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LAMEA Indoor Amusement Center Market Size, Share & Trends Analysis Report By Component (Arcade Games, Indoor Adventure Parks, Bowling Alleys, Indoor Go-Karts, AR-VR Games, Trampoline Park, and Other Component), By Country and Growth Forecast, 2024 - 2031

Published Date : 19-Dec-2024

Pages: 71

Formats: PDF

The Latin America, Middle East and Africa Indoor Amusement Center Market would witness market growth of 11.7% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA Indoor Amusement Center Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $1,655.5 million by 2031. The Argentina market is experiencing a CAGR of 13% during (2024 - 2031). Additionally, The UAE market would exhibit a CAGR of 10.7% during (2024 - 2031).

Several key trends are shaping the indoor amusement center market, with operators continuously innovating and adapting to meet consumer demand. Virtual and augmented reality technologies are becoming increasingly popular in indoor amusement centers. VR allows users to experience games, rides, and experiences that simulate real-life or fantasy worlds. On the other hand, AR is used to create interactive experiences that blend digital elements with the physical world, offering a more immersive environment for visitors. These technologies are expected to continue growing as consumers seek novel, cutting-edge experiences.

The concept of gamification, where entertainment activities are designed to resemble video games, is gaining traction in indoor amusement centers. Gamified experiences encourage active participation, competition, and social interaction, making them more engaging. From interactive wall projections to multi-player arcade games, gamification offers a dynamic experience that appeals to all age groups.

In the UAE, the travel and tourism sector's significant contribution of AED 167 billion to the GDP in 2022—9% of the total GDP—coupled with the AED 117.6 billion spent by international tourists, signals robust economic activity that benefits leisure industries, including indoor amusement centers. The influx of international tourists, who often seek diverse entertainment options, directly influences the demand for indoor amusement centers in major tourist destinations like Dubai and Abu Dhabi. With tourists spending a lot on leisure activities, indoor amusement centers can tap into this market by offering tailored experiences for residents and visitors. Moreover, the UAE's high standard of living and increasing disposable income means that locals are also likely to engage in more leisure activities, contributing to the market's growth. Thus, in Nigeria and the UAE, the rise in disposable income and tourism provides a positive outlook for the market.

Free Valuable Insights: The Global Indoor Amusement Center Market will Hit USD 85.05 Billion by 2031, at a CAGR of 9.1%

Based on Component, the market is segmented into Arcade Games, Indoor Adventure Parks, Bowling Alleys, Indoor Go-Karts, AR-VR Games, Children's Entertainment & Education Area, Trampoline Park, and Other Component. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

List of Key Companies Profiled

  • Bandai Namco Holdings Inc.
  • KidZania Operations, S.A.R.L.
  • Dave & Buster’s Entertainment, Inc.
  • Merlin Entertainments
  • CEC Entertainment Concepts, LP (Chuck E. Cheese)
  • Scene75 Entertainment Centers
  • Smaaash Entertainment Pvt. Ltd.
  • Funriders Leisure & Amusement Pvt Ltd
  • Bowlero Corporation
  • Cinergy Entertainment Group, Inc.

LAMEA Indoor Amusement Center Market Report Segmentation

By Component

  • Arcade Games
  • Indoor Adventure Parks
  • Bowling Alleys
  • Indoor Go-Karts
  • AR-VR Games
  • Children's Entertainment & Education Area
  • Trampoline Park
  • Other Component

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Indoor Amusement Center Market, by Component
1.4.2 LAMEA Indoor Amusement Center Market, by Country
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis

Chapter 4. LAMEA Indoor Amusement Center Market by Component
4.1 LAMEA Arcade Games Market by Country
4.2 LAMEA Indoor Adventure Parks Market by Country
4.3 LAMEA Bowling Alleys Market by Country
4.4 LAMEA Indoor Go-Karts Market by Country
4.5 LAMEA AR-VR Games Market by Country
4.6 LAMEA Children's Entertainment & Education Area Market by Country
4.7 LAMEA Trampoline Park Market by Country
4.8 LAMEA Other Component Market by Country

Chapter 5. LAMEA Indoor Amusement Center Market by Country
5.1 Brazil Indoor Amusement Center Market
5.1.1 Brazil Indoor Amusement Center Market by Component
5.2 Argentina Indoor Amusement Center Market
5.2.1 Argentina Indoor Amusement Center Market by Component
5.3 UAE Indoor Amusement Center Market
5.3.1 UAE Indoor Amusement Center Market by Component
5.4 Saudi Arabia Indoor Amusement Center Market
5.4.1 Saudi Arabia Indoor Amusement Center Market by Component
5.5 South Africa Indoor Amusement Center Market
5.5.1 South Africa Indoor Amusement Center Market by Component
5.6 Nigeria Indoor Amusement Center Market
5.6.1 Nigeria Indoor Amusement Center Market by Component
5.7 Rest of LAMEA Indoor Amusement Center Market
5.7.1 Rest of LAMEA Indoor Amusement Center Market by Component

Chapter 6. Company Profiles
6.1 Bandai Namco Holdings, Inc.
6.1.1 Company Overview
6.1.2 Financial Analysis
6.1.3 Segmental and Regional Analysis
6.2 KidZania S.A.P.I. de C.V.
6.2.1 Company Overview
6.3 Dave & Buster’s Entertainment, Inc.
6.3.1 Company Overview
6.3.2 Financial Analysis
6.4 Merlin Entertainments
6.4.1 Company Overview
6.4.2 Financial Analysis
6.4.3 Segmental and Regional Analysis
6.5 CEC Entertainment, LLC
6.5.1 Company Overview
6.6 Scene75 Entertainment Centers
6.6.1 Company Overview
6.7 Smaaash Entertainment Pvt. Ltd.
6.7.1 Company Overview
6.8 Funriders Leisure & Amusement Pvt. Ltd.
6.8.1 Company Overview
6.9 Bowlero Corporation
6.9.1 Company Overview
6.10. Cinergy Entertainment Group
6.10.1 Company Overview
TABLE 1 LAMEA Indoor Amusement Center Market, 2020 - 2023, USD Million
TABLE 2 LAMEA Indoor Amusement Center Market, 2024 - 2031, USD Million
TABLE 3 LAMEA Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
TABLE 4 LAMEA Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
TABLE 5 LAMEA Arcade Games Market by Country, 2020 - 2023, USD Million
TABLE 6 LAMEA Arcade Games Market by Country, 2024 - 2031, USD Million
TABLE 7 LAMEA Indoor Adventure Parks Market by Country, 2020 - 2023, USD Million
TABLE 8 LAMEA Indoor Adventure Parks Market by Country, 2024 - 2031, USD Million
TABLE 9 LAMEA Bowling Alleys Market by Country, 2020 - 2023, USD Million
TABLE 10 LAMEA Bowling Alleys Market by Country, 2024 - 2031, USD Million
TABLE 11 LAMEA Indoor Go-Karts Market by Country, 2020 - 2023, USD Million
TABLE 12 LAMEA Indoor Go-Karts Market by Country, 2024 - 2031, USD Million
TABLE 13 LAMEA AR-VR Games Market by Country, 2020 - 2023, USD Million
TABLE 14 LAMEA AR-VR Games Market by Country, 2024 - 2031, USD Million
TABLE 15 LAMEA Children's Entertainment & Education Area Market by Country, 2020 - 2023, USD Million
TABLE 16 LAMEA Children's Entertainment & Education Area Market by Country, 2024 - 2031, USD Million
TABLE 17 LAMEA Trampoline Park Market by Country, 2020 - 2023, USD Million
TABLE 18 LAMEA Trampoline Park Market by Country, 2024 - 2031, USD Million
TABLE 19 LAMEA Other Component Market by Country, 2020 - 2023, USD Million
TABLE 20 LAMEA Other Component Market by Country, 2024 - 2031, USD Million
TABLE 21 LAMEA Indoor Amusement Center Market by Country, 2020 - 2023, USD Million
TABLE 22 LAMEA Indoor Amusement Center Market by Country, 2024 - 2031, USD Million
TABLE 23 Brazil Indoor Amusement Center Market, 2020 - 2023, USD Million
TABLE 24 Brazil Indoor Amusement Center Market, 2024 - 2031, USD Million
TABLE 25 Brazil Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
TABLE 26 Brazil Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
TABLE 27 Argentina Indoor Amusement Center Market, 2020 - 2023, USD Million
TABLE 28 Argentina Indoor Amusement Center Market, 2024 - 2031, USD Million
TABLE 29 Argentina Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
TABLE 30 Argentina Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
TABLE 31 UAE Indoor Amusement Center Market, 2020 - 2023, USD Million
TABLE 32 UAE Indoor Amusement Center Market, 2024 - 2031, USD Million
TABLE 33 UAE Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
TABLE 34 UAE Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
TABLE 35 Saudi Arabia Indoor Amusement Center Market, 2020 - 2023, USD Million
TABLE 36 Saudi Arabia Indoor Amusement Center Market, 2024 - 2031, USD Million
TABLE 37 Saudi Arabia Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
TABLE 38 Saudi Arabia Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
TABLE 39 South Africa Indoor Amusement Center Market, 2020 - 2023, USD Million
TABLE 40 South Africa Indoor Amusement Center Market, 2024 - 2031, USD Million
TABLE 41 South Africa Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
TABLE 42 South Africa Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
TABLE 43 Nigeria Indoor Amusement Center Market, 2020 - 2023, USD Million
TABLE 44 Nigeria Indoor Amusement Center Market, 2024 - 2031, USD Million
TABLE 45 Nigeria Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
TABLE 46 Nigeria Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
TABLE 47 Rest of LAMEA Indoor Amusement Center Market, 2020 - 2023, USD Million
TABLE 48 Rest of LAMEA Indoor Amusement Center Market, 2024 - 2031, USD Million
TABLE 49 Rest of LAMEA Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
TABLE 50 Rest of LAMEA Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
TABLE 51 Key Information – Bandai Namco Holdings, Inc.
TABLE 52 Key Information – KidZania S.A.P.I. de C.V.
TABLE 53 Key Information – Dave & Buster’s Entertainment, Inc.
TABLE 54 Key Information – Merlin Entertainments
TABLE 55 Key Information – CEC Entertainment, LLC
TABLE 56 Key Information – Scene75 Entertainment Centers
TABLE 57 Key Information – Smaaash Entertainment Pvt. Ltd.
TABLE 58 Key Information – Funriders Leisure & Amusement Pvt. Ltd.
TABLE 59 Key Information – Bowlero Corporation
TABLE 60 Key Information – Cinergy Entertainment Group

List of Figures
FIG 1 Methodology for the research
FIG 2 LAMEA Indoor Amusement Center Market, 2020 - 2031, USD Million
FIG 3 Key Factors Impacting Indoor Amusement Center Market
FIG 4 Porter’s Five Forces Analysis – Indoor Amusement Center Market
FIG 5 LAMEA Indoor Amusement Center Market share by Component, 2023
FIG 6 LAMEA Indoor Amusement Center Market share by Component, 2031
FIG 7 LAMEA Indoor Amusement Center Market by Component, 2020 - 2031, USD Million
FIG 8 LAMEA Indoor Amusement Center Market share by Country, 2023
FIG 9 LAMEA Indoor Amusement Center Market share by Country, 2031
FIG 10 LAMEA Indoor Amusement Center Market by Country, 2020 - 2031, USD Million

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