The Latin America, Middle East and Africa Virtual Production Market would witness market growth of 15.3% CAGR during the forecast period (2020-2026).
The implementation of virtual production is increasing in the gaming industry, thereby driving the growth of the market. Aspects like a 3-D environment increased the focus of organizations on creating compact and convenient virtual gaming devices, and consistent technological developments on virtual production platforms, like 3D audio, untethered virtual reality headsets, and cloud scalability. All these factors are likely to boost the market growth across gaming applications. Moreover, the advent of an immersive experience enables 360° views of graphic content and a different level of gaming interaction. Thus, the players are able to control and adjust the gaming environment through their senses. Therefore, the augmented application of virtual production technology in gaming is likely to boost the growth of the market.
The growing adoption of virtual production technology in studios and TV shows is anticipated to drive the demand for virtual production hardware including virtual camera systems, motion capture workstations, and simulation cameras in the coming years. The increasing popularity of 3D design and realistic virtual characters for movies, web series, and video games is anticipated to boost the demand for computer graphics cards.
The increasing applications of computer-generated graphics and visual effects in movies and commercial ads are anticipated to have positive impact on the market growth. Also, constant technological developments in the virtual production software solutions are enabling the creation of engaging content by incorporating advanced VFX features. Additionally, the inclusion of machine learning and deep learning in virtual production solutions is anticipated to boost the development of software with value-added features, hence driving the growth of the segment.
Based on Component, the market is segmented into Software, Hardware and Services. Based on Type, the market is segmented into Post-production, Production and Pre-production. Based on End User, the market is segmented into Movie, TV Series, Commercial Ads, Online Videos and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
Free Valuable Insights: Virtual Production Market in LAMEA is expected to register a CAGR of 15.3% during the forecast period (2020-2026)
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adobe, Inc., Autodesk, Inc., HTC Corporation, NVIDIA Corporation, 360Rize, Arashi Vision, Inc. (Insta360), Epic Games, Inc., HumanEyes Technologies, Ltd. (Vuze Camera), Mo-Sys Engineering, Ltd., and Boris FX, Inc.
Scope of the Study
Market Segments Covered in the Report:
By Component
- Software
- Hardware
- Services
By Type
- Post-production
- Production
- Pre-production
By End User
- Movie
- TV Series
- Commercial Ads
- Online Videos
- Others
By Country
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Adobe, Inc.
- Autodesk, Inc.
- HTC Corporation
- NVIDIA Corporation
- 360Rize
- Arashi Vision, Inc. (Insta360)
- Epic Games, Inc.
- HumanEyes Technologies, Ltd. (Vuze Camera)
- Mo-Sys Engineering, Ltd.
- Boris FX, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Virtual Production Market, by Component
1.4.2 LAMEA Virtual Production Market, by Type
1.4.3 LAMEA Virtual Production Market, by End User
1.4.4 LAMEA Virtual Production Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Aug – 2020, Dec) Leading Players
3.3.3 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr – 2020, Nov) Leading Players
Chapter 4. LAMEA Virtual Production Market by Component
4.1 LAMEA Software Virtual Production Market by Country
4.2 LAMEA Hardware Virtual Production Market by Country
4.3 LAMEA Services Virtual Production Market by Country
Chapter 5. LAMEA Virtual Production Market by Type
5.1 LAMEA Post-production Virtual Production Market by Country
5.2 LAMEA Production Virtual Production Market by Country
5.3 LAMEA Pre-production Virtual Production Market by Country
Chapter 6. LAMEA Virtual Production Market by End User
6.1 LAMEA Movie Virtual Production Market by Country
6.2 LAMEA TV Series Virtual Production Market by Country
6.3 LAMEA Commercial Ads Virtual Production Market by Country
6.4 LAMEA Online Videos Virtual Production Market by Country
6.5 LAMEA Others Virtual Production Market by Country
Chapter 7. LAMEA Virtual Production Market by Country
7.1 Brazil Virtual Production Market
7.1.1 Brazil Virtual Production Market by Component
7.1.2 Brazil Virtual Production Market by Type
7.1.3 Brazil Virtual Production Market by End User
7.2 Argentina Virtual Production Market
7.2.1 Argentina Virtual Production Market by Component
7.2.2 Argentina Virtual Production Market by Type
7.2.3 Argentina Virtual Production Market by End User
7.3 UAE Virtual Production Market
7.3.1 UAE Virtual Production Market by Component
7.3.2 UAE Virtual Production Market by Type
7.3.3 UAE Virtual Production Market by End User
7.4 Saudi Arabia Virtual Production Market
7.4.1 Saudi Arabia Virtual Production Market by Component
7.4.2 Saudi Arabia Virtual Production Market by Type
7.4.3 Saudi Arabia Virtual Production Market by End User
7.5 South Africa Virtual Production Market
7.5.1 South Africa Virtual Production Market by Component
7.5.2 South Africa Virtual Production Market by Type
7.5.3 South Africa Virtual Production Market by End User
7.6 Nigeria Virtual Production Market
7.6.1 Nigeria Virtual Production Market by Component
7.6.2 Nigeria Virtual Production Market by Type
7.6.3 Nigeria Virtual Production Market by End User
7.7 Rest of LAMEA Virtual Production Market
7.7.1 Rest of LAMEA Virtual Production Market by Component
7.7.2 Rest of LAMEA Virtual Production Market by Type
7.7.3 Rest of LAMEA Virtual Production Market by End User
Chapter 8. Company Profiles
8.1 Adobe, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Acquisitions and Mergers:
8.1.6 SWOT Analysis
8.2 Autodesk, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 HTC Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Research & Development Expense
8.3.4 Recent strategies and developments:
8.3.4.1 Partnerships, Collaborations, and Agreements:
8.3.4.2 Product Launches and Product Expansions:
8.4 NVIDIA Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 360Rize
8.5.1 Company Overview
8.6 Arashi Vision, Inc. (Insta360)
8.6.1 Company Overview
8.7 Epic Games, Inc.
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Partnerships, Collaborations, and Agreements:
8.7.2.2 Acquisitions and Mergers:
8.7.2.3 Product Launches and Product Expansions:
8.7.2.4 Geographical Expansions:
8.8 HumanEyes Technologies, Ltd. (Vuze Camera)
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Partnerships, Collaborations, and Agreements:
8.8.2.2 Product Launches and Product Expansions:
8.9 Mo-Sys Engineering, Ltd.
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Partnerships, Collaborations, and Agreements:
8.9.2.2 Product Launches and Product Expansions:
8.10. Boris FX, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Acquisitions and Mergers:
8.10.2.2 Product Launches and Product Expansions:
TABLE 1 LAMEA Virtual Production Market, 2016 - 2019, USD Million
TABLE 2 LAMEA Virtual Production Market, 2020 - 2026, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Virtual Production Market
TABLE 4 Product Launches And Product Expansions– Virtual Production Market
TABLE 5 Geographical Expansions– Virtual Production Market
TABLE 6 Acquisition and Mergers– Virtual Production Market
TABLE 7 LAMEA Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 8 LAMEA Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 9 LAMEA Software Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 10 LAMEA Software Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 11 LAMEA Hardware Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 12 LAMEA Hardware Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 13 LAMEA Services Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 14 LAMEA Services Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 15 LAMEA Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 16 LAMEA Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 17 LAMEA Post-production Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 18 LAMEA Post-production Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 19 LAMEA Production Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 20 LAMEA Production Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 21 LAMEA Pre-production Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 22 LAMEA Pre-production Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 23 LAMEA Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 24 LAMEA Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 25 LAMEA Movie Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 26 LAMEA Movie Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 27 LAMEA TV Series Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 28 LAMEA TV Series Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 29 LAMEA Commercial Ads Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 30 LAMEA Commercial Ads Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 31 LAMEA Online Videos Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 32 LAMEA Online Videos Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 33 LAMEA Others Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 34 LAMEA Others Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 35 LAMEA Virtual Production Market by Country, 2016 - 2019, USD Million
TABLE 36 LAMEA Virtual Production Market by Country, 2020 - 2026, USD Million
TABLE 37 Brazil Virtual Production Market, 2016 - 2019, USD Million
TABLE 38 Brazil Virtual Production Market, 2020 - 2026, USD Million
TABLE 39 Brazil Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 40 Brazil Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 41 Brazil Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 42 Brazil Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 43 Brazil Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 44 Brazil Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 45 Argentina Virtual Production Market, 2016 - 2019, USD Million
TABLE 46 Argentina Virtual Production Market, 2020 - 2026, USD Million
TABLE 47 Argentina Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 48 Argentina Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 49 Argentina Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 50 Argentina Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 51 Argentina Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 52 Argentina Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 53 UAE Virtual Production Market, 2016 - 2019, USD Million
TABLE 54 UAE Virtual Production Market, 2020 - 2026, USD Million
TABLE 55 UAE Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 56 UAE Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 57 UAE Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 58 UAE Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 59 UAE Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 60 UAE Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 61 Saudi Arabia Virtual Production Market, 2016 - 2019, USD Million
TABLE 62 Saudi Arabia Virtual Production Market, 2020 - 2026, USD Million
TABLE 63 Saudi Arabia Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 64 Saudi Arabia Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 65 Saudi Arabia Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 66 Saudi Arabia Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 67 Saudi Arabia Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 68 Saudi Arabia Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 69 South Africa Virtual Production Market, 2016 - 2019, USD Million
TABLE 70 South Africa Virtual Production Market, 2020 - 2026, USD Million
TABLE 71 South Africa Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 72 South Africa Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 73 South Africa Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 74 South Africa Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 75 South Africa Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 76 South Africa Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 77 Nigeria Virtual Production Market, 2016 - 2019, USD Million
TABLE 78 Nigeria Virtual Production Market, 2020 - 2026, USD Million
TABLE 79 Nigeria Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 80 Nigeria Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 81 Nigeria Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 82 Nigeria Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 83 Nigeria Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 84 Nigeria Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 85 Rest of LAMEA Virtual Production Market, 2016 - 2019, USD Million
TABLE 86 Rest of LAMEA Virtual Production Market, 2020 - 2026, USD Million
TABLE 87 Rest of LAMEA Virtual Production Market by Component, 2016 - 2019, USD Million
TABLE 88 Rest of LAMEA Virtual Production Market by Component, 2020 - 2026, USD Million
TABLE 89 Rest of LAMEA Virtual Production Market by Type, 2016 - 2019, USD Million
TABLE 90 Rest of LAMEA Virtual Production Market by Type, 2020 - 2026, USD Million
TABLE 91 Rest of LAMEA Virtual Production Market by End User, 2016 - 2019, USD Million
TABLE 92 Rest of LAMEA Virtual Production Market by End User, 2020 - 2026, USD Million
TABLE 93 Key Information – Adobe, Inc.
TABLE 94 Key Information – Autodesk, Inc.
TABLE 95 Key Information – HTC Corporation
TABLE 96 Key Information – NVIDIA Corporation
TABLE 97 Key Information – 360Rize
TABLE 98 key information – Arashi Vision, Inc. (Insta360)
TABLE 99 key Information – Epic Games, Inc.
TABLE 100 Key Information – HumanEyes Technologies, Ltd.
TABLE 101 key information – Mo-Sys Engineering, Ltd.
TABLE 102 Key Information – Boris FX, Inc.
List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2016-2020)
FIG 4 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Aug – 2020, Dec) Leading Players
FIG 5 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr – 2020, Nov) Leading Players
FIG 6 Recent strategies and developments: Adobe, Inc.
FIG 7 SWOT Analysis: Adobe, inc.
FIG 8 Recent strategies and developments: Autodesk, Inc.
FIG 9 SWOT Analysis: Autodesk, Inc.
FIG 10 Recent strategies and developments: HTC Corporation
FIG 11 SWOT Analysis: NVIDIA Corporation
FIG 12 Recent strategies and developments: Epic Games, Inc.
FIG 13 Recent strategies and developments: HumanEyes Technologies, Ltd.
FIG 14 Recent strategies and developments: Mo-Sys Engineering, Ltd.
FIG 15 Recent strategies and developments: Boris FX, Inc.