
8.1.2.3 North America Others (Donations, Merchandise, Brand deals & sponsorships) Market by Country
8.1.3 North America Game Streaming Market by Platform Solutions
8.1.3.1 North America PC Games Market by Country
8.1.3.2 North America Mobile Games Market by Country
8.1.3.3 North America Console Games Market by Country
8.1.4 North America Game Streaming Market by Country
8.1.4.1 US Game Streaming Market
8.1.4.1.1 US Game Streaming Market by Solutions
8.1.4.1.2 US Game Streaming Market by Revenue Model
8.1.4.1.3 US Game Streaming Market by Platform Solutions
8.1.4.2 Canada Game Streaming Market
8.1.4.2.1 Canada Game Streaming Market by Solutions
8.1.4.2.2 Canada Game Streaming Market by Revenue Model
8.1.4.2.3 Canada Game Streaming Market by Platform Solutions
8.1.4.3 Mexico Game Streaming Market
8.1.4.3.1 Mexico Game Streaming Market by Solutions
8.1.4.3.2 Mexico Game Streaming Market by Revenue Model
8.1.4.3.3 Mexico Game Streaming Market by Platform Solutions
8.1.4.4 Rest of North America Game Streaming Market
8.1.4.4.1 Rest of North America Game Streaming Market by Solutions
8.1.4.4.2 Rest of North America Game Streaming Market by Revenue Model
8.1.4.4.3 Rest of North America Game Streaming Market by Platform Solutions
8.2 Europe Game Streaming Market
8.2.1 Europe Game Streaming Market by Solutions
8.2.1.1 Europe Web Based Market by Country
8.2.1.2 Europe App Based Market by Country
8.2.2 Europe Game Streaming Market by Revenue Model
8.2.2.1 Europe Advertisement Market by Country
8.2.2.2 Europe Subscription Market by Country
8.2.2.3 Europe Others (Donations, Merchandise, Brand deals & sponsorships) Market by Country
8.2.3 Europe Game Streaming Market by Platform Solutions
8.2.3.1 Europe PC Games Market by Country
8.2.3.2 Europe Mobile Games Market by Country
8.2.3.3 Europe Console Games Market by Country
8.2.4 Europe Game Streaming Market by Country
8.2.4.1 Germany Game Streaming Market
8.2.4.1.1 Germany Game Streaming Market by Solutions
8.2.4.1.2 Germany Game Streaming Market by Revenue Model
8.2.4.1.3 Germany Game Streaming Market by Platform Solutions
8.2.4.2 UK Game Streaming Market
8.2.4.2.1 UK Game Streaming Market by Solutions
8.2.4.2.2 UK Game Streaming Market by Revenue Model
8.2.4.2.3 UK Game Streaming Market by Platform Solutions
8.2.4.3 France Game Streaming Market
8.2.4.3.1 France Game Streaming Market by Solutions
8.2.4.3.2 France Game Streaming Market by Revenue Model
8.2.4.3.3 France Game Streaming Market by Platform Solutions
8.2.4.4 Russia Game Streaming Market
8.2.4.4.1 Russia Game Streaming Market by Solutions
8.2.4.4.2 Russia Game Streaming Market by Revenue Model
8.2.4.4.3 Russia Game Streaming Market by Platform Solutions
8.2.4.5 Spain Game Streaming Market
8.2.4.5.1 Spain Game Streaming Market by Solutions
8.2.4.5.2 Spain Game Streaming Market by Revenue Model
8.2.4.5.3 Spain Game Streaming Market by Platform Solutions
8.2.4.6 Italy Game Streaming Market
8.2.4.6.1 Italy Game Streaming Market by Solutions
8.2.4.6.2 Italy Game Streaming Market by Revenue Model
8.2.4.6.3 Italy Game Streaming Market by Platform Solutions
8.2.4.7 Rest of Europe Game Streaming Market
8.2.4.7.1 Rest of Europe Game Streaming Market by Solutions
8.2.4.7.2 Rest of Europe Game Streaming Market by Revenue Model
8.2.4.7.3 Rest of Europe Game Streaming Market by Platform Solutions
8.3 Asia Pacific Game Streaming Market
8.3.1 Asia Pacific Game Streaming Market by Solutions
8.3.1.1 Asia Pacific Web Based Market by Country
8.3.1.2 Asia Pacific App Based Market by Country
8.3.2 Asia Pacific Game Streaming Market by Revenue Model
8.3.2.1 Asia Pacific Advertisement Market by Country
8.3.2.2 Asia Pacific Subscription Market by Country
8.3.2.3 Asia Pacific Others (Donations, Merchandise, Brand deals & sponsorships) Market by Country
8.3.3 Asia Pacific Game Streaming Market by Platform Solutions
8.3.3.1 Asia Pacific PC Games Market by Country
8.3.3.2 Asia Pacific Mobile Games Market by Country
8.3.3.3 Asia Pacific Console Games Market by Country
8.3.4 Asia Pacific Game Streaming Market by Country
8.3.4.1 China Game Streaming Market
8.3.4.1.1 China Game Streaming Market by Solutions
8.3.4.1.2 China Game Streaming Market by Revenue Model
8.3.4.1.3 China Game Streaming Market by Platform Solutions
8.3.4.2 Japan Game Streaming Market
8.3.4.2.1 Japan Game Streaming Market by Solutions
8.3.4.2.2 Japan Game Streaming Market by Revenue Model
8.3.4.2.3 Japan Game Streaming Market by Platform Solutions
8.3.4.3 India Game Streaming Market
8.3.4.3.1 India Game Streaming Market by Solutions
8.3.4.3.2 India Game Streaming Market by Revenue Model
8.3.4.3.3 India Game Streaming Market by Platform Solutions
8.3.4.4 South Korea Game Streaming Market
8.3.4.4.1 South Korea Game Streaming Market by Solutions
8.3.4.4.2 South Korea Game Streaming Market by Revenue Model
8.3.4.4.3 South Korea Game Streaming Market by Platform Solutions
8.3.4.5 Singapore Game Streaming Market
8.3.4.5.1 Singapore Game Streaming Market by Solutions
8.3.4.5.2 Singapore Game Streaming Market by Revenue Model
8.3.4.5.3 Singapore Game Streaming Market by Platform Solutions
8.3.4.6 Malaysia Game Streaming Market
8.3.4.6.1 Malaysia Game Streaming Market by Solutions
8.3.4.6.2 Malaysia Game Streaming Market by Revenue Model
8.3.4.6.3 Malaysia Game Streaming Market by Platform Solutions
8.3.4.7 Rest of Asia Pacific Game Streaming Market
8.3.4.7.1 Rest of Asia Pacific Game Streaming Market by Solutions
8.3.4.7.2 Rest of Asia Pacific Game Streaming Market by Revenue Model
8.3.4.7.3 Rest of Asia Pacific Game Streaming Market by Platform Solutions
8.4 LAMEA Game Streaming Market
8.4.1 LAMEA Game Streaming Market by Solutions
8.4.1.1 LAMEA Web Based Market by Country
8.4.1.2 LAMEA App Based Market by Country
8.4.2 LAMEA Game Streaming Market by Revenue Model
8.4.2.1 LAMEA Advertisement Market by Country
8.4.2.2 LAMEA Subscription Market by Country
8.4.2.3 LAMEA Others (Donations, Merchandise, Brand deals & sponsorships) Market by Country
8.4.3 LAMEA Game Streaming Market by Platform Solutions
8.4.3.1 LAMEA PC Games Market by Country
8.4.3.2 LAMEA Mobile Games Market by Country
8.4.3.3 LAMEA Console Games Market by Country
8.4.4 LAMEA Game Streaming Market by Country
8.4.4.1 Brazil Game Streaming Market
8.4.4.1.1 Brazil Game Streaming Market by Solutions
8.4.4.1.2 Brazil Game Streaming Market by Revenue Model
8.4.4.1.3 Brazil Game Streaming Market by Platform Solutions
8.4.4.2 Argentina Game Streaming Market
8.4.4.2.1 Argentina Game Streaming Market by Solutions
8.4.4.2.2 Argentina Game Streaming Market by Revenue Model
8.4.4.2.3 Argentina Game Streaming Market by Platform Solutions
8.4.4.3 UAE Game Streaming Market
8.4.4.3.1 UAE Game Streaming Market by Solutions
8.4.4.3.2 UAE Game Streaming Market by Revenue Model
8.4.4.3.3 UAE Game Streaming Market by Platform Solutions
8.4.4.4 Saudi Arabia Game Streaming Market
8.4.4.4.1 Saudi Arabia Game Streaming Market by Solutions
8.4.4.4.2 Saudi Arabia Game Streaming Market by Revenue Model
8.4.4.4.3 Saudi Arabia Game Streaming Market by Platform Solutions
8.4.4.5 South Africa Game Streaming Market
8.4.4.5.1 South Africa Game Streaming Market by Solutions
8.4.4.5.2 South Africa Game Streaming Market by Revenue Model
8.4.4.5.3 South Africa Game Streaming Market by Platform Solutions
8.4.4.6 Nigeria Game Streaming Market
8.4.4.6.1 Nigeria Game Streaming Market by Solutions
8.4.4.6.2 Nigeria Game Streaming Market by Revenue Model
8.4.4.6.3 Nigeria Game Streaming Market by Platform Solutions
8.4.4.7 Rest of LAMEA Game Streaming Market
8.4.4.7.1 Rest of LAMEA Game Streaming Market by Solutions
8.4.4.7.2 Rest of LAMEA Game Streaming Market by Revenue Model
8.4.4.7.3 Rest of LAMEA Game Streaming Market by Platform Solutions

Chapter 9. Company Profiles
9.1 Amazon.com, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental Analysis
9.1.4 Recent strategies and developments:
9.1.4.1 Partnerships, Collaborations, and Agreements:
9.1.4.2 Acquisition and Mergers:
9.1.5 SWOT Analysis
9.2 Apple, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Regional Analysis
9.2.4 Research & Development Expense
9.2.5 Recent strategies and developments:
9.2.5.1 Product Launches and Product Expansions:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Meta Platforms, Inc. (Meta)
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segment and Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.6 SWOT Analysis
9.4 NVIDIA Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.6 SWOT Analysis
9.5 Sony Corporation
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent strategies and developments:
9.5.5.1 Partnerships, Collaborations, and Agreements:
9.5.5.2 Acquisition and Mergers:
9.5.6 SWOT Analysis
9.6 Google LLC (Alphabet Inc.)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expense
9.6.5 Recent strategies and developments:
9.6.5.1 Partnerships, Collaborations, and Agreements:
9.6.6 SWOT Analysis
9.7 AfreecaTV Co., Ltd.
9.7.1 Company Overview
9.7.2 SWOT Analysis
9.8 Genvid Holdings Inc.
9.8.1 Company Overview
9.8.2 SWOT Analysis
9.9 GosuGamers
9.9.1 Company Overview
9.9.2 SWOT Analysis
9.10. HUYA Inc. (Tencent Holdings Ltd.)
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Research & Development Expenses

Chapter 10. Winning Imperatives of Game Streaming Market
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