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LAMEA Gaming Simulator Market By Component (Hardware and Software), By Product (Racing, Shooting, Fighting, and Others), By End User (Residential and Commercial), By Country, Industry Analysis and Forecast, 2020 - 2026

Published Date : 22-Dec-2020

Pages: 67

Formats: PDF

The Latin America, Middle East and Africa Gaming Simulator Market would witness market growth of 18.2% CAGR during the forecast period (2020-2026). The usage of gaming simulators as impending stress busters also promises well for the growth. There is growing demand for gaming simulators as gamers are gradually preferring realistic games and immersive.

Gaming simulators embrace the potential to provide to these altering preferences of gamers. In the meantime, new platforms are also being propelled to introduce novel and innovative games. This is encouraging the market players to progress the advancement of gaming simulators. For example, in 2019, Next Level Racing has launched F-GT Lite that is a transportable racing cockpit and it offers a real-life GT racing experience.

Though, the higher prices of gaming simulators are estimated to detain the market growth to a certain level. Makers of gaming simulators usually depend on third-party constituent providers for the stock of micro-controllers & sensors and also third-party distributors and vendors for presenting their products across the world. At this stage, any interlude or lack in the supply of constituents, incompetence to acquire components from different sources at reasonably priced prices, interferences in the actions of distributors and vendors, and discrepancies with the distributors and sellers on the business terms can possibly challenge the progress of the market. The outbreak of COVID-19 is taking its peal on the manufacturing and supply of gaming simulators as owing to the lockdowns being imposed in different parts of the world to detect the spread of the disease, manufacturing facilities have been shut. All these aspects are anticipated to confine the growth of the market over the foreseeable period.

Based on Component, the market is segmented into Hardware and Software. Based on Product, the market is segmented into Racing, Shooting, Fighting, and Others. Based on End User, the market is segmented into Residential and Commercial. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

Free Valuable Insights: Gaming Simulator Market in LAMEA is expected to register a CAGR of 18.2% during the forecast period (2020-2026)

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include D-BOX Technologies, Inc., Sony Corporation (Sony Interactive Entertainment LLC), CKAS Mechatronics Pty. Ltd., Eleetus LLC, Rseat Limited, Vesaro Limited, GTR Simulators (Abtivan), Cruden B.V., CXC Simulations and 3D Perception, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Hardware
  • Software

By Product

  • Racing
  • Shooting
  • Fighting
  • Others

By End-User

  • Residential
  • Commercial

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Companies Profiled

  • D-BOX Technologies, Inc.
  • Sony Corporation (Sony Interactive Entertainment LLC)
  • CKAS Mechatronics Pty. Ltd.
  • Eleetus LLC
  • Rseat Limited
  • Vesaro Limited
  • GTR Simulators (Abtivan)
  • Cruden B.V.
  • CXC Simulations
  • 3D Perception, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Gaming Simulator Market, by Component
1.4.2 LAMEA Gaming Simulator Market, by Product
1.4.3 LAMEA Gaming Simulator Market, by End User
1.4.4 LAMEA Gaming Simulator Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. LAMEA Gaming Simulator Market by Component
3.1 LAMEA Gaming Simulator Hardware Market by Country
3.2 LAMEA Gaming Simulator Software Market by Country

Chapter 4. LAMEA Gaming Simulator Market by Product
4.1 LAMEA Racing Gaming Simulator Market by Country
4.2 LAMEA Shooting Gaming Simulator Market by Country
4.3 LAMEA Fighting Gaming Simulator Market by Country
4.4 LAMEA Other Product Gaming Simulator Market by Country

Chapter 5. LAMEA Gaming Simulator Market by End Use
5.1 LAMEA Residential Gaming Simulator Market by Country
5.2 LAMEA Commercial Gaming Simulator Market by Country

Chapter 6. LAMEA Gaming Simulator Market by Country
6.1 Brazil Gaming Simulator Market
6.1.1 Brazil Gaming Simulator Market by Component
6.1.2 Brazil Gaming Simulator Market by Product
6.1.3 Brazil Gaming Simulator Market by End Use
6.2 Argentina Gaming Simulator Market
6.2.1 Argentina Gaming Simulator Market by Component
6.2.2 Argentina Gaming Simulator Market by Product
6.2.3 Argentina Gaming Simulator Market by End Use
6.3 UAE Gaming Simulator Market
6.3.1 UAE Gaming Simulator Market by Component
6.3.2 UAE Gaming Simulator Market by Product
6.3.3 UAE Gaming Simulator Market by End Use
6.4 Saudi Arabia Gaming Simulator Market
6.4.1 Saudi Arabia Gaming Simulator Market by Component
6.4.2 Saudi Arabia Gaming Simulator Market by Product
6.4.3 Saudi Arabia Gaming Simulator Market by End Use
6.5 South Africa Gaming Simulator Market
6.5.1 South Africa Gaming Simulator Market by Component
6.5.2 South Africa Gaming Simulator Market by Product
6.5.3 South Africa Gaming Simulator Market by End Use
6.6 Nigeria Gaming Simulator Market
6.6.1 Nigeria Gaming Simulator Market by Component
6.6.2 Nigeria Gaming Simulator Market by Product
6.6.3 Nigeria Gaming Simulator Market by End Use
6.7 Rest of LAMEA Gaming Simulator Market
6.7.1 Rest of LAMEA Gaming Simulator Market by Component
6.7.2 Rest of LAMEA Gaming Simulator Market by Product
6.7.3 Rest of LAMEA Gaming Simulator Market by End Use

Chapter 7. Company Profiles
7.1 D-BOX Technologies, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.2 Sony Corporation (Sony Interactive Entertainment LLC)
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research and Development Expense
7.2.5 SWOT Analysis
7.3 CKAS Mechatronics Pty. Ltd.
7.3.1 Company Overview
7.4 Eleetus LLC
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Partnerships, Collaborations, and Agreements:
7.5 Rseat Limited
7.5.1 Company Overview
7.6 Vesaro Limited
7.6.1 Company Overview
7.7 GTR Simulators (Abtivan)
7.7.1 Company Overview
7.8 Cruden B.V.
7.8.1 Company Overview
7.9 CXC Simulations
7.9.1 Company Overview
7.10. 3D Perception, Inc.
7.10.1 Company Overview
TABLE 1 LAMEA Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 2 LAMEA Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 3 LAMEA Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 4 LAMEA Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 5 LAMEA Gaming Simulator Hardware Market by Country, 2016 - 2019, USD Million
TABLE 6 LAMEA Gaming Simulator Hardware Market by Country, 2020 - 2026, USD Million
TABLE 7 LAMEA Gaming Simulator Software Market by Country, 2016 - 2019, USD Million
TABLE 8 LAMEA Gaming Simulator Software Market by Country, 2020 - 2026, USD Million
TABLE 9 LAMEA Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 10 LAMEA Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 11 LAMEA Racing Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 12 LAMEA Racing Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 13 LAMEA Shooting Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 14 LAMEA Shooting Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 15 LAMEA Fighting Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 16 LAMEA Fighting Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 17 LAMEA Other Product Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 18 LAMEA Other Product Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 19 LAMEA Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 20 LAMEA Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 21 LAMEA Residential Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 22 LAMEA Residential Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 23 LAMEA Commercial Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 24 LAMEA Commercial Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 25 LAMEA Gaming Simulator Market by Country, 2016 - 2019, USD Million
TABLE 26 LAMEA Gaming Simulator Market by Country, 2020 - 2026, USD Million
TABLE 27 Brazil Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 28 Brazil Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 29 Brazil Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 30 Brazil Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 31 Brazil Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 32 Brazil Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 33 Brazil Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 34 Brazil Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 35 Argentina Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 36 Argentina Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 37 Argentina Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 38 Argentina Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 39 Argentina Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 40 Argentina Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 41 Argentina Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 42 Argentina Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 43 UAE Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 44 UAE Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 45 UAE Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 46 UAE Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 47 UAE Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 48 UAE Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 49 UAE Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 50 UAE Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 51 Saudi Arabia Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 52 Saudi Arabia Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 53 Saudi Arabia Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 54 Saudi Arabia Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 55 Saudi Arabia Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 56 Saudi Arabia Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 57 Saudi Arabia Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 58 Saudi Arabia Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 59 South Africa Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 60 South Africa Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 61 South Africa Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 62 South Africa Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 63 South Africa Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 64 South Africa Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 65 South Africa Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 66 South Africa Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 67 Nigeria Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 68 Nigeria Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 69 Nigeria Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 70 Nigeria Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 71 Nigeria Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 72 Nigeria Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 73 Nigeria Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 74 Nigeria Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 75 Rest of LAMEA Gaming Simulator Market, 2016 - 2019, USD Million
TABLE 76 Rest of LAMEA Gaming Simulator Market, 2020 - 2026, USD Million
TABLE 77 Rest of LAMEA Gaming Simulator Market by Component, 2016 - 2019, USD Million
TABLE 78 Rest of LAMEA Gaming Simulator Market by Component, 2020 - 2026, USD Million
TABLE 79 Rest of LAMEA Gaming Simulator Market by Product, 2016 - 2019, USD Million
TABLE 80 Rest of LAMEA Gaming Simulator Market by Product, 2020 - 2026, USD Million
TABLE 81 Rest of LAMEA Gaming Simulator Market by End Use, 2016 - 2019, USD Million
TABLE 82 Rest of LAMEA Gaming Simulator Market by End Use, 2020 - 2026, USD Million
TABLE 83 key information – D-BOX Technologies, Inc.
TABLE 84 Key Information – Sony Corporation
TABLE 85 key information – CKAS Mechatronics Pty. Ltd.
TABLE 86 key information – Eleetus LLC
TABLE 87 Key Information – Rseat Limited
TABLE 88 Key Information – Vesaro Limited
TABLE 89 Key Information – GTR Simulators
TABLE 90 Key information – Cruden B.V.
TABLE 91 Key Information – CXC Simulations
TABLE 92 Key Information – 3D Perception, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 Swot analysis: sony corporation

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