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North America Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology, By Application (Gaming, Music & Concerts, Immersive Theater, Arcade Studios, Live Events, Sports, Museum & Cultural Experiences and Others), By Country and Growth Forecast, 2023 - 2030

Published Date : 19-Jan-2024

Pages: 118

Formats: PDF

The North America Immersive Entertainment Market would witness market growth of 21.8% CAGR during the forecast period (2023-2030).

Immersive entertainment is a multimedia experience that envelops users in a simulated or augmented environment, obscuring the lines between the virtual and physical worlds. Unlike conventional entertainment mediums, immersive experiences leverage technologies such as virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR) to create a heightened sense of presence and engagement. The goal is to immerse individuals in a compelling narrative or environment that stimulates multiple senses, providing a more profound and memorable experience.

The increasing demand for realistic and engaging experiences has fueled advancements in virtual and augmented reality technologies, catering to consumers seeking more immersive content. Additionally, the gaming sector, in particular, has capitalized on this trend by offering cutting-edge graphics, interactive gameplay, and virtual reality experiences, attracting a diverse and dedicated consumer base and driving the market's expansion. The rise of virtual concerts and events allows consumers to enjoy live entertainment from the comfort of their homes, addressing changing preferences and the need for accessible experiences.

Museums actively engage with educational institutions, offering outreach programs introducing students to Mexico's cultural heritage. These programs often include guided tours, workshops, and interactive learning experiences. Cultural experiences extend to the culinary realm, with interactive exhibits and workshops showcasing traditional Mexican cuisine. Visitors can learn the history and significance of different dishes while participating in tastings and cooking classes. The emphasis on preserving cultural heritage through digital archives and immersive experiences creates an industry for heritage-focused content. This can include virtual tours of historical sites, contributing to the expansion of this form of entertainment in historical and heritage-themed contexts. Thus, the above aspects will expand the market growth across the region in the upcoming years.

The US market dominated the North America Immersive Entertainment Market, by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $116,661.5 Million by 2030. The Canada market is experiencing a CAGR of 24.5% during (2023 - 2030). Additionally, The Mexico market would exhibit a CAGR of 23.4% during (2023 - 2030).

Free Valuable Insights: The Immersive Entertainment Market is Predict to reach $419.5 Billion by 2030, at a CAGR of 23.1%

Based on Technology, the market is segmented into Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and Others. Based on Application, the market is segmented into Gaming, Music & Concerts, Immersive Theater, Arcade Studios, Live Events, Sports, Museum & Cultural Experiences and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled

  • Meta Platforms, Inc. (Meta)
  • Microsoft Corporation
  • HTC Corporation
  • Barco NV
  • Magic Leap, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Apple, Inc.
  • Sony Corporation
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Unity Software, Inc.

North America Immersive Entertainment Market Report Segmentation

By Technology

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others

By Application

  • Gaming
  • Music & Concerts
  • Immersive Theater
  • Arcade Studios
  • Live Events
  • Sports
  • Museum & Cultural Experiences
  • Others

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Immersive Entertainment Market, by Technology
1.4.2 North America Immersive Entertainment Market, by Application
1.4.3 North America Immersive Entertainment Market, by Country
1.5 Methodology for the research

Chapter 2. Market at a Glance
2.1 Key Highlights

Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints

Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Top Winning Strategies
4.3.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.3.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2019, May – 2023, Dec) Leading Players
4.4 Porter Five Forces Analysis

Chapter 5. North America Immersive Entertainment Market, by Technology
5.1 North America Virtual Reality (VR) Market, by Country
5.2 North America Augmented Reality (AR) Market, by Country
5.3 North America Mixed Reality (MR) Market, by Country
5.4 North America Others Market, by Country

Chapter 6. North America Immersive Entertainment Market, by Application
6.1 North America Gaming Market, by Country
6.2 North America Music & Concerts Market, by Country
6.3 North America Immersive Theater Market, by Country
6.4 North America Arcade Studios Market, by Country
6.5 North America Live Events Market, by Country
6.6 North America Sports Market, by Country
6.7 North America Museum & Cultural Experiences Market, by Country
6.8 North America Others Market, by Country

Chapter 7. North America Immersive Entertainment Market, by Country
7.1 US Immersive Entertainment Market
7.1.1 US Immersive Entertainment Market, by Technology
7.1.2 US Immersive Entertainment Market, by Application
7.2 Canada Immersive Entertainment Market
7.2.1 Canada Immersive Entertainment Market, by Technology
7.2.2 Canada Immersive Entertainment Market, by Application
7.3 Mexico Immersive Entertainment Market
7.3.1 Mexico Immersive Entertainment Market, by Technology
7.3.2 Mexico Immersive Entertainment Market, by Application
7.4 Rest of North America Immersive Entertainment Market
7.4.1 Rest of North America Immersive Entertainment Market, by Technology
7.4.2 Rest of North America Immersive Entertainment Market, by Application

Chapter 8. Company Profiles
8.1 Meta Platforms, Inc. (Meta)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segment and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 HTC Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Regional Analysis
8.2.4 Research & Development Expense
8.2.5 Recent strategies and developments:
8.2.5.1 Product Launches and Product Expansions:
8.2.6 SWOT Analysis
8.3 Samsung Electronics Co., Ltd. (Samsung Group)
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Recent strategies and developments:
8.3.4.1 Partnerships, Collaborations, and Agreements:
8.3.5 SWOT Analysis
8.4 Sony Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 Qualcomm Incorporated (Qualcomm Technologies, Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Product Launches and Product Expansions:
8.5.6 SWOT Analysis
8.6 Microsoft Corporation
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.6.5.3 Acquisition and Mergers:
8.6.6 SWOT Analysis
8.7 Barco NV
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Segmental and Regional Analysis
8.7.4 Research & Development Expense
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.8 Magic Leap, Inc.
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Product Launches and Product Expansions:
8.8.3 SWOT Analysis
8.9 Apple, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Regional Analysis
8.9.4 Research & Development Expense
8.9.5 Recent strategies and developments:
8.9.5.1 Product Launches and Product Expansions:
8.9.6 SWOT Analysis
8.10. Unity Software, Inc.
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Partnerships, Collaborations, and Agreements:
TABLE 1 North America Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 2 North America Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 3 Partnerships, Collaborations and Agreements– Immersive Entertainment Market
TABLE 4 Product Launches And Product Expansions– Immersive Entertainment Market
TABLE 5 Acquisition and Mergers– Immersive Entertainment Market
TABLE 6 North America Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 7 North America Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 8 North America Virtual Reality (VR) Market, by Country, 2019 - 2022, USD Million
TABLE 9 North America Virtual Reality (VR) Market, by Country, 2023 - 2030, USD Million
TABLE 10 North America Augmented Reality (AR) Market, by Country, 2019 - 2022, USD Million
TABLE 11 North America Augmented Reality (AR) Market, by Country, 2023 - 2030, USD Million
TABLE 12 North America Mixed Reality (MR) Market, by Country, 2019 - 2022, USD Million
TABLE 13 North America Mixed Reality (MR) Market, by Country, 2023 - 2030, USD Million
TABLE 14 North America Others Market, by Country, 2019 - 2022, USD Million
TABLE 15 North America Others Market, by Country, 2023 - 2030, USD Million
TABLE 16 North America Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 17 North America Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 18 North America Gaming Market, by Country, 2019 - 2022, USD Million
TABLE 19 North America Gaming Market, by Country, 2023 - 2030, USD Million
TABLE 20 North America Music & Concerts Market, by Country, 2019 - 2022, USD Million
TABLE 21 North America Music & Concerts Market, by Country, 2023 - 2030, USD Million
TABLE 22 North America Immersive Theater Market, by Country, 2019 - 2022, USD Million
TABLE 23 North America Immersive Theater Market, by Country, 2023 - 2030, USD Million
TABLE 24 North America Arcade Studios Market, by Country, 2019 - 2022, USD Million
TABLE 25 North America Arcade Studios Market, by Country, 2023 - 2030, USD Million
TABLE 26 North America Live Events Market, by Country, 2019 - 2022, USD Million
TABLE 27 North America Live Events Market, by Country, 2023 - 2030, USD Million
TABLE 28 North America Sports Market, by Country, 2019 - 2022, USD Million
TABLE 29 North America Sports Market, by Country, 2023 - 2030, USD Million
TABLE 30 North America Museum & Cultural Experiences Market, by Country, 2019 - 2022, USD Million
TABLE 31 North America Museum & Cultural Experiences Market, by Country, 2023 - 2030, USD Million
TABLE 32 North America Others Market, by Country, 2019 - 2022, USD Million
TABLE 33 North America Others Market, by Country, 2023 - 2030, USD Million
TABLE 34 North America Immersive Entertainment Market, by Country, 2019 - 2022, USD Million
TABLE 35 North America Immersive Entertainment Market, by Country, 2023 - 2030, USD Million
TABLE 36 US Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 37 US Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 38 US Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 39 US Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 40 US Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 41 US Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 42 Canada Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 43 Canada Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 44 Canada Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 45 Canada Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 46 Canada Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 47 Canada Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 48 Mexico Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 49 Mexico Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 50 Mexico Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 51 Mexico Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 52 Mexico Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 53 Mexico Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 54 Rest of North America Immersive Entertainment Market, 2019 - 2022, USD Million
TABLE 55 Rest of North America Immersive Entertainment Market, 2023 - 2030, USD Million
TABLE 56 Rest of North America Immersive Entertainment Market, by Technology, 2019 - 2022, USD Million
TABLE 57 Rest of North America Immersive Entertainment Market, by Technology, 2023 - 2030, USD Million
TABLE 58 Rest of North America Immersive Entertainment Market, by Application, 2019 - 2022, USD Million
TABLE 59 Rest of North America Immersive Entertainment Market, by Application, 2023 - 2030, USD Million
TABLE 60 Key Information – Meta Platforms, Inc.
TABLE 61 Key Information – HTC Corporation
TABLE 62 Key Information – Samsung Electronics Co., Ltd.
TABLE 63 Key Information – Sony Corporation
TABLE 64 Key Information – Qualcomm Incorporated
TABLE 65 Key Information – Microsoft Corporation
TABLE 66 Key Information – Barco NV
TABLE 67 Key Information – Magic Leap, Inc.
TABLE 68 Key Information – Apple, Inc.
TABLE 69 Key Information – Unity Software, Inc.

List of Figures
FIG 1 Methodology for the research
FIG 2 North America Immersive Entertainment Market, 2019 - 2030, USD Million
FIG 3 Key Factors Impacting Immersive Entertainment Market
FIG 4 KBV Cardinal Matrix
FIG 5 Key Leading Strategies: Percentage Distribution (2019-2023)
FIG 6 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2019, May – 2023, Dec) Leading Players
FIG 7 Porter’s Five Forces Analysis – Immersive Entertainment Market
FIG 8 North America Immersive Entertainment Market share, by Technology, 2022
FIG 9 North America Immersive Entertainment Market share, by Technology, 2030
FIG 10 North America Immersive Entertainment Market, by Technology, 2019 - 2030, USD Million
FIG 11 North America Immersive Entertainment Market share, by Application, 2022
FIG 12 North America Immersive Entertainment Market share, by Application, 2030
FIG 13 North America Immersive Entertainment Market, by Application, 2019 - 2030, USD Million
FIG 14 North America Immersive Entertainment Market share, by Country, 2022
FIG 15 North America Immersive Entertainment Market share, by Country, 2030
FIG 16 North America Immersive Entertainment Market, by Country, 2019 - 2030, USD Million
FIG 17 Recent strategies and developments: Meta Platforms, Inc.
FIG 18 SWOT Analysis: Meta Platforms, Inc.
FIG 19 SWOT Analysis: HTC Corporation
FIG 20 SWOT Analysis: Samsung Electronics Co., Ltd
FIG 21 SWOT Analysis: Sony Corporation
FIG 22 SWOT Analysis: QUALCOMM Incorporated
FIG 23 Recent strategies and developments: Microsoft Corporation
FIG 24 SWOT Analysis: Microsoft Corporation
FIG 25 SWOT Analysis: Magic Leap, Inc.
FIG 26 SWOT Analysis: Apple, Inc.

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