Live Streaming Market

Global Live Streaming Market Size, Share & Trends Analysis Report By Component (Platforms, and Services), By Type (Video Streaming, and Audio Streaming), By End Use, By Revenue Model, By Regional Outlook and Forecast, 2024 - 2031

Report Id: KBV-24864 Publication Date: October-2024 Number of Pages: 295
2023
87.9 Billion
2031
439 Billion
CAGR
23.2%
Historical Data
2020 to 2022

“Global Live Streaming Market to reach a market value of 439 Billion by 2031 growing at a CAGR of 23.2%”

Analysis of Market Size & Trends

The Global Live Streaming Market size is expected to reach $439 billion by 2031, rising at a market growth of 23.2% CAGR during the forecast period.

Streaming exclusive live content has become a key strategy for entertainment companies to drive viewer engagement and loyalty. This category includes a diverse selection of live content, including celebrity live sessions, movie premieres, and discussion shows, as well as influencer-driven content and virtual concerts. Hence, the media & entertainment segment acquired 24% revenue share in the market in 2023. Platforms such as YouTube Live, Instagram Live, and TikTok have been instrumental in making live entertainment accessible to millions of users worldwide. This segment thrives as more entertainment brands, influencers, and content creators utilize live streaming to reach broader audiences and generate significant revenue through ads, sponsorships, and paid live events.

Live Streaming Market Size - Global Opportunities and Trends Analysis Report 2020-2031

The major strategies followed by the market participants are Partnerships as the key developmental strategy to keep pace with the changing demands of end users. For instance, In May, 2024, Amazon.com, Inc. parent company of Twitch Interactive, Inc. came into partnership with Embracer Group AB, a Swedish video game and media holding company. Through this partnership, Amazon.com, Inc. would create more narratives for the well-received Tomb Raider series across streaming and cinematic platforms. Additionally, In September, 2024, Pluto Inc. and Borussia Dortmund have announced a global partnership featuring a dedicated 24-hour channel for BVB content. The collaboration includes sleeve branding for the men's and women's teams and aims to enhance fan engagement across various international markets.

KBV Cardinal Matrix - Market Competition Analysis

Based on the Analysis presented in the KBV Cardinal matrix; Google LLC (Youtube, LLC) is the forerunner in the Live Streaming Market. In May, 2023, Google LLC came into partnership with Unity Technologies, a gaming company. Through this partnership, Google LLC would support studios in developing and growing live games. Companies such as Twitch Interactive, Inc. (Amazon.com, Inc.) and Brightcove, Inc. are some of the key innovators in Live Streaming Market.

Live Streaming Market - Competitive Landscape and Trends by Forecast 2031

Market Growth Factors

Video content offers a richer, more engaging medium that combines visual and auditory elements, making it more appealing to a broader audience. The dynamic nature of video allows creators to tell stories, share insights, or demonstrate products in far more immersive and memorable ways than other content formats. This shift has been driven, in part, by the human preference for visual learning and the fact that video can convey complex ideas quickly and effectively. The broad appeal of video content across different sectors highlights its versatility and effectiveness in communication. Hence, the rising popularity of this format is a major factor driving the demand for live streaming tools.

With more countries investing in infrastructure to improve broadband coverage, particularly in developing regions, the ability for people to access online content has increased dramatically. According to the International Telecommunication Union (ITU), approximately 67 percent of the world’s population, or 5.4 billion people, is now online. This is a 4.7 percent increase from 2022, from the 3.5 percent recorded from 2021 to 2022. In 2023, the estimated number of offline individuals decreased to 2.6 billion. This is especially significant in remote or previously underserved areas, where faster internet speeds allow real-time live event participation. Thus, these developments have expanded the market for live streaming, allowing it to reach new audiences in remote areas.

Market Restraining Factors

Live streaming services rely heavily on stable and high-speed internet connectivity, making it one of the primary determinants of the quality of user experiences. It demands significant bandwidth for live streaming to function optimally, especially in high-definition or ultra-HD formats. However, internet infrastructure remains underdeveloped or unreliable in many parts of the world, especially in rural or remote areas. This leads to issues like buffering, delays, or even interruptions during live streams. Hence, platforms are forced to cater predominantly to users in urbanized and well-connected areas, which restricts overall market penetration.

Live Streaming Market Share 2023

The leading players in the market are competing with diverse innovative offerings to remain competitive in the market. The above illustration shows the percentage of revenue shared by some of the leading companies in the market. The leading players of the market are adopting various strategies in order to cater demand coming from the different industries. The key developmental strategies in the market are Partnerships, Collaborations & Agreements.

Driving and Restraining Factors
Live Streaming Market
  • Rising Popularity of Video Content
  • Increased Internet Penetration and Bandwidth
  • Growing Corporate Adoption for Internal Communications
  • Severe Bandwidth and Infrastructure Limitations
  • Data Privacy and Security Concerns
  • Integration with Social Media Platforms
  • Remote Events and Virtual Concerts
  • Content Licensing and Copyright Issues
  • Difficulty in Monetization of Live Streams

Component Outlook

Based on component, the market is bifurcated into platforms and services. The services segment procured 35% revenue share in the market in 2023. Services such as technical support, consulting, and customized content production allow creators and businesses to optimize their live streaming efforts. These services benefit organizations seeking to integrate live streaming into their marketing, education, or event strategies. Service providers help bridge the gap between amateur and professional-grade streaming, from managing backend logistics to ensuring smooth, high-definition streams.

Type Outlook

On the basis of type, the market is classified into audio streaming and video streaming. The audio streaming segment recorded 25% revenue share in the g market in 2023. Audio streaming, though not as visually engaging, appeals to a distinct audience, especially those consuming podcasts, radio shows, and music live streams. Platforms like Spotify, Apple Music, and Clubhouse have enabled users to stream live audio content across various genres, from talk shows to music performances.

Live Streaming Market Share and Industry Analysis Report 2023

Revenue Model Outlook

By revenue model, the market is divided into ad-supported, subscription-based, and pay-per-view. The ad-supported segment witnessed 46% revenue share in the market in 2023. This model relies on advertising as the primary source of income, allowing viewers to access content for free while advertisers cover the costs by placing ads within streams. Platforms like YouTube Live and Twitch heavily utilize this model, making live streaming accessible to a wide audience while providing companies an effective channel to reach target demographics.

End Use Outlook

Based on end use, the market is segmented into gaming, media & entertainment, education & professional, sports, news & events, and others. The education & professional segment recorded 18% revenue share in the market in 2023. Educational institutions and businesses have progressively implemented live streaming to present real-time lectures, training sessions, workshops, and webinars in response to the worldwide trend toward remote learning and virtual work environments.

Free Valuable Insights: Global Live Streaming Market size to reach USD 439 Billion by 2031

By Regional Analysis

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America segment witnessed 34% revenue share in the market in 2023. This growth is driven by the region’s advanced technological infrastructure, widespread high-speed Internet adoption, and the strong presence of major live streaming platforms like YouTube, Twitch, and Facebook Live.

Market Competition and Attributes

Live Streaming Market Competition and Attributes

The live streaming market is intensely competitive, driven by increasing demand for real-time content across entertainment, gaming, and social platforms. Recent trends include the rise of mobile live streaming, virtual events, and e-commerce integration through live product demos. Enhanced monetization tools, interactive features, and real-time engagement are also shaping the market, as platforms focus on improving user experience and broadening content offerings to attract and retain audiences.

Live Streaming Market Report Coverage
Report Attribute Details
Market size value in 2023 USD 87.9 Billion
Market size forecast in 2031 USD 439 Billion
Base Year 2023
Historical Period 2020 to 2022
Forecast Period 2024 to 2031
Revenue Growth Rate CAGR of 23.2% from 2024 to 2031
Number of Pages 295
Tables 453
Report coverage Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Competitive Landscape, Market Share Analysis, Porter’s 5 Forces Analysis, Company Profiling, Companies Strategic Developments, SWOT Analysis, Winning Imperatives
Segments covered Component, Type, End Use, Revenue Model, Region
Country scope
  • North America (US, Canada, Mexico, and Rest of North America)
  • Europe (Germany, UK, France, Russia, Spain, Italy, and Rest of Europe)
  • Asia Pacific (China, India, Japan, South Korea, Singapore, Malaysia, and Rest of Asia Pacific)
  • LAMEA (Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA)
Companies Included Dacast Inc., Vimeo, Inc., IBM Corporation, Meta Platforms, Inc., Pluto Inc. (Paramount Global), Google LLC (Youtube, LLC), Brightcove, Inc., Kaltura, Inc., Hulu, LLC (The Walt Disney Company), Twitch Interactive, Inc. (Amazon.com, Inc.)
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Recent Strategies Deployed in the Market

  • Sep-2024: Brightcove, Inc. introduced the Brightcove AI Suite, incorporating Generative AI solutions to improve content creation, engagement, and revenue generation. Notable features include AI-driven tools for video optimization, audience interaction, and cost efficiency, designed to revolutionize video strategies for customers across various industries.
  • Jan-2024: Amazon.com, Inc., parent company of Twitch Interactive, Inc. took over Bally Sports, a media company in the United States. Through this acquisition, Amazon.com, Inc. would provide Spurs matches that will eventually be available for streaming on Prime.
  • Jun-2024: Pluto Inc. has extended its partnership with Fremantle to launch 25 FAST channels across 13 countries, including Canada and Germany. This collaboration introduces popular channels like Three's Company and Baywatch, significantly enhancing Pluto TV's global content lineup.
  • Mar-2024: Brightcove, Inc. launched Cloud Playout 2.0, enabling media companies to quickly create, distribute, and monetize linear channels within a single platform. The update enhances viewer engagement, ad monetization, and operational efficiency, while providing insights to optimize content strategies.

List of Key Companies Profiled

  • Dacast Inc.
  • Vimeo, Inc.
  • IBM Corporation
  • Meta Platforms, Inc.
  • Pluto Inc. (Paramount Global)
  • Google LLC (Youtube, LLC)
  • Brightcove, Inc.
  • Kaltura, Inc.
  • Hulu, LLC (The Walt Disney Company)
  • Twitch Interactive, Inc. (Amazon.com, Inc.)

Live Streaming Market Report Segmentation

By Component

  • Platforms
  • Services

By Type

  • Video Streaming
  • Audio Streaming

By End Use

  • Gaming
  • Media & Entertainment
  • Education & Professional
  • Sports
  • News & Events
  • Other End Uses

By Revenue Model

  • Ad-Supported
  • Subscription-Based
  • Pay-Per-View

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA
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