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North America AR/VR Chip Market Size, Share & Industry Trends Analysis Report By Device Type, By End User (Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others), By Chip Type, By Country and Growth Forecast, 2022 - 2028

Published Date : 30-Sep-2022

Pages: 100

Formats: PDF

The North America AR/VR Chip Market would witness market growth of 24.4% CAGR during the forecast period (2022-2028).

The main benefit of augmented reality is how elements of the digital world are integrated into how people experience the actual world, not just as a display of data but also through the incorporation of immersive experiences that are viewed as organic elements of a setting. Commercial augmented reality applications first appeared in the gaming and entertainment industries.

Applications for augmented reality have since expanded to include commercial sectors like education, communications, medical, and entertainment. When it comes to education, content can be accessed by using either markerless AR techniques or scanning or seeing a picture on a mobile device. Natural settings or circumstances can be improved by augmented reality, which also provides perceptually richer experiences.

Advanced AR technologies enable interactive and digitally modified information regarding the user's immediate environment, such as computer vision, AR cameras integrated into smartphone applications, and object identification. On top of the real world, information about the surroundings and their constituents is displayed. Any artificial experience that augments the real world is referred to as augmented reality or actual, such as when electromagnetic radio waves are observed overlaid in perfect alignment with where they are in reality in space.

The developed countries in this region are making a significant contribution to the expansion of the local market for AR. The largest market for human improvement in North America is the United States, followed by Canada. The US Intelligence Community (IC) could change and become stronger as a result of artificial intelligence (AI), but it also presents unprecedented challenges from adversaries that are highly skilled in technology.

The US market dominated the North America AR/VR Chip Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $1,567.2 Million by 2028.The Canada market is poised to grow at a CAGR of 27.2% during (2022 - 2028). Additionally, The Mexico market would witness a CAGR of 26.1% during (2022 - 2028).

Based on Device Type, the market is segmented into Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display and Handheld Device. Based on End User, the market is segmented into Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others. Based on Chip Type, the market is segmented into Processor ICs, User Interface ICs and Power Management IC. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

Free Valuable Insights: The Global AR/VR Chip Market is Estimated to reach $7.6 Billion by 2028, at a CAGR of 25.4%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, NVIDIA Corporation, Intel Corporation, Samsung Electronics Co., Ltd. (Samsung Group), QUALCOMM Incorporated (Qualcomm Technologies, Inc.), Spectra7 Microsystems Inc., MediaTek, Inc., Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.), Advanced Micro Devices, Inc., and Imagination Technologies Limited.

Scope of the Study

Market Segments Covered in the Report:

By Device Type

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector & Display Wall
  • Head Up Display
  • Handheld Device

By End User

  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Others

By Chip Type

  • Processor ICs
  • User Interface ICs
  • Power Management IC

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • IBM Corporation
  • NVIDIA Corporation
  • Intel Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
  • Spectra7 Microsystems Inc.
  • MediaTek, Inc.
  • Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
  • Advanced Micro Devices, Inc.
  • Imagination Technologies Limited
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America AR/VR Chip Market, by Device Type
1.4.2 North America AR/VR Chip Market, by End User
1.4.3 North America AR/VR Chip Market, by Chip Type
1.4.4 North America AR/VR Chip Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansion
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)

Chapter 4. North America AR/VR Chip Market by Device Type
4.1 North America Head Mounted Display Market by Country
4.2 North America Gesture Tracking Device Market by Country
4.3 North America Projector & Display Wall Market by Country
4.4 North America Head Up Display Market by Country
4.5 North America Handheld Device Market by Country

Chapter 5. North America AR/VR Chip Market by End User
5.1 North America Gaming Market by Country
5.2 North America Entertainment & Media Market by Country
5.3 North America Aerospace & Defense Market by Country
5.4 North America Healthcare Market by Country
5.5 North America Others Market by Country

Chapter 6. North America AR/VR Chip Market by Chip Type
6.1 North America Processor ICs Market by Country
6.2 North America User Interface ICs Market by Country
6.3 North America Power Management IC Market by Country

Chapter 7. North America AR/VR Chip Market by Country
7.1 US AR/VR Chip Market
7.1.1 US AR/VR Chip Market by Device Type
7.1.2 US AR/VR Chip Market by End User
7.1.3 US AR/VR Chip Market by Chip Type
7.2 Canada AR/VR Chip Market
7.2.1 Canada AR/VR Chip Market by Device Type
7.2.2 Canada AR/VR Chip Market by End User
7.2.3 Canada AR/VR Chip Market by Chip Type
7.3 Mexico AR/VR Chip Market
7.3.1 Mexico AR/VR Chip Market by Device Type
7.3.2 Mexico AR/VR Chip Market by End User
7.3.3 Mexico AR/VR Chip Market by Chip Type
7.4 Rest of North America AR/VR Chip Market
7.4.1 Rest of North America AR/VR Chip Market by Device Type
7.4.2 Rest of North America AR/VR Chip Market by End User
7.4.3 Rest of North America AR/VR Chip Market by Chip Type

Chapter 8. Company Profiles
8.1 Samsung Electronics Co., Ltd. (Samsung Group)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Acquisition & Mergers:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Intel Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Geographical Expansions:
8.2.6 SWOT Analysis
8.3 IBM Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Regional & Segmental Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations & Agreements:
8.3.6 SWOT Analysis
8.4 NVIDIA Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 SWOT Analysis
8.5 QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.5.2 Product Launches and Product Expansions:
8.6 MediaTek, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 Spectra7 Microsystems, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Research & Development Expenses
8.8 Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.9 Advanced Micro Devices, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.10. Imagination Technologies Limited
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:
TABLE 1 North America AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 2 North America AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– AR/VR Chip Market
TABLE 4 Product Launches And Product Expansions– AR/VR Chip Market
TABLE 5 Acquisition and Mergers– AR/VR Chip Market
TABLE 6 Geographical Expansion– AR/VR Chip Market
TABLE 7 North America AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 8 North America AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 9 North America Head Mounted Display Market by Country, 2018 - 2021, USD Million
TABLE 10 North America Head Mounted Display Market by Country, 2022 - 2028, USD Million
TABLE 11 North America Gesture Tracking Device Market by Country, 2018 - 2021, USD Million
TABLE 12 North America Gesture Tracking Device Market by Country, 2022 - 2028, USD Million
TABLE 13 North America Projector & Display Wall Market by Country, 2018 - 2021, USD Million
TABLE 14 North America Projector & Display Wall Market by Country, 2022 - 2028, USD Million
TABLE 15 North America Head Up Display Market by Country, 2018 - 2021, USD Million
TABLE 16 North America Head Up Display Market by Country, 2022 - 2028, USD Million
TABLE 17 North America Handheld Device Market by Country, 2018 - 2021, USD Million
TABLE 18 North America Handheld Device Market by Country, 2022 - 2028, USD Million
TABLE 19 North America AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 20 North America AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 21 North America Gaming Market by Country, 2018 - 2021, USD Million
TABLE 22 North America Gaming Market by Country, 2022 - 2028, USD Million
TABLE 23 North America Entertainment & Media Market by Country, 2018 - 2021, USD Million
TABLE 24 North America Entertainment & Media Market by Country, 2022 - 2028, USD Million
TABLE 25 North America Aerospace & Defense Market by Country, 2018 - 2021, USD Million
TABLE 26 North America Aerospace & Defense Market by Country, 2022 - 2028, USD Million
TABLE 27 North America Healthcare Market by Country, 2018 - 2021, USD Million
TABLE 28 North America Healthcare Market by Country, 2022 - 2028, USD Million
TABLE 29 North America Others Market by Country, 2018 - 2021, USD Million
TABLE 30 North America Others Market by Country, 2022 - 2028, USD Million
TABLE 31 North America AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 32 North America AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 33 North America Processor ICs Market by Country, 2018 - 2021, USD Million
TABLE 34 North America Processor ICs Market by Country, 2022 - 2028, USD Million
TABLE 35 North America User Interface ICs Market by Country, 2018 - 2021, USD Million
TABLE 36 North America User Interface ICs Market by Country, 2022 - 2028, USD Million
TABLE 37 North America Power Management IC Market by Country, 2018 - 2021, USD Million
TABLE 38 North America Power Management IC Market by Country, 2022 - 2028, USD Million
TABLE 39 North America AR/VR Chip Market by Country, 2018 - 2021, USD Million
TABLE 40 North America AR/VR Chip Market by Country, 2022 - 2028, USD Million
TABLE 41 US AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 42 US AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 43 US AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 44 US AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 45 US AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 46 US AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 47 US AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 48 US AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 49 Canada AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 50 Canada AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 51 Canada AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 52 Canada AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 53 Canada AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 54 Canada AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 55 Canada AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 56 Canada AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 57 Mexico AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 58 Mexico AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 59 Mexico AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 60 Mexico AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 61 Mexico AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 62 Mexico AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 63 Mexico AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 64 Mexico AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 65 Rest of North America AR/VR Chip Market, 2018 - 2021, USD Million
TABLE 66 Rest of North America AR/VR Chip Market, 2022 - 2028, USD Million
TABLE 67 Rest of North America AR/VR Chip Market by Device Type, 2018 - 2021, USD Million
TABLE 68 Rest of North America AR/VR Chip Market by Device Type, 2022 - 2028, USD Million
TABLE 69 Rest of North America AR/VR Chip Market by End User, 2018 - 2021, USD Million
TABLE 70 Rest of North America AR/VR Chip Market by End User, 2022 - 2028, USD Million
TABLE 71 Rest of North America AR/VR Chip Market by Chip Type, 2018 - 2021, USD Million
TABLE 72 Rest of North America AR/VR Chip Market by Chip Type, 2022 - 2028, USD Million
TABLE 73 Key Information – Samsung Electronics Co., Ltd.
TABLE 74 Key Information – Intel Corporation
TABLE 75 Key information – IBM Corporation
TABLE 76 Key Information – NVIDIA Corporation
TABLE 77 Key Information – QUALCOMM Incorporated
TABLE 78 Key Information – MediaTek, Inc.
TABLE 79 Key Information – Spectra7 Microsystems, Inc.
TABLE 80 key information – Huawei Technologies Co., Ltd.
TABLE 81 Key information – Advanced Micro Devices, Inc.
TABLE 82 Key information – Imagination Technologies Limited

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2018-2022)
FIG 4 Recent strategies and developments: Samsung Electronics Co., Ltd.
FIG 5 SWOT Analysis: Samsung Electronics CO. Ltd.
FIG 6 Recent strategies and developments: Intel Corporation
FIG 7 SWOT analysis: Intel corporation
FIG 8 Swot analysis: IBM Corporation
FIG 9 SWOT Analysis: NVIDIA Corporation
FIG 10 Recent strategies and developments: Qualcomm Technologies, Inc.
FIG 11 Recent strategies and developments: MEDIATEK, INC.

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