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North America Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Country, Opportunity Analysis and Industry Forecast, 2021 - 2027

Published Date : 24-Jan-2022

Pages: 107

Formats: PDF

The North America Cloud Gaming Market would witness market growth of 63.5% CAGR during the forecast period (2021-2027).

The arrival of cloud gaming services in the market has completely eliminated the need for hardware upgrades to allow the players to enjoy a peerless gaming experience in their devices. Moreover, the majorly targeted community for the game developers across the gaming industry is the mobile phone gamers. In the modern era, most of the people own smartphones which are comparatively cheaper than other gaming platforms. Introducing more smartphone-based cloud games would allow the developers to capture a large number of gamers.

A key component in the execution of cloud gaming services is latency which is the time duration of the user's input and the response of that input on the stream by the server. Minimum or no latency is considered ideal for better game experience.

North America is a region with numerous well-developed countries which allows them to fulfill the rising demand for cloud gaming infrastructures across the region with expanded bandwidth and enhanced cloud-to-device connectivity.

Moreover, Boosteroid, a cloud gaming platform, has now expanded its services in the US. With the advent of such a large scale cloud gaming platform in the region, the gamers would get to enjoy expanded library of cloud games. With a high demand for advanced could solutions, the operation of key market players such as lightspeed and LeoNovus in the cloud gaming and computing market of Canada would also play a major role in the development of the cloud gaming market across North America.

The US market dominated the North America Cloud Gaming Market by Country 2020, and would continue to be a dominant market till 2027; thereby, achieving a market value of $3,952.9 million by 2027. The Canada market is poised to grow at a CAGR of 67.2% during (2021 - 2027). Additionally, The Mexico market would experience a CAGR of 65.7% during (2021 - 2027).

Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on Device Type, the market is segmented into Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs. Based on Solution, the market is segmented into Video Streaming and File Streaming. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

Free Valuable Insights: The Global Cloud Gaming Market is Estimated to Reach USD 14.01 billion by 2027 at a CAGR of 64.1%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.

Scope of the Study

Market Segments Covered in the Report:

By Offering

  • Infrastructure
  • Gaming Platform Services

By Device Type

  • Smartphones
  • PCs & Laptops
  • Gaming Consoles
  • Tablets
  • Smart TVs
  • HMDs

By Solution

  • Video Streaming
  • File Streaming

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • IBM Corporation
  • Activision Blizzard, Inc.
  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Cloud Gaming Market, by Offering
1.4.2 North America Cloud Gaming Market, by Device Type
1.4.3 North America Cloud Gaming Market, by Solution
1.4.4 North America Cloud Gaming Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, May – 2021, Oct) Leading Players

Chapter 4. North America Cloud Gaming Market by Offering
4.1 North America Infrastructure Market by Country
4.2 North America Gaming Platform Services Market by Country

Chapter 5. North America Cloud Gaming Market by Device Type
5.1 North America Cloud Gaming Smartphones Market by Country
5.2 North America Cloud Gaming PCs & Laptops Market by Country
5.3 North America Gaming Consoles Market by Country
5.4 North America Tablets Market by Country
5.5 North America Smart TVs Market by Country
5.6 North America Other Device Type Market by Country

Chapter 6. North America Cloud Gaming Market by Solution
6.1 North America Video Streaming Market by Country
6.2 North America File Streaming Market by Country

Chapter 7. North America Cloud Gaming Market by Country
7.1 US Cloud Gaming Market
7.1.1 US Cloud Gaming Market by Offering
7.1.2 US Cloud Gaming Market by Device Type
7.1.3 US Cloud Gaming Market by Solution
7.2 Canada Cloud Gaming Market
7.2.1 Canada Cloud Gaming Market by Offering
7.2.2 Canada Cloud Gaming Market by Device Type
7.2.3 Canada Cloud Gaming Market by Solution
7.3 Mexico Cloud Gaming Market
7.3.1 Mexico Cloud Gaming Market by Offering
7.3.2 Mexico Cloud Gaming Market by Device Type
7.3.3 Mexico Cloud Gaming Market by Solution
7.4 Rest of North America Cloud Gaming Market
7.4.1 Rest of North America Cloud Gaming Market by Offering
7.4.2 Rest of North America Cloud Gaming Market by Device Type
7.4.3 Rest of North America Cloud Gaming Market by Solution

Chapter 8. Company Profiles
8.1 IBM Corporation
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional & Segmental Analysis
8.1.4 Research & Development Expenses
8.1.5 SWOT Analysis
8.2 Activision Blizzard, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.3 Advanced Micro Devices, Inc.
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Research & Development Expenses
8.3.1 Recent strategies and developments:
8.3.1.1 Partnerships, Collaborations, and Agreement:
8.4 Microsoft Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Partnerships, Collaborations, and Agreements:
8.4.5.2 Acquisitions and Mergers:
8.4.5.3 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Amazon.com, Inc.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Recent strategies and developments:
8.5.4.1 Product Launches and Product Expansions:
8.5.5 SWOT Analysis
8.6 Intel Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent Strategies and Developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.6.6 SWOT Analysis
8.7 Meta Platforms, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Acquisition and Mergers:
8.7.5.3 Product Launches and Product Expansions:
8.7.6 SWOT Analysis
8.8 NVIDIA Corporation
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.8.5.2 Acquisitions and Mergers:
8.8.5.3 Product Launches and Product Expansions:
8.8.6 SWOT Analysis
8.9 Sony Corporation
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Acquisitions and Mergers:
8.9.6 SWOT Analysis
8.10. Tencent Holdings Ltd.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Segmental and Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Partnerships, Collaborations, and Agreements:
TABLE 1 North America Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 2 North America Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Cloud Gaming Market
TABLE 4 Product Launches And Product Expansions– Cloud Gaming Market
TABLE 5 Acquisition and Mergers– Cloud Gaming Market
TABLE 6 North America Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 7 North America Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 8 North America Infrastructure Market by Country, 2017 - 2020, USD Million
TABLE 9 North America Infrastructure Market by Country, 2021 - 2027, USD Million
TABLE 10 North America Gaming Platform Services Market by Country, 2017 - 2020, USD Million
TABLE 11 North America Gaming Platform Services Market by Country, 2021 - 2027, USD Million
TABLE 12 North America Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 13 North America Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 14 North America Cloud Gaming Smartphones Market by Country, 2017 - 2020, USD Million
TABLE 15 North America Cloud Gaming Smartphones Market by Country, 2021 - 2027, USD Million
TABLE 16 North America Cloud Gaming PCs & Laptops Market by Country, 2017 - 2020, USD Million
TABLE 17 North America Cloud Gaming PCs & Laptops Market by Country, 2021 - 2027, USD Million
TABLE 18 North America Gaming Consoles Market by Country, 2017 - 2020, USD Million
TABLE 19 North America Gaming Consoles Market by Country, 2021 - 2027, USD Million
TABLE 20 North America Tablets Market by Country, 2017 - 2020, USD Million
TABLE 21 North America Tablets Market by Country, 2021 - 2027, USD Million
TABLE 22 North America Smart TVs Market by Country, 2017 - 2020, USD Million
TABLE 23 North America Smart TVs Market by Country, 2021 - 2027, USD Million
TABLE 24 North America Other Device Type Market by Country, 2017 - 2020, USD Million
TABLE 25 North America Other Device Type Market by Country, 2021 - 2027, USD Million
TABLE 26 North America Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 27 North America Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 28 North America Video Streaming Market by Country, 2017 - 2020, USD Million
TABLE 29 North America Video Streaming Market by Country, 2021 - 2027, USD Million
TABLE 30 North America File Streaming Market by Country, 2017 - 2020, USD Million
TABLE 31 North America File Streaming Market by Country, 2021 - 2027, USD Million
TABLE 32 North America Cloud Gaming Market by Country, 2017 - 2020, USD Million
TABLE 33 North America Cloud Gaming Market by Country, 2021 - 2027, USD Million
TABLE 34 US Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 35 US Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 36 US Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 37 US Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 38 US Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 39 US Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 40 US Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 41 US Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 42 Canada Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 43 Canada Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 44 Canada Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 45 Canada Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 46 Canada Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 47 Canada Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 48 Canada Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 49 Canada Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 50 Mexico Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 51 Mexico Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 52 Mexico Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 53 Mexico Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 54 Mexico Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 55 Mexico Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 56 Mexico Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 57 Mexico Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 58 Rest of North America Cloud Gaming Market, 2017 - 2020, USD Million
TABLE 59 Rest of North America Cloud Gaming Market, 2021 - 2027, USD Million
TABLE 60 Rest of North America Cloud Gaming Market by Offering, 2017 - 2020, USD Million
TABLE 61 Rest of North America Cloud Gaming Market by Offering, 2021 - 2027, USD Million
TABLE 62 Rest of North America Cloud Gaming Market by Device Type, 2017 - 2020, USD Million
TABLE 63 Rest of North America Cloud Gaming Market by Device Type, 2021 - 2027, USD Million
TABLE 64 Rest of North America Cloud Gaming Market by Solution, 2017 - 2020, USD Million
TABLE 65 Rest of North America Cloud Gaming Market by Solution, 2021 - 2027, USD Million
TABLE 66 Key information – IBM Corporation
TABLE 67 Key Information – Activision Blizzard, Inc.
TABLE 68 Key information – Advanced Micro Devices, Inc.
TABLE 69 key information – Microsoft Corporation
TABLE 70 Key Information – Amazon.com, Inc.
TABLE 71 Key Information – Intel Corporation
TABLE 72 key information – Meta Platforms, Inc.
TABLE 73 Key Information – NVIDIA Corporation
TABLE 74 Key Information – Sony Corporation
TABLE 75 Key Information – Tencent Holdings Ltd.

List of Figures
FIG 1 Methodology for the research
FIG 2 KBV Cardinal Matrix
FIG 3 Key Leading Strategies: Percentage Distribution (2017-2021)
FIG 4 Key Strategic Move: Partnerships, Collaborations and Agreements: 2019, May – 2021, Oct) Leading Players
FIG 5 Swot analysis: IBM Corporation
FIG 6 Recent strategies and developments: Microsoft Corporation
FIG 7 SWOT Analysis: Microsoft Corporation
FIG 8 SWOT analysis: Amazon.com, Inc.
FIG 9 SWOT analysis: Intel corporation
FIG 10 Recent strategies and developments: Meta Platforms, Inc.
FIG 11 SWOT Analysis: Meta Platforms, Inc.
FIG 12 Recent strategies and developments: NVIDIA Corporation
FIG 13 SWOT Analysis: NVIDIA Corporation
FIG 14 Swot analysis: sony corporation

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