The Latin America, Middle East and Africa Extended Reality Market would witness market growth of 35.7% CAGR during the forecast period (2022-2028).
High-quality XR is getting easier to obtain. All in One kits (AIOs) are being bought by customers to experience XR, including virtual training, remote learning, and immersive gaming. In addition, large businesses are integrating XR into their design and workflow processes. A digital twin greatly improves the execution of design using XR. Cloud-based XR streaming over 5G is one of the most significant technologies at the moment.
This does away with the need to restrict experiences to particular settings or to workstations. People can utilize XR devices and acquire the computing capacity to perform XR interactions from a data center, regardless of place or time, by streaming via 5G from the cloud. Furthermore, immersive streaming is becoming more widely available owing to cutting-edge technologies like NVIDIA CloudXR, enabling more XR users to experience high-fidelity settings everywhere.
AR is also spreading more widely. After "Pokémon GO" became well-known, AR spread to several other consumer-focused industries. For example, users could add filters to their faces on several social media sites. In addition, retail businesses have integrated AR to display 3D objects rendered with photorealism, allowing customers to position the products in space and imagine them in any setting.
The Dubai Industrial Strategy aims to make Dubai a worldwide platform and preferred location for international corporations seeking growth and sustainability. The focus is on developing some major industries like the aerospace, food & beverage, maritime, medical equipment, aluminum & fabricated metals, as well as machinery & equipment sectors to entice foreign companies to work in the nation. The strategy is expected to boost the economy and provide job opportunities. The industries selected would directly contribute to Dubai's goal of becoming the hub of the Islamic economy. The initiatives and expected future demand will both directly and indirectly benefit the industrial sector.
The Brazil market dominated the LAMEA Extended Reality Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $2,944.8 million by 2028. The Argentina market is experiencing a CAGR of 36.4% during (2022 - 2028). Additionally, The UAE market would display a CAGR of 35.3% during (2022 - 2028).
Based on Component, the market is segmented into Hardware, Software and Services. Based on Technology, the market is segmented into Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). Based on End User, the market is segmented into Gaming, Aerospace & Defense, Manufacturing & Industrial, Healthcare, Education, Retail, Media & Entertainment and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
Free Valuable Insights: The Worldwide Extended Reality Market is Projected to reach USD 161.6 Billion by 2028, at a CAGR of 29.7%
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Meta Platforms, Inc. (Facebook), Sony Corporation, Microsoft Corporation, Google LLC (Alphabet Inc.), Accenture PLC, Qualcomm Incorporated (Qualcomm Technologies, Inc.), HTC Corporation, Unity Software, Inc., Adobe, Inc., and SoftServe, Inc.
Scope of the Study
Market Segments Covered in the Report:
By Component
- Hardware
- Software
- Services
By Technology
- Virtual Reality (VR)
- Augmented Reality (AR)
- Mixed Reality (MR)
By End User
- Gaming
- Aerospace & Defense
- Manufacturing & Industrial
- Healthcare
- Education
- Retail
- Media & Entertainment
- Others
By Country
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Meta Platforms, Inc. (Facebook)
- Sony Corporation
- Microsoft Corporation
- Google LLC (Alphabet Inc.)
- Accenture PLC
- Qualcomm Incorporated (Qualcomm Technologies, Inc.)
- HTC Corporation
- Unity Software, Inc.
- Adobe, Inc.
- SoftServe, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Extended Reality Market, by Component
1.4.2 LAMEA Extended Reality Market, by Technology
1.4.3 LAMEA Extended Reality Market, by End User
1.4.4 LAMEA Extended Reality Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Market Share Analysis, 2021
3.4 Top Winning Strategies
3.4.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.4.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2020, Sep – 2023, Feb) Leading Players
Chapter 4. LAMEA Extended Reality Market by Component
4.1 LAMEA Hardware Market by Country
4.2 LAMEA Software Market by Country
4.3 LAMEA Services Market by Country
Chapter 5. LAMEA Extended Reality Market by Technology
5.1 LAMEA Virtual Reality (VR) Market by Country
5.2 LAMEA Augmented Reality (AR) Market by Country
5.3 LAMEA Mixed Reality (MR) Market by Country
Chapter 6. LAMEA Extended Reality Market by End User
6.1 LAMEA Gaming Market by Country
6.2 LAMEA Aerospace & Defense Market by Country
6.3 LAMEA Manufacturing & Industrial Market by Country
6.4 LAMEA Healthcare Market by Country
6.5 LAMEA Education Market by Country
6.6 LAMEA Retail Market by Country
6.7 LAMEA Media & Entertainment Market by Country
6.8 LAMEA Others Market by Country
Chapter 7. LAMEA Extended Reality Market by Country
7.1 Brazil Extended Reality Market
7.1.1 Brazil Extended Reality Market by Component
7.1.2 Brazil Extended Reality Market by Technology
7.1.3 Brazil Extended Reality Market by End User
7.2 Argentina Extended Reality Market
7.2.1 Argentina Extended Reality Market by Component
7.2.2 Argentina Extended Reality Market by Technology
7.2.3 Argentina Extended Reality Market by End User
7.3 UAE Extended Reality Market
7.3.1 UAE Extended Reality Market by Component
7.3.2 UAE Extended Reality Market by Technology
7.3.3 UAE Extended Reality Market by End User
7.4 Saudi Arabia Extended Reality Market
7.4.1 Saudi Arabia Extended Reality Market by Component
7.4.2 Saudi Arabia Extended Reality Market by Technology
7.4.3 Saudi Arabia Extended Reality Market by End User
7.5 South Africa Extended Reality Market
7.5.1 South Africa Extended Reality Market by Component
7.5.2 South Africa Extended Reality Market by Technology
7.5.3 South Africa Extended Reality Market by End User
7.6 Nigeria Extended Reality Market
7.6.1 Nigeria Extended Reality Market by Component
7.6.2 Nigeria Extended Reality Market by Technology
7.6.3 Nigeria Extended Reality Market by End User
7.7 Rest of LAMEA Extended Reality Market
7.7.1 Rest of LAMEA Extended Reality Market by Component
7.7.2 Rest of LAMEA Extended Reality Market by Technology
7.7.3 Rest of LAMEA Extended Reality Market by End User
Chapter 8. Company Profiles
8.1 Meta Platforms, Inc. (Facebook)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segment and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Sony Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 Microsoft Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations, and Agreements:
8.3.6 SWOT Analysis
8.4 Google LLC (Alphabet Inc.)
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Accenture PLC
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expenses
8.5.5 SWOT Analysis
8.6 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expense
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 HTC Corporation
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Product Launches and Product Expansions:
8.8 Unity Software, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Regional Analysis
8.8.4 Research & Development Expenses
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisition and Mergers:
8.9 Adobe, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expense
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.10. SoftServe, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:
TABLE 1 LAMEA Extended Reality Market, 2018 - 2021, USD Million
TABLE 2 LAMEA Extended Reality Market, 2022 - 2028, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Extended Reality Market
TABLE 4 Product Launches And Product Expansions– Extended Reality Market
TABLE 5 Acquisition and Mergers– Extended Reality Market
TABLE 6 LAMEA Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 7 LAMEA Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 8 LAMEA Hardware Market by Country, 2018 - 2021, USD Million
TABLE 9 LAMEA Hardware Market by Country, 2022 - 2028, USD Million
TABLE 10 LAMEA Software Market by Country, 2018 - 2021, USD Million
TABLE 11 LAMEA Software Market by Country, 2022 - 2028, USD Million
TABLE 12 LAMEA Services Market by Country, 2018 - 2021, USD Million
TABLE 13 LAMEA Services Market by Country, 2022 - 2028, USD Million
TABLE 14 LAMEA Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 15 LAMEA Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 16 LAMEA Virtual Reality (VR) Market by Country, 2018 - 2021, USD Million
TABLE 17 LAMEA Virtual Reality (VR) Market by Country, 2022 - 2028, USD Million
TABLE 18 LAMEA Augmented Reality (AR) Market by Country, 2018 - 2021, USD Million
TABLE 19 LAMEA Augmented Reality (AR) Market by Country, 2022 - 2028, USD Million
TABLE 20 LAMEA Mixed Reality (MR) Market by Country, 2018 - 2021, USD Million
TABLE 21 LAMEA Mixed Reality (MR) Market by Country, 2022 - 2028, USD Million
TABLE 22 LAMEA Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 23 LAMEA Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 24 LAMEA Gaming Market by Country, 2018 - 2021, USD Million
TABLE 25 LAMEA Gaming Market by Country, 2022 - 2028, USD Million
TABLE 26 LAMEA Aerospace & Defense Market by Country, 2018 - 2021, USD Million
TABLE 27 LAMEA Aerospace & Defense Market by Country, 2022 - 2028, USD Million
TABLE 28 LAMEA Manufacturing & Industrial Market by Country, 2018 - 2021, USD Million
TABLE 29 LAMEA Manufacturing & Industrial Market by Country, 2022 - 2028, USD Million
TABLE 30 LAMEA Healthcare Market by Country, 2018 - 2021, USD Million
TABLE 31 LAMEA Healthcare Market by Country, 2022 - 2028, USD Million
TABLE 32 LAMEA Education Market by Country, 2018 - 2021, USD Million
TABLE 33 LAMEA Education Market by Country, 2022 - 2028, USD Million
TABLE 34 LAMEA Retail Market by Country, 2018 - 2021, USD Million
TABLE 35 LAMEA Retail Market by Country, 2022 - 2028, USD Million
TABLE 36 LAMEA Media & Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 37 LAMEA Media & Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 38 LAMEA Others Market by Country, 2018 - 2021, USD Million
TABLE 39 LAMEA Others Market by Country, 2022 - 2028, USD Million
TABLE 40 LAMEA Extended Reality Market by Country, 2018 - 2021, USD Million
TABLE 41 LAMEA Extended Reality Market by Country, 2022 - 2028, USD Million
TABLE 42 Brazil Extended Reality Market, 2018 - 2021, USD Million
TABLE 43 Brazil Extended Reality Market, 2022 - 2028, USD Million
TABLE 44 Brazil Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 45 Brazil Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 46 Brazil Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 47 Brazil Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 48 Brazil Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 49 Brazil Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 50 Argentina Extended Reality Market, 2018 - 2021, USD Million
TABLE 51 Argentina Extended Reality Market, 2022 - 2028, USD Million
TABLE 52 Argentina Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 53 Argentina Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 54 Argentina Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 55 Argentina Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 56 Argentina Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 57 Argentina Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 58 UAE Extended Reality Market, 2018 - 2021, USD Million
TABLE 59 UAE Extended Reality Market, 2022 - 2028, USD Million
TABLE 60 UAE Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 61 UAE Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 62 UAE Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 63 UAE Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 64 UAE Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 65 UAE Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 66 Saudi Arabia Extended Reality Market, 2018 - 2021, USD Million
TABLE 67 Saudi Arabia Extended Reality Market, 2022 - 2028, USD Million
TABLE 68 Saudi Arabia Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 69 Saudi Arabia Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 70 Saudi Arabia Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 71 Saudi Arabia Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 72 Saudi Arabia Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 73 Saudi Arabia Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 74 South Africa Extended Reality Market, 2018 - 2021, USD Million
TABLE 75 South Africa Extended Reality Market, 2022 - 2028, USD Million
TABLE 76 South Africa Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 77 South Africa Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 78 South Africa Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 79 South Africa Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 80 South Africa Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 81 South Africa Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 82 Nigeria Extended Reality Market, 2018 - 2021, USD Million
TABLE 83 Nigeria Extended Reality Market, 2022 - 2028, USD Million
TABLE 84 Nigeria Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 85 Nigeria Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 86 Nigeria Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 87 Nigeria Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 88 Nigeria Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 89 Nigeria Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 90 Rest of LAMEA Extended Reality Market, 2018 - 2021, USD Million
TABLE 91 Rest of LAMEA Extended Reality Market, 2022 - 2028, USD Million
TABLE 92 Rest of LAMEA Extended Reality Market by Component, 2018 - 2021, USD Million
TABLE 93 Rest of LAMEA Extended Reality Market by Component, 2022 - 2028, USD Million
TABLE 94 Rest of LAMEA Extended Reality Market by Technology, 2018 - 2021, USD Million
TABLE 95 Rest of LAMEA Extended Reality Market by Technology, 2022 - 2028, USD Million
TABLE 96 Rest of LAMEA Extended Reality Market by End User, 2018 - 2021, USD Million
TABLE 97 Rest of LAMEA Extended Reality Market by End User, 2022 - 2028, USD Million
TABLE 98 Key Information – Meta Platforms, Inc.
TABLE 99 Key Information – Sony Corporation
TABLE 100 key information – Microsoft Corporation
TABLE 101 Key Information – Google LLC
TABLE 102 Key information – Accenture PLC
TABLE 103 Key Information – Qualcomm Incorporated
TABLE 104 Key Information – HTC Corporation
TABLE 105 Key Information – Unity Software, Inc.
TABLE 106 Key Information – Adobe, Inc.
TABLE 107 Key Information – SoftServe, Inc.
List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Market Share Analysis, 2021
FIG 4 Key Leading Strategies: Percentage Distribution (2018-2022)
FIG 5 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2020, Sep – 2023, Feb) Leading Players
FIG 6 Recent strategies and developments: Meta Platforms, Inc. (Facebook)
FIG 7 SWOT Analysis: Facebook
FIG 8 Swot analysis: sony corporation
FIG 9 SWOT Analysis: Microsoft Corporation
FIG 10 SWOT Analysis: Alphabet Inc. (Google LLC)
FIG 11 Swot analysis: Accenture plC
FIG 12 Recent strategies and developments: Qualcomm, Inc.
FIG 13 Recent strategies and developments: HTC Corporation