The Latin America, Middle East and Africa Virtual Reality in Gaming Market would witness market growth of 24% CAGR during the forecast period (2023-2030).
Haptic feedback innovations enhance sensory immersion by providing tactile feedback in response to in-game actions. From realistic weapon recoil to the sensation of virtual objects, haptic feedback technologies contribute to a more visceral and engaging gaming experience. Integrating augmented reality (AR) elements into virtual reality experiences is gaining traction. This hybrid approach blends digital elements with the real-world environment, expanding the possibilities for interactive storytelling and gameplay that seamlessly merge with the player's surroundings.
Moreover, cross-platform compatibility is becoming a key trend, enabling users to access VR experiences across different hardware ecosystems. This trend fosters inclusivity and addresses fragmentation challenges, allowing developers to create content that reaches a broader audience. The exploration of neurogaming and brain-computer interfaces represents a frontier in VR innovation. Technologies that interpret neural signals allow users to control in-game actions using their thoughts, paving the way for a new era of immersive and responsive gameplay.
LAMEA has a sizable and youthful population, with a considerable percentage falling within the age group that avidly engages in online gaming. The appeal of immersive and interactive experiences offered by VR aligns with the preferences of the youth demographic, contributing to the growth of VR gaming in the region. Thus, the growing online gamers and gaming industry in the LAMEA region will boost the expansion of the regional virtual reality in gaming market.
The Brazil market dominated the LAMEA Virtual Reality in Gaming Market, By Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $2,236.3 million by 2030. The Argentina market is showcasing a CAGR of 24.7% during (2023 - 2030). Additionally, The UAE market would register a CAGR of 23.6% during (2023 - 2030).
Based on Connecting Device, the market is segmented into Gaming Console, PC/Desktop, and Smartphone. Based on Component, the market is segmented into Hardware, and Software. Based on User, the market is segmented into Individual, and Commercial Space. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
Free Valuable Insights: The Worldwide Virtual Reality In Gaming Market is Projected to reach USD 95.7 Billion by 2030, at a CAGR of 21.8%
The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Electronic Arts, Inc., Meta Platforms, Inc. (Meta), Samsung Electronics Co., Ltd. (Samsung Group), Ultraleap Limited (Leap Motion, Inc.), HTC Corporation, Qualcomm Incorporated (Qualcomm Technologies, Inc.), Linden Research, Inc.
Scope of the Study
Market Segments Covered in the Report:
By Connecting Device
- Gaming Console
- PC/Desktop
- Smartphone
By Component
By User
- Individual
- Commercial Space
By Country
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Key Market Players
List of Companies Profiled in the Report:
- Sony Corporation
- Microsoft Corporation
- Nintendo Co., Ltd.
- Electronic Arts, Inc.
- Meta Platforms, Inc. (Meta)
- Samsung Electronics Co., Ltd. (Samsung Group)
- Ultraleap Limited (Leap Motion, Inc.)
- HTC Corporation
- Qualcomm Incorporated (Qualcomm Technologies, Inc.)
- Linden Research, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Virtual Reality In Gaming Market, by Connecting Device
1.4.2 LAMEA Virtual Reality In Gaming Market, by Component
1.4.3 LAMEA Virtual Reality In Gaming Market, by User
1.4.4 LAMEA Virtual Reality In Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market At a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Top Winning Strategies
4.3.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.3.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2020, Jul – 2023, Nov) Leading Players
4.4 Porter’s Five Forces Analysis
Chapter 5. LAMEA Virtual Reality In Gaming Market, By Connecting Device
5.1 LAMEA Gaming Console Market, By Country
5.2 LAMEA PC/Desktop Market, By Country
5.3 LAMEA Smartphone Market, By Country
Chapter 6. LAMEA Virtual Reality In Gaming Market, By Component
6.1 LAMEA Hardware Market, By Country
6.2 LAMEA Software Market, By Country
Chapter 7. LAMEA Virtual Reality In Gaming Market, By User
7.1 LAMEA Individual Market, By Country
7.2 LAMEA Commercial Space Market, By Country
Chapter 8. LAMEA Virtual Reality In Gaming Market, By Country
8.1 Brazil Virtual Reality In Gaming Market
8.1.1 Brazil Virtual Reality In Gaming Market, By Connecting Device
8.1.2 Brazil Virtual Reality In Gaming Market, By Component
8.1.3 Brazil Virtual Reality In Gaming Market, By User
8.2 Argentina Virtual Reality In Gaming Market
8.2.1 Argentina Virtual Reality In Gaming Market, By Connecting Device
8.2.2 Argentina Virtual Reality In Gaming Market, By Component
8.2.3 Argentina Virtual Reality In Gaming Market, By User
8.3 UAE Virtual Reality In Gaming Market
8.3.1 UAE Virtual Reality In Gaming Market, By Connecting Device
8.3.2 UAE Virtual Reality In Gaming Market, By Component
8.3.3 UAE Virtual Reality In Gaming Market, By User
8.4 Saudi Arabia Virtual Reality In Gaming Market
8.4.1 Saudi Arabia Virtual Reality In Gaming Market, By Connecting Device
8.4.2 Saudi Arabia Virtual Reality In Gaming Market, By Component
8.4.3 Saudi Arabia Virtual Reality In Gaming Market, By User
8.5 South Africa Virtual Reality In Gaming Market
8.5.1 South Africa Virtual Reality In Gaming Market, By Connecting Device
8.5.2 South Africa Virtual Reality In Gaming Market, By Component
8.5.3 South Africa Virtual Reality In Gaming Market, By User
8.6 Nigeria Virtual Reality In Gaming Market
8.6.1 Nigeria Virtual Reality In Gaming Market, By Connecting Device
8.6.2 Nigeria Virtual Reality In Gaming Market, By Component
8.6.3 Nigeria Virtual Reality In Gaming Market, By User
8.7 Rest of LAMEA Virtual Reality In Gaming Market
8.7.1 Rest of LAMEA Virtual Reality In Gaming Market, By Connecting Device
8.7.2 Rest of LAMEA Virtual Reality In Gaming Market, By Component
8.7.3 Rest of LAMEA Virtual Reality In Gaming Market, By User
Chapter 9. Company Profiles
9.1 Linden Research, Inc.
9.1.1 Company Overview
9.1.2 SWOT Analysis
9.2 Sony Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent strategies and developments:
9.2.5.1 Partnerships, Collaborations, and Agreements:
9.2.5.2 Product Launches and Product Expansions:
9.2.6 SWOT Analysis
9.3 Microsoft Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Acquisition and Mergers:
9.3.6 SWOT Analysis
9.4 Nintendo Co., Ltd.
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 SWOT Analysis
9.5 Electronic Arts, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Research & Development Expenses
9.5.4 Recent strategies and developments:
9.5.4.1 Partnerships, Collaborations, and Agreements:
9.5.5 SWOT Analysis
9.6 Meta Platforms, Inc. (Meta)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segment and Regional Analysis
9.6.4 Research & Development Expense
9.6.5 Recent strategies and developments:
9.6.5.1 Partnerships, Collaborations, and Agreements:
9.6.5.2 Product Launches and Product Expansions:
9.6.6 SWOT Analysis
9.7 Samsung Electronics Co., Ltd. (Samsung Group)
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Recent strategies and developments:
9.7.4.1 Product Launches and Product Expansions:
9.7.5 SWOT Analysis
9.8 Ultraleap Limited (Leap Motion, Inc.)
9.8.1 Company Overview
9.8.2 SWOT Analysis
9.9 HTC Corporation
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Regional Analysis
9.9.4 Research & Development Expense
9.9.5 Recent strategies and developments:
9.9.5.1 Partnerships, Collaborations, and Agreements:
9.9.5.2 Product Launches and Product Expansions:
9.9.6 SWOT Analysis
9.10. Qualcomm Incorporated (Qualcomm Technologies, Inc.)
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental and Regional Analysis
9.10.4 Research & Development Expense
9.10.5 Recent strategies and developments:
9.10.5.1 Product Launches and Product Expansions:
9.10.6 SWOT Analysis
TABLE 1 LAMEA Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 2 LAMEA Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Virtual Reality In Gaming Market
TABLE 4 Product Launches And Product Expansions– Virtual Reality In Gaming Market
TABLE 5 Acquisition and Mergers– Virtual Reality In Gaming Market
TABLE 6 LAMEA Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 7 LAMEA Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 8 LAMEA Gaming Console Market, By Country, 2019 - 2022, USD Million
TABLE 9 LAMEA Gaming Console Market, By Country, 2023 - 2030, USD Million
TABLE 10 LAMEA PC/Desktop Market, By Country, 2019 - 2022, USD Million
TABLE 11 LAMEA PC/Desktop Market, By Country, 2023 - 2030, USD Million
TABLE 12 LAMEA Smartphone Market, By Country, 2019 - 2022, USD Million
TABLE 13 LAMEA Smartphone Market, By Country, 2023 - 2030, USD Million
TABLE 14 LAMEA Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 15 LAMEA Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 16 LAMEA Hardware Market, By Country, 2019 - 2022, USD Million
TABLE 17 LAMEA Hardware Market, By Country, 2023 - 2030, USD Million
TABLE 18 LAMEA Software Market, By Country, 2019 - 2022, USD Million
TABLE 19 LAMEA Software Market, By Country, 2023 - 2030, USD Million
TABLE 20 LAMEA Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 21 LAMEA Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 22 LAMEA Individual Market, By Country, 2019 - 2022, USD Million
TABLE 23 LAMEA Individual Market, By Country, 2023 - 2030, USD Million
TABLE 24 LAMEA Commercial Space Market, By Country, 2019 - 2022, USD Million
TABLE 25 LAMEA Commercial Space Market, By Country, 2023 - 2030, USD Million
TABLE 26 LAMEA Virtual Reality In Gaming Market, By Country, 2019 - 2022, USD Million
TABLE 27 LAMEA Virtual Reality In Gaming Market, By Country, 2023 - 2030, USD Million
TABLE 28 Brazil Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 29 Brazil Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 30 Brazil Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 31 Brazil Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 32 Brazil Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 33 Brazil Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 34 Brazil Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 35 Brazil Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 36 Argentina Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 37 Argentina Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 38 Argentina Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 39 Argentina Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 40 Argentina Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 41 Argentina Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 42 Argentina Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 43 Argentina Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 44 UAE Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 45 UAE Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 46 UAE Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 47 UAE Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 48 UAE Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 49 UAE Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 50 UAE Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 51 UAE Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 52 Saudi Arabia Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 53 Saudi Arabia Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 54 Saudi Arabia Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 55 Saudi Arabia Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 56 Saudi Arabia Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 57 Saudi Arabia Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 58 Saudi Arabia Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 59 Saudi Arabia Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 60 South Africa Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 61 South Africa Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 62 South Africa Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 63 South Africa Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 64 South Africa Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 65 South Africa Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 66 South Africa Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 67 South Africa Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 68 Nigeria Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 69 Nigeria Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 70 Nigeria Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 71 Nigeria Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 72 Nigeria Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 73 Nigeria Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 74 Nigeria Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 75 Nigeria Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 76 Rest of LAMEA Virtual Reality In Gaming Market, 2019 - 2022, USD Million
TABLE 77 Rest of LAMEA Virtual Reality In Gaming Market, 2023 - 2030, USD Million
TABLE 78 Rest of LAMEA Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
TABLE 79 Rest of LAMEA Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
TABLE 80 Rest of LAMEA Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
TABLE 81 Rest of LAMEA Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
TABLE 82 Rest of LAMEA Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
TABLE 83 Rest of LAMEA Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
TABLE 84 Key Information – Linden Research, Inc.
TABLE 85 Key Information – Sony Corporation
TABLE 86 Key Information – Microsoft Corporation
TABLE 87 key information – Nintendo Co., Ltd.
TABLE 88 Key information – Electronic Arts, Inc.
TABLE 89 Key Information – Meta Platforms, Inc.
TABLE 90 Key Information – Samsung Electronics Co., Ltd.
TABLE 91 Key Information – Ultraleap Limited
TABLE 92 Key Information – HTC Corporation
TABLE 93 Key Information – Qualcomm Incorporated
List of Figures
FIG 1 Methodology for the research
FIG 2 LAMEA Virtual Reality In Gaming Market, 2019 - 2030, USD Million
FIG 3 Key Factors Impacting the Virtual Reality In Gaming Market
FIG 4 KBV Cardinal Matrix
FIG 5 Key Leading Strategies: Percentage Distribution (2019-2023)
FIG 6 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2020, Jul – 2023, Nov) Leading Players
FIG 7 Porter’s Five Forces Analysis – Virtual Reality in gaming market
FIG 8 LAMEA Virtual Reality In Gaming Market, Share By Connecting Device, 2022
FIG 9 LAMEA Virtual Reality In Gaming Market, Share By Connecting Device, 2030
FIG 10 LAMEA Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2030, USD Million
FIG 11 LAMEA Virtual Reality In Gaming Market, Share By Component, 2022
FIG 12 LAMEA Virtual Reality In Gaming Market, Share By Component, 2030
FIG 13 LAMEA Virtual Reality In Gaming Market, By Component, 2019 - 2030, USD Million
FIG 14 LAMEA Virtual Reality In Gaming Market, Share By User, 2022
FIG 15 LAMEA Virtual Reality In Gaming Market, Share By User, 2030
FIG 16 LAMEA Virtual Reality In Gaming Market, By User, 2019 - 2030, USD Million
FIG 17 LAMEA Virtual Reality In Gaming Market, Share By Country, 2022
FIG 18 LAMEA Virtual Reality In Gaming Market, Share By Country, 2030
FIG 19 LAMEA Virtual Reality In Gaming Market, By Country, 2019 - 2030, USD Million
FIG 20 SWOT Analysis: Linden research, inc.
FIG 21 Recent strategies and developments: Sony Corporation
FIG 22 SWOT Analysis: Sony Corporation
FIG 23 Recent strategies and developments: Microsoft Corporation
FIG 24 SWOT Analysis: Microsoft Corporation
FIG 25 SWOT Analysis: Nintendo Co., Ltd.
FIG 26 SWOT Analysis: Electronic Arts, Inc.
FIG 27 Recent strategies and developments: Meta Platforms Inc.
FIG 28 SWOT Analysis: Meta Platforms, Inc.
FIG 29 SWOT Analysis: Samsung Electronics Co., Ltd
FIG 30 SWOT Analysis: Ultraleap Limited (Leap Motion, Inc.)
FIG 31 Recent strategies and developments: HTC Corporation
FIG 32 SWOT Analysis: HTC Corporation
FIG 33 SWOT Analysis: QUALCOMM Incorporated