The Latin America, Middle East and Africa Game-Based Learning Market would witness market growth of 24.1% CAGR during the forecast period (2021-2027).
The most frequently mentioned feature of games is their ability to motivate people. The premise is that through a variety of motivational game elements, games for entertainment have been proved to be able to drive learners to stay engaged for a long period of time. Incentives such as stars, points, leader boards, badges, and trophies, as well as game dynamics and activities that learners love or find fascinating, are among these aspects.
One of the most frequently claimed reasons to use digital games for learning is that they provide a wide range of ways to engage learners, which is related to motivation. Game characters emotionally engage the student, while social features like collaborative play encourage socio-cultural engagement. The purpose of all of these sorts of engagement is to increase the learner's cognitive engagement with the learning mechanism. Games that do not create cognitive engagement are unlikely to aid the learner in achieving their learning objective. Activities in Brazilian elementary and secondary schools have improved the situation of digital education in the country.
In Brazilian public scholar environments, information and communication technologies (ICT) are frequently presented from an entertainment standpoint, and computing laboratories are occasionally used by jobs that are frequently unrelated to pedagogical programs. In addition, due to a lack of or poor level of understanding, instructors at the basic and secondary school levels are typically unable to establish teaching methods utilizing any computational methodology.
Tamboro is a Brazilian educational startup that teaches social and emotional learning (SEL) skills through a game-based learning platform. In accordance with the Brazilian Basic Education syllabus, Tamboro provides individualized and adaptive learning capabilities for basic education. The utilization of new technology and hybrid learning approaches is made a playful and engaging experience for both students and teachers through implementation in collaboration with each school.
The Brazil market dominated the LAMEA Game-Based Learning Market by Country in 2020, and would continue to be a dominant market till 2027; thereby, achieving a market value of $641.4 million by 2027. The Argentina market is exhibiting a CAGR of 24.8% during (2021 - 2027). Additionally, The UAE market would showcase CAGR of 23.8% during (2021 - 2027).
Based on Component, the market is segmented into Solution and Services. Based on End User, the market is segmented into Education, Consumer, Healthcare, Retail & eCommerce, Government & Defense, Manufacturing, IT & Telecom, and Others. Based on Deployment Type, the market is segmented into Cloud and On-Premise. Based on Game Type, the market is segmented into Training, knowledge & skill-based Games, Assessment & Evaluation Games, AI-based Games, AR VR Games, Language Learning Games and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
Free Valuable Insights: The Global Game-Based Learning Market is Predict to reach $32.6 Billion by 2027, at a CAGR of 19.6%
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Kahoot! AS, Spin Master Corp., Breakaway Games, Raptivity (Harbinger Group), StratBeans Consulting Pvt. Ltd., Schell Games, BYJU'S (Tangible Play, Inc.), Frontier Developments plc, Bublar Group AB (Vobling AB), and Recurrence, Inc.
Scope of the Study
Market Segments Covered in the Report:
By Component
By End User
- Education
- Consumer
- Healthcare
- Retail & eCommerce
- Government & Defense
- Manufacturing
- IT & Telecom
- Others
By Deployment Type
By Game Type
- Training, knowledge & skill-based Games
- Assessment & Evaluation Games
- AI-based Games
- AR VR Games
- Language Learning Games
- Others
By Country
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Kahoot! AS
- Spin Master Corp.
- Breakaway Games
- Raptivity (Harbinger Group)
- StratBeans Consulting Pvt. Ltd.
- Schell Games
- BYJU'S (Tangible Play, Inc.)
- Frontier Developments plc
- Bublar Group AB (Vobling AB)
- Recurrence, Inc.
TABLE 1 LAMEA Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 2 LAMEA Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 3 LAMEA Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 4 LAMEA Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 5 LAMEA Solution Market by Country, 2017 - 2020, USD Million
TABLE 6 LAMEA Solution Market by Country, 2021 - 2027, USD Million
TABLE 7 LAMEA Services Market by Country, 2017 - 2020, USD Million
TABLE 8 LAMEA Services Market by Country, 2021 - 2027, USD Million
TABLE 9 LAMEA Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 10 LAMEA Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 11 LAMEA Education Market by Country, 2017 - 2020, USD Million
TABLE 12 LAMEA Education Market by Country, 2021 - 2027, USD Million
TABLE 13 LAMEA Consumer Market by Country, 2017 - 2020, USD Million
TABLE 14 LAMEA Consumer Market by Country, 2021 - 2027, USD Million
TABLE 15 LAMEA Healthcare Market by Country, 2017 - 2020, USD Million
TABLE 16 LAMEA Healthcare Market by Country, 2021 - 2027, USD Million
TABLE 17 LAMEA Retail & eCommerce Market by Country, 2017 - 2020, USD Million
TABLE 18 LAMEA Retail & eCommerce Market by Country, 2021 - 2027, USD Million
TABLE 19 LAMEA Government & Defense Market by Country, 2017 - 2020, USD Million
TABLE 20 LAMEA Government & Defense Market by Country, 2021 - 2027, USD Million
TABLE 21 LAMEA Manufacturing Market by Country, 2017 - 2020, USD Million
TABLE 22 LAMEA Manufacturing Market by Country, 2021 - 2027, USD Million
TABLE 23 LAMEA IT & Telecom Market by Country, 2017 - 2020, USD Million
TABLE 24 LAMEA IT & Telecom Market by Country, 2021 - 2027, USD Million
TABLE 25 LAMEA Others Market by Country, 2017 - 2020, USD Million
TABLE 26 LAMEA Others Market by Country, 2021 - 2027, USD Million
TABLE 27 LAMEA Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 28 LAMEA Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 29 LAMEA Cloud Market by Country, 2017 - 2020, USD Million
TABLE 30 LAMEA Cloud Market by Country, 2021 - 2027, USD Million
TABLE 31 LAMEA On-premise Market by Country, 2017 - 2020, USD Million
TABLE 32 LAMEA On-premise Market by Country, 2021 - 2027, USD Million
TABLE 33 LAMEA Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 34 LAMEA Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 35 LAMEA Training, knowledge & skill-based Games Market by Country, 2017 - 2020, USD Million
TABLE 36 LAMEA Training, knowledge & skill-based Games Market by Country, 2021 - 2027, USD Million
TABLE 37 LAMEA Assessment & Evaluation Games Market by Country, 2017 - 2020, USD Million
TABLE 38 LAMEA Assessment & Evaluation Games Market by Country, 2021 - 2027, USD Million
TABLE 39 LAMEA AI-based Games Market by Country, 2017 - 2020, USD Million
TABLE 40 LAMEA AI-based Games Market by Country, 2021 - 2027, USD Million
TABLE 41 LAMEA AR VR Games Market by Country, 2017 - 2020, USD Million
TABLE 42 LAMEA AR VR Games Market by Country, 2021 - 2027, USD Million
TABLE 43 LAMEA Language Learning Games Market by Country, 2017 - 2020, USD Million
TABLE 44 LAMEA Language Learning Games Market by Country, 2021 - 2027, USD Million
TABLE 45 LAMEA Others Market by Country, 2017 - 2020, USD Million
TABLE 46 LAMEA Others Market by Country, 2021 - 2027, USD Million
TABLE 47 LAMEA Game-Based Learning Market by Country, 2017 - 2020, USD Million
TABLE 48 LAMEA Game-Based Learning Market by Country, 2021 - 2027, USD Million
TABLE 49 Brazil Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 50 Brazil Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 51 Brazil Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 52 Brazil Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 53 Brazil Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 54 Brazil Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 55 Brazil Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 56 Brazil Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 57 Brazil Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 58 Brazil Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 59 Argentina Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 60 Argentina Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 61 Argentina Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 62 Argentina Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 63 Argentina Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 64 Argentina Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 65 Argentina Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 66 Argentina Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 67 Argentina Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 68 Argentina Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 69 UAE Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 70 UAE Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 71 UAE Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 72 UAE Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 73 UAE Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 74 UAE Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 75 UAE Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 76 UAE Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 77 UAE Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 78 UAE Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 79 Saudi Arabia Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 80 Saudi Arabia Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 81 Saudi Arabia Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 82 Saudi Arabia Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 83 Saudi Arabia Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 84 Saudi Arabia Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 85 Saudi Arabia Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 86 Saudi Arabia Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 87 Saudi Arabia Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 88 Saudi Arabia Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 89 South Africa Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 90 South Africa Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 91 South Africa Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 92 South Africa Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 93 South Africa Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 94 South Africa Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 95 South Africa Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 96 South Africa Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 97 South Africa Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 98 South Africa Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 99 Nigeria Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 100 Nigeria Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 101 Nigeria Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 102 Nigeria Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 103 Nigeria Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 104 Nigeria Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 105 Nigeria Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 106 Nigeria Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 107 Nigeria Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 108 Nigeria Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 109 Rest of LAMEA Game-Based Learning Market, 2017 - 2020, USD Million
TABLE 110 Rest of LAMEA Game-Based Learning Market, 2021 - 2027, USD Million
TABLE 111 Rest of LAMEA Game-Based Learning Market by Component, 2017 - 2020, USD Million
TABLE 112 Rest of LAMEA Game-Based Learning Market by Component, 2021 - 2027, USD Million
TABLE 113 Rest of LAMEA Game-Based Learning Market by End User, 2017 - 2020, USD Million
TABLE 114 Rest of LAMEA Game-Based Learning Market by End User, 2021 - 2027, USD Million
TABLE 115 Rest of LAMEA Game-Based Learning Market by Deployment Type, 2017 - 2020, USD Million
TABLE 116 Rest of LAMEA Game-Based Learning Market by Deployment Type, 2021 - 2027, USD Million
TABLE 117 Rest of LAMEA Game-Based Learning Market by Game Type, 2017 - 2020, USD Million
TABLE 118 Rest of LAMEA Game-Based Learning Market by Game Type, 2021 - 2027, USD Million
TABLE 119 Key information – Kahoot! AS
TABLE 120 Key information – Spin Master Corp.
TABLE 121 Key information – BREAKAWAY GAMES
TABLE 122 Key information – Raptivity
TABLE 123 Key information – Stratbeans
TABLE 124 Key information – Schell Games
TABLE 125 Key information – BYJU'S
TABLE 126 Key information – Frontier Developments plc
TABLE 127 Key information – Bublar Group AB
TABLE 128 Key information – Recurrence, Inc.
List of Figures
FIG 1 Methodology for the research
FIG 2 Recent strategies and developments: Kahoot! AS