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LAMEA Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology, By Application (Gaming, Music & Concerts, Immersive Theater, Arcade Studios, Live Events, Sports, Museum & Cultural Experiences and Others), By Country and Growth Forecast, 2023 - 2030

Published Date : 19-Jan-2024

Pages: 126

Formats: PDF

The Latin America, Middle East and Africa Immersive Entertainment Market would witness market growth of 28.1% CAGR during the forecast period (2023-2030).

Immersive technologies are making significant inroads in healthcare, from medical training simulations to therapeutic applications. VR offers immersive and personalized interventions for exposure therapy, pain management, and rehabilitation programs. The education sector has embraced immersive technologies as powerful tools for enhancing learning experiences. Virtual classrooms, simulated environments, and VR-based training programs enable students and professionals to engage in realistic scenarios, facilitating skill development and knowledge retention.

Brands are leveraging immersive experiences to create memorable and impactful marketing campaigns. AR applications allow consumers to visualize products in their environments before purchasing, enhancing the online shopping experience. Immersive marketing strategies aim to forge deeper connections between brands and consumers. The rapid evolution of immersive technologies is a key factor driving the market. Advancements in hardware, software, and connectivity contribute to developing more sophisticated and accessible immersive experiences.

According to UAE Stat, the total disposable income in UAE was 1,100,319 AED in 2020. Higher-income levels allow for the adoption of cutting-edge entertainment technologies. Consumers in the UAE may invest in the latest VR headsets, AR glasses, and other immersive devices. This form of entertainment may extend into luxury hospitality and tourism experiences. Individuals with higher disposable income may seek exclusive immersive experiences as part of premium travel packages or luxury resort offerings. The disposable income allows individuals in the UAE to participate in immersive events and attractions. Whether VR-themed events, escape rooms, or interactive exhibitions, customers are more likely to explore and engage in exclusive immersive experiences. As a result, these aspects will boost market growth in the coming years.

The Brazil market dominated the LAMEA Immersive Entertainment Market, by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $8,209.5 Million by 2030. The Argentina market is showcasing a CAGR of 28.8% during (2023 - 2030). Additionally, The UAE market would register a CAGR of 27.7% during (2023 - 2030).

Free Valuable Insights: The Worldwide Immersive Entertainment Market is Projected to reach USD 419.5 Billion by 2030, at a CAGR of 23.1%

Based on Technology, the market is segmented into Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and Others. Based on Application, the market is segmented into Gaming, Music & Concerts, Immersive Theater, Arcade Studios, Live Events, Sports, Museum & Cultural Experiences and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

List of Key Companies Profiled

  • Meta Platforms, Inc. (Meta)
  • Microsoft Corporation
  • HTC Corporation
  • Barco NV
  • Magic Leap, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Apple, Inc.
  • Sony Corporation
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Unity Software, Inc.

LAMEA Immersive Entertainment Market Report Segmentation

By Technology

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others

By Application

  • Gaming
  • Music & Concerts
  • Immersive Theater
  • Arcade Studios
  • Live Events
  • Sports
  • Museum & Cultural Experiences
  • Others

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Immersive Entertainment Market, by Technology
1.4.2 LAMEA Immersive Entertainment Market, by Application
1.4.3 LAMEA Immersive Entertainment Market, by Country
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints

Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Top Winning Strategies
4.3.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.3.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2019, May – 2023, Dec) Leading Players
4.4 Porter Five Forces Analysis

Chapter 5. LAMEA Immersive Entertainment Market, by Technology
5.1 LAMEA Virtual Reality (VR) Market, by Country
5.2 LAMEA Augmented Reality (AR) Market, by Country
5.3 LAMEA Mixed Reality (MR) Market, by Country
5.4 LAMEA Others Market, by Country

Chapter 6. LAMEA Immersive Entertainment Market, by Application
6.1 LAMEA Gaming Market, by Country
6.2 LAMEA Music & Concerts Market, by Country
6.3 LAMEA Immersive Theater Market, by Country
6.4 LAMEA Arcade Studios Market, by Country
6.5 LAMEA Live Events Market, by Country
6.6 LAMEA Sports Market, by Country
6.7 LAMEA Museum & Cultural Experiences Market, by Country
6.8 LAMEA Others Market, by Country

Chapter 7. LAMEA Immersive Entertainment Market, by Country
7.1 Brazil Immersive Entertainment Market
7.1.1 Brazil Immersive Entertainment Market, by Technology
7.1.2 Brazil Immersive Entertainment Market, by Application
7.2 Argentina Immersive Entertainment Market
7.2.1 Argentina Immersive Entertainment Market, by Technology
7.2.2 Argentina Immersive Entertainment Market, by Application
7.3 UAE Immersive Entertainment Market
7.3.1 UAE Immersive Entertainment Market, by Technology
7.3.2 UAE Immersive Entertainment Market, by Application
7.4 Saudi Arabia Immersive Entertainment Market
7.4.1 Saudi Arabia Immersive Entertainment Market, by Technology
7.4.2 Saudi Arabia Immersive Entertainment Market, by Application
7.5 South Africa Immersive Entertainment Market
7.5.1 South Africa Immersive Entertainment Market, by Technology
7.5.2 South Africa Immersive Entertainment Market, by Application
7.6 Nigeria Immersive Entertainment Market
7.6.1 Nigeria Immersive Entertainment Market, by Technology
7.6.2 Nigeria Immersive Entertainment Market, by Application
7.7 Rest of LAMEA Immersive Entertainment Market
7.7.1 Rest of LAMEA Immersive Entertainment Market, by Technology
7.7.2 Rest of LAMEA Immersive Entertainment Market, by Application

Chapter 8. Company Profiles
8.1 Meta Platforms, Inc. (Meta)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segment and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 HTC Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Regional Analysis
8.2.4 Research & Development Expense
8.2.5 Recent strategies and developments:
8.2.5.1 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 Samsung Electronics Co., Ltd. (Samsung Group)
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Recent strategies and developments:
8.3.4.1 Partnerships, Collaborations, and Agreements:
8.3.5 SWOT Analysis
8.4 Sony Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Product Launches and Product Expansions:
8.5.6 SWOT Analysis
8.6 Microsoft Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.6.5.3 Acquisition and Mergers:
8.6.6 SWOT Analysis
8.7 Barco NV
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Segmental and Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.8 Magic Leap, Inc.
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Product Launches and Product Expansions:
8.8.3 SWOT Analysis
8.9 Apple, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Regional Analysis
8.9.4 Research & Development Expense
8.9.5 Recent strategies and developments:
8.9.5.1 Product Launches and Product Expansions:
8.9.6 SWOT Analysis
8.10. Unity Software, Inc.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Partnerships, Collaborations, and Agreements:
TABLE 1 LAMEA Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 2 LAMEA Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Immersive Entertainment Market
TABLE 4 Product Launches And Product Expansions– Immersive Entertainment Market
TABLE 5 Acquisition and Mergers– Immersive Entertainment Market
TABLE 6 LAMEA Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 7 LAMEA Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 8 LAMEA Virtual Reality (VR) Market, by Country, 2019 - 2022, USD Million
TABLE 9 LAMEA Virtual Reality (VR) Market, by Country, 2023 - 2030, USD Million
TABLE 10 LAMEA Augmented Reality (AR) Market, by Country, 2019 - 2022, USD Million
TABLE 11 LAMEA Augmented Reality (AR) Market, by Country, 2023 - 2030, USD Million
TABLE 12 LAMEA Mixed Reality (MR) Market, by Country, 2019 - 2022, USD Million
TABLE 13 LAMEA Mixed Reality (MR) Market, by Country, 2023 - 2030, USD Million
TABLE 14 LAMEA Others Market, by Country, 2019 - 2022, USD Million
TABLE 15 LAMEA Others Market, by Country, 2023 - 2030, USD Million
TABLE 16 LAMEA Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 17 LAMEA Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 18 LAMEA Gaming Market, by Country, 2019 - 2022, USD Million
TABLE 19 LAMEA Gaming Market, by Country, 2023 - 2030, USD Million
TABLE 20 LAMEA Music & Concerts Market, by Country, 2019 - 2022, USD Million
TABLE 21 LAMEA Music & Concerts Market, by Country, 2023 - 2030, USD Million
TABLE 22 LAMEA Immersive Theater Market, by Country, 2019 - 2022, USD Million
TABLE 23 LAMEA Immersive Theater Market, by Country, 2023 - 2030, USD Million
TABLE 24 LAMEA Arcade Studios Market, by Country, 2019 - 2022, USD Million
TABLE 25 LAMEA Arcade Studios Market, by Country, 2023 - 2030, USD Million
TABLE 26 LAMEA Live Events Market, by Country, 2019 - 2022, USD Million
TABLE 27 LAMEA Live Events Market, by Country, 2023 - 2030, USD Million
TABLE 28 LAMEA Sports Market, by Country, 2019 - 2022, USD Million
TABLE 29 LAMEA Sports Market, by Country, 2023 - 2030, USD Million
TABLE 30 LAMEA Museum & Cultural Experiences Market, by Country, 2019 - 2022, USD Million
TABLE 31 LAMEA Museum & Cultural Experiences Market, by Country, 2023 - 2030, USD Million
TABLE 32 LAMEA Others Market, by Country, 2019 - 2022, USD Million
TABLE 33 LAMEA Others Market, by Country, 2023 - 2030, USD Million
TABLE 34 LAMEA Immersive Entertainment Market, by Country, 2019 - 2022, USD Million
TABLE 35 LAMEA Immersive Entertainment Market, by Country, 2023 - 2030, USD Million
TABLE 36 Brazil Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 37 Brazil Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 38 Brazil Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 39 Brazil Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 40 Brazil Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 41 Brazil Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 42 Argentina Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 43 Argentina Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 44 Argentina Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 45 Argentina Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 46 Argentina Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 47 Argentina Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 48 UAE Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 49 UAE Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 50 UAE Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 51 UAE Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 52 UAE Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 53 UAE Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 54 Saudi Arabia Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 55 Saudi Arabia Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 56 Saudi Arabia Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 57 Saudi Arabia Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 58 Saudi Arabia Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 59 Saudi Arabia Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 60 South Africa Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 61 South Africa Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 62 South Africa Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 63 South Africa Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 64 South Africa Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 65 South Africa Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 66 Nigeria Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 67 Nigeria Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 68 Nigeria Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 69 Nigeria Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 70 Nigeria Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 71 Nigeria Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 72 Rest of LAMEA Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 73 Rest of LAMEA Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 74 Rest of LAMEA Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 75 Rest of LAMEA Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 76 Rest of LAMEA Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 77 Rest of LAMEA Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 78 Key Information – Meta Platforms, Inc.
TABLE 79 Key Information – HTC Corporation
TABLE 80 Key Information – Samsung Electronics Co., Ltd.
TABLE 81 Key Information – Sony Corporation
TABLE 82 Key Information – Qualcomm Incorporated
TABLE 83 Key Information – Microsoft Corporation
TABLE 84 Key Information – Barco NV
TABLE 85 Key Information – Magic Leap, Inc.
TABLE 86 Key Information – Apple, Inc.
TABLE 87 Key Information – Unity Software, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 LAMEA Immersive Entertainment Market, 2019 - 2030, USD Million
FIG 3 Key Factors Impacting Immersive Entertainment Market
FIG 4 KBV Cardinal Matrix
FIG 5 Key Leading Strategies: Percentage Distribution (2019-2023)
FIG 6 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2019, May – 2023, Dec) Leading Players
FIG 7 Porter’s Five Forces Analysis – Immersive Entertainment Market
FIG 8 LAMEA Immersive Entertainment Market, Share by Technology, 2022
FIG 9 LAMEA Immersive Entertainment Market, Share by Technology, 2030
FIG 10 LAMEA Immersive Entertainment Market, by Technology, 2019 - 2030, USD Million
FIG 11 LAMEA Immersive Entertainment Market, Share by Application, 2022
FIG 12 LAMEA Immersive Entertainment Market, Share by Application, 2030
FIG 13 LAMEA Immersive Entertainment Market, by Application, 2019 - 2030, USD Million
FIG 14 LAMEA Immersive Entertainment Market, Share by Country, 2022
FIG 15 LAMEA Immersive Entertainment Market, Share by Country, 2030
FIG 16 LAMEA Immersive Entertainment Market, by Country, 2019 - 2030, USD Million
FIG 17 Recent strategies and developments: Meta Platforms, Inc.
FIG 18 SWOT Analysis: Meta Platforms, Inc.
FIG 19 SWOT Analysis: HTC Corporation
FIG 20 SWOT Analysis: Samsung Electronics Co., Ltd
FIG 21 SWOT Analysis: Sony Corporation
FIG 22 SWOT Analysis: QUALCOMM Incorporated
FIG 23 Recent strategies and developments: Microsoft Corporation
FIG 24 SWOT Analysis: Microsoft Corporation
FIG 25 SWOT Analysis: Magic Leap, Inc.
FIG 26 SWOT Analysis: Apple, Inc.

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