North America In-Game Advertising Market

North America In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Country and Growth Forecast, 2022 - 2028

Report Id: KBV-9700 Publication Date: June-2022 Number of Pages: 58
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America In-Game Advertising Market, by Device Type
1.4.2 North America In-Game Advertising Market, by Type
1.4.3 North America In-Game Advertising Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Strategies deployed in In-Game Advertising Market

Chapter 4. North America In-Game Advertising Market by Device Type
4.1 North America PC/Laptop Market by Country
4.2 North America Smartphone/Tablet Market by Country

Chapter 5. North America In-Game Advertising Market by Type
5.1 North America Static Ads Market by Country
5.2 North America Dynamic Ads Market by Country
5.3 North America Advergaming Market by Country

Chapter 6. North America In-Game Advertising Market by Country
6.1 US In-Game Advertising Market
6.1.1 US In-Game Advertising Market by Device Type
6.1.2 US In-Game Advertising Market by Type
6.2 Canada In-Game Advertising Market
6.2.1 Canada In-Game Advertising Market by Device Type
6.2.2 Canada In-Game Advertising Market by Type
6.3 Mexico In-Game Advertising Market
6.3.1 Mexico In-Game Advertising Market by Device Type
6.3.2 Mexico In-Game Advertising Market by Type
6.4 Rest of North America In-Game Advertising Market
6.4.1 Rest of North America In-Game Advertising Market by Device Type
6.4.2 Rest of North America In-Game Advertising Market by Type

Chapter 7. Company Profiles
7.1 Google LLC
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.2 Electronic Arts, Inc.
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Research & Development Expenses
7.2.4 Recent strategies and developments:
7.2.4.1 Partnerships, Collaborations, and Agreements:
7.3 Activision Blizzard, Inc.
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental and Regional Analysis
7.3.4 Recent strategies and developments:
7.3.4.1 Partnerships, Collaborations, and Agreements:
7.4 ironSource Ltd.
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Regional Analysis
7.4.4 Research & Development Expense
7.5 WPP Plc
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental and Regional Analysis
7.5.4 Recent strategies and developments:
7.5.4.1 Partnerships, Collaborations, and Agreements:
7.6 Motive Interactive, Inc.
7.6.1 Company Overview
7.7 Playwire LLC
7.7.1 Company Overview
7.8 RapidFire, Inc.
7.8.1 Company Overview
7.9 Anzu Virtual Reality Ltd.
7.9.1 Company Overview
7.9.2 Recent strategies and developments:
7.9.2.1 Partnerships, Collaborations, and Agreements:
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