The North America Gamification Market would witness market growth of 26.2% CAGR during the forecast period (2022-2028).
Gamification in the business can enhance staff motivation in general. However, a corporate gamification platform like Bunchball Nitro from BI WORLDWIDE can reveal further benefits. These advantages include identifying the most effective incentives, discovering employee preferences, highlighting workplace connections, and assisting in the transformation of the company into an efficient corporation. Internal staff could benefit from a gamification strategy that focuses on increasing engagement and retention. Gamification appeals to strong fundamental motivating factors that all humans share, such as autonomy, mastery, purpose, and social connection, to establish a long-term foundation for employee engagement. Gamification in the workplace can produce measurable effects. Gamification delivers data and reporting to assist to determine what's working and what needs to be tweaked for staff.
The market in this region is predicted to grow due to a well-developed communication network among large organizations and rising demand for customized solutions. Due to the huge presence of customer-centric organizations such as Oracle Corporation, Cisco System, Salesforce, and others, the United States is likely to see further growth. The region's market growth is likely to be supported by the increasing number of smartphone users and internet traffic in the retail and e-commerce industries.
North America is a region that has several developed countries, allowing them to meet the growing need for cloud gaming facilities across the region by providing increased bandwidth and improved cloud-to-device communication. Boosteroid, a cloud gaming platform, has also expanded its services to the United States. The arrival of such a large-scale cloud gaming platform in the region would provide gamers with access to a larger library of cloud games.
The US market dominated the North America Gamification Market by Country 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $15,588.6 million by 2028. The Canada market is experiencing a CAGR of 29.1% during (2022 - 2028). Additionally, The Mexico market would exhibit a CAGR of 27.9% during (2022 - 2028).
Based on Component, the market is segmented into Solution and Services. Based on Application, the market is segmented into Sales & Marketing, Product Development, Human Resource, Support, and Others. Based on End-User, the market is segmented into Retail, Education, Manufacturing, Banking, Media & Entertainment, IT & Telecom, and Others. Based on Deployment Type, the market is segmented into On-premise and Cloud. Based on Organization Size, the market is segmented into Large Enterprises and Small & Medium Enterprises. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
Free Valuable Insights: The Global Gamification Market is Estimated to reach $58.8 Billion by 2028, at a CAGR of 26.8%
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, SAP SE, Cognizant Technology Solutions Corporation, MPS Interactive Systems Limited (MPS Ltd.), Ambition Solutions, Inc., Aon plc, Axonify, Inc., G-Cube (MRCC), IActionable, and BI WORLDWIDE.
Scope of the Study
Market Segments Covered in the Report:
By Component
By Application
- Sales & Marketing
- Product Development
- Human Resource
- Support
- Others
By End-User
- Retail
- Education
- Manufacturing
- Banking
- Media & Entertainment
- IT & Telecom
- Others
By Deployment Type
By Organization Size
- Large Enterprises
- Small & Medium Enterprises
By Country
- US
- Canada
- Mexico
- Rest of North America
Key Market Players
List of Companies Profiled in the Report:
- Microsoft Corporation
- SAP SE
- Cognizant Technology Solutions Corporation
- MPS Interactive Systems Limited (MPS Ltd.)
- Ambition Solutions, Inc.
- Aon plc
- Axonify, Inc.
- G-Cube (MRCC)
- IActionable
- BI WORLDWIDE
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Gamification Market, by Component
1.4.2 North America Gamification Market, by Application
1.4.3 North America Gamification Market, by End-User
1.4.4 North America Gamification Market, by Deployment Type
1.4.5 North America Gamification Market, by Organization Size
1.4.6 North America Gamification Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies Deployed in Gamification Market
Chapter 4. North America Gamification Market by Component
4.1 North America Solution Market by Country
4.2 North America Services Market by Country
Chapter 5. North America Gamification Market by Application
5.1 North America Sales & Marketing Market by Country
5.2 North America Product Development Market by Country
5.3 North America Human Resource Market by Country
5.4 North America Support Market by Country
5.5 North America Others Market by Country
Chapter 6. North America Gamification Market by End-User
6.1 North America Retail Market by Country
6.2 North America Education Market by Country
6.3 North America Manufacturing Market by Country
6.4 North America Banking Market by Country
6.5 North America Media & Entertainment Market by Country
6.6 North America IT & Telecom Market by Country
6.7 North America Other End-User Market by Country
Chapter 7. North America Gamification Market by Deployment Type
7.1 North America On-premise Market by Country
7.2 North America Cloud Market by Country
Chapter 8. North America Gamification Market by Organization Size
8.1 North America Large Enterprises Market by Country
8.2 North America Small & Medium Enterprises Market by Country
Chapter 9. North America Gamification Market by Country
9.1 US Gamification Market
9.1.1 US Gamification Market by Component
9.1.2 US Gamification Market by Application
9.1.3 US Gamification Market by End-User
9.1.4 US Gamification Market by Deployment Type
9.1.5 US Gamification Market by Organization Size
9.2 Canada Gamification Market
9.2.1 Canada Gamification Market by Component
9.2.2 Canada Gamification Market by Application
9.2.3 Canada Gamification Market by End-User
9.2.4 Canada Gamification Market by Deployment Type
9.2.5 Canada Gamification Market by Organization Size
9.3 Mexico Gamification Market
9.3.1 Mexico Gamification Market by Component
9.3.2 Mexico Gamification Market by Application
9.3.3 Mexico Gamification Market by End-User
9.3.4 Mexico Gamification Market by Deployment Type
9.3.5 Mexico Gamification Market by Organization Size
9.4 Rest of North America Gamification Market
9.4.1 Rest of North America Gamification Market by Component
9.4.2 Rest of North America Gamification Market by Application
9.4.3 Rest of North America Gamification Market by End-User
9.4.4 Rest of North America Gamification Market by Deployment Type
9.4.5 Rest of North America Gamification Market by Organization Size
Chapter 10. Company Profiles
10.1 Microsoft Corporation
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Research & Development Expenses
10.1.5 Recent Strategies and Developments
10.1.5.1 Partnerships, Collaborations and Agreement:
10.2 SAP SE
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expense
10.2.5 Recent Strategies and developments:
10.2.5.1 Partnerships, Collaborations and Agreements:
10.2.6 SWOT Analysis
10.3 Cognizant Technology Solutions Corporation
10.3.1 Company overview
10.3.2 Financial Analysis
10.3.3 Segmental and Regional Analysis
10.3.4 SWOT Analysis
10.4 MPS Interactive Systems Limited (MPS Ltd.)
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Recent strategies and developments:
10.4.4.1 Acquisition and Mergers:
10.5 Ambition Solutions, Inc.
10.5.1 Company Overview
10.5.2 Recent strategies and developments:
10.5.2.1 Partnerships, Collaborations, and Agreements:
10.6 Aon plc
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Regional Analysis
10.7 Axonify, Inc.
10.7.1 Company Overview
10.7.2 Recent strategies and developments:
10.7.2.1 Partnerships, Collaborations, and Agreements:
10.8 G-Cube (MRCC)
10.8.1 Company Overview
10.9 IActionable
10.9.1 Company Overview
10.10. BI WORLDWIDE
10.10.1 Company Overview
TABLE 1 North America Gamification Market, 2018 - 2021, USD Million
TABLE 2 North America Gamification Market, 2022 - 2028, USD Million
TABLE 3 North America Gamification Market by Component, 2018 - 2021, USD Million
TABLE 4 North America Gamification Market by Component, 2022 - 2028, USD Million
TABLE 5 North America Solution Market by Country, 2018 - 2021, USD Million
TABLE 6 North America Solution Market by Country, 2022 - 2028, USD Million
TABLE 7 North America Services Market by Country, 2018 - 2021, USD Million
TABLE 8 North America Services Market by Country, 2022 - 2028, USD Million
TABLE 9 North America Gamification Market by Application, 2018 - 2021, USD Million
TABLE 10 North America Gamification Market by Application, 2022 - 2028, USD Million
TABLE 11 North America Sales & Marketing Market by Country, 2018 - 2021, USD Million
TABLE 12 North America Sales & Marketing Market by Country, 2022 - 2028, USD Million
TABLE 13 North America Product Development Market by Country, 2018 - 2021, USD Million
TABLE 14 North America Product Development Market by Country, 2022 - 2028, USD Million
TABLE 15 North America Human Resource Market by Country, 2018 - 2021, USD Million
TABLE 16 North America Human Resource Market by Country, 2022 - 2028, USD Million
TABLE 17 North America Support Market by Country, 2018 - 2021, USD Million
TABLE 18 North America Support Market by Country, 2022 - 2028, USD Million
TABLE 19 North America Others Market by Country, 2018 - 2021, USD Million
TABLE 20 North America Others Market by Country, 2022 - 2028, USD Million
TABLE 21 North America Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 22 North America Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 23 North America Retail Market by Country, 2018 - 2021, USD Million
TABLE 24 North America Retail Market by Country, 2022 - 2028, USD Million
TABLE 25 North America Education Market by Country, 2018 - 2021, USD Million
TABLE 26 North America Education Market by Country, 2022 - 2028, USD Million
TABLE 27 North America Manufacturing Market by Country, 2018 - 2021, USD Million
TABLE 28 North America Manufacturing Market by Country, 2022 - 2028, USD Million
TABLE 29 North America Banking Market by Country, 2018 - 2021, USD Million
TABLE 30 North America Banking Market by Country, 2022 - 2028, USD Million
TABLE 31 North America Media & Entertainment Market by Country, 2018 - 2021, USD Million
TABLE 32 North America Media & Entertainment Market by Country, 2022 - 2028, USD Million
TABLE 33 North America IT & Telecom Market by Country, 2018 - 2021, USD Million
TABLE 34 North America IT & Telecom Market by Country, 2022 - 2028, USD Million
TABLE 35 North America Other End-User Market by Country, 2018 - 2021, USD Million
TABLE 36 North America Other End-User Market by Country, 2022 - 2028, USD Million
TABLE 37 North America Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 38 North America Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 39 North America On-premise Market by Country, 2018 - 2021, USD Million
TABLE 40 North America On-premise Market by Country, 2022 - 2028, USD Million
TABLE 41 North America Cloud Market by Country, 2018 - 2021, USD Million
TABLE 42 North America Cloud Market by Country, 2022 - 2028, USD Million
TABLE 43 North America Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 44 North America Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 45 North America Large Enterprises Market by Country, 2018 - 2021, USD Million
TABLE 46 North America Large Enterprises Market by Country, 2022 - 2028, USD Million
TABLE 47 North America Small & Medium Enterprises Market by Country, 2018 - 2021, USD Million
TABLE 48 North America Small & Medium Enterprises Market by Country, 2022 - 2028, USD Million
TABLE 49 North America Gamification Market by Country, 2018 - 2021, USD Million
TABLE 50 North America Gamification Market by Country, 2022 - 2028, USD Million
TABLE 51 US Gamification Market, 2018 - 2021, USD Million
TABLE 52 US Gamification Market, 2022 - 2028, USD Million
TABLE 53 US Gamification Market by Component, 2018 - 2021, USD Million
TABLE 54 US Gamification Market by Component, 2022 - 2028, USD Million
TABLE 55 US Gamification Market by Application, 2018 - 2021, USD Million
TABLE 56 US Gamification Market by Application, 2022 - 2028, USD Million
TABLE 57 US Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 58 US Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 59 US Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 60 US Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 61 US Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 62 US Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 63 Canada Gamification Market, 2018 - 2021, USD Million
TABLE 64 Canada Gamification Market, 2022 - 2028, USD Million
TABLE 65 Canada Gamification Market by Component, 2018 - 2021, USD Million
TABLE 66 Canada Gamification Market by Component, 2022 - 2028, USD Million
TABLE 67 Canada Gamification Market by Application, 2018 - 2021, USD Million
TABLE 68 Canada Gamification Market by Application, 2022 - 2028, USD Million
TABLE 69 Canada Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 70 Canada Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 71 Canada Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 72 Canada Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 73 Canada Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 74 Canada Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 75 Mexico Gamification Market, 2018 - 2021, USD Million
TABLE 76 Mexico Gamification Market, 2022 - 2028, USD Million
TABLE 77 Mexico Gamification Market by Component, 2018 - 2021, USD Million
TABLE 78 Mexico Gamification Market by Component, 2022 - 2028, USD Million
TABLE 79 Mexico Gamification Market by Application, 2018 - 2021, USD Million
TABLE 80 Mexico Gamification Market by Application, 2022 - 2028, USD Million
TABLE 81 Mexico Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 82 Mexico Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 83 Mexico Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 84 Mexico Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 85 Mexico Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 86 Mexico Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 87 Rest of North America Gamification Market, 2018 - 2021, USD Million
TABLE 88 Rest of North America Gamification Market, 2022 - 2028, USD Million
TABLE 89 Rest of North America Gamification Market by Component, 2018 - 2021, USD Million
TABLE 90 Rest of North America Gamification Market by Component, 2022 - 2028, USD Million
TABLE 91 Rest of North America Gamification Market by Application, 2018 - 2021, USD Million
TABLE 92 Rest of North America Gamification Market by Application, 2022 - 2028, USD Million
TABLE 93 Rest of North America Gamification Market by End-User, 2018 - 2021, USD Million
TABLE 94 Rest of North America Gamification Market by End-User, 2022 - 2028, USD Million
TABLE 95 Rest of North America Gamification Market by Deployment Type, 2018 - 2021, USD Million
TABLE 96 Rest of North America Gamification Market by Deployment Type, 2022 - 2028, USD Million
TABLE 97 Rest of North America Gamification Market by Organization Size, 2018 - 2021, USD Million
TABLE 98 Rest of North America Gamification Market by Organization Size, 2022 - 2028, USD Million
TABLE 99 key information – Microsoft Corporation
TABLE 100 Key Information – SAP SE
TABLE 101 Key Information – Cognizant Technology Solutions Corporation
TABLE 102 Key Information – MPS Interactive Systems Limited
TABLE 103 Key Information – Ambition Solutions, Inc.
TABLE 104 Key Information – Aon plc
TABLE 105 Key Information – Axonify, Inc.
TABLE 106 Key Information – G-Cube
TABLE 107 Key Information – IActionable
TABLE 108 Key Information – BI WORLDWIDE
List of Figures
FIG 1 Methodology for the research
FIG 2 SWOT Analysis: SAP SE
FIG 3 Swot analysis: cognizant technology solutions corporation