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LAMEA Virtual Reality Market By Component (Hardware and Software), By Device (Head-mounted Display (HMD), Gesture-tracking Device (GTD) and Projectors & Display Wall (PDW)), By Technology (Semi & Fully Immersive and Non-immersive), By End User (Consumer, Commercial, Healthcare, Enterprise, Aerospace & Defense and Others), By Country, Industry Analysis and Forecast, 2020 - 2026

Published Date : 7-Jan-2021

Pages: 122

Formats: PDF

The Latin America, Middle East and Africa Virtual Reality Market would witness market growth of 23.7% CAGR during the forecast period (2020-2026). Virtual reality can be considered as technologies that envision virtual surroundings either by utilizing a device over a platform/surface. Virtual Reality, with the help of software, can create an artificial environment and be given to the consumer in a manner that the consumer perceives it as a real environment. Also, it is a computer-generated three-dimensional (3D) environment, which completely absorbs consumers in an artificial environment without actually seeing the real-world. Virtual reality is primarily experienced through two senses i.e., sounds and sights. The most simple and practical example of VR is 3D-movies utilizing 3D glasses.

The demand for the virtual reality market is boosted by rising trends of smart manufacturing and increasing penetration of head mounted displays in healthcare, architecture, and gaming application. Moreover, increasing use of virtual reality in defense & aerospace for the purpose of training and simulation and incorporation of Artificial Intelligence (AI) & Machine Learning (ML) is anticipated to accelerate the development during the forecast years. However, less storage of virtual reality devices, limited user interface, processing power, and health concern because of low resolution and security concerns are hampering the growth of the market.

Entertainment studios and their associated amusement parks are utilizing the technology of VR to appeal consumers. Leading organizations such as Google LLC, Facebook, and Microsoft Corporation are putting immensely in R&D to manufacture comfortable devices. One of the significant factors that can impact the future of the VR market is user experience. Future applications in sectors like healthcare and education can create growth opportunities for the market over the forecast years.

Based on Component, the market is segmented into Hardware and Software. Based on Device, the market is segmented into Head-mounted Display (HMD), Gesture-tracking Device (GTD) and Projectors & Display Wall (PDW). Based on Technology, the market is segmented into Semi & Fully Immersive and Non-immersive. Based on End User, the market is segmented into Consumer, Commercial, Healthcare, Enterprise, Aerospace & Defense and Others. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

Free Valuable Insights: Virtual Reality Market in LAMEA is expected to register a CAGR of 23.7% during the forecast period (2020-2026)

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Google, Inc., Microsoft Corporation, Facebook, Inc., Sony Corporation, Samsung Electronics Co., Ltd. (Samsung Group), Autodesk, Inc., Dassault Systemes SE, Vuzix Corporation, Ultraleap Limited (Leap Motion, Inc.) and Eon Reality, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Component

  • Hardware
  • Software

By Device

  • Head-mounted Display (HMD)
  • Gesture-tracking Device (GTD)
  • Projectors & Display Wall (PDW)

By Technology

  • Semi & Fully Immersive
  • Non-immersive

By End User

  • Consumer
  • Commercial
  • Healthcare
  • Enterprise
  • Aerospace & Defense
  • Others

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Companies Profiled

  • Google, Inc.
  • Microsoft Corporation
  • Facebook, Inc.
  • Sony Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Autodesk, Inc.
  • Dassault Systemes SE
  • Vuzix Corporation
  • Ultraleap Limited (Leap Motion, Inc.)
  • Eon Reality, Inc.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Virtual Reality Market, by Component
1.4.2 LAMEA Virtual Reality Market, by Device
1.4.3 LAMEA Virtual Reality Market, by Technology
1.4.4 LAMEA Virtual Reality Market, by End User
1.4.5 LAMEA Virtual Reality Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Mar – 2020, Dec) Leading Players

Chapter 4. LAMEA Virtual Reality Market by Component
4.1 LAMEA Virtual Reality Hardware Market by Country
4.2 LAMEA Virtual Reality Software Market by Country

Chapter 5. LAMEA Virtual Reality Market by Device
5.1 LAMEA Virtual Reality Head-mounted Display (HMD) Market by Country
5.2 LAMEA Virtual Reality Gesture-tracking Device (GTD) market by Country
5.3 LAMEA Virtual Reality Projectors & Display Wall (PDW) market by Country

Chapter 6. LAMEA Virtual Reality Market by Technology
6.1 LAMEA Semi & Fully Immersive Virtual Reality Market by Country
6.2 LAMEA Non-immersive Virtual Reality Market by Country

Chapter 7. LAMEA Virtual Reality Market by End Use
7.1 LAMEA Consumer Virtual Reality Market by Country
7.2 LAMEA Commercial Virtual Reality Market by Country
7.3 LAMEA Healthcare Virtual Reality Market by Country
7.4 LAMEA Enterprise Virtual Reality Market by Country
7.5 LAMEA Aerospace & Defense Virtual Reality Market by Country
7.6 LAMEA Others Virtual Reality Market by Country

Chapter 8. LAMEA Virtual Reality Market by Country
8.1 Brazil Virtual Reality Market
8.1.1 Brazil Virtual Reality Market by Component
8.1.2 Brazil Virtual Reality Market by Device
8.1.3 Brazil Virtual Reality Market by Technology
8.1.4 Brazil Virtual Reality Market by End Use
8.2 Argentina Virtual Reality Market
8.2.1 Argentina Virtual Reality Market by Component
8.2.2 Argentina Virtual Reality Market by Device
8.2.3 Argentina Virtual Reality Market by Technology
8.2.4 Argentina Virtual Reality Market by End Use
8.3 UAE Virtual Reality Market
8.3.1 UAE Virtual Reality Market by Component
8.3.2 UAE Virtual Reality Market by Device
8.3.3 UAE Virtual Reality Market by Technology
8.3.4 UAE Virtual Reality Market by End Use
8.4 Saudi Arabia Virtual Reality Market
8.4.1 Saudi Arabia Virtual Reality Market by Component
8.4.2 Saudi Arabia Virtual Reality Market by Device
8.4.3 Saudi Arabia Virtual Reality Market by Technology
8.4.4 Saudi Arabia Virtual Reality Market by End Use
8.5 South Africa Virtual Reality Market
8.5.1 South Africa Virtual Reality Market by Component
8.5.2 South Africa Virtual Reality Market by Device
8.5.3 South Africa Virtual Reality Market by Technology
8.5.4 South Africa Virtual Reality Market by End Use
8.6 Nigeria Virtual Reality Market
8.6.1 Nigeria Virtual Reality Market by Component
8.6.2 Nigeria Virtual Reality Market by Device
8.6.3 Nigeria Virtual Reality Market by Technology
8.6.4 Nigeria Virtual Reality Market by End Use
8.7 Rest of LAMEA Virtual Reality Market
8.7.1 Rest of LAMEA Virtual Reality Market by Component
8.7.2 Rest of LAMEA Virtual Reality Market by Device
8.7.3 Rest of LAMEA Virtual Reality Market by Technology
8.7.4 Rest of LAMEA Virtual Reality Market by End Use

Chapter 9. Company Profiles
9.1 Google, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Acquisition and Mergers:
9.1.5.3 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 Microsoft Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.1 Recent strategies and developments:
9.2.1.1 Acquisition and Mergers:
9.2.1.2 Product Launches and Product Expansions:
9.2.2 SWOT Analysis
9.3 Facebook, Inc. (Oculus VR)
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Acquisition and Mergers:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Sony Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research and Development Expense
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.6 SWOT Analysis
9.5 Samsung Electronics Co., Ltd. (Samsung Group)
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Partnerships, Collaborations, and Agreements:
9.5.5.2 Geographical Expansions:
9.5.6 SWOT Analysis
9.6 Autodesk, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 SWOT Analysis
9.7 Dassault Systemes SE
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Regional Analysis
9.7.4 Research & Development Expense
9.7.5 Recent strategies and developments:
9.7.5.1 Partnerships, Collaborations, and Agreements:
9.7.6 SWOT Analysis
9.8 Vuzix Corporation
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Regional Analysis
9.8.4 Research & Development Expenses
9.9 Ultraleap Limited (Leap Motion, Inc.)
9.9.1 Company Overview
9.9.2 Recent strategies and developments:
9.9.2.1 Partnerships, Collaborations, and Agreements:
9.10. Eon Reality, Inc.
9.10.1 Company Overview
9.10.2 Recent strategies and developments:
9.10.2.1 Partnerships, Collaborations, and Agreements:
9.10.2.2 Product Launches and Product Expansions:
TABLE 1 LAMEA Virtual Reality Market, 2016 - 2019, USD Million
TABLE 2 LAMEA Virtual Reality Market, 2020 - 2026, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Virtual Reality Market
TABLE 4 Product Launches And Product Expansions– Virtual Reality Market
TABLE 5 Geographical Expansions– Virtual Reality Market
TABLE 6 Acquisition and Mergers– Virtual Reality Market
TABLE 7 LAMEA Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 8 LAMEA Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 9 LAMEA Virtual Reality Hardware Market by Country, 2016 - 2019, USD Million
TABLE 10 LAMEA Virtual Reality Hardware Market by Country, 2020 - 2026, USD Million
TABLE 11 LAMEA Virtual Reality Software Market by Country, 2016 - 2019, USD Million
TABLE 12 LAMEA Virtual Reality Software Market by Country, 2020 - 2026, USD Million
TABLE 13 LAMEA Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 14 LAMEA Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 15 LAMEA Virtual Reality Head-mounted Display (HMD) Market by Country, 2016 - 2019, USD Million
TABLE 16 LAMEA Virtual Reality Head-mounted Display (HMD) Market by Country, 2020 - 2026, USD Million
TABLE 17 LAMEA Virtual Reality Gesture-tracking Device (GTD) market by Country, 2016 - 2019, USD Million
TABLE 18 LAMEA Virtual Reality Gesture-tracking Device (GTD) market by Country, 2020 - 2026, USD Million
TABLE 19 LAMEA Virtual Reality Projectors & Display Wall (PDW) market by Country, 2016 - 2019, USD Million
TABLE 20 LAMEA Virtual Reality Projectors & Display Wall (PDW) market by Country, 2020 - 2026, USD Million
TABLE 21 LAMEA Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 22 LAMEA Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 23 LAMEA Semi & Fully Immersive Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 24 LAMEA Semi & Fully Immersive Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 25 LAMEA Non-immersive Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 26 LAMEA Non-immersive Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 27 LAMEA Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 28 LAMEA Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 29 LAMEA Consumer Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 30 LAMEA Consumer Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 31 LAMEA Commercial Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 32 LAMEA Commercial Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 33 LAMEA Healthcare Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 34 LAMEA Healthcare Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 35 LAMEA Enterprise Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 36 LAMEA Enterprise Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 37 LAMEA Aerospace & Defense Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 38 LAMEA Aerospace & Defense Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 39 LAMEA Others Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 40 LAMEA Others Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 41 LAMEA Virtual Reality Market by Country, 2016 - 2019, USD Million
TABLE 42 LAMEA Virtual Reality Market by Country, 2020 - 2026, USD Million
TABLE 43 Brazil Virtual Reality Market, 2016 - 2019, USD Million
TABLE 44 Brazil Virtual Reality Market, 2020 - 2026, USD Million
TABLE 45 Brazil Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 46 Brazil Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 47 Brazil Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 48 Brazil Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 49 Brazil Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 50 Brazil Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 51 Brazil Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 52 Brazil Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 53 Argentina Virtual Reality Market, 2016 - 2019, USD Million
TABLE 54 Argentina Virtual Reality Market, 2020 - 2026, USD Million
TABLE 55 Argentina Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 56 Argentina Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 57 Argentina Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 58 Argentina Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 59 Argentina Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 60 Argentina Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 61 Argentina Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 62 Argentina Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 63 UAE Virtual Reality Market, 2016 - 2019, USD Million
TABLE 64 UAE Virtual Reality Market, 2020 - 2026, USD Million
TABLE 65 UAE Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 66 UAE Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 67 UAE Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 68 UAE Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 69 UAE Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 70 UAE Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 71 UAE Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 72 UAE Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 73 Saudi Arabia Virtual Reality Market, 2016 - 2019, USD Million
TABLE 74 Saudi Arabia Virtual Reality Market, 2020 - 2026, USD Million
TABLE 75 Saudi Arabia Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 76 Saudi Arabia Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 77 Saudi Arabia Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 78 Saudi Arabia Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 79 Saudi Arabia Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 80 Saudi Arabia Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 81 Saudi Arabia Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 82 Saudi Arabia Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 83 South Africa Virtual Reality Market, 2016 - 2019, USD Million
TABLE 84 South Africa Virtual Reality Market, 2020 - 2026, USD Million
TABLE 85 South Africa Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 86 South Africa Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 87 South Africa Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 88 South Africa Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 89 South Africa Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 90 South Africa Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 91 South Africa Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 92 South Africa Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 93 Nigeria Virtual Reality Market, 2016 - 2019, USD Million
TABLE 94 Nigeria Virtual Reality Market, 2020 - 2026, USD Million
TABLE 95 Nigeria Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 96 Nigeria Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 97 Nigeria Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 98 Nigeria Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 99 Nigeria Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 100 Nigeria Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 101 Nigeria Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 102 Nigeria Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 103 Rest of LAMEA Virtual Reality Market, 2016 - 2019, USD Million
TABLE 104 Rest of LAMEA Virtual Reality Market, 2020 - 2026, USD Million
TABLE 105 Rest of LAMEA Virtual Reality Market by Component, 2016 - 2019, USD Million
TABLE 106 Rest of LAMEA Virtual Reality Market by Component, 2020 - 2026, USD Million
TABLE 107 Rest of LAMEA Virtual Reality Market by Device, 2016 - 2019, USD Million
TABLE 108 Rest of LAMEA Virtual Reality Market by Device, 2020 - 2026, USD Million
TABLE 109 Rest of LAMEA Virtual Reality Market by Technology, 2016 - 2019, USD Million
TABLE 110 Rest of LAMEA Virtual Reality Market by Technology, 2020 - 2026, USD Million
TABLE 111 Rest of LAMEA Virtual Reality Market by End Use, 2016 - 2019, USD Million
TABLE 112 Rest of LAMEA Virtual Reality Market by End Use, 2020 - 2026, USD Million
TABLE 113 Key Information – Google, Inc.
TABLE 114 key information – Microsoft Corporation
TABLE 115 key information – Facebook, Inc.
TABLE 116 Key Information – Sony Corporation
TABLE 117 Key Information –Samsung Electronics Co., Ltd.
TABLE 118 Key Information – Autodesk, Inc.
TABLE 119 Key Information – Dassault Systemes SE
TABLE 120 key Information – Vuzix Corporation
TABLE 121 Key Information – Ultraleap Limited
TABLE 122 Key Information – Eon Reality, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2016-2020)
FIG 4 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Mar – 2020, Dec) Leading Players
FIG 5 Recent strategies and developments: Google, Inc.
FIG 6 SWOT Analysis: Alphabet Inc. (Google Inc.)
FIG 7 Recent strategies and developments: Microsoft Corporation
FIG 8 SWOT Analysis: Microsoft Corporation
FIG 9 Recent strategies and developments: Facebook, Inc.
FIG 10 SWOT Analysis: Facebook, Inc.
FIG 11 Swot analysis: sony corporation
FIG 12 Recent strategies and developments: Samsung Electronics Co., Ltd.
FIG 13 SWOT Analysis: Samsung Electronics CO. Ltd.
FIG 14 SWOT Analysis: Autodesk, Inc.
FIG 15 SWOT Analysis: Dassault Systemes SE
FIG 16 Recent strategies and developments: Eon Reality, Inc.

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