The North America Gaming Gadgets Market would witness market growth of 11.6% CAGR during the forecast period (2024-2031).
The US market dominated the North America Gaming Gadgets Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $30,976.6 million by 2031. The Canada market is experiencing a CAGR of 14% during (2024 - 2031). Additionally, The Mexico market would exhibit a CAGR of 13% during (2024 - 2031).
The gaming gadgets market, a dynamic and rapidly evolving segment of the global technology industry, is experiencing unprecedented growth and transformation. Technological advancements, cultural shifts, and economic factors have collectively driven this growth, transforming gaming from a niche hobby to a mainstream entertainment medium.
Additionally, the advent of powerful gaming hardware, immersive virtual and augmented reality experiences, and the burgeoning popularity of eSports and streaming platforms have significantly broadened the market's appeal. Concurrently, increased internet penetration and the rise of mobile gaming have made gaming more accessible, attracting a diverse demographic of gamers.
The North America market is a powerhouse characterized by high disposable income, early technology adoption, and a strong gaming culture. This confluence of factors has propelled the region to become a dominant force in the global gaming industry. One of the primary drivers is the robust growth of the esports industry, which has created a substantial demand for high-performance gaming equipment. According to the Entertainment Software Association (ESA), there were approximately 214 million gamers in the US in 2023, representing about 65% of the population.
Free Valuable Insights: The Gaming Gadgets Market is Predict to reach USD 158.2 Billion by 2031, at a CAGR of 12.3%
Based on End Use, the market is segmented into Commercial and Residential. Based on Gadget Type, the market is segmented into Console, PCs & Laptops, and Smartphone. Based on Distribution Channel, the market is segmented into Specialty Stores, Independent Retailers, Online Sales Channels, and Others. Based on Age Group, the market is segmented into 21 to 35, Below 20, and 35 & Above. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
List of Key Companies Profiled
- Corsair Gaming, Inc.
- ASUSTeK Computer Inc.
- Sony Corporation
- Dell Technologies, Inc.
- Microsoft Corporation
- Lenovo Group Limited
- HP, Inc.
- Nintendo Co., Ltd.
- Acer, Inc.
- Logitech International S.A
North America Gaming Gadgets Market Report Segmentation
By End Use
By Gadget Type
- Console
- PCs & Laptops
- Smartphone
By Distribution Channel
- Specialty Stores
- Independent Retailers
- Online Sales Channels
- Others
By Age Group
- 21 to 35
- Below 20
- 35 & Above
By Country
- US
- Canada
- Mexico
- Rest of North America
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Gaming Gadgets Market, by End Use
1.4.2 North America Gaming Gadgets Market, by Gadget Type
1.4.3 North America Gaming Gadgets Market, by Distribution Channel
1.4.4 North America Gaming Gadgets Market, by Age Group
1.4.5 North America Gaming Gadgets Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2023, Jul – 2024, Aug) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. North America Gaming Gadgets Market by End Use
5.1 North America Commercial Market by Region
5.2 North America Residential Market by Region
Chapter 6. North America Gaming Gadgets Market by Gadget Type
6.1 North America Console Market by Country
6.2 North America PCs & Laptops Market by Country
6.3 North America Smartphone Market by Country
Chapter 7. North America Gaming Gadgets Market by Distribution Channel
7.1 North America Specialty Stores Market by Country
7.2 North America Independent Retailers Market by Country
7.3 North America Online Sales Channels Market by Country
7.4 North America Others Market by Country
Chapter 8. North America Gaming Gadgets Market by Age Group
8.1 North America 21 to 35 Market by Country
8.2 North America Below 20 Market by Country
8.3 North America 35 & Above Market by Country
Chapter 9. North America Gaming Gadgets Market by Country
9.1 US Gaming Gadgets Market
9.1.1 US Gaming Gadgets Market by End Use
9.1.2 US Gaming Gadgets Market by Gadget Type
9.1.3 US Gaming Gadgets Market by Distribution Channel
9.1.4 US Gaming Gadgets Market by Age Group
9.2 Canada Gaming Gadgets Market
9.2.1 Canada Gaming Gadgets Market by End Use
9.2.2 Canada Gaming Gadgets Market by Gadget Type
9.2.3 Canada Gaming Gadgets Market by Distribution Channel
9.2.4 Canada Gaming Gadgets Market by Age Group
9.3 Mexico Gaming Gadgets Market
9.3.1 Mexico Gaming Gadgets Market by End Use
9.3.2 Mexico Gaming Gadgets Market by Gadget Type
9.3.3 Mexico Gaming Gadgets Market by Distribution Channel
9.3.4 Mexico Gaming Gadgets Market by Age Group
9.4 Rest of North America Gaming Gadgets Market
9.4.1 Rest of North America Gaming Gadgets Market by End Use
9.4.2 Rest of North America Gaming Gadgets Market by Gadget Type
9.4.3 Rest of North America Gaming Gadgets Market by Distribution Channel
9.4.4 Rest of North America Gaming Gadgets Market by Age Group
Chapter 10. Company Profiles
10.1 Corsair Gaming, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Recent strategies and developments:
10.1.4.1 Partnerships, Collaborations, and Agreements:
10.1.4.2 Product Launches and Product Expansions:
10.1.4.3 Acquisition and Mergers:
10.2 ASUSTeK Computer Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent strategies and developments:
10.2.5.1 Partnerships, Collaborations, and Agreements:
10.2.5.2 Product Launches and Product Expansions:
10.2.6 SWOT Analysis
10.3 Sony Corporation
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Segmental and Regional Analysis
10.3.4 Research & Development Expenses
10.3.5 Recent strategies and developments:
10.3.5.1 Product Launches and Product Expansions:
10.3.5.2 Acquisition and Mergers:
10.3.6 SWOT Analysis
10.4 Dell Technologies, Inc.
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Research & Development Expense
10.4.5 Recent strategies and developments:
10.4.5.1 Product Launches and Product Expansions:
10.4.6 SWOT Analysis
10.5 Microsoft Corporation
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Research & Development Expenses
10.5.5 Recent strategies and developments:
10.5.5.1 Partnerships, Collaborations, and Agreements:
10.5.5.2 Acquisition and Mergers:
10.5.6 SWOT Analysis
10.6 Lenovo Group Limited
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expense
10.6.5 Recent strategies and developments:
10.6.5.1 Product Launches and Product Expansions:
10.6.6 SWOT Analysis
10.7 HP, Inc.
10.7.1 Company Overview
10.7.1 Financial Analysis
10.7.2 Segmental and Regional Analysis
10.7.3 Research & Development Expense
10.7.4 Recent strategies and developments:
10.7.4.1 Product Launches and Product Expansions:
10.7.4.2 Acquisition and Mergers:
10.7.5 SWOT Analysis
10.8 Nintendo Co., Ltd.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 SWOT Analysis
10.9 Acer, Inc.
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Segmental and Regional Analysis
10.9.4 Research & Development Expenses
10.9.5 Recent strategies and developments:
10.9.5.1 Product Launches and Product Expansions:
10.9.6 SWOT Analysis
10.10. Logitech International S.A.
10.10.1 Company Overview
10.10.2 Financial Analysis
10.10.3 Regional Analysis
10.10.4 Research & Development Expenses
10.10.5 Recent strategies and developments:
10.10.5.1 Product Launches and Product Expansions:
10.10.6 SWOT Analysis
TABLE 1 North America Gaming Gadgets Market, 2020 - 2023, USD Million
TABLE 2 North America Gaming Gadgets Market, 2024 - 2031, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Gaming Gadgets Market
TABLE 4 Product Launches And Product Expansions– Gaming Gadgets Market
TABLE 5 Acquisition and Mergers– Gaming Gadgets Market
TABLE 6 North America Gaming Gadgets Market by End Use, 2020 - 2023, USD Million
TABLE 7 North America Gaming Gadgets Market by End Use, 2024 - 2031, USD Million
TABLE 8 North America Commercial Market by Region, 2020 - 2023, USD Million
TABLE 9 North America Commercial Market by Region, 2024 - 2031, USD Million
TABLE 10 North America Residential Market by Region, 2020 - 2023, USD Million
TABLE 11 North America Residential Market by Region, 2024 - 2031, USD Million
TABLE 12 North America Gaming Gadgets Market by Gadget Type, 2020 - 2023, USD Million
TABLE 13 North America Gaming Gadgets Market by Gadget Type, 2024 - 2031, USD Million
TABLE 14 North America Console Market by Country, 2020 - 2023, USD Million
TABLE 15 North America Console Market by Country, 2024 - 2031, USD Million
TABLE 16 North America PCs & Laptops Market by Country, 2020 - 2023, USD Million
TABLE 17 North America PCs & Laptops Market by Country, 2024 - 2031, USD Million
TABLE 18 North America Smartphone Market by Country, 2020 - 2023, USD Million
TABLE 19 North America Smartphone Market by Country, 2024 - 2031, USD Million
TABLE 20 North America Gaming Gadgets Market by Distribution Channel, 2020 - 2023, USD Million
TABLE 21 North America Gaming Gadgets Market by Distribution Channel, 2024 - 2031, USD Million
TABLE 22 North America Specialty Stores Market by Country, 2020 - 2023, USD Million
TABLE 23 North America Specialty Stores Market by Country, 2024 - 2031, USD Million
TABLE 24 North America Independent Retailers Market by Country, 2020 - 2023, USD Million
TABLE 25 North America Independent Retailers Market by Country, 2024 - 2031, USD Million
TABLE 26 North America Online Sales Channels Market by Country, 2020 - 2023, USD Million
TABLE 27 North America Online Sales Channels Market by Country, 2024 - 2031, USD Million
TABLE 28 North America Others Market by Country, 2020 - 2023, USD Million
TABLE 29 North America Others Market by Country, 2024 - 2031, USD Million
TABLE 30 North America Gaming Gadgets Market by Age Group, 2020 - 2023, USD Million
TABLE 31 North America Gaming Gadgets Market by Age Group, 2024 - 2031, USD Million
TABLE 32 North America 21 to 35 Market by Country, 2020 - 2023, USD Million
TABLE 33 North America 21 to 35 Market by Country, 2024 - 2031, USD Million
TABLE 34 North America Below 20 Market by Country, 2020 - 2023, USD Million
TABLE 35 North America Below 20 Market by Country, 2024 - 2031, USD Million
TABLE 36 North America 35 & Above Market by Country, 2020 - 2023, USD Million
TABLE 37 North America 35 & Above Market by Country, 2024 - 2031, USD Million
TABLE 38 North America Gaming Gadgets Market by Country, 2020 - 2023, USD Million
TABLE 39 North America Gaming Gadgets Market by Country, 2024 - 2031, USD Million
TABLE 40 US Gaming Gadgets Market, 2020 - 2023, USD Million
TABLE 41 US Gaming Gadgets Market, 2024 - 2031, USD Million
TABLE 42 US Gaming Gadgets Market by End Use, 2020 - 2023, USD Million
TABLE 43 US Gaming Gadgets Market by End Use, 2024 - 2031, USD Million
TABLE 44 US Gaming Gadgets Market by Gadget Type, 2020 - 2023, USD Million
TABLE 45 US Gaming Gadgets Market by Gadget Type, 2024 - 2031, USD Million
TABLE 46 US Gaming Gadgets Market by Distribution Channel, 2020 - 2023, USD Million
TABLE 47 US Gaming Gadgets Market by Distribution Channel, 2024 - 2031, USD Million
TABLE 48 US Gaming Gadgets Market by Age Group, 2020 - 2023, USD Million
TABLE 49 US Gaming Gadgets Market by Age Group, 2024 - 2031, USD Million
TABLE 50 Canada Gaming Gadgets Market, 2020 - 2023, USD Million
TABLE 51 Canada Gaming Gadgets Market, 2024 - 2031, USD Million
TABLE 52 Canada Gaming Gadgets Market by End Use, 2020 - 2023, USD Million
TABLE 53 Canada Gaming Gadgets Market by End Use, 2024 - 2031, USD Million
TABLE 54 Canada Gaming Gadgets Market by Gadget Type, 2020 - 2023, USD Million
TABLE 55 Canada Gaming Gadgets Market by Gadget Type, 2024 - 2031, USD Million
TABLE 56 Canada Gaming Gadgets Market by Distribution Channel, 2020 - 2023, USD Million
TABLE 57 Canada Gaming Gadgets Market by Distribution Channel, 2024 - 2031, USD Million
TABLE 58 Canada Gaming Gadgets Market by Age Group, 2020 - 2023, USD Million
TABLE 59 Canada Gaming Gadgets Market by Age Group, 2024 - 2031, USD Million
TABLE 60 Mexico Gaming Gadgets Market, 2020 - 2023, USD Million
TABLE 61 Mexico Gaming Gadgets Market, 2024 - 2031, USD Million
TABLE 62 Mexico Gaming Gadgets Market by End Use, 2020 - 2023, USD Million
TABLE 63 Mexico Gaming Gadgets Market by End Use, 2024 - 2031, USD Million
TABLE 64 Mexico Gaming Gadgets Market by Gadget Type, 2020 - 2023, USD Million
TABLE 65 Mexico Gaming Gadgets Market by Gadget Type, 2024 - 2031, USD Million
TABLE 66 Mexico Gaming Gadgets Market by Distribution Channel, 2020 - 2023, USD Million
TABLE 67 Mexico Gaming Gadgets Market by Distribution Channel, 2024 - 2031, USD Million
TABLE 68 Mexico Gaming Gadgets Market by Age Group, 2020 - 2023, USD Million
TABLE 69 Mexico Gaming Gadgets Market by Age Group, 2024 - 2031, USD Million
TABLE 70 Rest of North America Gaming Gadgets Market, 2020 - 2023, USD Million
TABLE 71 Rest of North America Gaming Gadgets Market, 2024 - 2031, USD Million
TABLE 72 Rest of North America Gaming Gadgets Market by End Use, 2020 - 2023, USD Million
TABLE 73 Rest of North America Gaming Gadgets Market by End Use, 2024 - 2031, USD Million
TABLE 74 Rest of North America Gaming Gadgets Market by Gadget Type, 2020 - 2023, USD Million
TABLE 75 Rest of North America Gaming Gadgets Market by Gadget Type, 2024 - 2031, USD Million
TABLE 76 Rest of North America Gaming Gadgets Market by Distribution Channel, 2020 - 2023, USD Million
TABLE 77 Rest of North America Gaming Gadgets Market by Distribution Channel, 2024 - 2031, USD Million
TABLE 78 Rest of North America Gaming Gadgets Market by Age Group, 2020 - 2023, USD Million
TABLE 79 Rest of North America Gaming Gadgets Market by Age Group, 2024 - 2031, USD Million
TABLE 80 Key Information – Corsair Gaming, Inc.
TABLE 81 Key Information – ASUSTeK Computer Inc.
TABLE 82 Key Information – Sony Corporation
TABLE 83 Key Information – Dell Technologies, Inc.
TABLE 84 Key Information – Microsoft Corporation
TABLE 85 Key Information – Lenovo Group Limited
TABLE 86 Key Information – HP, Inc.
TABLE 87 key information – Nintendo Co., Ltd.
TABLE 88 Key Information – Acer Inc.
TABLE 89 Key Information – Logitech International S.A.
List of Figures
FIG 1 Methodology for the research
FIG 2 North America Gaming Gadgets Market, 2020 - 2031, USD Million
FIG 3 Key Factors Impacting Gaming Gadgets Market
FIG 4 KBV Cardinal Matrix
FIG 5 Market Share Analysis, 2023
FIG 6 Key Leading Strategies: Percentage Distribution (2020-2024)
FIG 7 Key Strategic Move: (Product Launches and Product Expansions: 2023, Jul – 2024, Aug) Leading Players
FIG 8 Porter’s Five Forces Analysis – Gaming Gadgets Market
FIG 9 North America Gaming Gadgets Market share by End Use, 2023
FIG 10 North America Gaming Gadgets Market share by End Use, 2031
FIG 11 North America Gaming Gadgets Market by End Use, 2020 - 2031, USD Million
FIG 12 North America Gaming Gadgets Market share by Gadget Type, 2023
FIG 13 North America Gaming Gadgets Market share by Gadget Type, 2031
FIG 14 North America Gaming Gadgets Market by Gadget Type, 2020 - 2031, USD Million
FIG 15 North America Gaming Gadgets Market share by Distribution Channel, 2023
FIG 16 North America Gaming Gadgets Market share by Distribution Channel, 2031
FIG 17 North America Gaming Gadgets Market by Distribution Channel, 2020 - 2031, USD Million
FIG 18 North America Gaming Gadgets Market share by Age Group, 2023
FIG 19 North America Gaming Gadgets Market share by Age Group, 2031
FIG 20 North America Gaming Gadgets Market by Age Group, 2020 - 2031, USD Million
FIG 21 North America Gaming Gadgets Market share by Country, 2023
FIG 22 North America Gaming Gadgets Market share by Country, 2031
FIG 23 North America Gaming Gadgets Market by Country, 2020 - 2031, USD Million
FIG 24 Recent strategies and developments: Corsair Gaming, Inc.
FIG 25 Recent strategies and developments: ASUSTeK Computer Inc.
FIG 26 SWOT Analysis: ASUSTeK Computer Inc.
FIG 27 Recent strategies and developments: Sony Corporation
FIG 28 SWOT Analysis: Sony Corporation
FIG 29 SWOT Analysis: Dell Technologies, Inc.
FIG 30 Recent strategies and developments: Microsoft Corporation
FIG 31 SWOT Analysis: Microsoft Corporation
FIG 32 SWOT Analysis: Lenovo Group Limited
FIG 33 Recent strategies and developments: HP, Inc.
FIG 34 SWOT Analysis: HP, Inc.
FIG 35 SWOT Analysis: Nintendo Co., Ltd.
FIG 36 SWOT Analysis: Acer, Inc.
FIG 37 SWOT Analysis: Logitech International S.A.