LAMEA Virtual Production Market

LAMEA Virtual Production Market By Component (Software, Hardware and Services), By Type (Post-production, Production and Pre-production), By End User (Movie, TV Series, Commercial Ads, Online Videos and Others), By Country, Industry Analysis and Forecast, 2020 - 2026

Report Id: KBV-5438 Publication Date: February-2021 Number of Pages: 98
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Virtual Production Market, by Component
1.4.2 LAMEA Virtual Production Market, by Type
1.4.3 LAMEA Virtual Production Market, by End User
1.4.4 LAMEA Virtual Production Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Aug – 2020, Dec) Leading Players
3.3.3 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr – 2020, Nov) Leading Players

Chapter 4. LAMEA Virtual Production Market by Component
4.1 LAMEA Software Virtual Production Market by Country
4.2 LAMEA Hardware Virtual Production Market by Country
4.3 LAMEA Services Virtual Production Market by Country

Chapter 5. LAMEA Virtual Production Market by Type
5.1 LAMEA Post-production Virtual Production Market by Country
5.2 LAMEA Production Virtual Production Market by Country
5.3 LAMEA Pre-production Virtual Production Market by Country

Chapter 6. LAMEA Virtual Production Market by End User
6.1 LAMEA Movie Virtual Production Market by Country
6.2 LAMEA TV Series Virtual Production Market by Country
6.3 LAMEA Commercial Ads Virtual Production Market by Country
6.4 LAMEA Online Videos Virtual Production Market by Country
6.5 LAMEA Others Virtual Production Market by Country

Chapter 7. LAMEA Virtual Production Market by Country
7.1 Brazil Virtual Production Market
7.1.1 Brazil Virtual Production Market by Component
7.1.2 Brazil Virtual Production Market by Type
7.1.3 Brazil Virtual Production Market by End User
7.2 Argentina Virtual Production Market
7.2.1 Argentina Virtual Production Market by Component
7.2.2 Argentina Virtual Production Market by Type
7.2.3 Argentina Virtual Production Market by End User
7.3 UAE Virtual Production Market
7.3.1 UAE Virtual Production Market by Component
7.3.2 UAE Virtual Production Market by Type
7.3.3 UAE Virtual Production Market by End User
7.4 Saudi Arabia Virtual Production Market
7.4.1 Saudi Arabia Virtual Production Market by Component
7.4.2 Saudi Arabia Virtual Production Market by Type
7.4.3 Saudi Arabia Virtual Production Market by End User
7.5 South Africa Virtual Production Market
7.5.1 South Africa Virtual Production Market by Component
7.5.2 South Africa Virtual Production Market by Type
7.5.3 South Africa Virtual Production Market by End User
7.6 Nigeria Virtual Production Market
7.6.1 Nigeria Virtual Production Market by Component
7.6.2 Nigeria Virtual Production Market by Type
7.6.3 Nigeria Virtual Production Market by End User
7.7 Rest of LAMEA Virtual Production Market
7.7.1 Rest of LAMEA Virtual Production Market by Component
7.7.2 Rest of LAMEA Virtual Production Market by Type
7.7.3 Rest of LAMEA Virtual Production Market by End User

Chapter 8. Company Profiles
8.1 Adobe, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Acquisitions and Mergers:
8.1.6 SWOT Analysis
8.2 Autodesk, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 HTC Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Research & Development Expense
8.3.4 Recent strategies and developments:
8.3.4.1 Partnerships, Collaborations, and Agreements:
8.3.4.2 Product Launches and Product Expansions:
8.4 NVIDIA Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 Recent strategies and developments:
8.4.5.1 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 360Rize
8.5.1 Company Overview
8.6 Arashi Vision, Inc. (Insta360)
8.6.1 Company Overview
8.7 Epic Games, Inc.
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Partnerships, Collaborations, and Agreements:
8.7.2.2 Acquisitions and Mergers:
8.7.2.3 Product Launches and Product Expansions:
8.7.2.4 Geographical Expansions:
8.8 HumanEyes Technologies, Ltd. (Vuze Camera)
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Partnerships, Collaborations, and Agreements:
8.8.2.2 Product Launches and Product Expansions:
8.9 Mo-Sys Engineering, Ltd.
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Partnerships, Collaborations, and Agreements:
8.9.2.2 Product Launches and Product Expansions:
8.10. Boris FX, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Acquisitions and Mergers:
8.10.2.2 Product Launches and Product Expansions:
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