North America Graphics Card Market

North America Graphics Card Market Size, Share & Trends Analysis Report By Type, By Industry vertical, By Device (Smartphones, Computers (Desktops & Laptops), Tablets, Gaming Consoles, Televisions, and Other Device), By Country and Growth Forecast, 2024 - 2031

Report Id: KBV-27330 Publication Date: March-2025 Number of Pages: 105
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Analysis of Market Size & Trends

The North America Graphics Card Market would witness market growth of 31.3% CAGR during the forecast period (2024-2031).

The US market dominated the North America Graphics Card Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $140,416 million by 2031. The Canada market is experiencing a CAGR of 34.1% during (2024 - 2031). Additionally, The Mexico market would exhibit a CAGR of 32.9% during (2024 - 2031).

North America Graphics Card Market

A graphics card, or GPU (Graphics Processing Unit), is a specialized hardware component that is responsible for the representation of images, videos, and animations on a computer screen. It enhances the performance of visual tasks by handling complex graphical computations, ensuring smooth visuals and high-quality rendering. These cards are essential for gaming, video editing, 3D modeling, artificial intelligence (AI), and high-performance computing (HPC).

Unlike a CPU (Central Processing Unit), which processes general computing tasks, a GPU is designed for parallel processing, meaning it can handle multiple calculations simultaneously. This capability makes it ideal for tasks requiring high-speed graphical computations, such as gaming, real-time rendering, and AI-driven applications. A graphics card comprises several key components, including GPU cores, video memory (VRAM), cooling solutions, and display output interfaces.

This market in North America is experiencing significant growth, driven by various factors across different nations. The defense and intelligence sectors in the United States are major contributors to this surge. Agencies within these sectors are increasingly adopting advanced Graphics Processing Units (GPUs) to enhance data analysis, simulations, and real-time decision-making capabilities. In Canada, the media and entertainment industry is a significant driver of GPU demand. The country's vibrant film, television, and digital content sectors rely heavily on high-performance GPUs for tasks such as 3D rendering, visual effects, and real-time video editing. The increasing production of high-quality content necessitates advanced graphics solutions, leading to a growing demand for GPUs. Therefore, the region's emphasis on innovation across various industries, including defense and media, drives the demand for high-performance graphics solutions like graphics cards.

Free Valuable Insights: The Graphics Card Market is Predict to reach USD 548.07 Billion by 2031, at a CAGR of 32.1%

Based on Type, the market is segmented into Integrated GPUs, Dedicated (Discrete) GPUs, and Hybrid GPUs. Based on Industry vertical, the market is segmented into Media & Entertainment, Electronics, IT & Telecommunication, Defense & Intelligence, and Other Industry vertical. Based on Device, the market is segmented into Smartphones, Computers (Desktops & Laptops), Tablets, Gaming Consoles, Televisions, and Other Device. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

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List of Key Companies Profiled

  • NVIDIA Corporation
  • Advanced Micro Devices Inc.
  • Intel Corporation
  • ASUSTeK Computer Inc.
  • Micro-star International Co., Ltd.
  • GIGA-BYTE Technology Co., Ltd.
  • Zotac Technology Limited (PC Partner Group Limited)
  • TUL Corporation (Powercolor Computer, Inc.)
  • EVGA Corporation
  • PNY Technologies, Inc.

North America Graphics Card Market Report Segmentation

By Type

  • Integrated GPUs
  • Dedicated (Discrete) GPUs
  • Hybrid GPUs

By Industry vertical

  • Media & Entertainment
  • Electronics
  • IT & Telecommunication
  • Defense & Intelligence
  • Other Industry vertical

By Device

  • Smartphones
  • Computers (Desktops & Laptops)
  • Tablets
  • Gaming Consoles
  • Televisions
  • Other Device

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America
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