Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global In-Game Advertising Market, by Device Type
1.4.2 Global In-Game Advertising Market, by Type
1.4.3 Global In-Game Advertising Market, by Geography
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies deployed in In-Game Advertising Market
Chapter 4. Global In-Game Advertising Market by Device Type
4.1 Global PC/Laptop Market by Region
4.2 Global Smartphone/Tablet Market by Region
Chapter 5. Global In-Game Advertising Market by Type
5.1 Global Static Ads Market by Region
5.2 Global Dynamic Ads Market by Region
5.3 Global Advergaming Market by Region
Chapter 6. Global In-Game Advertising Market by Region
6.1 North America In-Game Advertising Market
6.1.1 North America In-Game Advertising Market by Device Type
6.1.1.1 North America PC/Laptop Market by Country
6.1.1.2 North America Smartphone/Tablet Market by Country
6.1.2 North America In-Game Advertising Market by Type
6.1.2.1 North America Static Ads Market by Country
6.1.2.2 North America Dynamic Ads Market by Country
6.1.2.3 North America Advergaming Market by Country
6.1.3 North America In-Game Advertising Market by Country
6.1.3.1 US In-Game Advertising Market
6.1.3.1.1 US In-Game Advertising Market by Device Type
6.1.3.1.2 US In-Game Advertising Market by Type
6.1.3.2 Canada In-Game Advertising Market
6.1.3.2.1 Canada In-Game Advertising Market by Device Type
6.1.3.2.2 Canada In-Game Advertising Market by Type
6.1.3.3 Mexico In-Game Advertising Market
6.1.3.3.1 Mexico In-Game Advertising Market by Device Type
6.1.3.3.2 Mexico In-Game Advertising Market by Type
6.1.3.4 Rest of North America In-Game Advertising Market
6.1.3.4.1 Rest of North America In-Game Advertising Market by Device Type
6.1.3.4.2 Rest of North America In-Game Advertising Market by Type
6.2 Europe In-Game Advertising Market
6.2.1 Europe In-Game Advertising Market by Device Type
6.2.1.1 Europe PC/Laptop Market by Country
6.2.1.2 Europe Smartphone/Tablet Market by Country
6.2.2 Europe In-Game Advertising Market by Type
6.2.2.1 Europe Static Ads Market by Country
6.2.2.2 Europe Dynamic Ads Market by Country
6.2.2.3 Europe Advergaming Market by Country
6.2.3 Europe In-Game Advertising Market by Country
6.2.3.1 Germany In-Game Advertising Market
6.2.3.1.1 Germany In-Game Advertising Market by Device Type
6.2.3.1.2 Germany In-Game Advertising Market by Type
6.2.3.2 UK In-Game Advertising Market
6.2.3.2.1 UK In-Game Advertising Market by Device Type
6.2.3.2.2 UK In-Game Advertising Market by Type
6.2.3.3 France In-Game Advertising Market
6.2.3.3.1 France In-Game Advertising Market by Device Type
6.2.3.3.2 France In-Game Advertising Market by Type
6.2.3.4 Russia In-Game Advertising Market
6.2.3.4.1 Russia In-Game Advertising Market by Device Type
6.2.3.4.2 Russia In-Game Advertising Market by Type
6.2.3.5 Spain In-Game Advertising Market
6.2.3.5.1 Spain In-Game Advertising Market by Device Type
6.2.3.5.2 Spain In-Game Advertising Market by Type
6.2.3.6 Italy In-Game Advertising Market
6.2.3.6.1 Italy In-Game Advertising Market by Device Type
6.2.3.6.2 Italy In-Game Advertising Market by Type
6.2.3.7 Rest of Europe In-Game Advertising Market
6.2.3.7.1 Rest of Europe In-Game Advertising Market by Device Type
6.2.3.7.2 Rest of Europe In-Game Advertising Market by Type
6.3 Asia Pacific In-Game Advertising Market
6.3.1 Asia Pacific In-Game Advertising Market by Device Type
6.3.1.1 Asia Pacific PC/Laptop Market by Country
6.3.1.2 Asia Pacific Smartphone/Tablet Market by Country
6.3.2 Asia Pacific In-Game Advertising Market by Type
6.3.2.1 Asia Pacific Static Ads Market by Country
6.3.2.2 Asia Pacific Dynamic Ads Market by Country
6.3.2.3 Asia Pacific Advergaming Market by Country
6.3.3 Asia Pacific In-Game Advertising Market by Country
6.3.3.1 China In-Game Advertising Market
6.3.3.1.1 China In-Game Advertising Market by Device Type
6.3.3.1.2 China In-Game Advertising Market by Type
6.3.3.2 Japan In-Game Advertising Market
6.3.3.2.1 Japan In-Game Advertising Market by Device Type
6.3.3.2.2 Japan In-Game Advertising Market by Type
6.3.3.3 India In-Game Advertising Market
6.3.3.3.1 India In-Game Advertising Market by Device Type
6.3.3.3.2 India In-Game Advertising Market by Type
6.3.3.4 South Korea In-Game Advertising Market
6.3.3.4.1 South Korea In-Game Advertising Market by Device Type
6.3.3.4.2 South Korea In-Game Advertising Market by Type
6.3.3.5 Singapore In-Game Advertising Market
6.3.3.5.1 Singapore In-Game Advertising Market by Device Type
6.3.3.5.2 Singapore In-Game Advertising Market by Type
6.3.3.6 Malaysia In-Game Advertising Market
6.3.3.6.1 Malaysia In-Game Advertising Market by Device Type
6.3.3.6.2 Malaysia In-Game Advertising Market by Type
6.3.3.7 Rest of Asia Pacific In-Game Advertising Market
6.3.3.7.1 Rest of Asia Pacific In-Game Advertising Market by Device Type
6.3.3.7.2 Rest of Asia Pacific In-Game Advertising Market by Type
6.4 LAMEA In-Game Advertising Market
6.4.1 LAMEA In-Game Advertising Market by Device Type
6.4.1.1 LAMEA PC/Laptop Market by Country
6.4.1.2 LAMEA Smartphone/Tablet Market by Country
6.4.2 LAMEA In-Game Advertising Market by Type
6.4.2.1 LAMEA Static Ads Market by Country
6.4.2.2 LAMEA Dynamic Ads Market by Country
6.4.2.3 LAMEA Advergaming Market by Country
6.4.3 LAMEA In-Game Advertising Market by Country
6.4.3.1 Brazil In-Game Advertising Market
6.4.3.1.1 Brazil In-Game Advertising Market by Device Type
6.4.3.1.2 Brazil In-Game Advertising Market by Type
6.4.3.2 Argentina In-Game Advertising Market
6.4.3.2.1 Argentina In-Game Advertising Market by Device Type
6.4.3.2.2 Argentina In-Game Advertising Market by Type
6.4.3.3 UAE In-Game Advertising Market
6.4.3.3.1 UAE In-Game Advertising Market by Device Type
6.4.3.3.2 UAE In-Game Advertising Market by Type
6.4.3.4 Saudi Arabia In-Game Advertising Market
6.4.3.4.1 Saudi Arabia In-Game Advertising Market by Device Type
6.4.3.4.2 Saudi Arabia In-Game Advertising Market by Type
6.4.3.5 South Africa In-Game Advertising Market
6.4.3.5.1 South Africa In-Game Advertising Market by Device Type
6.4.3.5.2 South Africa In-Game Advertising Market by Type
6.4.3.6 Nigeria In-Game Advertising Market
6.4.3.6.1 Nigeria In-Game Advertising Market by Device Type
6.4.3.6.2 Nigeria In-Game Advertising Market by Type
6.4.3.7 Rest of LAMEA In-Game Advertising Market
6.4.3.7.1 Rest of LAMEA In-Game Advertising Market by Device Type
6.4.3.7.2 Rest of LAMEA In-Game Advertising Market by Type
Chapter 7. Company Profiles
7.1 Google LLC
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.2 Electronic Arts, Inc.
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Research & Development Expenses
7.2.4 Recent strategies and developments:
7.2.4.1 Partnerships, Collaborations, and Agreements:
7.3 Activision Blizzard, Inc.
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental and Regional Analysis
7.3.4 Recent strategies and developments:
7.3.4.1 Partnerships, Collaborations, and Agreements:
7.4 ironSource Ltd.
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Regional Analysis
7.4.4 Research & Development Expense
7.5 WPP Plc
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental and Regional Analysis
7.5.4 Recent strategies and developments:
7.5.4.1 Partnerships, Collaborations, and Agreements:
7.6 Motive Interactive, Inc.
7.6.1 Company Overview
7.7 Playwire LLC
7.7.1 Company Overview
7.8 RapidFire, Inc.
7.8.1 Company Overview
7.9 Anzu Virtual Reality Ltd.
7.9.1 Company Overview
7.9.2 Recent strategies and developments:
7.9.2.1 Partnerships, Collaborations, and Agreements: