North America Game Engines Market

North America Game Engines Market Size, Share & Industry Trends Analysis Report By Type (3D Game Engines, 2D Game Engines and Others), By Component (Solution and Services), By Platform (Mobile, Console, Computer and Others), By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-12390 Publication Date: November-2022 Number of Pages: 59
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Analysis of Market Size & Trends

The North America Game Engines Market would witness market growth of 14.0% CAGR during the forecast period (2022-2028).

Game engines give platform abstraction, similar to other middleware, which allows the same game to operate on different platforms (personal computers and gaming consoles included) with no or few changes to the game’s source code. Usually, programmers of the game engines design them with elements that allow specific systems in the engine to be extended or replaced with more specialized (and usually more expensive) game middleware components.

Sometimes custom engines can be created from a combination of loosely joined game middleware components, apart from the most common way of customizing or extending a flexible combined product. Despite extensibility being attained, it remains of high importance for game engines because of the wide variety of uses for which they are applied.

Although the narrowness of the name “game engine,” it is also widely used for different interactive purposes which require real-time graphics. For instance, training simulations, modelling & marketing demo, and architectural visualizations. Some game engines are only capable of providing real-time 3D rendering and lack the wide range of functionality required by the games.

During the pandemic, consumer expenditure rose 31 percent on video games and premium services. The profits from mobile gaming are expected to increase by 13.3 % to $77.2 billion by the end of 2020. Gaming organizations in the United States aim to improve their gaming sales by eighty percent. The industry is expected to grow in software and hardware, with the release of enhanced gaming consoles. E-sports is also anticipated to reach $2.5 billion by 2024. The video game sector aids America’s gaming companies with licenses, expansion efforts, and export.

The US market dominated the North America Game Engines Market by Country in 2021; thereby, achieving a market value of $1.2 billion by 2028. The Canada market is experiencing a CAGR of 16.2% during (2022 - 2028). Additionally, The Mexico market would exhibit a CAGR of 15.9% during (2022 - 2028).

Based on Type, the market is segmented into 3D Game Engines, 2D Game Engines and Others. Based on Component, the market is segmented into Solution and Services. Based on Platform, the market is segmented into Mobile, Console, Computer and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

Free Valuable Insights: The Global Game Engines Market is Estimated to reach $5.9 Billion by 2028, at a CAGR of 14.6%

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Epic Games, Inc., Unity Software, Inc., Cocos, Marmalade Game Studio Limited, CRYTEK GmbH, The Game Creators Ltd., Buildbox (AppOnboard, Inc.), Clickteam LLC, Stencyl, LLC and GameSalad, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Type

  • 3D Game Engines
  • 2D Game Engines
  • Others

By Component

  • Solution
  • Services

By Platform

  • Mobile
  • Console
  • Computer
  • Others

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Epic Games, Inc.
  • Unity Software, Inc.
  • Cocos
  • Marmalade Game Studio Limited
  • CRYTEK GmbH
  • The Game Creators Ltd.
  • Buildbox (AppOnboard, Inc.)
  • Clickteam LLC
  • Stencyl, LLC
  • GameSalad, Inc.
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